i915g: Use X tiling for textures
[mesa.git] / src / glsl / ast_to_hir.cpp
index 8c739653fbe02fef996d99c52f2c58b84dadd276..5157661b39eca7c6e15bc58a3157026ed1bfd618 100644 (file)
@@ -2086,9 +2086,24 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
         } else {
            var->location = qual->location;
         }
+
         if (qual->flags.q.explicit_index) {
-           var->explicit_index = true;
-           var->index = qual->index;
+            /* From the GLSL 4.30 specification, section 4.4.2 (Output
+             * Layout Qualifiers):
+             *
+             * "It is also a compile-time error if a fragment shader
+             *  sets a layout index to less than 0 or greater than 1."
+             *
+             * Older specifications don't mandate a behavior; we take
+             * this as a clarification and always generate the error.
+             */
+            if (qual->index < 0 || qual->index > 1) {
+               _mesa_glsl_error(loc, state,
+                                "explicit index may only be 0 or 1\n");
+            } else {
+               var->explicit_index = true;
+               var->index = qual->index;
+            }
         }
       }
    } else if (qual->flags.q.explicit_index) {
@@ -3994,6 +4009,25 @@ ast_struct_specifier::hir(exec_list *instructions,
    return NULL;
 }
 
+static struct gl_uniform_block *
+get_next_uniform_block(struct _mesa_glsl_parse_state *state)
+{
+   if (state->num_uniform_blocks >= state->uniform_block_array_size) {
+      state->uniform_block_array_size *= 2;
+      if (state->uniform_block_array_size <= 4)
+        state->uniform_block_array_size = 4;
+
+      state->uniform_blocks = reralloc(state,
+                                      state->uniform_blocks,
+                                      struct gl_uniform_block,
+                                      state->uniform_block_array_size);
+   }
+
+   memset(&state->uniform_blocks[state->num_uniform_blocks],
+         0, sizeof(*state->uniform_blocks));
+   return &state->uniform_blocks[state->num_uniform_blocks++];
+}
+
 ir_rvalue *
 ast_uniform_block::hir(exec_list *instructions,
                       struct _mesa_glsl_parse_state *state)
@@ -4002,11 +4036,63 @@ ast_uniform_block::hir(exec_list *instructions,
     * need to turn those into ir_variables with an association
     * with this uniform block.
     */
+   struct gl_uniform_block *ubo = get_next_uniform_block(state);
+   ubo->Name = ralloc_strdup(state->uniform_blocks, this->block_name);
+
+   unsigned int num_variables = 0;
+   foreach_list_typed(ast_declarator_list, decl_list, link, &declarations) {
+      foreach_list_const(node, &decl_list->declarations) {
+        num_variables++;
+      }
+   }
+
+   bool block_row_major = this->layout.flags.q.row_major;
+
+   ubo->Uniforms = rzalloc_array(state->uniform_blocks,
+                                struct gl_uniform_buffer_variable,
+                                num_variables);
+
    foreach_list_typed(ast_declarator_list, decl_list, link, &declarations) {
       exec_list declared_variables;
 
       decl_list->hir(&declared_variables, state);
 
+      foreach_list_const(node, &declared_variables) {
+        struct ir_variable *var = (ir_variable *)node;
+
+        struct gl_uniform_buffer_variable *ubo_var =
+           &ubo->Uniforms[ubo->NumUniforms++];
+
+        var->uniform_block = ubo - state->uniform_blocks;
+
+        ubo_var->Name = ralloc_strdup(state->uniform_blocks, var->name);
+        ubo_var->Type = var->type;
+        ubo_var->Buffer = ubo - state->uniform_blocks;
+        ubo_var->Offset = 0; /* Assigned at link time. */
+
+        if (var->type->is_matrix() ||
+            (var->type->is_array() && var->type->fields.array->is_matrix())) {
+           ubo_var->RowMajor = block_row_major;
+           if (decl_list->type->qualifier.flags.q.row_major)
+              ubo_var->RowMajor = true;
+           else if (decl_list->type->qualifier.flags.q.column_major)
+              ubo_var->RowMajor = false;
+        }
+
+        /* From the GL_ARB_uniform_buffer_object spec:
+         *
+         *     "Sampler types are not allowed inside of uniform
+         *      blocks. All other types, arrays, and structures
+         *      allowed for uniforms are allowed within a uniform
+         *      block."
+         */
+        if (var->type->contains_sampler()) {
+           YYLTYPE loc = decl_list->get_location();
+           _mesa_glsl_error(&loc, state,
+                            "Uniform in non-default uniform block contains sampler\n");
+        }
+      }
+
       instructions->append_list(&declared_variables);
    }