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mesa: set up gl_vert_result and gl_frag_attrib values for gl_ClipDistance.
[mesa.git]
/
src
/
glsl
/
ast_function.cpp
diff --git
a/src/glsl/ast_function.cpp
b/src/glsl/ast_function.cpp
index 8b79d8505810854ed7cf2010c00911928e6447eb..ca45934a478ec311ab740545ff3bd3a6a51f754e 100644
(file)
--- a/
src/glsl/ast_function.cpp
+++ b/
src/glsl/ast_function.cpp
@@
-195,6
+195,7
@@
match_function_by_name(exec_list *instructions, const char *name,
if (formal->type->is_numeric() || formal->type->is_boolean()) {
switch (formal->mode) {
+ case ir_var_const_in:
case ir_var_in: {
ir_rvalue *converted
= convert_component(actual, formal->type);