static void
detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
exec_list *instructions);
+static void
+remove_per_vertex_blocks(exec_list *instructions,
+ _mesa_glsl_parse_state *state, ir_variable_mode mode);
+
void
_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
var->remove();
instructions->push_head(var);
}
+
+ /* From section 7.1 (Built-In Language Variables) of the GLSL 4.10 spec:
+ *
+ * If multiple shaders using members of a built-in block belonging to
+ * the same interface are linked together in the same program, they
+ * must all redeclare the built-in block in the same way, as described
+ * in section 4.3.7 "Interface Blocks" for interface block matching, or
+ * a link error will result.
+ *
+ * The phrase "using members of a built-in block" implies that if two
+ * shaders are linked together and one of them *does not use* any members
+ * of the built-in block, then that shader does not need to have a matching
+ * redeclaration of the built-in block.
+ *
+ * This appears to be a clarification to the behaviour established for
+ * gl_PerVertex by GLSL 1.50, therefore implement it regardless of GLSL
+ * version.
+ *
+ * The definition of "interface" in section 4.3.7 that applies here is as
+ * follows:
+ *
+ * The boundary between adjacent programmable pipeline stages: This
+ * spans all the outputs in all compilation units of the first stage
+ * and all the inputs in all compilation units of the second stage.
+ *
+ * Therefore this rule applies to both inter- and intra-stage linking.
+ *
+ * The easiest way to implement this is to check whether the shader uses
+ * gl_PerVertex right after ast-to-ir conversion, and if it doesn't, simply
+ * remove all the relevant variable declaration from the IR, so that the
+ * linker won't see them and complain about mismatches.
+ */
+ remove_per_vertex_blocks(instructions, state, ir_var_shader_in);
+ remove_per_vertex_blocks(instructions, state, ir_var_shader_out);
}
*/
ir_rvalue *
validate_assignment(struct _mesa_glsl_parse_state *state,
- const glsl_type *lhs_type, ir_rvalue *rhs,
- bool is_initializer)
+ YYLTYPE loc, const glsl_type *lhs_type,
+ ir_rvalue *rhs, bool is_initializer)
{
/* If there is already some error in the RHS, just return it. Anything
* else will lead to an avalanche of error message back to the user.
if (rhs->type == lhs_type)
return rhs;
- /* If the array element types are the same and the size of the LHS is zero,
+ /* If the array element types are the same and the LHS is unsized,
* the assignment is okay for initializers embedded in variable
* declarations.
*
* Note: Whole-array assignments are not permitted in GLSL 1.10, but this
* is handled by ir_dereference::is_lvalue.
*/
- if (is_initializer && lhs_type->is_array() && rhs->type->is_array()
- && (lhs_type->element_type() == rhs->type->element_type())
- && (lhs_type->array_size() == 0)) {
- return rhs;
+ if (lhs_type->is_unsized_array() && rhs->type->is_array()
+ && (lhs_type->element_type() == rhs->type->element_type())) {
+ if (is_initializer) {
+ return rhs;
+ } else {
+ _mesa_glsl_error(&loc, state,
+ "implicitly sized arrays cannot be assigned");
+ return NULL;
+ }
}
/* Check for implicit conversion in GLSL 1.20 */
return rhs;
}
+ _mesa_glsl_error(&loc, state,
+ "%s of type %s cannot be assigned to "
+ "variable of type %s",
+ is_initializer ? "initializer" : "value",
+ rhs->type->name, lhs_type->name);
+
return NULL;
}
if (unlikely(expr->operation == ir_binop_vector_extract)) {
ir_rvalue *new_rhs =
- validate_assignment(state, lhs->type, rhs, is_initializer);
+ validate_assignment(state, lhs_loc, lhs->type,
+ rhs, is_initializer);
if (new_rhs == NULL) {
- _mesa_glsl_error(& lhs_loc, state, "type mismatch");
return lhs;
} else {
rhs = new(ctx) ir_expression(ir_triop_vector_insert,
}
ir_rvalue *new_rhs =
- validate_assignment(state, lhs->type, rhs, is_initializer);
- if (new_rhs == NULL) {
- _mesa_glsl_error(& lhs_loc, state, "type mismatch");
- } else {
+ validate_assignment(state, lhs_loc, lhs->type, rhs, is_initializer);
+ if (new_rhs != NULL) {
rhs = new_rhs;
/* If the LHS array was not declared with a size, it takes it size from
* dereference of a variable. Any other case would require that the LHS
* is either not an l-value or not a whole array.
*/
- if (lhs->type->array_size() == 0) {
+ if (lhs->type->is_unsized_array()) {
ir_dereference *const d = lhs->as_dereference();
assert(d != NULL);
case GLSL_TYPE_VOID:
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_INTERFACE:
+ case GLSL_TYPE_ATOMIC_UINT:
/* I assume a comparison of a struct containing a sampler just
* ignores the sampler present in the type.
*/
!state->check_version(120, 300, &loc,
"array comparisons forbidden")) {
error_emitted = true;
+ } else if ((op[0]->type->contains_opaque() ||
+ op[1]->type->contains_opaque())) {
+ _mesa_glsl_error(&loc, state, "opaque type comparisons forbidden");
+ error_emitted = true;
}
if (error_emitted) {
"exceeds the maximum number of texture image units "
"(%d)", qual->binding, elements, limit);
+ return false;
+ }
+ } else if (var->type->contains_atomic()) {
+ assert(ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS);
+ if (unsigned(qual->binding) >= ctx->Const.MaxAtomicBufferBindings) {
+ _mesa_glsl_error(loc, state, "layout(binding = %d) exceeds the "
+ " maximum number of atomic counter buffer bindings"
+ "(%d)", qual->binding,
+ ctx->Const.MaxAtomicBufferBindings);
+
return false;
}
} else {
_mesa_glsl_error(loc, state,
"the \"binding\" qualifier only applies to uniform "
- "blocks, samplers, or arrays of samplers");
+ "blocks, samplers, atomic counters, or arrays thereof");
return false;
}
return true;
}
+
+static glsl_interp_qualifier
+interpret_interpolation_qualifier(const struct ast_type_qualifier *qual,
+ ir_variable_mode mode,
+ struct _mesa_glsl_parse_state *state,
+ YYLTYPE *loc)
+{
+ glsl_interp_qualifier interpolation;
+ if (qual->flags.q.flat)
+ interpolation = INTERP_QUALIFIER_FLAT;
+ else if (qual->flags.q.noperspective)
+ interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
+ else if (qual->flags.q.smooth)
+ interpolation = INTERP_QUALIFIER_SMOOTH;
+ else
+ interpolation = INTERP_QUALIFIER_NONE;
+
+ if (interpolation != INTERP_QUALIFIER_NONE) {
+ if (mode != ir_var_shader_in && mode != ir_var_shader_out) {
+ _mesa_glsl_error(loc, state,
+ "interpolation qualifier `%s' can only be applied to "
+ "shader inputs or outputs.",
+ interpolation_string(interpolation));
+
+ }
+
+ if ((state->target == vertex_shader && mode == ir_var_shader_in) ||
+ (state->target == fragment_shader && mode == ir_var_shader_out)) {
+ _mesa_glsl_error(loc, state,
+ "interpolation qualifier `%s' cannot be applied to "
+ "vertex shader inputs or fragment shader outputs",
+ interpolation_string(interpolation));
+ }
+ }
+
+ return interpolation;
+}
+
+
+static void
+validate_explicit_location(const struct ast_type_qualifier *qual,
+ ir_variable *var,
+ struct _mesa_glsl_parse_state *state,
+ YYLTYPE *loc)
+{
+ bool fail = false;
+
+ /* In the vertex shader only shader inputs can be given explicit
+ * locations.
+ *
+ * In the fragment shader only shader outputs can be given explicit
+ * locations.
+ */
+ switch (state->target) {
+ case vertex_shader:
+ if (var->mode == ir_var_shader_in) {
+ if (!state->check_explicit_attrib_location_allowed(loc, var))
+ return;
+
+ break;
+ }
+
+ fail = true;
+ break;
+
+ case geometry_shader:
+ _mesa_glsl_error(loc, state,
+ "geometry shader variables cannot be given "
+ "explicit locations");
+ return;
+
+ case fragment_shader:
+ if (var->mode == ir_var_shader_out) {
+ if (!state->check_explicit_attrib_location_allowed(loc, var))
+ return;
+
+ break;
+ }
+
+ fail = true;
+ break;
+ };
+
+ if (fail) {
+ _mesa_glsl_error(loc, state,
+ "%s cannot be given an explicit location in %s shader",
+ mode_string(var),
+ _mesa_glsl_shader_target_name(state->target));
+ } else {
+ var->explicit_location = true;
+
+ /* This bit of silliness is needed because invalid explicit locations
+ * are supposed to be flagged during linking. Small negative values
+ * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias
+ * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS).
+ * The linker needs to be able to differentiate these cases. This
+ * ensures that negative values stay negative.
+ */
+ if (qual->location >= 0) {
+ var->location = (state->target == vertex_shader)
+ ? (qual->location + VERT_ATTRIB_GENERIC0)
+ : (qual->location + FRAG_RESULT_DATA0);
+ } else {
+ var->location = qual->location;
+ }
+
+ if (qual->flags.q.explicit_index) {
+ /* From the GLSL 4.30 specification, section 4.4.2 (Output
+ * Layout Qualifiers):
+ *
+ * "It is also a compile-time error if a fragment shader
+ * sets a layout index to less than 0 or greater than 1."
+ *
+ * Older specifications don't mandate a behavior; we take
+ * this as a clarification and always generate the error.
+ */
+ if (qual->index < 0 || qual->index > 1) {
+ _mesa_glsl_error(loc, state,
+ "explicit index may only be 0 or 1");
+ } else {
+ var->explicit_index = true;
+ var->index = qual->index;
+ }
+ }
+ }
+
+ return;
+}
+
static void
apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
ir_variable *var,
if (qual->flags.q.centroid)
var->centroid = 1;
+ if (qual->flags.q.sample)
+ var->sample = 1;
+
if (qual->flags.q.attribute && state->target != vertex_shader) {
var->type = glsl_type::error_type;
_mesa_glsl_error(loc, state,
}
}
- if (qual->flags.q.flat)
- var->interpolation = INTERP_QUALIFIER_FLAT;
- else if (qual->flags.q.noperspective)
- var->interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
- else if (qual->flags.q.smooth)
- var->interpolation = INTERP_QUALIFIER_SMOOTH;
- else
- var->interpolation = INTERP_QUALIFIER_NONE;
-
- if (var->interpolation != INTERP_QUALIFIER_NONE) {
- ir_variable_mode mode = (ir_variable_mode) var->mode;
-
- if (mode != ir_var_shader_in && mode != ir_var_shader_out) {
- _mesa_glsl_error(loc, state,
- "interpolation qualifier `%s' can only be applied to "
- "shader inputs or outputs.",
- var->interpolation_string());
-
- }
-
- if ((state->target == vertex_shader && mode == ir_var_shader_in) ||
- (state->target == fragment_shader && mode == ir_var_shader_out)) {
- _mesa_glsl_error(loc, state,
- "interpolation qualifier `%s' cannot be applied to "
- "vertex shader inputs or fragment shader outputs",
- var->interpolation_string());
- }
- }
+ var->interpolation =
+ interpret_interpolation_qualifier(qual, (ir_variable_mode) var->mode,
+ state, loc);
var->pixel_center_integer = qual->flags.q.pixel_center_integer;
var->origin_upper_left = qual->flags.q.origin_upper_left;
}
if (qual->flags.q.explicit_location) {
- const bool global_scope = (state->current_function == NULL);
- bool fail = false;
- const char *string = "";
-
- /* In the vertex shader only shader inputs can be given explicit
- * locations.
- *
- * In the fragment shader only shader outputs can be given explicit
- * locations.
- */
- switch (state->target) {
- case vertex_shader:
- if (!global_scope || (var->mode != ir_var_shader_in)) {
- fail = true;
- string = "input";
- }
- break;
-
- case geometry_shader:
- _mesa_glsl_error(loc, state,
- "geometry shader variables cannot be given "
- "explicit locations");
- break;
-
- case fragment_shader:
- if (!global_scope || (var->mode != ir_var_shader_out)) {
- fail = true;
- string = "output";
- }
- break;
- };
-
- if (fail) {
- _mesa_glsl_error(loc, state,
- "only %s shader %s variables can be given an "
- "explicit location",
- _mesa_glsl_shader_target_name(state->target),
- string);
- } else {
- var->explicit_location = true;
-
- /* This bit of silliness is needed because invalid explicit locations
- * are supposed to be flagged during linking. Small negative values
- * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias
- * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS).
