* parser (and lexer) sources.
*/
-#include "main/core.h" /* for struct gl_extensions */
#include "glsl_symbol_table.h"
#include "glsl_parser_extras.h"
#include "ast.h"
* applications depend on this behavior, and it matches what nearly all
* other drivers do.
*/
- foreach_list_safe(node, instructions) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list_safe(ir_instruction, node, instructions) {
+ ir_variable *const var = node->as_variable();
if (var == NULL)
continue;
instructions->push_head(var);
}
+ /* Figure out if gl_FragCoord is actually used in fragment shader */
+ ir_variable *const var = state->symbols->get_variable("gl_FragCoord");
+ if (var != NULL)
+ state->fs_uses_gl_fragcoord = var->data.used;
+
/* From section 7.1 (Built-In Language Variables) of the GLSL 4.10 spec:
*
* If multiple shaders using members of a built-in block belonging to
}
+static ir_expression_operation
+get_conversion_operation(const glsl_type *to, const glsl_type *from,
+ struct _mesa_glsl_parse_state *state)
+{
+ switch (to->base_type) {
+ case GLSL_TYPE_FLOAT:
+ switch (from->base_type) {
+ case GLSL_TYPE_INT: return ir_unop_i2f;
+ case GLSL_TYPE_UINT: return ir_unop_u2f;
+ case GLSL_TYPE_DOUBLE: return ir_unop_d2f;
+ default: return (ir_expression_operation)0;
+ }
+
+ case GLSL_TYPE_UINT:
+ if (!state->is_version(400, 0) && !state->ARB_gpu_shader5_enable)
+ return (ir_expression_operation)0;
+ switch (from->base_type) {
+ case GLSL_TYPE_INT: return ir_unop_i2u;
+ default: return (ir_expression_operation)0;
+ }
+
+ case GLSL_TYPE_DOUBLE:
+ if (!state->has_double())
+ return (ir_expression_operation)0;
+ switch (from->base_type) {
+ case GLSL_TYPE_INT: return ir_unop_i2d;
+ case GLSL_TYPE_UINT: return ir_unop_u2d;
+ case GLSL_TYPE_FLOAT: return ir_unop_f2d;
+ default: return (ir_expression_operation)0;
+ }
+
+ default: return (ir_expression_operation)0;
+ }
+}
+
+
/**
* If a conversion is available, convert one operand to a different type
*
*/
bool
apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
if (to->base_type == from->type->base_type)
return true;
- /* This conversion was added in GLSL 1.20. If the compilation mode is
- * GLSL 1.10, the conversion is skipped.
- */
+ /* Prior to GLSL 1.20, there are no implicit conversions */
if (!state->is_version(120, 0))
return false;
*
* "There are no implicit array or structure conversions. For
* example, an array of int cannot be implicitly converted to an
- * array of float. There are no implicit conversions between
- * signed and unsigned integers."
+ * array of float.
*/
- /* FINISHME: The above comment is partially a lie. There is int/uint
- * FINISHME: conversion for immediate constants.
- */
- if (!to->is_float() || !from->type->is_numeric())
+ if (!to->is_numeric() || !from->type->is_numeric())
return false;
- /* Convert to a floating point type with the same number of components
- * as the original type - i.e. int to float, not int to vec4.
+ /* We don't actually want the specific type `to`, we want a type
+ * with the same base type as `to`, but the same vector width as
+ * `from`.
*/
- to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements,
- from->type->matrix_columns);
+ to = glsl_type::get_instance(to->base_type, from->type->vector_elements,
+ from->type->matrix_columns);
- switch (from->type->base_type) {
- case GLSL_TYPE_INT:
- from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL);
- break;
- case GLSL_TYPE_UINT:
- from = new(ctx) ir_expression(ir_unop_u2f, to, from, NULL);
- break;
- case GLSL_TYPE_BOOL:
- from = new(ctx) ir_expression(ir_unop_b2f, to, from, NULL);
- break;
- default:
- assert(0);
+ ir_expression_operation op = get_conversion_operation(to, from->type, state);
+ if (op) {
+ from = new(ctx) ir_expression(op, to, from, NULL);
+ return true;
+ } else {
+ return false;
}
-
- return true;
}
static const struct glsl_type *
arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
- bool multiply,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+ bool multiply,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
{
const glsl_type *type_a = value_a->type;
const glsl_type *type_b = value_b->type;
*/
if (!type_a->is_numeric() || !type_b->is_numeric()) {
_mesa_glsl_error(loc, state,
- "operands to arithmetic operators must be numeric");
+ "operands to arithmetic operators must be numeric");
return glsl_type::error_type;
}
if (!apply_implicit_conversion(type_a, value_b, state)
&& !apply_implicit_conversion(type_b, value_a, state)) {
_mesa_glsl_error(loc, state,
- "could not implicitly convert operands to "
- "arithmetic operator");
+ "could not implicitly convert operands to "
+ "arithmetic operator");
return glsl_type::error_type;
}
type_a = value_a->type;
*/
if (type_a->base_type != type_b->base_type) {
_mesa_glsl_error(loc, state,
- "base type mismatch for arithmetic operator");
+ "base type mismatch for arithmetic operator");
return glsl_type::error_type;
}
*/
if (type_a->is_scalar()) {
if (!type_b->is_scalar())
- return type_b;
+ return type_b;
} else if (type_b->is_scalar()) {
return type_a;
}
*/
if (type_a->is_vector() && type_b->is_vector()) {
if (type_a == type_b) {
- return type_a;
+ return type_a;
} else {
- _mesa_glsl_error(loc, state,
- "vector size mismatch for arithmetic operator");
- return glsl_type::error_type;
+ _mesa_glsl_error(loc, state,
+ "vector size mismatch for arithmetic operator");
+ return glsl_type::error_type;
}
}
* type of both operands must be float.
*/
assert(type_a->is_matrix() || type_b->is_matrix());
- assert(type_a->base_type == GLSL_TYPE_FLOAT);
- assert(type_b->base_type == GLSL_TYPE_FLOAT);
+ assert(type_a->base_type == GLSL_TYPE_FLOAT ||
+ type_a->base_type == GLSL_TYPE_DOUBLE);
+ assert(type_b->base_type == GLSL_TYPE_FLOAT ||
+ type_b->base_type == GLSL_TYPE_DOUBLE);
/* "* The operator is add (+), subtract (-), or divide (/), and the
* operands are matrices with the same number of rows and the same
*/
if (! multiply) {
if (type_a == type_b)
- return type_a;
+ return type_a;
} else {
- if (type_a->is_matrix() && type_b->is_matrix()) {
- /* Matrix multiply. The columns of A must match the rows of B. Given
- * the other previously tested constraints, this means the vector type
- * of a row from A must be the same as the vector type of a column from
- * B.
- */
- if (type_a->row_type() == type_b->column_type()) {
- /* The resulting matrix has the number of columns of matrix B and
- * the number of rows of matrix A. We get the row count of A by
- * looking at the size of a vector that makes up a column. The
- * transpose (size of a row) is done for B.
- */
- const glsl_type *const type =
- glsl_type::get_instance(type_a->base_type,
- type_a->column_type()->vector_elements,
- type_b->row_type()->vector_elements);
- assert(type != glsl_type::error_type);
-
- return type;
- }
- } else if (type_a->is_matrix()) {
- /* A is a matrix and B is a column vector. Columns of A must match
- * rows of B. Given the other previously tested constraints, this
- * means the vector type of a row from A must be the same as the
- * vector the type of B.
- */
- if (type_a->row_type() == type_b) {
- /* The resulting vector has a number of elements equal to
- * the number of rows of matrix A. */
- const glsl_type *const type =
- glsl_type::get_instance(type_a->base_type,
- type_a->column_type()->vector_elements,
- 1);
- assert(type != glsl_type::error_type);
-
- return type;
- }
- } else {
- assert(type_b->is_matrix());
-
- /* A is a row vector and B is a matrix. Columns of A must match rows
- * of B. Given the other previously tested constraints, this means
- * the type of A must be the same as the vector type of a column from
- * B.
- */
- if (type_a == type_b->column_type()) {
- /* The resulting vector has a number of elements equal to
- * the number of columns of matrix B. */
- const glsl_type *const type =
- glsl_type::get_instance(type_a->base_type,
- type_b->row_type()->vector_elements,
- 1);
- assert(type != glsl_type::error_type);
-
- return type;
- }
+ const glsl_type *type = glsl_type::get_mul_type(type_a, type_b);
+
+ if (type == glsl_type::error_type) {
+ _mesa_glsl_error(loc, state,
+ "size mismatch for matrix multiplication");
}
- _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication");
- return glsl_type::error_type;
+ return type;
}
static const struct glsl_type *
unary_arithmetic_result_type(const struct glsl_type *type,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
{
/* From GLSL 1.50 spec, page 57:
*
*/
if (!type->is_numeric()) {
_mesa_glsl_error(loc, state,
- "operands to arithmetic operators must be numeric");
+ "operands to arithmetic operators must be numeric");
return glsl_type::error_type;
}
static const struct glsl_type *
modulus_result_type(const struct glsl_type *type_a,
- const struct glsl_type *type_b,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+ const struct glsl_type *type_b,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
{
if (!state->check_version(130, 300, loc, "operator '%%' is reserved")) {
return glsl_type::error_type;
}
if (type_a->base_type != type_b->base_type) {
_mesa_glsl_error(loc, state,
- "operands of %% must have the same base type");
+ "operands of %% must have the same base type");
return glsl_type::error_type;
}
*/
if (type_a->is_vector()) {
if (!type_b->is_vector()
- || (type_a->vector_elements == type_b->vector_elements))
- return type_a;
+ || (type_a->vector_elements == type_b->vector_elements))
+ return type_a;
} else
return type_b;
static const struct glsl_type *
relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
{
const glsl_type *type_a = value_a->type;
const glsl_type *type_b = value_b->type;
|| !type_a->is_scalar()
|| !type_b->is_scalar()) {
_mesa_glsl_error(loc, state,
- "operands to relational operators must be scalar and "
- "numeric");
+ "operands to relational operators must be scalar and "
+ "numeric");
return glsl_type::error_type;
}
if (!apply_implicit_conversion(type_a, value_b, state)
&& !apply_implicit_conversion(type_b, value_a, state)) {
_mesa_glsl_error(loc, state,
- "could not implicitly convert operands to "
- "relational operator");
+ "could not implicitly convert operands to "
+ "relational operator");
return glsl_type::error_type;
}
type_a = value_a->type;
*/
if (!type_a->is_integer()) {
_mesa_glsl_error(loc, state, "LHS of operator %s must be an integer or "
- "integer vector", ast_expression::operator_string(op));
+ "integer vector", ast_expression::operator_string(op));
return glsl_type::error_type;
}
if (!type_b->is_integer()) {
_mesa_glsl_error(loc, state, "RHS of operator %s must be an integer or "
- "integer vector", ast_expression::operator_string(op));
+ "integer vector", ast_expression::operator_string(op));
return glsl_type::error_type;
}
*/
if (type_a->is_scalar() && !type_b->is_scalar()) {
_mesa_glsl_error(loc, state, "if the first operand of %s is scalar, the "
- "second must be scalar as well",
- ast_expression::operator_string(op));
+ "second must be scalar as well",
+ ast_expression::operator_string(op));
return glsl_type::error_type;
}
type_b->is_vector() &&
type_a->vector_elements != type_b->vector_elements) {
_mesa_glsl_error(loc, state, "vector operands to operator %s must "
- "have same number of elements",
- ast_expression::operator_string(op));
+ "have same number of elements",
+ ast_expression::operator_string(op));
return glsl_type::error_type;
}
* is handled by ir_dereference::is_lvalue.
*/
if (lhs_type->is_unsized_array() && rhs->type->is_array()
- && (lhs_type->element_type() == rhs->type->element_type())) {
+ && (lhs_type->fields.array == rhs->type->fields.array)) {
if (is_initializer) {
return rhs;
} else {
static bool
do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
- const char *non_lvalue_description,
- ir_rvalue *lhs, ir_rvalue *rhs,
+ const char *non_lvalue_description,
+ ir_rvalue *lhs, ir_rvalue *rhs,
ir_rvalue **out_rvalue, bool needs_rvalue,
bool is_initializer,
- YYLTYPE lhs_loc)
+ YYLTYPE lhs_loc)
{
void *ctx = state;
bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
if (non_lvalue_description != NULL) {
_mesa_glsl_error(&lhs_loc, state,
"assignment to %s",
- non_lvalue_description);
- error_emitted = true;
- } else if (lhs->variable_referenced() != NULL
- && lhs->variable_referenced()->data.read_only) {
+ non_lvalue_description);
+ error_emitted = true;
+ } else if (lhs_var != NULL && lhs_var->data.read_only) {
_mesa_glsl_error(&lhs_loc, state,
"assignment to read-only variable '%s'",
- lhs->variable_referenced()->name);
+ lhs_var->name);
error_emitted = true;
-
} else if (lhs->type->is_array() &&
!state->check_version(120, 300, &lhs_loc,
"whole array assignment forbidden")) {
- /* From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
- *
- * "Other binary or unary expressions, non-dereferenced
- * arrays, function names, swizzles with repeated fields,
- * and constants cannot be l-values."
+ /* From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "Other binary or unary expressions, non-dereferenced
+ * arrays, function names, swizzles with repeated fields,
+ * and constants cannot be l-values."
*
* The restriction on arrays is lifted in GLSL 1.20 and GLSL ES 3.00.
- */
- error_emitted = true;
+ */
+ error_emitted = true;
} else if (!lhs->is_lvalue()) {
- _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
- error_emitted = true;
+ _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
+ error_emitted = true;
}
}
* is either not an l-value or not a whole array.
*/
if (lhs->type->is_unsized_array()) {
- ir_dereference *const d = lhs->as_dereference();
+ ir_dereference *const d = lhs->as_dereference();
- assert(d != NULL);
+ assert(d != NULL);
- ir_variable *const var = d->variable_referenced();
+ ir_variable *const var = d->variable_referenced();
- assert(var != NULL);
+ assert(var != NULL);
- if (var->data.max_array_access >= unsigned(rhs->type->array_size())) {
- /* FINISHME: This should actually log the location of the RHS. */
- _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
- "previous access",
- var->data.max_array_access);
- }
+ if (var->data.max_array_access >= unsigned(rhs->type->array_size())) {
+ /* FINISHME: This should actually log the location of the RHS. */
+ _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
+ "previous access",
+ var->data.max_array_access);
+ }
- var->type = glsl_type::get_array_instance(lhs->type->element_type(),
- rhs->type->array_size());
- d->type = var->type;
+ var->type = glsl_type::get_array_instance(lhs->type->fields.array,
+ rhs->type->array_size());
+ d->type = var->type;
}
if (lhs->type->is_array()) {
mark_whole_array_access(rhs);
var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp",
ir_var_temporary);
instructions->push_tail(var);
- var->data.mode = ir_var_auto;
instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var),
lvalue));
ir_rvalue *
-ast_node::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ast_node::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
{
(void) instructions;
(void) state;
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_DOUBLE:
return new(mem_ctx) ir_expression(operation, op0, op1);
case GLSL_TYPE_ARRAY: {
for (unsigned int i = 0; i < op0->type->length; i++) {
- ir_rvalue *e0, *e1, *result;
-
- e0 = new(mem_ctx) ir_dereference_array(op0->clone(mem_ctx, NULL),
- new(mem_ctx) ir_constant(i));
- e1 = new(mem_ctx) ir_dereference_array(op1->clone(mem_ctx, NULL),
- new(mem_ctx) ir_constant(i));
- result = do_comparison(mem_ctx, operation, e0, e1);
-
- if (cmp) {
- cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
- } else {
- cmp = result;
- }
+ ir_rvalue *e0, *e1, *result;
+
+ e0 = new(mem_ctx) ir_dereference_array(op0->clone(mem_ctx, NULL),
+ new(mem_ctx) ir_constant(i));
+ e1 = new(mem_ctx) ir_dereference_array(op1->clone(mem_ctx, NULL),
+ new(mem_ctx) ir_constant(i));
+ result = do_comparison(mem_ctx, operation, e0, e1);
+
+ if (cmp) {
+ cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
+ } else {
+ cmp = result;
+ }
}
mark_whole_array_access(op0);
case GLSL_TYPE_STRUCT: {
for (unsigned int i = 0; i < op0->type->length; i++) {
- ir_rvalue *e0, *e1, *result;
- const char *field_name = op0->type->fields.structure[i].name;
-
- e0 = new(mem_ctx) ir_dereference_record(op0->clone(mem_ctx, NULL),
- field_name);
- e1 = new(mem_ctx) ir_dereference_record(op1->clone(mem_ctx, NULL),
- field_name);
- result = do_comparison(mem_ctx, operation, e0, e1);
-
- if (cmp) {
- cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
- } else {
- cmp = result;
- }
+ ir_rvalue *e0, *e1, *result;
+ const char *field_name = op0->type->fields.structure[i].name;
+
+ e0 = new(mem_ctx) ir_dereference_record(op0->clone(mem_ctx, NULL),
+ field_name);
+ e1 = new(mem_ctx) ir_dereference_record(op1->clone(mem_ctx, NULL),
+ field_name);
+ result = do_comparison(mem_ctx, operation, e0, e1);
+
+ if (cmp) {
+ cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
+ } else {
+ cmp = result;
+ }
}
break;
}
if (!*error_emitted) {
YYLTYPE loc = expr->get_location();
_mesa_glsl_error(&loc, state, "%s of `%s' must be scalar boolean",
- operand_name,
- parent_expr->operator_string(parent_expr->oper));
+ operand_name,
+ parent_expr->operator_string(parent_expr->oper));
*error_emitted = true;
}
ir_rvalue *
ast_expression::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
return do_hir(instructions, state, true);
}
switch (this->oper) {
case ast_aggregate:
- assert(!"ast_aggregate: Should never get here.");
- break;
+ assert(!"ast_aggregate: Should never get here.");
+ break;
case ast_assign: {
op[0] = this->subexpressions[0]->hir(instructions, state);
error_emitted = type->is_error();
result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], NULL);
+ op[0], NULL);
break;
case ast_add:
op[1] = this->subexpressions[1]->hir(instructions, state);
type = arithmetic_result_type(op[0], op[1],
- (this->oper == ast_mul),
- state, & loc);
+ (this->oper == ast_mul),
+ state, & loc);
error_emitted = type->is_error();
result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
+ op[0], op[1]);
break;
case ast_mod:
assert(operations[this->oper] == ir_binop_mod);
result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
+ op[0], op[1]);
error_emitted = type->is_error();
break;
&& type->is_scalar()));
result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
+ op[0], op[1]);
error_emitted = type->is_error();
break;
* case this conversion is done."
*/
if ((!apply_implicit_conversion(op[0]->type, op[1], state)
- && !apply_implicit_conversion(op[1]->type, op[0], state))
- || (op[0]->type != op[1]->type)) {
- _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
- "type", (this->oper == ast_equal) ? "==" : "!=");
- error_emitted = true;
+ && !apply_implicit_conversion(op[1]->type, op[0], state))
+ || (op[0]->type != op[1]->type)) {
+ _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
+ "type", (this->oper == ast_equal) ? "==" : "!=");
+ error_emitted = true;
} else if ((op[0]->type->is_array() || op[1]->type->is_array()) &&
!state->check_version(120, 300, &loc,
"array comparisons forbidden")) {
- error_emitted = true;
+ error_emitted = true;
} else if ((op[0]->type->contains_opaque() ||
op[1]->type->contains_opaque())) {
_mesa_glsl_error(&loc, state, "opaque type comparisons forbidden");
}
if (error_emitted) {
- result = new(ctx) ir_constant(false);
+ result = new(ctx) ir_constant(false);
} else {
- result = do_comparison(ctx, operations[this->oper], op[0], op[1]);
- assert(result->type == glsl_type::bool_type);
+ result = do_comparison(ctx, operations[this->oper], op[0], op[1]);
+ assert(result->type == glsl_type::bool_type);
}
break;
type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper,
state, &loc);
result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
+ op[0], op[1]);
error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
break;
op[0] = this->subexpressions[0]->hir(instructions, state);
if (!state->check_bitwise_operations_allowed(&loc)) {
- error_emitted = true;
+ error_emitted = true;
}
if (!op[0]->type->is_integer()) {
- _mesa_glsl_error(&loc, state, "operand of `~' must be an integer");
- error_emitted = true;
+ _mesa_glsl_error(&loc, state, "operand of `~' must be an integer");
+ error_emitted = true;
}
type = error_emitted ? glsl_type::error_type : op[0]->type;
case ast_logic_and: {
exec_list rhs_instructions;
op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
- "LHS", &error_emitted);
+ "LHS", &error_emitted);
op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
- "RHS", &error_emitted);
+ "RHS", &error_emitted);
if (rhs_instructions.is_empty()) {
- result = new(ctx) ir_expression(ir_binop_logic_and, op[0], op[1]);
- type = result->type;
+ result = new(ctx) ir_expression(ir_binop_logic_and, op[0], op[1]);
+ type = result->type;
} else {
- ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
- "and_tmp",
- ir_var_temporary);
- instructions->push_tail(tmp);
-
- ir_if *const stmt = new(ctx) ir_if(op[0]);
- instructions->push_tail(stmt);
-
- stmt->then_instructions.append_list(&rhs_instructions);
- ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const then_assign =
- new(ctx) ir_assignment(then_deref, op[1]);
- stmt->then_instructions.push_tail(then_assign);
-
- ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const else_assign =
- new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false));
- stmt->else_instructions.push_tail(else_assign);
-
- result = new(ctx) ir_dereference_variable(tmp);
- type = tmp->type;
+ ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
+ "and_tmp",
+ ir_var_temporary);
+ instructions->push_tail(tmp);
+
+ ir_if *const stmt = new(ctx) ir_if(op[0]);
+ instructions->push_tail(stmt);
+
+ stmt->then_instructions.append_list(&rhs_instructions);
+ ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const then_assign =
+ new(ctx) ir_assignment(then_deref, op[1]);
+ stmt->then_instructions.push_tail(then_assign);
+
+ ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const else_assign =
+ new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false));
+ stmt->else_instructions.push_tail(else_assign);
+
+ result = new(ctx) ir_dereference_variable(tmp);
+ type = tmp->type;
}
break;
}
case ast_logic_or: {
exec_list rhs_instructions;
op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
- "LHS", &error_emitted);
+ "LHS", &error_emitted);
op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
- "RHS", &error_emitted);
+ "RHS", &error_emitted);
if (rhs_instructions.is_empty()) {
- result = new(ctx) ir_expression(ir_binop_logic_or, op[0], op[1]);
- type = result->type;
+ result = new(ctx) ir_expression(ir_binop_logic_or, op[0], op[1]);
+ type = result->type;
} else {
- ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
- "or_tmp",
- ir_var_temporary);
- instructions->push_tail(tmp);
-
- ir_if *const stmt = new(ctx) ir_if(op[0]);
- instructions->push_tail(stmt);
-
- ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const then_assign =
- new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true));
- stmt->then_instructions.push_tail(then_assign);
-
- stmt->else_instructions.append_list(&rhs_instructions);
- ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const else_assign =
- new(ctx) ir_assignment(else_deref, op[1]);
- stmt->else_instructions.push_tail(else_assign);
-
- result = new(ctx) ir_dereference_variable(tmp);
- type = tmp->type;
+ ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
+ "or_tmp",
+ ir_var_temporary);
+ instructions->push_tail(tmp);
+
+ ir_if *const stmt = new(ctx) ir_if(op[0]);
+ instructions->push_tail(stmt);
+
+ ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const then_assign =
+ new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true));
+ stmt->then_instructions.push_tail(then_assign);
+
+ stmt->else_instructions.append_list(&rhs_instructions);
+ ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const else_assign =
+ new(ctx) ir_assignment(else_deref, op[1]);
+ stmt->else_instructions.push_tail(else_assign);
+
+ result = new(ctx) ir_dereference_variable(tmp);
+ type = tmp->type;
}
break;
}
* expressions and result in a Boolean expression."
*/
op[0] = get_scalar_boolean_operand(instructions, state, this, 0, "LHS",
- &error_emitted);
+ &error_emitted);
op[1] = get_scalar_boolean_operand(instructions, state, this, 1, "RHS",
- &error_emitted);
+ &error_emitted);
result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
- op[0], op[1]);
+ op[0], op[1]);
break;
case ast_logic_not:
op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
- "operand", &error_emitted);
+ "operand", &error_emitted);
result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
- op[0], NULL);
+ op[0], NULL);
break;
case ast_mul_assign:
op[1] = this->subexpressions[1]->hir(instructions, state);
type = arithmetic_result_type(op[0], op[1],
- (this->oper == ast_mul_assign),
- state, & loc);
+ (this->oper == ast_mul_assign),
+ state, & loc);
ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
+ op[0], op[1]);
error_emitted =
do_assignment(instructions, state,
ir_rvalue *temp_rhs;
temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
+ op[0], op[1]);
error_emitted =
do_assignment(instructions, state,
* first expression, which must result in a scalar Boolean."
*/
op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
- "condition", &error_emitted);
+ "condition", &error_emitted);
/* The :? operator is implemented by generating an anonymous temporary
* followed by an if-statement. The last instruction in each branch of
* expression."
*/
if ((!apply_implicit_conversion(op[1]->type, op[2], state)
- && !apply_implicit_conversion(op[2]->type, op[1], state))
- || (op[1]->type != op[2]->type)) {
- YYLTYPE loc = this->subexpressions[1]->get_location();
-
- _mesa_glsl_error(& loc, state, "second and third operands of ?: "
- "operator must have matching types");
- error_emitted = true;
- type = glsl_type::error_type;
+ && !apply_implicit_conversion(op[2]->type, op[1], state))
+ || (op[1]->type != op[2]->type)) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state, "second and third operands of ?: "
+ "operator must have matching types");
+ error_emitted = true;
+ type = glsl_type::error_type;
} else {
- type = op[1]->type;
+ type = op[1]->type;
}
/* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
!state->check_version(120, 300, &loc,
"second and third operands of ?: operator "
"cannot be arrays")) {
- error_emitted = true;
+ error_emitted = true;
+ }
+
+ /* From section 4.1.7 of the GLSL 4.50 spec (Opaque Types):
+ *
+ * "Except for array indexing, structure member selection, and
+ * parentheses, opaque variables are not allowed to be operands in
+ * expressions; such use results in a compile-time error."
+ */
+ if (type->contains_opaque()) {
+ _mesa_glsl_error(&loc, state, "opaque variables cannot be operands "
+ "of the ?: operator");
+ error_emitted = true;
}
ir_constant *cond_val = op[0]->constant_expression_value();
- ir_constant *then_val = op[1]->constant_expression_value();
- ir_constant *else_val = op[2]->constant_expression_value();
if (then_instructions.is_empty()
- && else_instructions.is_empty()
- && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) {
- result = (cond_val->value.b[0]) ? then_val : else_val;
+ && else_instructions.is_empty()
+ && cond_val != NULL) {
+ result = cond_val->value.b[0] ? op[1] : op[2];
} else {
- ir_variable *const tmp =
- new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary);
- instructions->push_tail(tmp);
-
- ir_if *const stmt = new(ctx) ir_if(op[0]);
- instructions->push_tail(stmt);
-
- then_instructions.move_nodes_to(& stmt->then_instructions);
- ir_dereference *const then_deref =
- new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const then_assign =
- new(ctx) ir_assignment(then_deref, op[1]);
- stmt->then_instructions.push_tail(then_assign);
-
- else_instructions.move_nodes_to(& stmt->else_instructions);
- ir_dereference *const else_deref =
- new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const else_assign =
- new(ctx) ir_assignment(else_deref, op[2]);
- stmt->else_instructions.push_tail(else_assign);
-
- result = new(ctx) ir_dereference_variable(tmp);
+ /* The copy to conditional_tmp reads the whole array. */
+ if (type->is_array()) {
+ mark_whole_array_access(op[1]);
+ mark_whole_array_access(op[2]);
+ }
+
+ ir_variable *const tmp =
+ new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary);
+ instructions->push_tail(tmp);
+
+ ir_if *const stmt = new(ctx) ir_if(op[0]);
+ instructions->push_tail(stmt);
+
+ then_instructions.move_nodes_to(& stmt->then_instructions);
+ ir_dereference *const then_deref =
+ new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const then_assign =
+ new(ctx) ir_assignment(then_deref, op[1]);
+ stmt->then_instructions.push_tail(then_assign);
+
+ else_instructions.move_nodes_to(& stmt->else_instructions);
+ ir_dereference *const else_deref =
+ new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const else_assign =
+ new(ctx) ir_assignment(else_deref, op[2]);
+ stmt->else_instructions.push_tail(else_assign);
+
+ result = new(ctx) ir_dereference_variable(tmp);
}
break;
}
case ast_pre_inc:
case ast_pre_dec: {
this->non_lvalue_description = (this->oper == ast_pre_inc)
- ? "pre-increment operation" : "pre-decrement operation";
+ ? "pre-increment operation" : "pre-decrement operation";
op[0] = this->subexpressions[0]->hir(instructions, state);
op[1] = constant_one_for_inc_dec(ctx, op[0]->type);
ir_rvalue *temp_rhs;
temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
+ op[0], op[1]);
error_emitted =
do_assignment(instructions, state,
case ast_post_inc:
case ast_post_dec: {
this->non_lvalue_description = (this->oper == ast_post_inc)
- ? "post-increment operation" : "post-decrement operation";
+ ? "post-increment operation" : "post-decrement operation";
op[0] = this->subexpressions[0]->hir(instructions, state);
op[1] = constant_one_for_inc_dec(ctx, op[0]->type);
ir_rvalue *temp_rhs;
temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
+ op[0], op[1]);
/* Get a temporary of a copy of the lvalue before it's modified.
* This may get thrown away later.
op[1] = subexpressions[1]->hir(instructions, state);
result = _mesa_ast_array_index_to_hir(ctx, state, op[0], op[1],
- loc, index_loc);
+ loc, index_loc);
if (result->type->is_error())
- error_emitted = true;
+ error_emitted = true;
break;
}
* as 'variable_identifier'.
*/
ir_variable *var =
- state->symbols->get_variable(this->primary_expression.identifier);
+ state->symbols->get_variable(this->primary_expression.identifier);
if (var != NULL) {
- var->data.used = true;
- result = new(ctx) ir_dereference_variable(var);
+ var->data.used = true;
+ result = new(ctx) ir_dereference_variable(var);
} else {
- _mesa_glsl_error(& loc, state, "`%s' undeclared",
- this->primary_expression.identifier);
+ _mesa_glsl_error(& loc, state, "`%s' undeclared",
+ this->primary_expression.identifier);
- result = ir_rvalue::error_value(ctx);
- error_emitted = true;
+ result = ir_rvalue::error_value(ctx);
+ error_emitted = true;
}
break;
}
result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant));
break;
+ case ast_double_constant:
+ result = new(ctx) ir_constant(this->primary_expression.double_constant);
+ break;
+
case ast_sequence: {
/* It should not be possible to generate a sequence in the AST without
* any expressions in it.
YYLTYPE previous_operand_loc = loc;
foreach_list_typed (ast_node, ast, link, &this->expressions) {
- /* If one of the operands of comma operator does not generate any
- * code, we want to emit a warning. At each pass through the loop
- * previous_tail_pred will point to the last instruction in the
- * stream *before* processing the previous operand. Naturally,
- * instructions->tail_pred will point to the last instruction in the
- * stream *after* processing the previous operand. If the two
- * pointers match, then the previous operand had no effect.
- *
- * The warning behavior here differs slightly from GCC. GCC will
- * only emit a warning if none of the left-hand operands have an
- * effect. However, it will emit a warning for each. I believe that
- * there are some cases in C (especially with GCC extensions) where
- * it is useful to have an intermediate step in a sequence have no
- * effect, but I don't think these cases exist in GLSL. Either way,
- * it would be a giant hassle to replicate that behavior.
- */
- if (previous_tail_pred == instructions->tail_pred) {
- _mesa_glsl_warning(&previous_operand_loc, state,
- "left-hand operand of comma expression has "
- "no effect");
- }
-
- /* tail_pred is directly accessed instead of using the get_tail()
- * method for performance reasons. get_tail() has extra code to
- * return NULL when the list is empty. We don't care about that
- * here, so using tail_pred directly is fine.
- */
- previous_tail_pred = instructions->tail_pred;
- previous_operand_loc = ast->get_location();
-
- result = ast->hir(instructions, state);
+ /* If one of the operands of comma operator does not generate any
+ * code, we want to emit a warning. At each pass through the loop
+ * previous_tail_pred will point to the last instruction in the
+ * stream *before* processing the previous operand. Naturally,
+ * instructions->tail_pred will point to the last instruction in the
+ * stream *after* processing the previous operand. If the two
+ * pointers match, then the previous operand had no effect.
+ *
+ * The warning behavior here differs slightly from GCC. GCC will
+ * only emit a warning if none of the left-hand operands have an
+ * effect. However, it will emit a warning for each. I believe that
+ * there are some cases in C (especially with GCC extensions) where
+ * it is useful to have an intermediate step in a sequence have no
+ * effect, but I don't think these cases exist in GLSL. Either way,
+ * it would be a giant hassle to replicate that behavior.
+ */
+ if (previous_tail_pred == instructions->tail_pred) {
+ _mesa_glsl_warning(&previous_operand_loc, state,
+ "left-hand operand of comma expression has "
+ "no effect");
+ }
+
+ /* tail_pred is directly accessed instead of using the get_tail()
+ * method for performance reasons. get_tail() has extra code to
+ * return NULL when the list is empty. We don't care about that
+ * here, so using tail_pred directly is fine.
+ */
+ previous_tail_pred = instructions->tail_pred;
+ previous_operand_loc = ast->get_location();
+
+ result = ast->hir(instructions, state);
}
/* Any errors should have already been emitted in the loop above.
ir_rvalue *
ast_expression_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
/* It is possible to have expression statements that don't have an
* expression. This is the solitary semicolon:
ir_rvalue *
ast_compound_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
if (new_scope)
state->symbols->push_scope();
exec_list dummy_instructions;
ast_node *array_size = exec_node_data(ast_node, node, link);
- ir_rvalue *const ir = array_size->hir(& dummy_instructions,
- state);
+ ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
YYLTYPE loc = array_size->get_location();
if (ir == NULL) {
for (exec_node *node = array_specifier->array_dimensions.tail_pred;
!node->is_head_sentinel(); node = node->prev) {
unsigned array_size = process_array_size(node, state);
- array_type = glsl_type::get_array_instance(array_type,
- array_size);
+ array_type = glsl_type::get_array_instance(array_type, array_size);
}
if (array_specifier->is_unsized_array)
const glsl_type *
ast_type_specifier::glsl_type(const char **name,
- struct _mesa_glsl_parse_state *state) const
+ struct _mesa_glsl_parse_state *state) const
{
const struct glsl_type *type;
*/
static void
validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state,
- YYLTYPE *loc,
+ YYLTYPE *loc,
const glsl_type *type,
ir_variable *var)
{
{
bool fail = false;
+ /* Checks for GL_ARB_explicit_uniform_location. */
+ if (qual->flags.q.uniform) {
+ if (!state->check_explicit_uniform_location_allowed(loc, var))
+ return;
+
+ const struct gl_context *const ctx = state->ctx;
+ unsigned max_loc = qual->location + var->type->uniform_locations() - 1;
+
+ /* ARB_explicit_uniform_location specification states:
+ *
+ * "The explicitly defined locations and the generated locations
+ * must be in the range of 0 to MAX_UNIFORM_LOCATIONS minus one."
+ *
+ * "Valid locations for default-block uniform variable locations
+ * are in the range of 0 to the implementation-defined maximum
+ * number of uniform locations."
+ */
+ if (qual->location < 0) {
+ _mesa_glsl_error(loc, state,
+ "explicit location < 0 for uniform %s", var->name);
+ return;
+ }
+
+ if (max_loc >= ctx->Const.MaxUserAssignableUniformLocations) {
+ _mesa_glsl_error(loc, state, "location(s) consumed by uniform %s "
+ ">= MAX_UNIFORM_LOCATIONS (%u)", var->name,
+ ctx->Const.MaxUserAssignableUniformLocations);
+ return;
+ }
+
+ var->data.explicit_location = true;
+ var->data.location = qual->location;
+ return;
+ }
+
/* Between GL_ARB_explicit_attrib_location an
* GL_ARB_separate_shader_objects, the inputs and outputs of any shader
* stage can be assigned explicit locations. The checking here associates
_mesa_glsl_error(loc, state,
"%s cannot be given an explicit location in %s shader",
mode_string(var),
- _mesa_shader_stage_to_string(state->stage));
+ _mesa_shader_stage_to_string(state->stage));
} else {
var->data.explicit_location = true;
struct _mesa_glsl_parse_state *state,
YYLTYPE *loc)
{
- const glsl_type *base_type =
- (var->type->is_array() ? var->type->element_type() : var->type);
+ const glsl_type *base_type = var->type->without_array();
if (base_type->is_image()) {
if (var->data.mode != ir_var_uniform &&
"global variables");
}
- var->data.image.read_only |= qual->flags.q.read_only;
- var->data.image.write_only |= qual->flags.q.write_only;
- var->data.image.coherent |= qual->flags.q.coherent;
- var->data.image._volatile |= qual->flags.q._volatile;
- var->data.image.restrict_flag |= qual->flags.q.restrict_flag;
+ var->data.image_read_only |= qual->flags.q.read_only;
+ var->data.image_write_only |= qual->flags.q.write_only;
+ var->data.image_coherent |= qual->flags.q.coherent;
+ var->data.image_volatile |= qual->flags.q._volatile;
+ var->data.image_restrict |= qual->flags.q.restrict_flag;
var->data.read_only = true;
if (qual->flags.q.explicit_image_format) {
"base data type of the image");
}
- var->data.image.format = qual->image_format;
+ var->data.image_format = qual->image_format;
} else {
if (var->data.mode == ir_var_uniform && !qual->flags.q.write_only) {
_mesa_glsl_error(loc, state, "uniforms not qualified with "
"qualifier");
}
- var->data.image.format = GL_NONE;
+ var->data.image_format = GL_NONE;
}
+ } else if (qual->flags.q.read_only ||
+ qual->flags.q.write_only ||
+ qual->flags.q.coherent ||
+ qual->flags.q._volatile ||
+ qual->flags.q.restrict_flag ||
+ qual->flags.q.explicit_image_format) {
+ _mesa_glsl_error(loc, state, "memory qualifiers may only be applied to "
+ "images");
}
}
+static inline const char*
+get_layout_qualifier_string(bool origin_upper_left, bool pixel_center_integer)
+{
+ if (origin_upper_left && pixel_center_integer)
+ return "origin_upper_left, pixel_center_integer";
+ else if (origin_upper_left)
+ return "origin_upper_left";
+ else if (pixel_center_integer)
+ return "pixel_center_integer";
+ else
+ return " ";
+}
+
+static inline bool
+is_conflicting_fragcoord_redeclaration(struct _mesa_glsl_parse_state *state,
+ const struct ast_type_qualifier *qual)
+{
+ /* If gl_FragCoord was previously declared, and the qualifiers were
+ * different in any way, return true.
+ */
+ if (state->fs_redeclares_gl_fragcoord) {
+ return (state->fs_pixel_center_integer != qual->flags.q.pixel_center_integer
+ || state->fs_origin_upper_left != qual->flags.q.origin_upper_left);
+ }
+
+ return false;
+}
+
static void
apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
- ir_variable *var,
- struct _mesa_glsl_parse_state *state,
- YYLTYPE *loc,
+ ir_variable *var,
+ struct _mesa_glsl_parse_state *state,
+ YYLTYPE *loc,
bool is_parameter)
{
STATIC_ASSERT(sizeof(qual->flags.q) <= sizeof(qual->flags.i));
if (qual->flags.q.invariant) {
if (var->data.used) {
- _mesa_glsl_error(loc, state,
- "variable `%s' may not be redeclared "
- "`invariant' after being used",
- var->name);
+ _mesa_glsl_error(loc, state,
+ "variable `%s' may not be redeclared "
+ "`invariant' after being used",
+ var->name);
+ } else {
+ var->data.invariant = 1;
+ }
+ }
+
+ if (qual->flags.q.precise) {
+ if (var->data.used) {
+ _mesa_glsl_error(loc, state,
+ "variable `%s' may not be redeclared "
+ "`precise' after being used",
+ var->name);
} else {
- var->data.invariant = 1;
+ var->data.precise = 1;
}
}
if (qual->flags.q.sample)
var->data.sample = 1;
+ if (state->stage == MESA_SHADER_GEOMETRY &&
+ qual->flags.q.out && qual->flags.q.stream) {
+ var->data.stream = qual->stream;
+ }
+
if (qual->flags.q.attribute && state->stage != MESA_SHADER_VERTEX) {
var->type = glsl_type::error_type;
_mesa_glsl_error(loc, state,
- "`attribute' variables may not be declared in the "
- "%s shader",
- _mesa_shader_stage_to_string(state->stage));
+ "`attribute' variables may not be declared in the "
+ "%s shader",
+ _mesa_shader_stage_to_string(state->stage));
+ }
+
+ /* Disallow layout qualifiers which may only appear on layout declarations. */
+ if (qual->flags.q.prim_type) {
+ _mesa_glsl_error(loc, state,
+ "Primitive type may only be specified on GS input or output "
+ "layout declaration, not on variables.");
}
/* Section 6.1.1 (Function Calling Conventions) of the GLSL 1.10 spec says:
/* If there is no qualifier that changes the mode of the variable, leave
* the setting alone.
*/
+ assert(var->data.mode != ir_var_temporary);
if (qual->flags.q.in && qual->flags.q.out)
var->data.mode = ir_var_function_inout;
else if (qual->flags.q.in)
_mesa_glsl_error(loc, state,
"varying variables may not be of type struct");
break;
+ case GLSL_TYPE_DOUBLE:
+ break;
default:
_mesa_glsl_error(loc, state, "illegal type for a varying variable");
break;
if (state->all_invariant && (state->current_function == NULL)) {
switch (state->stage) {
case MESA_SHADER_VERTEX:
- if (var->data.mode == ir_var_shader_out)
- var->data.invariant = true;
- break;
+ if (var->data.mode == ir_var_shader_out)
+ var->data.invariant = true;
+ break;
case MESA_SHADER_GEOMETRY:
- if ((var->data.mode == ir_var_shader_in)
+ if ((var->data.mode == ir_var_shader_in)
|| (var->data.mode == ir_var_shader_out))
- var->data.invariant = true;
- break;
+ var->data.invariant = true;
+ break;
case MESA_SHADER_FRAGMENT:
- if (var->data.mode == ir_var_shader_in)
- var->data.invariant = true;
- break;
+ if (var->data.mode == ir_var_shader_in)
+ var->data.invariant = true;
+ break;
case MESA_SHADER_COMPUTE:
/* Invariance isn't meaningful in compute shaders. */
break;
if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer)
&& (strcmp(var->name, "gl_FragCoord") != 0)) {
const char *const qual_string = (qual->flags.q.origin_upper_left)
- ? "origin_upper_left" : "pixel_center_integer";
+ ? "origin_upper_left" : "pixel_center_integer";
_mesa_glsl_error(loc, state,
"layout qualifier `%s' can only be applied to "
qual_string);
}
+ if (var->name != NULL && strcmp(var->name, "gl_FragCoord") == 0) {
+
+ /* Section 4.3.8.1, page 39 of GLSL 1.50 spec says:
+ *
+ * "Within any shader, the first redeclarations of gl_FragCoord
+ * must appear before any use of gl_FragCoord."
+ *
+ * Generate a compiler error if above condition is not met by the
+ * fragment shader.
+ */
+ ir_variable *earlier = state->symbols->get_variable("gl_FragCoord");
+ if (earlier != NULL &&
+ earlier->data.used &&
+ !state->fs_redeclares_gl_fragcoord) {
+ _mesa_glsl_error(loc, state,
+ "gl_FragCoord used before its first redeclaration "
+ "in fragment shader");
+ }
+
+ /* Make sure all gl_FragCoord redeclarations specify the same layout
+ * qualifiers.
+ */
+ if (is_conflicting_fragcoord_redeclaration(state, qual)) {
+ const char *const qual_string =
+ get_layout_qualifier_string(qual->flags.q.origin_upper_left,
+ qual->flags.q.pixel_center_integer);
+
+ const char *const state_string =
+ get_layout_qualifier_string(state->fs_origin_upper_left,
+ state->fs_pixel_center_integer);
+
+ _mesa_glsl_error(loc, state,
+ "gl_FragCoord redeclared with different layout "
+ "qualifiers (%s) and (%s) ",
+ state_string,
+ qual_string);
+ }
+ state->fs_origin_upper_left = qual->flags.q.origin_upper_left;
+ state->fs_pixel_center_integer = qual->flags.q.pixel_center_integer;
+ state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers =
+ !qual->flags.q.origin_upper_left && !qual->flags.q.pixel_center_integer;
+ state->fs_redeclares_gl_fragcoord =
+ state->fs_origin_upper_left ||
+ state->fs_pixel_center_integer ||
+ state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
+ }
+
if (qual->flags.q.explicit_location) {
validate_explicit_location(qual, var, state, loc);
} else if (qual->flags.q.explicit_index) {
- _mesa_glsl_error(loc, state,
- "explicit index requires explicit location");
+ _mesa_glsl_error(loc, state, "explicit index requires explicit location");
}
if (qual->flags.q.explicit_binding &&
const bool uses_deprecated_qualifier = qual->flags.q.attribute
|| qual->flags.q.varying;
+
+ /* Validate auxiliary storage qualifiers */
+
+ /* From section 4.3.4 of the GLSL 1.30 spec:
+ * "It is an error to use centroid in in a vertex shader."
+ *
+ * From section 4.3.4 of the GLSL ES 3.00 spec:
+ * "It is an error to use centroid in or interpolation qualifiers in
+ * a vertex shader input."
+ */
+
+ /* Section 4.3.6 of the GLSL 1.30 specification states:
+ * "It is an error to use centroid out in a fragment shader."
+ *
+ * The GL_ARB_shading_language_420pack extension specification states:
+ * "It is an error to use auxiliary storage qualifiers or interpolation
+ * qualifiers on an output in a fragment shader."
+ */
+ if (qual->flags.q.sample && (!is_varying_var(var, state->stage) || uses_deprecated_qualifier)) {
+ _mesa_glsl_error(loc, state,
+ "sample qualifier may only be used on `in` or `out` "
+ "variables between shader stages");
+ }
+ if (qual->flags.q.centroid && !is_varying_var(var, state->stage)) {
+ _mesa_glsl_error(loc, state,
+ "centroid qualifier may only be used with `in', "
+ "`out' or `varying' variables between shader stages");
+ }
+
+
/* Is the 'layout' keyword used with parameters that allow relaxed checking.
* Many implementations of GL_ARB_fragment_coord_conventions_enable and some
* implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable
if (qual->has_layout() && uses_deprecated_qualifier) {
if (relaxed_layout_qualifier_checking) {
- _mesa_glsl_warning(loc, state,
- "`layout' qualifier may not be used with "
- "`attribute' or `varying'");
+ _mesa_glsl_warning(loc, state,
+ "`layout' qualifier may not be used with "
+ "`attribute' or `varying'");
} else {
- _mesa_glsl_error(loc, state,
- "`layout' qualifier may not be used with "
- "`attribute' or `varying'");
+ _mesa_glsl_error(loc, state,
+ "`layout' qualifier may not be used with "
+ "`attribute' or `varying'");
}
}
_mesa_glsl_error(loc, state,
"extension GL_AMD_conservative_depth or "
"GL_ARB_conservative_depth must be enabled "
- "to use depth layout qualifiers");
+ "to use depth layout qualifiers");
} else if (depth_layout_count > 0
&& strcmp(var->name, "gl_FragDepth") != 0) {
_mesa_glsl_error(loc, state,
qual->flags.q.shared) {
_mesa_glsl_error(loc, state,
"uniform block layout qualifiers std140, packed, and "
- "shared can only be applied to uniform blocks, not "
- "members");
+ "shared can only be applied to uniform blocks, not "
+ "members");
}
if (qual->flags.q.row_major || qual->flags.q.column_major) {
validate_matrix_layout_for_type(state, loc, var->type, var);
}
- if (var->type->contains_image())
- apply_image_qualifier_to_variable(qual, var, state, loc);
+ apply_image_qualifier_to_variable(qual, var, state, loc);
+
+ /* From section 4.4.1.3 of the GLSL 4.50 specification (Fragment Shader
+ * Inputs):
+ *
+ * "Fragment shaders also allow the following layout qualifier on in only
+ * (not with variable declarations)
+ * layout-qualifier-id
+ * early_fragment_tests
+ * [...]"
+ */
+ if (qual->flags.q.early_fragment_tests) {
+ _mesa_glsl_error(loc, state, "early_fragment_tests layout qualifier only "
+ "valid in fragment shader input layout declaration.");
+ }
}
/**
ir_variable *earlier = state->symbols->get_variable(var->name);
if (earlier == NULL ||
(state->current_function != NULL &&
- !state->symbols->name_declared_this_scope(var->name))) {
+ !state->symbols->name_declared_this_scope(var->name))) {
return NULL;
}
* type and specify a size."
*/
if (earlier->type->is_unsized_array() && var->type->is_array()
- && (var->type->element_type() == earlier->type->element_type())) {
+ && (var->type->fields.array == earlier->type->fields.array)) {
/* FINISHME: This doesn't match the qualifiers on the two
* FINISHME: declarations. It's not 100% clear whether this is
* FINISHME: required or not.
const unsigned size = unsigned(var->type->array_size());
check_builtin_array_max_size(var->name, size, loc, state);
if ((size > 0) && (size <= earlier->data.max_array_access)) {
- _mesa_glsl_error(& loc, state, "array size must be > %u due to "
- "previous access",
- earlier->data.max_array_access);
+ _mesa_glsl_error(& loc, state, "array size must be > %u due to "
+ "previous access",
+ earlier->data.max_array_access);
}
earlier->type = var->type;
delete var;
var = NULL;
} else if ((state->ARB_fragment_coord_conventions_enable ||
- state->is_version(150, 0))
- && strcmp(var->name, "gl_FragCoord") == 0
- && earlier->type == var->type
- && earlier->data.mode == var->data.mode) {
+ state->is_version(150, 0))
+ && strcmp(var->name, "gl_FragCoord") == 0
+ && earlier->type == var->type
+ && earlier->data.mode == var->data.mode) {
/* Allow redeclaration of gl_FragCoord for ARB_fcc layout
* qualifiers.
*/
* * gl_SecondaryColor
*/
} else if (state->is_version(130, 0)
- && (strcmp(var->name, "gl_FrontColor") == 0
- || strcmp(var->name, "gl_BackColor") == 0
- || strcmp(var->name, "gl_FrontSecondaryColor") == 0
- || strcmp(var->name, "gl_BackSecondaryColor") == 0
- || strcmp(var->name, "gl_Color") == 0
- || strcmp(var->name, "gl_SecondaryColor") == 0)
- && earlier->type == var->type
- && earlier->data.mode == var->data.mode) {
+ && (strcmp(var->name, "gl_FrontColor") == 0
+ || strcmp(var->name, "gl_BackColor") == 0
+ || strcmp(var->name, "gl_FrontSecondaryColor") == 0
+ || strcmp(var->name, "gl_BackSecondaryColor") == 0
+ || strcmp(var->name, "gl_Color") == 0
+ || strcmp(var->name, "gl_SecondaryColor") == 0)
+ && earlier->type == var->type
+ && earlier->data.mode == var->data.mode) {
earlier->data.interpolation = var->data.interpolation;
/* Layout qualifiers for gl_FragDepth. */
} else if ((state->AMD_conservative_depth_enable ||
state->ARB_conservative_depth_enable)
- && strcmp(var->name, "gl_FragDepth") == 0
- && earlier->type == var->type
- && earlier->data.mode == var->data.mode) {
+ && strcmp(var->name, "gl_FragDepth") == 0
+ && earlier->type == var->type
+ && earlier->data.mode == var->data.mode) {
/** From the AMD_conservative_depth spec:
* Within any shader, the first redeclarations of gl_FragDepth
* must appear before any use of gl_FragDepth.
*/
if (earlier->data.used) {
- _mesa_glsl_error(&loc, state,
- "the first redeclaration of gl_FragDepth "
- "must appear before any use of gl_FragDepth");
+ _mesa_glsl_error(&loc, state,
+ "the first redeclaration of gl_FragDepth "
+ "must appear before any use of gl_FragDepth");
}
/* Prevent inconsistent redeclaration of depth layout qualifier. */
if (earlier->data.depth_layout != ir_depth_layout_none
- && earlier->data.depth_layout != var->data.depth_layout) {
- _mesa_glsl_error(&loc, state,
- "gl_FragDepth: depth layout is declared here "
- "as '%s, but it was previously declared as "
- "'%s'",
- depth_layout_string(var->data.depth_layout),
- depth_layout_string(earlier->data.depth_layout));
+ && earlier->data.depth_layout != var->data.depth_layout) {
+ _mesa_glsl_error(&loc, state,
+ "gl_FragDepth: depth layout is declared here "
+ "as '%s, but it was previously declared as "
+ "'%s'",
+ depth_layout_string(var->data.depth_layout),
+ depth_layout_string(earlier->data.depth_layout));
}
earlier->data.depth_layout = var->data.depth_layout;
*/
if (var->type->contains_opaque()) {
_mesa_glsl_error(& initializer_loc, state,
- "cannot initialize opaque variable");
+ "cannot initialize opaque variable");
}
if ((var->data.mode == ir_var_shader_in) && (state->current_function == NULL)) {
_mesa_ast_set_aggregate_type(var->type, decl->initializer);
ir_dereference *const lhs = new(state) ir_dereference_variable(var);
- ir_rvalue *rhs = decl->initializer->hir(initializer_instructions,
- state);
+ ir_rvalue *rhs = decl->initializer->hir(initializer_instructions, state);
/* Calculate the constant value if this is a const or uniform
* declaration.
ir_rvalue *new_rhs = validate_assignment(state, initializer_loc,
var->type, rhs, true);
if (new_rhs != NULL) {
- rhs = new_rhs;
+ rhs = new_rhs;
- ir_constant *constant_value = rhs->constant_expression_value();
- if (!constant_value) {
+ ir_constant *constant_value = rhs->constant_expression_value();
+ if (!constant_value) {
/* If ARB_shading_language_420pack is enabled, initializers of
* const-qualified local variables do not have to be constant
* expressions. Const-qualified global variables must still be
}
}
} else {
- rhs = constant_value;
- var->constant_value = constant_value;
- }
+ rhs = constant_value;
+ var->constant_value = constant_value;
+ }
} else {
- if (var->type->is_numeric()) {
- /* Reduce cascading errors. */
- var->constant_value = ir_constant::zero(state, var->type);
- }
+ if (var->type->is_numeric()) {
+ /* Reduce cascading errors. */
+ var->constant_value = ir_constant::zero(state, var->type);
+ }
}
}
if (rhs && !rhs->type->is_error()) {
bool temp = var->data.read_only;
if (type->qualifier.flags.q.constant)
- var->data.read_only = false;
+ var->data.read_only = false;
/* Never emit code to initialize a uniform.
*/
const glsl_type *initializer_type;
if (!type->qualifier.flags.q.uniform) {
- do_assignment(initializer_instructions, state,
+ do_assignment(initializer_instructions, state,
NULL,
lhs, rhs,
&result, true,
true,
type->get_location());
- initializer_type = result->type;
+ initializer_type = result->type;
} else
- initializer_type = rhs->type;
+ initializer_type = rhs->type;
var->constant_initializer = rhs->constant_expression_value();
var->data.has_initializer = true;
* OpenGL, and may not be declared in a shader as either a
* variable or a function."
*/
- if (strncmp(identifier, "gl_", 3) == 0) {
+ if (is_gl_identifier(identifier)) {
_mesa_glsl_error(&loc, state,
"identifier `%s' uses reserved `gl_' prefix",
identifier);
}
}
+static bool
+precision_qualifier_allowed(const glsl_type *type)
+{
+ /* Precision qualifiers apply to floating point, integer and sampler
+ * types.
+ *
+ * Section 4.5.2 (Precision Qualifiers) of the GLSL 1.30 spec says:
+ * "Any floating point or any integer declaration can have the type
+ * preceded by one of these precision qualifiers [...] Literal
+ * constants do not have precision qualifiers. Neither do Boolean
+ * variables.
+ *
+ * Section 4.5 (Precision and Precision Qualifiers) of the GLSL 1.30
+ * spec also says:
+ *
+ * "Precision qualifiers are added for code portability with OpenGL
+ * ES, not for functionality. They have the same syntax as in OpenGL
+ * ES."
+ *
+ * Section 8 (Built-In Functions) of the GLSL ES 1.00 spec says:
+ *
+ * "uniform lowp sampler2D sampler;
+ * highp vec2 coord;
+ * ...
+ * lowp vec4 col = texture2D (sampler, coord);
+ * // texture2D returns lowp"
+ *
+ * From this, we infer that GLSL 1.30 (and later) should allow precision
+ * qualifiers on sampler types just like float and integer types.
+ */
+ return type->is_float()
+ || type->is_integer()
+ || type->is_record()
+ || type->is_sampler();
+}
ir_rvalue *
ast_declarator_list::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
const struct glsl_type *decl_type;
assert(this->type == NULL);
if (state->current_function != NULL) {
- _mesa_glsl_error(& loc, state,
- "all uses of `invariant' keyword must be at global "
- "scope");
+ _mesa_glsl_error(& loc, state,
+ "all uses of `invariant' keyword must be at global "
+ "scope");
}
foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
- assert(decl->array_specifier == NULL);
- assert(decl->initializer == NULL);
-
- ir_variable *const earlier =
- state->symbols->get_variable(decl->identifier);
- if (earlier == NULL) {
- _mesa_glsl_error(& loc, state,
- "undeclared variable `%s' cannot be marked "
- "invariant", decl->identifier);
- } else if ((state->stage == MESA_SHADER_VERTEX)
- && (earlier->data.mode != ir_var_shader_out)) {
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, vertex shader "
- "outputs only", decl->identifier);
- } else if ((state->stage == MESA_SHADER_FRAGMENT)
- && (earlier->data.mode != ir_var_shader_in)) {
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, fragment shader "
- "inputs only", decl->identifier);
- } else if (earlier->data.used) {
- _mesa_glsl_error(& loc, state,
- "variable `%s' may not be redeclared "
- "`invariant' after being used",
- earlier->name);
- } else {
- earlier->data.invariant = true;
- }
+ assert(decl->array_specifier == NULL);
+ assert(decl->initializer == NULL);
+
+ ir_variable *const earlier =
+ state->symbols->get_variable(decl->identifier);
+ if (earlier == NULL) {
+ _mesa_glsl_error(& loc, state,
+ "undeclared variable `%s' cannot be marked "
+ "invariant", decl->identifier);
+ } else if (!is_varying_var(earlier, state->stage)) {
+ _mesa_glsl_error(&loc, state,
+ "`%s' cannot be marked invariant; interfaces between "
+ "shader stages only.", decl->identifier);
+ } else if (earlier->data.used) {
+ _mesa_glsl_error(& loc, state,
+ "variable `%s' may not be redeclared "
+ "`invariant' after being used",
+ earlier->name);
+ } else {
+ earlier->data.invariant = true;
+ }
}
/* Invariant redeclarations do not have r-values.
return NULL;
}
+ if (this->precise) {
+ assert(this->type == NULL);
+
+ foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
+ assert(decl->array_specifier == NULL);
+ assert(decl->initializer == NULL);
+
+ ir_variable *const earlier =
+ state->symbols->get_variable(decl->identifier);
+ if (earlier == NULL) {
+ _mesa_glsl_error(& loc, state,
+ "undeclared variable `%s' cannot be marked "
+ "precise", decl->identifier);
+ } else if (state->current_function != NULL &&
+ !state->symbols->name_declared_this_scope(decl->identifier)) {
+ /* Note: we have to check if we're in a function, since
+ * builtins are treated as having come from another scope.
+ */
+ _mesa_glsl_error(& loc, state,
+ "variable `%s' from an outer scope may not be "
+ "redeclared `precise' in this scope",
+ earlier->name);
+ } else if (earlier->data.used) {
+ _mesa_glsl_error(& loc, state,
+ "variable `%s' may not be redeclared "
+ "`precise' after being used",
+ earlier->name);
+ } else {
+ earlier->data.precise = true;
+ }
+ }
+
+ /* Precise redeclarations do not have r-values either. */
+ return NULL;
+ }
+
assert(this->type != NULL);
assert(!this->invariant);
+ assert(!this->precise);
/* The type specifier may contain a structure definition. Process that
* before any of the variable declarations.
*/
if ((decl_type == NULL) || decl_type->is_void()) {
- if (type_name != NULL) {
- _mesa_glsl_error(& loc, state,
- "invalid type `%s' in declaration of `%s'",
- type_name, decl->identifier);
- } else {
- _mesa_glsl_error(& loc, state,
- "invalid type in declaration of `%s'",
- decl->identifier);
- }
- continue;
+ if (type_name != NULL) {
+ _mesa_glsl_error(& loc, state,
+ "invalid type `%s' in declaration of `%s'",
+ type_name, decl->identifier);
+ } else {
+ _mesa_glsl_error(& loc, state,
+ "invalid type in declaration of `%s'",
+ decl->identifier);
+ }
+ continue;
}
var_type = process_array_type(&loc, decl_type, decl->array_specifier,
/* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
*
* "Global variables can only use the qualifiers const,
- * attribute, uni form, or varying. Only one may be
+ * attribute, uniform, or varying. Only one may be
* specified.
*
* Local variables can only use the qualifier const."
* any extension that adds the 'layout' keyword.
*/
if (!state->is_version(130, 300)
- && !state->has_explicit_attrib_location()
- && !state->has_separate_shader_objects()
- && !state->ARB_fragment_coord_conventions_enable) {
- if (this->type->qualifier.flags.q.out) {
- _mesa_glsl_error(& loc, state,
- "`out' qualifier in declaration of `%s' "
- "only valid for function parameters in %s",
- decl->identifier, state->get_version_string());
- }
- if (this->type->qualifier.flags.q.in) {
- _mesa_glsl_error(& loc, state,
- "`in' qualifier in declaration of `%s' "
- "only valid for function parameters in %s",
- decl->identifier, state->get_version_string());
- }
- /* FINISHME: Test for other invalid qualifiers. */
+ && !state->has_explicit_attrib_location()
+ && !state->has_separate_shader_objects()
+ && !state->ARB_fragment_coord_conventions_enable) {
+ if (this->type->qualifier.flags.q.out) {
+ _mesa_glsl_error(& loc, state,
+ "`out' qualifier in declaration of `%s' "
+ "only valid for function parameters in %s",
+ decl->identifier, state->get_version_string());
+ }
+ if (this->type->qualifier.flags.q.in) {
+ _mesa_glsl_error(& loc, state,
+ "`in' qualifier in declaration of `%s' "
+ "only valid for function parameters in %s",
+ decl->identifier, state->get_version_string());
+ }
+ /* FINISHME: Test for other invalid qualifiers. */
}
apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
& loc, false);
if (this->type->qualifier.flags.q.invariant) {
- if ((state->stage == MESA_SHADER_VERTEX) &&
- var->data.mode != ir_var_shader_out) {
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, vertex shader "
- "outputs only", var->name);
- } else if ((state->stage == MESA_SHADER_FRAGMENT) &&
- var->data.mode != ir_var_shader_in) {
- /* FINISHME: Note that this doesn't work for invariant on
- * a function signature inval
- */
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, fragment shader "
- "inputs only", var->name);
- }
+ if (!is_varying_var(var, state->stage)) {
+ _mesa_glsl_error(&loc, state,
+ "`%s' cannot be marked invariant; interfaces between "
+ "shader stages only", var->name);
+ }
}
if (state->current_function != NULL) {
- const char *mode = NULL;
- const char *extra = "";
-
- /* There is no need to check for 'inout' here because the parser will
- * only allow that in function parameter lists.
- */
- if (this->type->qualifier.flags.q.attribute) {
- mode = "attribute";
- } else if (this->type->qualifier.flags.q.uniform) {
- mode = "uniform";
- } else if (this->type->qualifier.flags.q.varying) {
- mode = "varying";
- } else if (this->type->qualifier.flags.q.in) {
- mode = "in";
- extra = " or in function parameter list";
- } else if (this->type->qualifier.flags.q.out) {
- mode = "out";
- extra = " or in function parameter list";
- }
-
- if (mode) {
- _mesa_glsl_error(& loc, state,
- "%s variable `%s' must be declared at "
- "global scope%s",
- mode, var->name, extra);
- }
+ const char *mode = NULL;
+ const char *extra = "";
+
+ /* There is no need to check for 'inout' here because the parser will
+ * only allow that in function parameter lists.
+ */
+ if (this->type->qualifier.flags.q.attribute) {
+ mode = "attribute";
+ } else if (this->type->qualifier.flags.q.uniform) {
+ mode = "uniform";
+ } else if (this->type->qualifier.flags.q.varying) {
+ mode = "varying";
+ } else if (this->type->qualifier.flags.q.in) {
+ mode = "in";
+ extra = " or in function parameter list";
+ } else if (this->type->qualifier.flags.q.out) {
+ mode = "out";
+ extra = " or in function parameter list";
+ }
+
+ if (mode) {
+ _mesa_glsl_error(& loc, state,
+ "%s variable `%s' must be declared at "
+ "global scope%s",
+ mode, var->name, extra);
+ }
} else if (var->data.mode == ir_var_shader_in) {
var->data.read_only = true;
- if (state->stage == MESA_SHADER_VERTEX) {
- bool error_emitted = false;
-
- /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
- *
- * "Vertex shader inputs can only be float, floating-point
- * vectors, matrices, signed and unsigned integers and integer
- * vectors. Vertex shader inputs can also form arrays of these
- * types, but not structures."
- *
- * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
- *
- * "Vertex shader inputs can only be float, floating-point
- * vectors, matrices, signed and unsigned integers and integer
- * vectors. They cannot be arrays or structures."
- *
- * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
- *
- * "The attribute qualifier can be used only with float,
- * floating-point vectors, and matrices. Attribute variables
- * cannot be declared as arrays or structures."
+ if (state->stage == MESA_SHADER_VERTEX) {
+ bool error_emitted = false;
+
+ /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "Vertex shader inputs can only be float, floating-point
+ * vectors, matrices, signed and unsigned integers and integer
+ * vectors. Vertex shader inputs can also form arrays of these
+ * types, but not structures."
+ *
+ * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
+ *
+ * "Vertex shader inputs can only be float, floating-point
+ * vectors, matrices, signed and unsigned integers and integer
+ * vectors. They cannot be arrays or structures."
+ *
+ * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The attribute qualifier can be used only with float,
+ * floating-point vectors, and matrices. Attribute variables
+ * cannot be declared as arrays or structures."
*
* From page 33 (page 39 of the PDF) of the GLSL ES 3.00 spec:
*
* vectors, matrices, signed and unsigned integers and integer
* vectors. Vertex shader inputs cannot be arrays or
* structures."
- */
- const glsl_type *check_type = var->type;
- while (check_type->is_array())
- check_type = check_type->element_type();
-
- switch (check_type->base_type) {
- case GLSL_TYPE_FLOAT:
- break;
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- if (state->is_version(120, 300))
- break;
- /* FALLTHROUGH */
- default:
- _mesa_glsl_error(& loc, state,
- "vertex shader input / attribute cannot have "
- "type %s`%s'",
- var->type->is_array() ? "array of " : "",
- check_type->name);
- error_emitted = true;
- }
-
- if (!error_emitted && var->type->is_array() &&
+ */
+ const glsl_type *check_type = var->type->without_array();
+
+ switch (check_type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ break;
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ if (state->is_version(120, 300))
+ break;
+ case GLSL_TYPE_DOUBLE:
+ if (check_type->base_type == GLSL_TYPE_DOUBLE && (state->is_version(410, 0) || state->ARB_vertex_attrib_64bit_enable))
+ break;
+ /* FALLTHROUGH */
+ default:
+ _mesa_glsl_error(& loc, state,
+ "vertex shader input / attribute cannot have "
+ "type %s`%s'",
+ var->type->is_array() ? "array of " : "",
+ check_type->name);
+ error_emitted = true;
+ }
+
+ if (!error_emitted && var->type->is_array() &&
!state->check_version(150, 0, &loc,
"vertex shader input / attribute "
"cannot have array type")) {
- error_emitted = true;
- }
- } else if (state->stage == MESA_SHADER_GEOMETRY) {
+ error_emitted = true;
+ }
+ } else if (state->stage == MESA_SHADER_GEOMETRY) {
/* From section 4.3.4 (Inputs) of the GLSL 1.50 spec:
*
* Geometry shader input variables get the per-vertex values
handle_geometry_shader_input_decl(state, loc, var);
}
+ } else if (var->data.mode == ir_var_shader_out) {
+ const glsl_type *check_type = var->type->without_array();
+
+ /* From section 4.3.6 (Output variables) of the GLSL 4.40 spec:
+ *
+ * It is a compile-time error to declare a vertex, tessellation
+ * evaluation, tessellation control, or geometry shader output
+ * that contains any of the following:
+ *
+ * * A Boolean type (bool, bvec2 ...)
+ * * An opaque type
+ */
+ if (check_type->is_boolean() || check_type->contains_opaque())
+ _mesa_glsl_error(&loc, state,
+ "%s shader output cannot have type %s",
+ _mesa_shader_stage_to_string(state->stage),
+ check_type->name);
+
+ /* From section 4.3.6 (Output variables) of the GLSL 4.40 spec:
+ *
+ * It is a compile-time error to declare a fragment shader output
+ * that contains any of the following:
+ *
+ * * A Boolean type (bool, bvec2 ...)
+ * * A double-precision scalar or vector (double, dvec2 ...)
+ * * An opaque type
+ * * Any matrix type
+ * * A structure
+ */
+ if (state->stage == MESA_SHADER_FRAGMENT) {
+ if (check_type->is_record() || check_type->is_matrix())
+ _mesa_glsl_error(&loc, state,
+ "fragment shader output "
+ "cannot have struct or array type");
+ switch (check_type->base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ break;
+ default:
+ _mesa_glsl_error(&loc, state,
+ "fragment shader output cannot have "
+ "type %s", check_type->name);
+ }
+ }
+
+ /* From section 4.3.6 (Output Variables) of the GLSL ES 3.10 spec:
+ *
+ * It is a compile-time error to declare a vertex shader output
+ * with, or that contains, any of the following types:
+ *
+ * * A boolean type
+ * * An opaque type
+ * * An array of arrays
+ * * An array of structures
+ * * A structure containing an array
+ * * A structure containing a structure
+ *
+ * It is a compile-time error to declare a fragment shader output
+ * with, or that contains, any of the following types:
+ *
+ * * A boolean type
+ * * An opaque type
+ * * A matrix
+ * * A structure
+ * * An array of array
+ */
+ if (state->es_shader) {
+ if (var->type->is_array() &&
+ var->type->fields.array->is_array()) {
+ _mesa_glsl_error(&loc, state,
+ "%s shader output "
+ "cannot have an array of arrays",
+ _mesa_shader_stage_to_string(state->stage));
+ }
+ if (state->stage == MESA_SHADER_VERTEX) {
+ if (var->type->is_array() &&
+ var->type->fields.array->is_record()) {
+ _mesa_glsl_error(&loc, state,
+ "vertex shader output "
+ "cannot have an array of structs");
+ }
+ if (var->type->is_record()) {
+ for (unsigned i = 0; i < var->type->length; i++) {
+ if (var->type->fields.structure[i].type->is_array() ||
+ var->type->fields.structure[i].type->is_record())
+ _mesa_glsl_error(&loc, state,
+ "vertex shader output cannot have a "
+ "struct that contains an "
+ "array or struct");
+ }
+ }
+ }
+ }
}
/* Integer fragment inputs must be qualified with 'flat'. In GLSL ES,
var_type);
}
+ /* Double fragment inputs must be qualified with 'flat'. */
+ if (var->type->contains_double() &&
+ var->data.interpolation != INTERP_QUALIFIER_FLAT &&
+ state->stage == MESA_SHADER_FRAGMENT &&
+ var->data.mode == ir_var_shader_in) {
+ _mesa_glsl_error(&loc, state, "if a fragment input is (or contains) "
+ "a double, then it must be qualified with 'flat'",
+ var_type);
+ }
/* Interpolation qualifiers cannot be applied to 'centroid' and
* 'centroid varying'.
}
- /* From section 4.3.4 of the GLSL 1.30 spec:
- * "It is an error to use centroid in in a vertex shader."
- *
- * From section 4.3.4 of the GLSL ES 3.00 spec:
- * "It is an error to use centroid in or interpolation qualifiers in
- * a vertex shader input."
- */
- if (state->is_version(130, 300)
- && this->type->qualifier.flags.q.centroid
- && this->type->qualifier.flags.q.in
- && state->stage == MESA_SHADER_VERTEX) {
-
- _mesa_glsl_error(&loc, state,
- "'centroid in' cannot be used in a vertex shader");
- }
-
- if (state->stage == MESA_SHADER_VERTEX
- && this->type->qualifier.flags.q.sample
- && this->type->qualifier.flags.q.in) {
-
- _mesa_glsl_error(&loc, state,
- "'sample in' cannot be used in a vertex shader");
- }
-
- /* Section 4.3.6 of the GLSL 1.30 specification states:
- * "It is an error to use centroid out in a fragment shader."
- *
- * The GL_ARB_shading_language_420pack extension specification states:
- * "It is an error to use auxiliary storage qualifiers or interpolation
- * qualifiers on an output in a fragment shader."
- */
- if (state->stage == MESA_SHADER_FRAGMENT &&
- this->type->qualifier.flags.q.out &&
- this->type->qualifier.has_auxiliary_storage()) {
- _mesa_glsl_error(&loc, state,
- "auxiliary storage qualifiers cannot be used on "
- "fragment shader outputs");
- }
-
/* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
*/
if (this->type->qualifier.precision != ast_precision_none) {
}
- /* Precision qualifiers apply to floating point, integer and sampler
- * types.
- *
- * Section 4.5.2 (Precision Qualifiers) of the GLSL 1.30 spec says:
- * "Any floating point or any integer declaration can have the type
- * preceded by one of these precision qualifiers [...] Literal
- * constants do not have precision qualifiers. Neither do Boolean
- * variables.
- *
- * Section 4.5 (Precision and Precision Qualifiers) of the GLSL 1.30
- * spec also says:
- *
- * "Precision qualifiers are added for code portability with OpenGL
- * ES, not for functionality. They have the same syntax as in OpenGL
- * ES."
- *
- * Section 8 (Built-In Functions) of the GLSL ES 1.00 spec says:
- *
- * "uniform lowp sampler2D sampler;
- * highp vec2 coord;
- * ...
- * lowp vec4 col = texture2D (sampler, coord);
- * // texture2D returns lowp"
- *
- * From this, we infer that GLSL 1.30 (and later) should allow precision
- * qualifiers on sampler types just like float and integer types.
+ /* If a precision qualifier is allowed on a type, it is allowed on
+ * an array of that type.
*/
- if (this->type->qualifier.precision != ast_precision_none
- && !var->type->is_float()
- && !var->type->is_integer()
- && !var->type->is_record()
- && !var->type->is_sampler()
- && !(var->type->is_array()
- && (var->type->fields.array->is_float()
- || var->type->fields.array->is_integer()))) {
+ if (!(this->type->qualifier.precision == ast_precision_none
+ || precision_qualifier_allowed(var->type)
+ || (var->type->is_array()
+ && precision_qualifier_allowed(var->type->fields.array)))) {
_mesa_glsl_error(&loc, state,
"precision qualifiers apply only to floating point"
* instruction stream.
*/
exec_list initializer_instructions;
+
+ /* Examine var name here since var may get deleted in the next call */
+ bool var_is_gl_id = is_gl_identifier(var->name);
+
ir_variable *earlier =
get_variable_being_redeclared(var, decl->get_location(), state,
false /* allow_all_redeclarations */);
if (earlier != NULL) {
- if (strncmp(var->name, "gl_", 3) == 0 &&
+ if (var_is_gl_id &&
earlier->data.how_declared == ir_var_declared_in_block) {
_mesa_glsl_error(&loc, state,
"`%s' has already been redeclared using "
- "gl_PerVertex", var->name);
+ "gl_PerVertex", earlier->name);
}
earlier->data.how_declared = ir_var_declared_normally;
}
if (decl->initializer != NULL) {
- result = process_initializer((earlier == NULL) ? var : earlier,
- decl, this->type,
- &initializer_instructions, state);
+ result = process_initializer((earlier == NULL) ? var : earlier,
+ decl, this->type,
+ &initializer_instructions, state);
}
/* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
* declared."
*/
if (this->type->qualifier.flags.q.constant && decl->initializer == NULL) {
- _mesa_glsl_error(& loc, state,
- "const declaration of `%s' must be initialized",
- decl->identifier);
+ _mesa_glsl_error(& loc, state,
+ "const declaration of `%s' must be initialized",
+ decl->identifier);
}
- if (state->es_shader) {
- const glsl_type *const t = (earlier == NULL)
- ? var->type : earlier->type;
+ /* GLSL ES 3.10 removes the restriction on unsized arrays.
+ *
+ * Section 4.1.9 (Arrays) of the GLSL ES 3.10 spec says:
+ *
+ * "Variables of the same type can be aggregated into arrays by
+ * declaring a name followed by brackets ([ ]) enclosing an
+ * optional size."
+ */
+ if (state->es_shader && state->language_version < 310) {
+ const glsl_type *const t = (earlier == NULL)
+ ? var->type : earlier->type;
if (t->is_unsized_array())
/* Section 10.17 of the GLSL ES 1.00 specification states that
if (earlier == NULL) {
validate_identifier(decl->identifier, loc, state);
- /* Add the variable to the symbol table. Note that the initializer's
- * IR was already processed earlier (though it hasn't been emitted
- * yet), without the variable in scope.
- *
- * This differs from most C-like languages, but it follows the GLSL
- * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
- * spec:
- *
- * "Within a declaration, the scope of a name starts immediately
- * after the initializer if present or immediately after the name
- * being declared if not."
- */
- if (!state->symbols->add_variable(var)) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state, "name `%s' already taken in the "
- "current scope", decl->identifier);
- continue;
- }
-
- /* Push the variable declaration to the top. It means that all the
- * variable declarations will appear in a funny last-to-first order,
- * but otherwise we run into trouble if a function is prototyped, a
- * global var is decled, then the function is defined with usage of
- * the global var. See glslparsertest's CorrectModule.frag.
- */
- instructions->push_head(var);
+ /* Add the variable to the symbol table. Note that the initializer's
+ * IR was already processed earlier (though it hasn't been emitted
+ * yet), without the variable in scope.
+ *
+ * This differs from most C-like languages, but it follows the GLSL
+ * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
+ * spec:
+ *
+ * "Within a declaration, the scope of a name starts immediately
+ * after the initializer if present or immediately after the name
+ * being declared if not."
+ */
+ if (!state->symbols->add_variable(var)) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(&loc, state, "name `%s' already taken in the "
+ "current scope", decl->identifier);
+ continue;
+ }
+
+ /* Push the variable declaration to the top. It means that all the
+ * variable declarations will appear in a funny last-to-first order,
+ * but otherwise we run into trouble if a function is prototyped, a
+ * global var is decled, then the function is defined with usage of
+ * the global var. See glslparsertest's CorrectModule.frag.
+ */
+ instructions->push_head(var);
}
instructions->append_list(&initializer_instructions);
ir_rvalue *
ast_parameter_declarator::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
const struct glsl_type *type;
if (type == NULL) {
if (name != NULL) {
- _mesa_glsl_error(& loc, state,
- "invalid type `%s' in declaration of `%s'",
- name, this->identifier);
+ _mesa_glsl_error(& loc, state,
+ "invalid type `%s' in declaration of `%s'",
+ name, this->identifier);
} else {
- _mesa_glsl_error(& loc, state,
- "invalid type in declaration of `%s'",
- this->identifier);
+ _mesa_glsl_error(& loc, state,
+ "invalid type in declaration of `%s'",
+ this->identifier);
}
type = glsl_type::error_type;
*/
if (type->is_void()) {
if (this->identifier != NULL)
- _mesa_glsl_error(& loc, state,
- "named parameter cannot have type `void'");
+ _mesa_glsl_error(& loc, state,
+ "named parameter cannot have type `void'");
is_void = true;
return NULL;
if (!type->is_error() && type->is_unsized_array()) {
_mesa_glsl_error(&loc, state, "arrays passed as parameters must have "
- "a declared size");
+ "a declared size");
type = glsl_type::error_type;
}
* for function parameters the default mode is 'in'.
*/
apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc,
- true);
+ true);
/* From section 4.1.7 of the GLSL 4.40 spec:
*
void
ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters,
- bool formal,
- exec_list *ir_parameters,
- _mesa_glsl_parse_state *state)
+ bool formal,
+ exec_list *ir_parameters,
+ _mesa_glsl_parse_state *state)
{
ast_parameter_declarator *void_param = NULL;
unsigned count = 0;
param->hir(ir_parameters, state);
if (param->is_void)
- void_param = param;
+ void_param = param;
count++;
}
YYLTYPE loc = void_param->get_location();
_mesa_glsl_error(& loc, state,
- "`void' parameter must be only parameter");
+ "`void' parameter must be only parameter");
}
}
ir_rvalue *
ast_function::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
ir_function *f = NULL;
* signatures for functions with the same name.
*/
ast_parameter_declarator::parameters_to_hir(& this->parameters,
- is_definition,
- & hir_parameters, state);
+ is_definition,
+ & hir_parameters, state);
const char *return_type_name;
const glsl_type *return_type =
if (!return_type) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(&loc, state,
- "function `%s' has undeclared return type `%s'",
- name, return_type_name);
+ "function `%s' has undeclared return type `%s'",
+ name, return_type_name);
return_type = glsl_type::error_type;
}
if (this->return_type->has_qualifiers()) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(& loc, state,
- "function `%s' return type has qualifiers", name);
+ "function `%s' return type has qualifiers", name);
}
/* Section 6.1 (Function Definitions) of the GLSL 1.20 spec says:
if (return_type->is_unsized_array()) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(& loc, state,
- "function `%s' return type array must be explicitly "
- "sized", name);
+ "function `%s' return type array must be explicitly "
+ "sized", name);
}
/* From section 4.1.7 of the GLSL 4.40 spec:
name);
}
+ /* Create an ir_function if one doesn't already exist. */
+ f = state->symbols->get_function(name);
+ if (f == NULL) {
+ f = new(ctx) ir_function(name);
+ if (!state->symbols->add_function(f)) {
+ /* This function name shadows a non-function use of the same name. */
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(&loc, state, "function name `%s' conflicts with "
+ "non-function", name);
+ return NULL;
+ }
+
+ emit_function(state, f);
+ }
+
+ /* From GLSL ES 3.0 spec, chapter 6.1 "Function Definitions", page 71:
+ *
+ * "A shader cannot redefine or overload built-in functions."
+ *
+ * While in GLSL ES 1.0 specification, chapter 8 "Built-in Functions":
+ *
+ * "User code can overload the built-in functions but cannot redefine
+ * them."
+ */
+ if (state->es_shader && state->language_version >= 300) {
+ /* Local shader has no exact candidates; check the built-ins. */
+ _mesa_glsl_initialize_builtin_functions();
+ if (_mesa_glsl_find_builtin_function_by_name(state, name)) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(& loc, state,
+ "A shader cannot redefine or overload built-in "
+ "function `%s' in GLSL ES 3.00", name);
+ return NULL;
+ }
+ }
+
/* Verify that this function's signature either doesn't match a previously
* seen signature for a function with the same name, or, if a match is found,
* that the previously seen signature does not have an associated definition.
*/
- f = state->symbols->get_function(name);
- if (f != NULL && (state->es_shader || f->has_user_signature())) {
+ if (state->es_shader || f->has_user_signature()) {
sig = f->exact_matching_signature(state, &hir_parameters);
if (sig != NULL) {
- const char *badvar = sig->qualifiers_match(&hir_parameters);
- if (badvar != NULL) {
- YYLTYPE loc = this->get_location();
+ const char *badvar = sig->qualifiers_match(&hir_parameters);
+ if (badvar != NULL) {
+ YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' "
- "qualifiers don't match prototype", name, badvar);
- }
+ _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' "
+ "qualifiers don't match prototype", name, badvar);
+ }
- if (sig->return_type != return_type) {
- YYLTYPE loc = this->get_location();
+ if (sig->return_type != return_type) {
+ YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state, "function `%s' return type doesn't "
- "match prototype", name);
- }
+ _mesa_glsl_error(&loc, state, "function `%s' return type doesn't "
+ "match prototype", name);
+ }
if (sig->is_defined) {
if (is_definition) {
*/
return NULL;
}
- }
- }
- } else {
- f = new(ctx) ir_function(name);
- if (!state->symbols->add_function(f)) {
- /* This function name shadows a non-function use of the same name. */
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(&loc, state, "function name `%s' conflicts with "
- "non-function", name);
- return NULL;
+ }
}
-
- emit_function(state, f);
}
/* Verify the return type of main() */
if (strcmp(name, "main") == 0) {
if (! return_type->is_void()) {
- YYLTYPE loc = this->get_location();
+ YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state, "main() must return void");
+ _mesa_glsl_error(& loc, state, "main() must return void");
}
if (!hir_parameters.is_empty()) {
- YYLTYPE loc = this->get_location();
+ YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state, "main() must not take any parameters");
+ _mesa_glsl_error(& loc, state, "main() must not take any parameters");
}
}
ir_rvalue *
ast_function_definition::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
prototype->is_definition = true;
prototype->hir(instructions, state);
* Add these to the symbol table.
*/
state->symbols->push_scope();
- foreach_list(n, &signature->parameters) {
- ir_variable *const var = ((ir_instruction *) n)->as_variable();
-
- assert(var != NULL);
+ foreach_in_list(ir_variable, var, &signature->parameters) {
+ assert(var->as_variable() != NULL);
/* The only way a parameter would "exist" is if two parameters have
* the same name.
*/
if (state->symbols->name_declared_this_scope(var->name)) {
- YYLTYPE loc = this->get_location();
+ YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name);
+ _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name);
} else {
- state->symbols->add_variable(var);
+ state->symbols->add_variable(var);
}
}
if (!signature->return_type->is_void() && !state->found_return) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(& loc, state, "function `%s' has non-void return type "
- "%s, but no return statement",
- signature->function_name(),
- signature->return_type->name);
+ "%s, but no return statement",
+ signature->function_name(),
+ signature->return_type->name);
}
/* Function definitions do not have r-values.
ir_rvalue *
ast_jump_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
assert(state->current_function);
if (opt_return_value) {
- ir_rvalue *ret = opt_return_value->hir(instructions, state);
-
- /* The value of the return type can be NULL if the shader says
- * 'return foo();' and foo() is a function that returns void.
- *
- * NOTE: The GLSL spec doesn't say that this is an error. The type
- * of the return value is void. If the return type of the function is
- * also void, then this should compile without error. Seriously.
- */
- const glsl_type *const ret_type =
- (ret == NULL) ? glsl_type::void_type : ret->type;
+ ir_rvalue *ret = opt_return_value->hir(instructions, state);
+
+ /* The value of the return type can be NULL if the shader says
+ * 'return foo();' and foo() is a function that returns void.
+ *
+ * NOTE: The GLSL spec doesn't say that this is an error. The type
+ * of the return value is void. If the return type of the function is
+ * also void, then this should compile without error. Seriously.
+ */
+ const glsl_type *const ret_type =
+ (ret == NULL) ? glsl_type::void_type : ret->type;
/* Implicit conversions are not allowed for return values prior to
* ARB_shading_language_420pack.
*/
if (state->current_function->return_type != ret_type) {
- YYLTYPE loc = this->get_location();
+ YYLTYPE loc = this->get_location();
if (state->ARB_shading_language_420pack_enable) {
if (!apply_implicit_conversion(state->current_function->return_type,
"return argument");
}
- inst = new(ctx) ir_return(ret);
+ inst = new(ctx) ir_return(ret);
} else {
- if (state->current_function->return_type->base_type !=
- GLSL_TYPE_VOID) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state,
- "`return' with no value, in function %s returning "
- "non-void",
- state->current_function->function_name());
- }
- inst = new(ctx) ir_return;
+ if (state->current_function->return_type->base_type !=
+ GLSL_TYPE_VOID) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`return' with no value, in function %s returning "
+ "non-void",
+ state->current_function->function_name());
+ }
+ inst = new(ctx) ir_return;
}
state->found_return = true;
case ast_discard:
if (state->stage != MESA_SHADER_FRAGMENT) {
- YYLTYPE loc = this->get_location();
+ YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state,
- "`discard' may only appear in a fragment shader");
+ _mesa_glsl_error(& loc, state,
+ "`discard' may only appear in a fragment shader");
}
instructions->push_tail(new(ctx) ir_discard);
break;
case ast_break:
case ast_continue:
if (mode == ast_continue &&
- state->loop_nesting_ast == NULL) {
- YYLTYPE loc = this->get_location();
+ state->loop_nesting_ast == NULL) {
+ YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state,
- "continue may only appear in a loop");
+ _mesa_glsl_error(& loc, state, "continue may only appear in a loop");
} else if (mode == ast_break &&
- state->loop_nesting_ast == NULL &&
- state->switch_state.switch_nesting_ast == NULL) {
- YYLTYPE loc = this->get_location();
+ state->loop_nesting_ast == NULL &&
+ state->switch_state.switch_nesting_ast == NULL) {
+ YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state,
- "break may only appear in a loop or a switch");
+ _mesa_glsl_error(& loc, state,
+ "break may only appear in a loop or a switch");
} else {
- /* For a loop, inline the for loop expression again, since we don't
- * know where near the end of the loop body the normal copy of it is
- * going to be placed. Same goes for the condition for a do-while
- * loop.
- */
- if (state->loop_nesting_ast != NULL &&
- mode == ast_continue) {
+ /* For a loop, inline the for loop expression again, since we don't
+ * know where near the end of the loop body the normal copy of it is
+ * going to be placed. Same goes for the condition for a do-while
+ * loop.
+ */
+ if (state->loop_nesting_ast != NULL &&
+ mode == ast_continue && !state->switch_state.is_switch_innermost) {
if (state->loop_nesting_ast->rest_expression) {
state->loop_nesting_ast->rest_expression->hir(instructions,
state);
}
}
- if (state->switch_state.is_switch_innermost &&
- mode == ast_break) {
- /* Force break out of switch by setting is_break switch state.
- */
- ir_variable *const is_break_var = state->switch_state.is_break_var;
- ir_dereference_variable *const deref_is_break_var =
- new(ctx) ir_dereference_variable(is_break_var);
- ir_constant *const true_val = new(ctx) ir_constant(true);
- ir_assignment *const set_break_var =
- new(ctx) ir_assignment(deref_is_break_var, true_val);
-
- instructions->push_tail(set_break_var);
- }
- else {
- ir_loop_jump *const jump =
- new(ctx) ir_loop_jump((mode == ast_break)
- ? ir_loop_jump::jump_break
- : ir_loop_jump::jump_continue);
- instructions->push_tail(jump);
- }
+ if (state->switch_state.is_switch_innermost &&
+ mode == ast_continue) {
+ /* Set 'continue_inside' to true. */
+ ir_rvalue *const true_val = new (ctx) ir_constant(true);
+ ir_dereference_variable *deref_continue_inside_var =
+ new(ctx) ir_dereference_variable(state->switch_state.continue_inside);
+ instructions->push_tail(new(ctx) ir_assignment(deref_continue_inside_var,
+ true_val));
+
+ /* Break out from the switch, continue for the loop will
+ * be called right after switch. */
+ ir_loop_jump *const jump =
+ new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
+ instructions->push_tail(jump);
+
+ } else if (state->switch_state.is_switch_innermost &&
+ mode == ast_break) {
+ /* Force break out of switch by inserting a break. */
+ ir_loop_jump *const jump =
+ new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
+ instructions->push_tail(jump);
+ } else {
+ ir_loop_jump *const jump =
+ new(ctx) ir_loop_jump((mode == ast_break)
+ ? ir_loop_jump::jump_break
+ : ir_loop_jump::jump_continue);
+ instructions->push_tail(jump);
+ }
}
break;
ir_rvalue *
ast_selection_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
YYLTYPE loc = this->condition->get_location();
_mesa_glsl_error(& loc, state, "if-statement condition must be scalar "
- "boolean");
+ "boolean");
}
ir_if *const stmt = new(ctx) ir_if(condition);
ir_rvalue *
ast_switch_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
YYLTYPE loc = this->test_expression->get_location();
_mesa_glsl_error(& loc,
- state,
- "switch-statement expression must be scalar "
- "integer");
+ state,
+ "switch-statement expression must be scalar "
+ "integer");
}
/* Track the switch-statement nesting in a stack-like manner.
ir_rvalue *const is_fallthru_val = new (ctx) ir_constant(false);
state->switch_state.is_fallthru_var =
new(ctx) ir_variable(glsl_type::bool_type,
- "switch_is_fallthru_tmp",
- ir_var_temporary);
+ "switch_is_fallthru_tmp",
+ ir_var_temporary);
instructions->push_tail(state->switch_state.is_fallthru_var);
ir_dereference_variable *deref_is_fallthru_var =
new(ctx) ir_dereference_variable(state->switch_state.is_fallthru_var);
instructions->push_tail(new(ctx) ir_assignment(deref_is_fallthru_var,
- is_fallthru_val));
+ is_fallthru_val));
- /* Initalize is_break state to false.
+ /* Initialize continue_inside state to false.
*/
- ir_rvalue *const is_break_val = new (ctx) ir_constant(false);
- state->switch_state.is_break_var = new(ctx) ir_variable(glsl_type::bool_type,
- "switch_is_break_tmp",
- ir_var_temporary);
- instructions->push_tail(state->switch_state.is_break_var);
+ state->switch_state.continue_inside =
+ new(ctx) ir_variable(glsl_type::bool_type,
+ "continue_inside_tmp",
+ ir_var_temporary);
+ instructions->push_tail(state->switch_state.continue_inside);
+
+ ir_rvalue *const false_val = new (ctx) ir_constant(false);
+ ir_dereference_variable *deref_continue_inside_var =
+ new(ctx) ir_dereference_variable(state->switch_state.continue_inside);
+ instructions->push_tail(new(ctx) ir_assignment(deref_continue_inside_var,
+ false_val));
+
+ state->switch_state.run_default =
+ new(ctx) ir_variable(glsl_type::bool_type,
+ "run_default_tmp",
+ ir_var_temporary);
+ instructions->push_tail(state->switch_state.run_default);
- ir_dereference_variable *deref_is_break_var =
- new(ctx) ir_dereference_variable(state->switch_state.is_break_var);
- instructions->push_tail(new(ctx) ir_assignment(deref_is_break_var,
- is_break_val));
+ /* Loop around the switch is used for flow control. */
+ ir_loop * loop = new(ctx) ir_loop();
+ instructions->push_tail(loop);
/* Cache test expression.
*/
- test_to_hir(instructions, state);
+ test_to_hir(&loop->body_instructions, state);
/* Emit code for body of switch stmt.
*/
- body->hir(instructions, state);
+ body->hir(&loop->body_instructions, state);
+
+ /* Insert a break at the end to exit loop. */
+ ir_loop_jump *jump = new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
+ loop->body_instructions.push_tail(jump);
+
+ /* If we are inside loop, check if continue got called inside switch. */
+ if (state->loop_nesting_ast != NULL) {
+ ir_dereference_variable *deref_continue_inside =
+ new(ctx) ir_dereference_variable(state->switch_state.continue_inside);
+ ir_if *irif = new(ctx) ir_if(deref_continue_inside);
+ ir_loop_jump *jump = new(ctx) ir_loop_jump(ir_loop_jump::jump_continue);
+
+ if (state->loop_nesting_ast != NULL) {
+ if (state->loop_nesting_ast->rest_expression) {
+ state->loop_nesting_ast->rest_expression->hir(&irif->then_instructions,
+ state);
+ }
+ if (state->loop_nesting_ast->mode ==
+ ast_iteration_statement::ast_do_while) {
+ state->loop_nesting_ast->condition_to_hir(&irif->then_instructions, state);
+ }
+ }
+ irif->then_instructions.push_tail(jump);
+ instructions->push_tail(irif);
+ }
hash_table_dtor(state->switch_state.labels_ht);
void
ast_switch_statement::test_to_hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
state);
state->switch_state.test_var = new(ctx) ir_variable(test_val->type,
- "switch_test_tmp",
- ir_var_temporary);
+ "switch_test_tmp",
+ ir_var_temporary);
ir_dereference_variable *deref_test_var =
new(ctx) ir_dereference_variable(state->switch_state.test_var);
ir_rvalue *
ast_switch_body::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
if (stmts != NULL)
stmts->hir(instructions, state);
ir_rvalue *
ast_case_statement_list::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
- foreach_list_typed (ast_case_statement, case_stmt, link, & this->cases)
- case_stmt->hir(instructions, state);
+ exec_list default_case, after_default, tmp;
+
+ foreach_list_typed (ast_case_statement, case_stmt, link, & this->cases) {
+ case_stmt->hir(&tmp, state);
+
+ /* Default case. */
+ if (state->switch_state.previous_default && default_case.is_empty()) {
+ default_case.append_list(&tmp);
+ continue;
+ }
+
+ /* If default case found, append 'after_default' list. */
+ if (!default_case.is_empty())
+ after_default.append_list(&tmp);
+ else
+ instructions->append_list(&tmp);
+ }
+
+ /* Handle the default case. This is done here because default might not be
+ * the last case. We need to add checks against following cases first to see
+ * if default should be chosen or not.
+ */
+ if (!default_case.is_empty()) {
+
+ ir_rvalue *const true_val = new (state) ir_constant(true);
+ ir_dereference_variable *deref_run_default_var =
+ new(state) ir_dereference_variable(state->switch_state.run_default);
+
+ /* Choose to run default case initially, following conditional
+ * assignments might change this.
+ */
+ ir_assignment *const init_var =
+ new(state) ir_assignment(deref_run_default_var, true_val);
+ instructions->push_tail(init_var);
+
+ /* Default case was the last one, no checks required. */
+ if (after_default.is_empty()) {
+ instructions->append_list(&default_case);
+ return NULL;
+ }
+
+ foreach_in_list(ir_instruction, ir, &after_default) {
+ ir_assignment *assign = ir->as_assignment();
+
+ if (!assign)
+ continue;
+
+ /* Clone the check between case label and init expression. */
+ ir_expression *exp = (ir_expression*) assign->condition;
+ ir_expression *clone = exp->clone(state, NULL);
+
+ ir_dereference_variable *deref_var =
+ new(state) ir_dereference_variable(state->switch_state.run_default);
+ ir_rvalue *const false_val = new (state) ir_constant(false);
+
+ ir_assignment *const set_false =
+ new(state) ir_assignment(deref_var, false_val, clone);
+
+ instructions->push_tail(set_false);
+ }
+
+ /* Append default case and all cases after it. */
+ instructions->append_list(&default_case);
+ instructions->append_list(&after_default);
+ }
/* Case statements do not have r-values. */
return NULL;
ir_rvalue *
ast_case_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
labels->hir(instructions, state);
- /* Conditionally set fallthru state based on break state. */
- ir_constant *const false_val = new(state) ir_constant(false);
- ir_dereference_variable *const deref_is_fallthru_var =
- new(state) ir_dereference_variable(state->switch_state.is_fallthru_var);
- ir_dereference_variable *const deref_is_break_var =
- new(state) ir_dereference_variable(state->switch_state.is_break_var);
- ir_assignment *const reset_fallthru_on_break =
- new(state) ir_assignment(deref_is_fallthru_var,
- false_val,
- deref_is_break_var);
- instructions->push_tail(reset_fallthru_on_break);
-
/* Guard case statements depending on fallthru state. */
ir_dereference_variable *const deref_fallthru_guard =
new(state) ir_dereference_variable(state->switch_state.is_fallthru_var);
ir_rvalue *
ast_case_label_list::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
foreach_list_typed (ast_case_label, label, link, & this->labels)
label->hir(instructions, state);
ir_rvalue *
ast_case_label::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
ir_constant *label_const = label_rval->constant_expression_value();
if (!label_const) {
- YYLTYPE loc = this->test_value->get_location();
+ YYLTYPE loc = this->test_value->get_location();
- _mesa_glsl_error(& loc, state,
- "switch statement case label must be a "
- "constant expression");
+ _mesa_glsl_error(& loc, state,
+ "switch statement case label must be a "
+ "constant expression");
- /* Stuff a dummy value in to allow processing to continue. */
- label_const = new(ctx) ir_constant(0);
+ /* Stuff a dummy value in to allow processing to continue. */
+ label_const = new(ctx) ir_constant(0);
} else {
- ast_expression *previous_label = (ast_expression *)
- hash_table_find(state->switch_state.labels_ht,
- (void *)(uintptr_t)label_const->value.u[0]);
-
- if (previous_label) {
- YYLTYPE loc = this->test_value->get_location();
- _mesa_glsl_error(& loc, state,
- "duplicate case value");
-
- loc = previous_label->get_location();
- _mesa_glsl_error(& loc, state,
- "this is the previous case label");
- } else {
- hash_table_insert(state->switch_state.labels_ht,
- this->test_value,
- (void *)(uintptr_t)label_const->value.u[0]);
- }
+ ast_expression *previous_label = (ast_expression *)
+ hash_table_find(state->switch_state.labels_ht,
+ (void *)(uintptr_t)label_const->value.u[0]);
+
+ if (previous_label) {
+ YYLTYPE loc = this->test_value->get_location();
+ _mesa_glsl_error(& loc, state, "duplicate case value");
+
+ loc = previous_label->get_location();
+ _mesa_glsl_error(& loc, state, "this is the previous case label");
+ } else {
+ hash_table_insert(state->switch_state.labels_ht,
+ this->test_value,
+ (void *)(uintptr_t)label_const->value.u[0]);
+ }
}
ir_dereference_variable *deref_test_var =
- new(ctx) ir_dereference_variable(state->switch_state.test_var);
+ new(ctx) ir_dereference_variable(state->switch_state.test_var);
+
+ ir_expression *test_cond = new(ctx) ir_expression(ir_binop_all_equal,
+ label_const,
+ deref_test_var);
- ir_rvalue *const test_cond = new(ctx) ir_expression(ir_binop_all_equal,
- label_const,
- deref_test_var);
+ /*
+ * From GLSL 4.40 specification section 6.2 ("Selection"):
+ *
+ * "The type of the init-expression value in a switch statement must
+ * be a scalar int or uint. The type of the constant-expression value
+ * in a case label also must be a scalar int or uint. When any pair
+ * of these values is tested for "equal value" and the types do not
+ * match, an implicit conversion will be done to convert the int to a
+ * uint (see section 4.1.10 “Implicit Conversions”) before the compare
+ * is done."
+ */
+ if (label_const->type != state->switch_state.test_var->type) {
+ YYLTYPE loc = this->test_value->get_location();
+
+ const glsl_type *type_a = label_const->type;
+ const glsl_type *type_b = state->switch_state.test_var->type;
+
+ /* Check if int->uint implicit conversion is supported. */
+ bool integer_conversion_supported =
+ glsl_type::int_type->can_implicitly_convert_to(glsl_type::uint_type,
+ state);
+
+ if ((!type_a->is_integer() || !type_b->is_integer()) ||
+ !integer_conversion_supported) {
+ _mesa_glsl_error(&loc, state, "type mismatch with switch "
+ "init-expression and case label (%s != %s)",
+ type_a->name, type_b->name);
+ } else {
+ /* Conversion of the case label. */
+ if (type_a->base_type == GLSL_TYPE_INT) {
+ if (!apply_implicit_conversion(glsl_type::uint_type,
+ test_cond->operands[0], state))
+ _mesa_glsl_error(&loc, state, "implicit type conversion error");
+ } else {
+ /* Conversion of the init-expression value. */
+ if (!apply_implicit_conversion(glsl_type::uint_type,
+ test_cond->operands[1], state))
+ _mesa_glsl_error(&loc, state, "implicit type conversion error");
+ }
+ }
+ }
ir_assignment *set_fallthru_on_test =
- new(ctx) ir_assignment(deref_fallthru_var,
- true_val,
- test_cond);
+ new(ctx) ir_assignment(deref_fallthru_var, true_val, test_cond);
instructions->push_tail(set_fallthru_on_test);
} else { /* default case */
if (state->switch_state.previous_default) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state,
- "multiple default labels in one switch");
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(& loc, state,
+ "multiple default labels in one switch");
- loc = state->switch_state.previous_default->get_location();
- _mesa_glsl_error(& loc, state,
- "this is the first default label");
+ loc = state->switch_state.previous_default->get_location();
+ _mesa_glsl_error(& loc, state, "this is the first default label");
}
state->switch_state.previous_default = this;
+ /* Set fallthru condition on 'run_default' bool. */
+ ir_dereference_variable *deref_run_default =
+ new(ctx) ir_dereference_variable(state->switch_state.run_default);
+ ir_rvalue *const cond_true = new(ctx) ir_constant(true);
+ ir_expression *test_cond = new(ctx) ir_expression(ir_binop_all_equal,
+ cond_true,
+ deref_run_default);
+
/* Set falltrhu state. */
ir_assignment *set_fallthru =
- new(ctx) ir_assignment(deref_fallthru_var, true_val);
+ new(ctx) ir_assignment(deref_fallthru_var, true_val, test_cond);
instructions->push_tail(set_fallthru);
}
void
ast_iteration_statement::condition_to_hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
if (condition != NULL) {
ir_rvalue *const cond =
- condition->hir(instructions, state);
+ condition->hir(instructions, state);
if ((cond == NULL)
- || !cond->type->is_boolean() || !cond->type->is_scalar()) {
- YYLTYPE loc = condition->get_location();
+ || !cond->type->is_boolean() || !cond->type->is_scalar()) {
+ YYLTYPE loc = condition->get_location();
- _mesa_glsl_error(& loc, state,
- "loop condition must be scalar boolean");
+ _mesa_glsl_error(& loc, state,
+ "loop condition must be scalar boolean");
} else {
- /* As the first code in the loop body, generate a block that looks
- * like 'if (!condition) break;' as the loop termination condition.
- */
- ir_rvalue *const not_cond =
- new(ctx) ir_expression(ir_unop_logic_not, cond);
+ /* As the first code in the loop body, generate a block that looks
+ * like 'if (!condition) break;' as the loop termination condition.
+ */
+ ir_rvalue *const not_cond =
+ new(ctx) ir_expression(ir_unop_logic_not, cond);
- ir_if *const if_stmt = new(ctx) ir_if(not_cond);
+ ir_if *const if_stmt = new(ctx) ir_if(not_cond);
- ir_jump *const break_stmt =
- new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
+ ir_jump *const break_stmt =
+ new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
- if_stmt->then_instructions.push_tail(break_stmt);
- instructions->push_tail(if_stmt);
+ if_stmt->then_instructions.push_tail(break_stmt);
+ instructions->push_tail(if_stmt);
}
}
}
ir_rvalue *
ast_iteration_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
ir_rvalue *
ast_type_specifier::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
if (this->default_precision == ast_precision_none && this->structure == NULL)
return NULL;
*/
ir_variable *const junk =
new(state) ir_variable(type, "#default precision",
- ir_var_temporary);
+ ir_var_auto);
state->symbols->add_variable(junk);
}
*/
unsigned
ast_process_structure_or_interface_block(exec_list *instructions,
- struct _mesa_glsl_parse_state *state,
- exec_list *declarations,
- YYLTYPE &loc,
- glsl_struct_field **fields_ret,
+ struct _mesa_glsl_parse_state *state,
+ exec_list *declarations,
+ YYLTYPE &loc,
+ glsl_struct_field **fields_ret,
bool is_interface,
- bool block_row_major,
+ enum glsl_matrix_layout matrix_layout,
bool allow_reserved_names,
ir_variable_mode var_mode)
{
* 'declarations' list in each of the elements.
*/
foreach_list_typed (ast_declarator_list, decl_list, link, declarations) {
- foreach_list_const (decl_ptr, & decl_list->declarations) {
- decl_count++;
- }
+ decl_count += decl_list->declarations.length();
}
/* Allocate storage for the fields and process the field
* other structure definitions or in interface blocks are processed.
*/
glsl_struct_field *const fields = ralloc_array(state, glsl_struct_field,
- decl_count);
+ decl_count);
unsigned i = 0;
foreach_list_typed (ast_declarator_list, decl_list, link, declarations) {
* embedded structure definitions have been removed from the language.
*/
if (state->es_shader && decl_list->type->specifier->structure != NULL) {
- _mesa_glsl_error(&loc, state, "embedded structure definitions are "
- "not allowed in GLSL ES 1.00");
+ _mesa_glsl_error(&loc, state, "embedded structure definitions are "
+ "not allowed in GLSL ES 1.00");
}
const glsl_type *decl_type =
decl_list->type->glsl_type(& type_name, state);
foreach_list_typed (ast_declaration, decl, link,
- &decl_list->declarations) {
+ &decl_list->declarations) {
if (!allow_reserved_names)
validate_identifier(decl->identifier, loc, state);
"members");
}
- field_type = process_array_type(&loc, decl_type,
+ if (qual->flags.q.constant) {
+ YYLTYPE loc = decl_list->get_location();
+ _mesa_glsl_error(&loc, state,
+ "const storage qualifier cannot be applied "
+ "to struct or interface block members");
+ }
+
+ field_type = process_array_type(&loc, decl_type,
decl->array_specifier, state);
fields[i].type = field_type;
- fields[i].name = decl->identifier;
+ fields[i].name = decl->identifier;
fields[i].location = -1;
fields[i].interpolation =
interpret_interpolation_qualifier(qual, var_mode, state, &loc);
fields[i].centroid = qual->flags.q.centroid ? 1 : 0;
fields[i].sample = qual->flags.q.sample ? 1 : 0;
+ /* Only save explicitly defined streams in block's field */
+ fields[i].stream = qual->flags.q.explicit_stream ? qual->stream : -1;
+
if (qual->flags.q.row_major || qual->flags.q.column_major) {
if (!qual->flags.q.uniform) {
_mesa_glsl_error(&loc, state,
"with uniform interface blocks");
}
- if (field_type->is_matrix() ||
- (field_type->is_array() && field_type->fields.array->is_matrix())) {
- fields[i].row_major = block_row_major;
+ if ((qual->flags.q.uniform || !is_interface) &&
+ qual->has_auxiliary_storage()) {
+ _mesa_glsl_error(&loc, state,
+ "auxiliary storage qualifiers cannot be used "
+ "in uniform blocks or structures.");
+ }
+
+ /* Propogate row- / column-major information down the fields of the
+ * structure or interface block. Structures need this data because
+ * the structure may contain a structure that contains ... a matrix
+ * that need the proper layout.
+ */
+ if (field_type->without_array()->is_matrix()
+ || field_type->without_array()->is_record()) {
+ /* If no layout is specified for the field, inherit the layout
+ * from the block.
+ */
+ fields[i].matrix_layout = matrix_layout;
+
if (qual->flags.q.row_major)
- fields[i].row_major = true;
+ fields[i].matrix_layout = GLSL_MATRIX_LAYOUT_ROW_MAJOR;
else if (qual->flags.q.column_major)
- fields[i].row_major = false;
+ fields[i].matrix_layout = GLSL_MATRIX_LAYOUT_COLUMN_MAJOR;
+
+ /* If we're processing an interface block, the matrix layout must
+ * be decided by this point.
+ */
+ assert(!is_interface
+ || fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR
+ || fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR);
}
- i++;
+ i++;
}
}
ir_rvalue *
ast_struct_specifier::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
YYLTYPE loc = this->get_location();
*/
if (state->language_version != 110 && state->struct_specifier_depth != 0)
_mesa_glsl_error(&loc, state,
- "embedded structure declartions are not allowed");
+ "embedded structure declarations are not allowed");
state->struct_specifier_depth++;
glsl_struct_field *fields;
unsigned decl_count =
ast_process_structure_or_interface_block(instructions,
- state,
- &this->declarations,
- loc,
- &fields,
- false,
+ state,
+ &this->declarations,
+ loc,
+ &fields,
false,
+ GLSL_MATRIX_LAYOUT_INHERITED,
false /* allow_reserved_names */,
ir_var_auto);
_mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
} else {
const glsl_type **s = reralloc(state, state->user_structures,
- const glsl_type *,
- state->num_user_structures + 1);
+ const glsl_type *,
+ state->num_user_structures + 1);
if (s != NULL) {
- s[state->num_user_structures] = t;
- state->user_structures = s;
- state->num_user_structures++;
+ s[state->num_user_structures] = t;
+ state->user_structures = s;
+ state->num_user_structures++;
}
}
ir_rvalue *
ast_interface_block::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
YYLTYPE loc = this->get_location();
+ /* Interface blocks must be declared at global scope */
+ if (state->current_function != NULL) {
+ _mesa_glsl_error(&loc, state,
+ "Interface block `%s' must be declared "
+ "at global scope",
+ this->block_name);
+ }
+
/* The ast_interface_block has a list of ast_declarator_lists. We
* need to turn those into ir_variables with an association
* with this uniform block.
assert(!"interface block layout qualifier not found!");
}
+ enum glsl_matrix_layout matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
+ if (this->layout.flags.q.row_major)
+ matrix_layout = GLSL_MATRIX_LAYOUT_ROW_MAJOR;
+ else if (this->layout.flags.q.column_major)
+ matrix_layout = GLSL_MATRIX_LAYOUT_COLUMN_MAJOR;
+
bool redeclaring_per_vertex = strcmp(this->block_name, "gl_PerVertex") == 0;
- bool block_row_major = this->layout.flags.q.row_major;
exec_list declared_variables;
glsl_struct_field *fields;
+
+ /* Treat an interface block as one level of nesting, so that embedded struct
+ * specifiers will be disallowed.
+ */
+ state->struct_specifier_depth++;
+
unsigned int num_variables =
ast_process_structure_or_interface_block(&declared_variables,
state,
loc,
&fields,
true,
- block_row_major,
+ matrix_layout,
redeclaring_per_vertex,
var_mode);
- if (!redeclaring_per_vertex)
+ state->struct_specifier_depth--;
+
+ if (!redeclaring_per_vertex) {
validate_identifier(this->block_name, loc, state);
+ /* From section 4.3.9 ("Interface Blocks") of the GLSL 4.50 spec:
+ *
+ * "Block names have no other use within a shader beyond interface
+ * matching; it is a compile-time error to use a block name at global
+ * scope for anything other than as a block name."
+ */
+ ir_variable *var = state->symbols->get_variable(this->block_name);
+ if (var && !var->type->is_interface()) {
+ _mesa_glsl_error(&loc, state, "Block name `%s' is "
+ "already used in the scope.",
+ this->block_name);
+ }
+ }
+
const glsl_type *earlier_per_vertex = NULL;
if (redeclaring_per_vertex) {
/* Find the previous declaration of gl_PerVertex. If we're redeclaring
}
if (this->instance_name != NULL) {
_mesa_glsl_error(&loc, state,
- "gl_PerVertex input may not be redeclared with "
+ "gl_PerVertex output may not be redeclared with "
"an instance name");
}
break;
var_mode);
}
+ var->data.matrix_layout = matrix_layout == GLSL_MATRIX_LAYOUT_INHERITED
+ ? GLSL_MATRIX_LAYOUT_COLUMN_MAJOR : matrix_layout;
+
+ if (var_mode == ir_var_shader_in || var_mode == ir_var_uniform)
+ var->data.read_only = true;
+
if (state->stage == MESA_SHADER_GEOMETRY && var_mode == ir_var_shader_in)
handle_geometry_shader_input_decl(state, loc, var);
var->data.sample = fields[i].sample;
var->init_interface_type(block_type);
+ if (var_mode == ir_var_shader_in || var_mode == ir_var_uniform)
+ var->data.read_only = true;
+
+ if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_INHERITED) {
+ var->data.matrix_layout = matrix_layout == GLSL_MATRIX_LAYOUT_INHERITED
+ ? GLSL_MATRIX_LAYOUT_COLUMN_MAJOR : matrix_layout;
+ } else {
+ var->data.matrix_layout = fields[i].matrix_layout;
+ }
+
+ if (fields[i].stream != -1 &&
+ ((unsigned)fields[i].stream) != this->layout.stream) {
+ _mesa_glsl_error(&loc, state,
+ "stream layout qualifier on "
+ "interface block member `%s' does not match "
+ "the interface block (%d vs %d)",
+ var->name, fields[i].stream, this->layout.stream);
+ }
+
+ var->data.stream = this->layout.stream;
+
+ /* Examine var name here since var may get deleted in the next call */
+ bool var_is_gl_id = is_gl_identifier(var->name);
+
if (redeclaring_per_vertex) {
ir_variable *earlier =
get_variable_being_redeclared(var, loc, state,
true /* allow_all_redeclarations */);
- if (strncmp(var->name, "gl_", 3) != 0 || earlier == NULL) {
+ if (!var_is_gl_id || earlier == NULL) {
_mesa_glsl_error(&loc, state,
"redeclaration of gl_PerVertex can only "
"include built-in variables");
} else if (earlier->data.how_declared == ir_var_declared_normally) {
_mesa_glsl_error(&loc, state,
- "`%s' has already been redeclared", var->name);
+ "`%s' has already been redeclared",
+ earlier->name);
} else {
earlier->data.how_declared = ir_var_declared_in_block;
earlier->reinit_interface_type(block_type);
* thinking there are conflicting definitions of gl_PerVertex in the
* shader.
*/
- foreach_list_safe(node, instructions) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list_safe(ir_instruction, node, instructions) {
+ ir_variable *const var = node->as_variable();
if (var != NULL &&
var->get_interface_type() == earlier_per_vertex &&
var->data.mode == var_mode) {
/* If any shader inputs occurred before this declaration and did not
* specify an array size, their size is determined now.
*/
- foreach_list (node, instructions) {
- ir_variable *var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list(ir_instruction, node, instructions) {
+ ir_variable *var = node->as_variable();
if (var == NULL || var->data.mode != ir_var_shader_in)
continue;
* declare it earlier).
*/
ir_variable *var = new(state->symbols)
- ir_variable(glsl_type::ivec3_type, "gl_WorkGroupSize", ir_var_auto);
+ ir_variable(glsl_type::uvec3_type, "gl_WorkGroupSize", ir_var_auto);
var->data.how_declared = ir_var_declared_implicitly;
var->data.read_only = true;
instructions->push_tail(var);
ir_constant_data data;
memset(&data, 0, sizeof(data));
for (int i = 0; i < 3; i++)
- data.i[i] = this->local_size[i];
- var->constant_value = new(var) ir_constant(glsl_type::ivec3_type, &data);
+ data.u[i] = this->local_size[i];
+ var->constant_value = new(var) ir_constant(glsl_type::uvec3_type, &data);
var->constant_initializer =
- new(var) ir_constant(glsl_type::ivec3_type, &data);
+ new(var) ir_constant(glsl_type::uvec3_type, &data);
var->data.has_initializer = true;
return NULL;
static void
detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
- exec_list *instructions)
+ exec_list *instructions)
{
bool gl_FragColor_assigned = false;
bool gl_FragData_assigned = false;
YYLTYPE loc;
memset(&loc, 0, sizeof(loc));
- foreach_list(node, instructions) {
- ir_variable *var = ((ir_instruction *)node)->as_variable();
+ foreach_in_list(ir_instruction, node, instructions) {
+ ir_variable *var = node->as_variable();
if (!var || !var->data.assigned)
- continue;
+ continue;
if (strcmp(var->name, "gl_FragColor") == 0)
- gl_FragColor_assigned = true;
+ gl_FragColor_assigned = true;
else if (strcmp(var->name, "gl_FragData") == 0)
- gl_FragData_assigned = true;
- else if (strncmp(var->name, "gl_", 3) != 0) {
- if (state->stage == MESA_SHADER_FRAGMENT &&
- var->data.mode == ir_var_shader_out) {
- user_defined_fs_output_assigned = true;
- user_defined_fs_output = var;
- }
+ gl_FragData_assigned = true;
+ else if (!is_gl_identifier(var->name)) {
+ if (state->stage == MESA_SHADER_FRAGMENT &&
+ var->data.mode == ir_var_shader_out) {
+ user_defined_fs_output_assigned = true;
+ user_defined_fs_output = var;
+ }
}
}
*/
if (gl_FragColor_assigned && gl_FragData_assigned) {
_mesa_glsl_error(&loc, state, "fragment shader writes to both "
- "`gl_FragColor' and `gl_FragData'");
+ "`gl_FragColor' and `gl_FragData'");
} else if (gl_FragColor_assigned && user_defined_fs_output_assigned) {
_mesa_glsl_error(&loc, state, "fragment shader writes to both "
- "`gl_FragColor' and `%s'",
- user_defined_fs_output->name);
+ "`gl_FragColor' and `%s'",
+ user_defined_fs_output->name);
} else if (gl_FragData_assigned && user_defined_fs_output_assigned) {
_mesa_glsl_error(&loc, state, "fragment shader writes to both "
- "`gl_FragData' and `%s'",
- user_defined_fs_output->name);
+ "`gl_FragData' and `%s'",
+ user_defined_fs_output->name);
}
}
/* Remove any ir_variable declarations that refer to the interface block
* we're removing.
*/
- foreach_list_safe(node, instructions) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list_safe(ir_instruction, node, instructions) {
+ ir_variable *const var = node->as_variable();
if (var != NULL && var->get_interface_type() == per_vertex &&
var->data.mode == mode) {
state->symbols->disable_variable(var->name);