struct YYLTYPE locp;
locp.source = this->location.source;
- locp.first_line = this->location.line;
- locp.first_column = this->location.column;
- locp.last_line = locp.first_line;
- locp.last_column = locp.first_column;
+ locp.first_line = this->location.first_line;
+ locp.first_column = this->location.first_column;
+ locp.last_line = this->location.last_line;
+ locp.last_column = this->location.last_column;
return locp;
}
void set_location(const struct YYLTYPE &locp)
{
this->location.source = locp.source;
- this->location.line = locp.first_line;
- this->location.column = locp.first_column;
+ this->location.first_line = locp.first_line;
+ this->location.first_column = locp.first_column;
+ this->location.last_line = locp.last_line;
+ this->location.last_column = locp.last_column;
+ }
+
+ /**
+ * Set the source location range of an AST node using two location nodes
+ *
+ * \sa ast_node::set_location
+ */
+ void set_location_range(const struct YYLTYPE &begin, const struct YYLTYPE &end)
+ {
+ this->location.source = begin.source;
+ this->location.first_line = begin.first_line;
+ this->location.last_line = end.last_line;
+ this->location.first_column = begin.first_column;
+ this->location.last_column = end.last_column;
}
/**
* Source location of the AST node.
*/
struct {
- unsigned source; /**< GLSL source number. */
- unsigned line; /**< Line number within the source string. */
- unsigned column; /**< Column in the line. */
+ unsigned source; /**< GLSL source number. */
+ unsigned first_line; /**< First line number within the source string. */
+ unsigned first_column; /**< First column in the first line. */
+ unsigned last_line; /**< Last line number within the source string. */
+ unsigned last_column; /**< Last column in the last line. */
} location;
exec_node link;
ast_uint_constant,
ast_float_constant,
ast_bool_constant,
+ ast_double_constant,
ast_sequence,
ast_aggregate
virtual ir_rvalue *hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state);
+ virtual void hir_no_rvalue(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+ ir_rvalue *do_hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state,
+ bool needs_rvalue);
+
virtual void print(void) const;
enum ast_operators oper;
float float_constant;
unsigned uint_constant;
int bool_constant;
+ double double_constant;
} primary_expression;
virtual ir_rvalue *hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state);
+ virtual void hir_no_rvalue(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
private:
/**
* Is this function call actually a constructor?
*/
bool cons;
+ ir_rvalue *
+ handle_method(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+};
+
+class ast_subroutine_list : public ast_node
+{
+public:
+ virtual void print(void) const;
+ exec_list declarations;
};
class ast_array_specifier : public ast_node {
public:
/** Unsized array specifier ([]) */
explicit ast_array_specifier(const struct YYLTYPE &locp)
- : dimension_count(1), is_unsized_array(true)
+ : is_unsized_array(true)
{
set_location(locp);
}
/** Sized array specifier ([dim]) */
ast_array_specifier(const struct YYLTYPE &locp, ast_expression *dim)
- : dimension_count(1), is_unsized_array(false)
+ : is_unsized_array(false)
{
set_location(locp);
array_dimensions.push_tail(&dim->link);
void add_dimension(ast_expression *dim)
{
array_dimensions.push_tail(&dim->link);
- dimension_count++;
}
virtual void print(void) const;
- /* Count including sized and unsized dimensions */
- unsigned dimension_count;
-
/* If true, this means that the array has an unsized outermost dimension. */
bool is_unsized_array;
virtual ir_rvalue *hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state);
+
+ virtual void hir_no_rvalue(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
};
/**
union {
struct {
unsigned invariant:1;
+ unsigned precise:1;
unsigned constant:1;
unsigned attribute:1;
unsigned varying:1;
unsigned out:1;
unsigned centroid:1;
unsigned sample:1;
+ unsigned patch:1;
unsigned uniform:1;
+ unsigned buffer:1;
unsigned smooth:1;
unsigned flat:1;
unsigned noperspective:1;
unsigned explicit_image_format:1;
unsigned coherent:1;
unsigned _volatile:1;
- unsigned _restrict:1;
+ unsigned restrict_flag:1;
unsigned read_only:1; /**< "readonly" qualifier. */
unsigned write_only:1; /**< "writeonly" qualifier. */
/** \} */
+
+ /** \name Layout qualifiers for GL_ARB_gpu_shader5 */
+ /** \{ */
+ unsigned invocations:1;
+ unsigned stream:1; /**< Has stream value assigned */
+ unsigned explicit_stream:1; /**< stream value assigned explicitly by shader code */
+ /** \} */
+
+ /** \name Vulkan qualifiers */
+ unsigned vk_set:1;
+
+ /** \name Layout qualifiers for GL_ARB_tessellation_shader */
+ /** \{ */
+ /* tess eval input layout */
+ /* gs prim_type reused for primitive mode */
+ unsigned vertex_spacing:1;
+ unsigned ordering:1;
+ unsigned point_mode:1;
+ /* tess control output layout */
+ unsigned vertices:1;
+ /** \} */
+
+ /** \name Qualifiers for GL_ARB_shader_subroutine */
+ /** \{ */
+ unsigned subroutine:1; /**< Is this marked 'subroutine' */
+ unsigned subroutine_def:1; /**< Is this marked 'subroutine' with a list of types */
+ /** \} */
}
/** \brief Set of flags, accessed by name. */
q;
/** Precision of the type (highp/medium/lowp). */
unsigned precision:2;
+ /** Geometry shader invocations for GL_ARB_gpu_shader5. */
+ int invocations;
+
/**
* Location specified via GL_ARB_explicit_attrib_location layout
*
/** Maximum output vertices in GLSL 1.50 geometry shaders. */
int max_vertices;
- /** Input or output primitive type in GLSL 1.50 geometry shaders */
+ /** Stream in GLSL 1.50 geometry shaders. */
+ unsigned stream;
+
+ /**
+ * Input or output primitive type in GLSL 1.50 geometry shaders
+ * and tessellation shaders.
