#include "glsl_types.h"
#include "ir.h"
+void
+ast_array_specifier::print(void) const
+{
+ if (this->is_unsized_array) {
+ printf("[ ] ");
+ }
+
+ foreach_list_typed (ast_node, array_dimension, link, &this->array_dimensions) {
+ printf("[ ");
+ array_dimension->print();
+ printf("] ");
+ }
+}
/**
* If \c ir is a reference to an array for which we are tracking the max array
{
if (ir_dereference_variable *deref_var = ir->as_dereference_variable()) {
ir_variable *var = deref_var->var;
- if (idx > var->max_array_access) {
- var->max_array_access = idx;
+ if (idx > var->data.max_array_access) {
+ var->data.max_array_access = idx;
/* Check whether this access will, as a side effect, implicitly cause
* the size of a built-in array to be too large.
*/
check_builtin_array_max_size(var->name, idx+1, *loc, state);
}
+ } else if (ir_dereference_record *deref_record =
+ ir->as_dereference_record()) {
+ /* There are two possibilities we need to consider:
+ *
+ * - Accessing an element of an array that is a member of a named
+ * interface block (e.g. ifc.foo[i])
+ *
+ * - Accessing an element of an array that is a member of a named
+ * interface block array (e.g. ifc[j].foo[i]).
+ */
+ ir_dereference_variable *deref_var =
+ deref_record->record->as_dereference_variable();
+ if (deref_var == NULL) {
+ if (ir_dereference_array *deref_array =
+ deref_record->record->as_dereference_array()) {
+ deref_var = deref_array->array->as_dereference_variable();
+ }
+ }
+
+ if (deref_var != NULL) {
+ if (deref_var->var->is_interface_instance()) {
+ const glsl_type *interface_type =
+ deref_var->var->get_interface_type();
+ unsigned field_index =
+ deref_record->record->type->field_index(deref_record->field);
+ assert(field_index < interface_type->length);
+ if (idx > deref_var->var->max_ifc_array_access[field_index]) {
+ deref_var->var->max_ifc_array_access[field_index] = idx;
+
+ /* Check whether this access will, as a side effect, implicitly
+ * cause the size of a built-in array to be too large.
+ */
+ check_builtin_array_max_size(deref_record->field, idx+1, *loc,
+ state);
+ }
+ }
+ }
}
}
bound = array->type->vector_elements;
}
} else {
- /* glsl_type::array_size() returns 0 for non-array types. This means
+ /* glsl_type::array_size() returns -1 for non-array types. This means
* that we don't need to verify that the type is an array before
* doing the bounds checking.
*/
if (array->type->is_array())
update_max_array_access(array, idx, &loc, state);
} else if (const_index == NULL && array->type->is_array()) {
- if (array->type->array_size() == 0) {
+ if (array->type->is_unsized_array()) {
_mesa_glsl_error(&loc, state, "unsized array index must be constant");
} else if (array->type->fields.array->is_interface()
- && array->variable_referenced()->mode == ir_var_uniform) {
+ && array->variable_referenced()->data.mode == ir_var_uniform) {
/* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
*
* "All indexes used to index a uniform block array must be
*/
ir_variable *v = array->whole_variable_referenced();
if (v != NULL)
- v->max_array_access = array->type->array_size() - 1;
+ v->data.max_array_access = array->type->array_size() - 1;
}
/* From page 23 (29 of the PDF) of the GLSL 1.30 spec: