#include "glsl_types.h"
#include "ir.h"
+void
+ast_array_specifier::print(void) const
+{
+ if (this->is_unsized_array) {
+ printf("[ ] ");
+ }
+
+ foreach_list_typed (ast_node, array_dimension, link, &this->array_dimensions) {
+ printf("[ ");
+ array_dimension->print();
+ printf("] ");
+ }
+}
/**
* If \c ir is a reference to an array for which we are tracking the max array
{
if (ir_dereference_variable *deref_var = ir->as_dereference_variable()) {
ir_variable *var = deref_var->var;
- if (idx > var->max_array_access) {
- var->max_array_access = idx;
+ if (idx > var->data.max_array_access) {
+ var->data.max_array_access = idx;
/* Check whether this access will, as a side effect, implicitly cause
* the size of a built-in array to be too large.
bound = array->type->vector_elements;
}
} else {
- /* glsl_type::array_size() returns 0 for non-array types. This means
+ /* glsl_type::array_size() returns -1 for non-array types. This means
* that we don't need to verify that the type is an array before
* doing the bounds checking.
*/
if (array->type->is_array())
update_max_array_access(array, idx, &loc, state);
} else if (const_index == NULL && array->type->is_array()) {
- if (array->type->array_size() == 0) {
+ if (array->type->is_unsized_array()) {
_mesa_glsl_error(&loc, state, "unsized array index must be constant");
} else if (array->type->fields.array->is_interface()
- && array->variable_referenced()->mode == ir_var_uniform) {
+ && array->variable_referenced()->data.mode == ir_var_uniform) {
/* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
*
* "All indexes used to index a uniform block array must be
*/
ir_variable *v = array->whole_variable_referenced();
if (v != NULL)
- v->max_array_access = array->type->array_size() - 1;
+ v->data.max_array_access = array->type->array_size() - 1;
}
/* From page 23 (29 of the PDF) of the GLSL 1.30 spec: