mesa: set up gl_vert_result and gl_frag_attrib values for gl_ClipDistance.
[mesa.git] / src / glsl / ast_function.cpp
index 8b79d8505810854ed7cf2010c00911928e6447eb..ca45934a478ec311ab740545ff3bd3a6a51f754e 100644 (file)
@@ -195,6 +195,7 @@ match_function_by_name(exec_list *instructions, const char *name,
 
         if (formal->type->is_numeric() || formal->type->is_boolean()) {
             switch (formal->mode) {
+            case ir_var_const_in:
             case ir_var_in: {
                ir_rvalue *converted
                   = convert_component(actual, formal->type);