+ */
GLenum prim_type;
/**
*/
int local_size[3];
+ /** Tessellation evaluation shader: vertex spacing (equal, fractional even/odd) */
+ GLenum vertex_spacing;
+
+ /** Tessellation evaluation shader: vertex ordering (CW or CCW) */
+ GLenum ordering;
+
+ /** Tessellation evaluation shader: point mode */
+ bool point_mode;
+
+ /** Tessellation control shader: number of output vertices */
+ int vertices;
+
/**
* Image format specified with an ARB_shader_image_load_store
* layout qualifier.
*/
glsl_base_type image_base_type;
+ /**
+ * Vulkan descriptor set
+ */
+ int set;
+
/**
* Return true if and only if an interpolation qualifier is present.
*/
bool merge_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
ast_type_qualifier q);
+
+ bool merge_out_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ ast_type_qualifier q,
+ ast_node* &node);
+
+ bool merge_in_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ ast_type_qualifier q,
+ ast_node* &node);
+
+ ast_subroutine_list *subroutine_list;
};
class ast_declarator_list;
class ast_struct_specifier : public ast_node {
public:
- /**
- * \brief Make a shallow copy of an ast_struct_specifier.
- *
- * Use only if the objects are allocated from the same context and will not
- * be modified. Zeros the inherited ast_node's fields.
- */
- ast_struct_specifier(const ast_struct_specifier& that):
- ast_node(), name(that.name), declarations(that.declarations),
- is_declaration(that.is_declaration)
- {
- /* empty */
- }
-
ast_struct_specifier(const char *identifier,
ast_declarator_list *declarator_list);
virtual void print(void) const;
class ast_type_specifier : public ast_node {
public:
- /**
- * \brief Make a shallow copy of an ast_type_specifier, specifying array
- * fields.
- *
- * Use only if the objects are allocated from the same context and will not
- * be modified. Zeros the inherited ast_node's fields.
- */
- ast_type_specifier(const ast_type_specifier *that,
- ast_array_specifier *array_specifier)
- : ast_node(), type_name(that->type_name), structure(that->structure),
- array_specifier(array_specifier),
- default_precision(that->default_precision)
- {
- /* empty */
- }
-
/** Construct a type specifier from a type name */
ast_type_specifier(const char *name)
: type_name(name), structure(NULL), array_specifier(NULL),
exec_list declarations;
/**
- * Special flag for vertex shader "invariant" declarations.
- *
- * Vertex shaders can contain "invariant" variable redeclarations that do
- * not include a type. For example, "invariant gl_Position;". This flag
- * is used to note these cases when no type is specified.
+ * Flags for redeclarations. In these cases, no type is specified, to
+ * `type` is allowed to be NULL. In all other cases, this would be an error.
*/
- int invariant;
+ int invariant; /** < `invariant` redeclaration */
+ int precise; /** < `precise` redeclaration */
};
};
+/**
+ * AST node representing a declaration of the output layout for tessellation
+ * control shaders.
+ */
+class ast_tcs_output_layout : public ast_node
+{
+public:
+ ast_tcs_output_layout(const struct YYLTYPE &locp, int vertices)
+ : vertices(vertices)
+ {
+ set_location(locp);
+ }
+
+ virtual ir_rvalue *hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+private:
+ const int vertices;
+};
+
+
/**
* AST node representing a declaration of the input layout for geometry
* shaders.