- * The linker needs to be able to differentiate these cases. This
- * ensures that negative values stay negative.
- */
- if (qual->location >= 0) {
- var->location = (state->target == vertex_shader)
- ? (qual->location + VERT_ATTRIB_GENERIC0)
- : (qual->location + FRAG_RESULT_DATA0);
- } else {
- var->location = qual->location;
- }
-
- if (qual->flags.q.explicit_index) {
- /* From the GLSL 4.30 specification, section 4.4.2 (Output
- * Layout Qualifiers):
- *
- * "It is also a compile-time error if a fragment shader
- * sets a layout index to less than 0 or greater than 1."
- *
- * Older specifications don't mandate a behavior; we take
- * this as a clarification and always generate the error.
- */
- if (qual->index < 0 || qual->index > 1) {
- _mesa_glsl_error(loc, state,
- "explicit index may only be 0 or 1");
- } else {
- var->explicit_index = true;
- var->index = qual->index;
- }
- }
- }
+ validate_explicit_location(qual, var, state, loc);
} else if (qual->flags.q.explicit_index) {
_mesa_glsl_error(loc, state,
"explicit index requires explicit location");
var->binding = qual->binding;
}
+ if (var->type->contains_atomic()) {
+ if (var->mode == ir_var_uniform) {
+ if (var->explicit_binding) {
+ unsigned *offset = &state->atomic_counter_offsets[var->binding];
+
+ if (*offset % ATOMIC_COUNTER_SIZE)
+ _mesa_glsl_error(loc, state,
+ "misaligned atomic counter offset");
+
+ var->atomic.offset = *offset;
+ *offset += var->type->atomic_size();
+
+ } else {
+ _mesa_glsl_error(loc, state,
+ "atomic counters require explicit binding point");
+ }
+ } else if (var->mode != ir_var_function_in) {
+ _mesa_glsl_error(loc, state, "atomic counters may only be declared as "
+ "function parameters or uniform-qualified "
+ "global variables");
+ }
+ }
+
/* Does the declaration use the deprecated 'attribute' or 'varying'
* keywords?
*/
* A pointer to an existing variable in the current scope if the declaration
* is a redeclaration, \c NULL otherwise.
*/
-ir_variable *
-get_variable_being_redeclared(ir_variable *var, ast_declaration *decl,
- struct _mesa_glsl_parse_state *state)
+static ir_variable *
+get_variable_being_redeclared(ir_variable *var, YYLTYPE loc,
+ struct _mesa_glsl_parse_state *state,
+ bool allow_all_redeclarations)
{
/* Check if this declaration is actually a re-declaration, either to
* resize an array or add qualifiers to an existing variable.
* This is allowed for variables in the current scope, or when at
* global scope (for built-ins in the implicit outer scope).
*/
- ir_variable *earlier = state->symbols->get_variable(decl->identifier);
+ ir_variable *earlier = state->symbols->get_variable(var->name);
if (earlier == NULL ||
(state->current_function != NULL &&
- !state->symbols->name_declared_this_scope(decl->identifier))) {
+ !state->symbols->name_declared_this_scope(var->name))) {
return NULL;
}
- YYLTYPE loc = decl->get_location();
-
/* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
*
* "It is legal to declare an array without a size and then
* later re-declare the same name as an array of the same
* type and specify a size."
*/
- if ((earlier->type->array_size() == 0)
- && var->type->is_array()
+ if (earlier->type->is_unsized_array() && var->type->is_array()
&& (var->type->element_type() == earlier->type->element_type())) {
/* FINISHME: This doesn't match the qualifiers on the two
* FINISHME: declarations. It's not 100% clear whether this is
earlier->depth_layout = var->depth_layout;
+ } else if (allow_all_redeclarations) {
+ if (earlier->mode != var->mode) {
+ _mesa_glsl_error(&loc, state,
+ "redeclaration of `%s' with incorrect qualifiers",
+ var->name);
+ } else if (earlier->type != var->type) {
+ _mesa_glsl_error(&loc, state,
+ "redeclaration of `%s' has incorrect type",
+ var->name);
+ }
} else {
- _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier);
+ _mesa_glsl_error(&loc, state, "`%s' redeclared", var->name);
}
return earlier;
*/
if (type->qualifier.flags.q.constant
|| type->qualifier.flags.q.uniform) {
- ir_rvalue *new_rhs = validate_assignment(state, var->type, rhs, true);
+ ir_rvalue *new_rhs = validate_assignment(state, initializer_loc,
+ var->type, rhs, true);
if (new_rhs != NULL) {
rhs = new_rhs;
var->constant_value = constant_value;
}
} else {
- _mesa_glsl_error(&initializer_loc, state,
- "initializer of type %s cannot be assigned to "
- "variable of type %s",
- rhs->type->name, var->type->name);
if (var->type->is_numeric()) {
/* Reduce cascading errors. */
var->constant_value = ir_constant::zero(state, var->type);
return;
}
- if (var->type->length == 0) {
+ if (var->type->is_unsized_array()) {
/* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says:
*
* All geometry shader input unsized array declarations will be
(void) this->type->specifier->hir(instructions, state);
decl_type = this->type->glsl_type(& type_name, state);
+
+ /* An offset-qualified atomic counter declaration sets the default
+ * offset for the next declaration within the same atomic counter
+ * buffer.
+ */
+ if (decl_type && decl_type->contains_atomic()) {
+ if (type->qualifier.flags.q.explicit_binding &&
+ type->qualifier.flags.q.explicit_offset)
+ state->atomic_counter_offsets[type->qualifier.binding] =
+ type->qualifier.offset;
+ }
+
if (this->declarations.is_empty()) {
/* If there is no structure involved in the program text, there are two
* possible scenarios:
_mesa_glsl_error(&loc, state,
"invalid type `%s' in empty declaration",
type_name);
+ } else if (decl_type->base_type == GLSL_TYPE_ATOMIC_UINT) {
+ /* Empty atomic counter declarations are allowed and useful
+ * to set the default offset qualifier.
+ */
+ return NULL;
} else if (this->type->qualifier.precision != ast_precision_none) {
if (this->type->specifier->structure != NULL) {
_mesa_glsl_error(&loc, state,
precision_names[this->type->qualifier.precision],
type_name);
}
- } else {
+ } else if (this->type->specifier->structure == NULL) {
_mesa_glsl_warning(&loc, state, "empty declaration");
}
}
"'centroid in' cannot be used in a vertex shader");
}
+ if (state->target == vertex_shader
+ && this->type->qualifier.flags.q.sample
+ && this->type->qualifier.flags.q.in) {
+
+ _mesa_glsl_error(&loc, state,
+ "'sample in' cannot be used in a vertex shader");
+ }
+
/* Section 4.3.6 of the GLSL 1.30 specification states:
* "It is an error to use centroid out in a fragment shader."
*
* instruction stream.
*/
exec_list initializer_instructions;
- ir_variable *earlier = get_variable_being_redeclared(var, decl, state);
+ ir_variable *earlier =
+ get_variable_being_redeclared(var, decl->get_location(), state,
+ false /* allow_all_redeclarations */);
+ if (earlier != NULL) {
+ if (strncmp(var->name, "gl_", 3) == 0 &&
+ earlier->how_declared == ir_var_declared_in_block) {
+ _mesa_glsl_error(&loc, state,
+ "`%s' has already been redeclared using "
+ "gl_PerVertex", var->name);
+ }
+ earlier->how_declared = ir_var_declared_normally;
+ }
if (decl->initializer != NULL) {
result = process_initializer((earlier == NULL) ? var : earlier,
const glsl_type *const t = (earlier == NULL)
? var->type : earlier->type;
- if (t->is_array() && t->length == 0)
+ if (t->is_unsized_array())
/* Section 10.17 of the GLSL ES 1.00 specification states that
* unsized array declarations have been removed from the language.
* Arrays that are sized using an initializer are still explicitly
type = process_array_type(&loc, type, this->array_size, state);
}
- if (!type->is_error() && type->array_size() == 0) {
+ if (!type->is_error() && type->is_unsized_array()) {
_mesa_glsl_error(&loc, state, "arrays passed as parameters must have "
"a declared size");
type = glsl_type::error_type;
* "Arrays are allowed as arguments and as the return type. In both
* cases, the array must be explicitly sized."
*/
- if (return_type->is_array() && return_type->length == 0) {
+ if (return_type->is_unsized_array()) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(& loc, state,
"function `%s' return type array must be explicitly "
* AST for each can be processed the same way into a set of
* \c glsl_struct_field to describe the members.
*
+ * If we're processing an interface block, var_mode should be the type of the
+ * interface block (ir_var_shader_in, ir_var_shader_out, or ir_var_uniform).
+ * If we're processing a structure, var_mode should be ir_var_auto.
+ *
* \return
* The number of fields processed. A pointer to the array structure fields is
* stored in \c *fields_ret.
glsl_struct_field **fields_ret,
bool is_interface,
bool block_row_major,
- bool allow_reserved_names)
+ bool allow_reserved_names,
+ ir_variable_mode var_mode)
{
unsigned decl_count = 0;
"uniform in non-default uniform block contains sampler");
}
+ if (field_type->contains_atomic()) {
+ /* FINISHME: Add a spec quotation here once updated spec
+ * FINISHME: language is available. See Khronos bug #10903
+ * FINISHME: on whether atomic counters are allowed in
+ * FINISHME: structures.
+ */
+ YYLTYPE loc = decl_list->get_location();
+ _mesa_glsl_error(&loc, state, "atomic counter in structure or "
+ "uniform block");
+ }
+
const struct ast_type_qualifier *const qual =
& decl_list->type->qualifier;
if (qual->flags.q.std140 ||
fields[i].type = field_type;
fields[i].name = decl->identifier;
fields[i].location = -1;
+ fields[i].interpolation =
+ interpret_interpolation_qualifier(qual, var_mode, state, &loc);
+ fields[i].centroid = qual->flags.q.centroid ? 1 : 0;
+ fields[i].sample = qual->flags.q.sample ? 1 : 0;
if (qual->flags.q.row_major || qual->flags.q.column_major) {
if (!qual->flags.q.uniform) {
&fields,
false,
false,
- false /* allow_reserved_names */);
+ false /* allow_reserved_names */,
+ ir_var_auto);
+
+ validate_identifier(this->name, loc, state);
const glsl_type *t =
glsl_type::get_record_instance(fields, decl_count, this->name);
return NULL;
}
+
+/**
+ * Visitor class which detects whether a given interface block has been used.
+ */
+class interface_block_usage_visitor : public ir_hierarchical_visitor
+{
+public:
+ interface_block_usage_visitor(ir_variable_mode mode, const glsl_type *block)
+ : mode(mode), block(block), found(false)
+ {
+ }
+
+ virtual ir_visitor_status visit(ir_dereference_variable *ir)
+ {
+ if (ir->var->mode == mode && ir->var->get_interface_type() == block) {
+ found = true;
+ return visit_stop;
+ }
+ return visit_continue;
+ }
+
+ bool usage_found() const
+ {
+ return this->found;
+ }
+
+private:
+ ir_variable_mode mode;
+ const glsl_type *block;
+ bool found;
+};
+
+
ir_rvalue *
ast_interface_block::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
packing = GLSL_INTERFACE_PACKING_STD140;
}
- bool redeclaring_per_vertex = strcmp(this->block_name, "gl_PerVertex") == 0;
- bool block_row_major = this->layout.flags.q.row_major;
- exec_list declared_variables;
- glsl_struct_field *fields;
- unsigned int num_variables =
- ast_process_structure_or_interface_block(&declared_variables,
- state,
- &this->declarations,
- loc,
- &fields,
- true,
- block_row_major,
- redeclaring_per_vertex);
-
ir_variable_mode var_mode;
const char *iface_type_name;
if (this->layout.flags.q.in) {
assert(!"interface block layout qualifier not found!");
}
+ bool redeclaring_per_vertex = strcmp(this->block_name, "gl_PerVertex") == 0;
+ bool block_row_major = this->layout.flags.q.row_major;
+ exec_list declared_variables;
+ glsl_struct_field *fields;
+ unsigned int num_variables =
+ ast_process_structure_or_interface_block(&declared_variables,
+ state,
+ &this->declarations,
+ loc,
+ &fields,
+ true,
+ block_row_major,
+ redeclaring_per_vertex,
+ var_mode);
+
if (!redeclaring_per_vertex)
validate_identifier(this->block_name, loc, state);
+ const glsl_type *earlier_per_vertex = NULL;
+ if (redeclaring_per_vertex) {
+ /* Find the previous declaration of gl_PerVertex. If we're redeclaring
+ * the named interface block gl_in, we can find it by looking at the
+ * previous declaration of gl_in. Otherwise we can find it by looking
+ * at the previous decalartion of any of the built-in outputs,
+ * e.g. gl_Position.
+ *
+ * Also check that the instance name and array-ness of the redeclaration
+ * are correct.
+ */
+ switch (var_mode) {
+ case ir_var_shader_in:
+ if (ir_variable *earlier_gl_in =
+ state->symbols->get_variable("gl_in")) {
+ earlier_per_vertex = earlier_gl_in->get_interface_type();
+ } else {
+ _mesa_glsl_error(&loc, state,
+ "redeclaration of gl_PerVertex input not allowed "
+ "in the %s shader",
+ _mesa_glsl_shader_target_name(state->target));
+ }
+ if (this->instance_name == NULL ||
+ strcmp(this->instance_name, "gl_in") != 0 || !this->is_array) {
+ _mesa_glsl_error(&loc, state,
+ "gl_PerVertex input must be redeclared as "
+ "gl_in[]");
+ }
+ break;
+ case ir_var_shader_out:
+ if (ir_variable *earlier_gl_Position =
+ state->symbols->get_variable("gl_Position")) {
+ earlier_per_vertex = earlier_gl_Position->get_interface_type();
+ } else {
+ _mesa_glsl_error(&loc, state,
+ "redeclaration of gl_PerVertex output not "
+ "allowed in the %s shader",
+ _mesa_glsl_shader_target_name(state->target));
+ }
+ if (this->instance_name != NULL) {
+ _mesa_glsl_error(&loc, state,
+ "gl_PerVertex input may not be redeclared with "
+ "an instance name");
+ }
+ break;
+ default:
+ _mesa_glsl_error(&loc, state,
+ "gl_PerVertex must be declared as an input or an "
+ "output");
+ break;
+ }
+
+ if (earlier_per_vertex == NULL) {
+ /* An error has already been reported. Bail out to avoid null
+ * dereferences later in this function.
+ */
+ return NULL;
+ }
+
+ /* Copy locations from the old gl_PerVertex interface block. */
+ for (unsigned i = 0; i < num_variables; i++) {
+ int j = earlier_per_vertex->field_index(fields[i].name);
+ if (j == -1) {
+ _mesa_glsl_error(&loc, state,
+ "redeclaration of gl_PerVertex must be a subset "
+ "of the built-in members of gl_PerVertex");
+ } else {
+ fields[i].location =
+ earlier_per_vertex->fields.structure[j].location;
+ fields[i].interpolation =
+ earlier_per_vertex->fields.structure[j].interpolation;
+ fields[i].centroid =
+ earlier_per_vertex->fields.structure[j].centroid;
+ fields[i].sample =
+ earlier_per_vertex->fields.structure[j].sample;
+ }
+ }
+
+ /* From section 7.1 ("Built-in Language Variables") of the GLSL 4.10
+ * spec:
+ *
+ * If a built-in interface block is redeclared, it must appear in
+ * the shader before any use of any member included in the built-in
+ * declaration, or a compilation error will result.
+ *
+ * This appears to be a clarification to the behaviour established for
+ * gl_PerVertex by GLSL 1.50, therefore we implement this behaviour
+ * regardless of GLSL version.
+ */
+ interface_block_usage_visitor v(var_mode, earlier_per_vertex);
+ v.run(instructions);
+ if (v.usage_found()) {
+ _mesa_glsl_error(&loc, state,
+ "redeclaration of a built-in interface block must "
+ "appear before any use of any member of the "
+ "interface block");
+ }
+ }
+
const glsl_type *block_type =
glsl_type::get_interface_instance(fields,
num_variables,
* field selector ( . ) operator (analogously to structures)."
*/
if (this->instance_name) {
+ if (redeclaring_per_vertex) {
+ /* When a built-in in an unnamed interface block is redeclared,
+ * get_variable_being_redeclared() calls
+ * check_builtin_array_max_size() to make sure that built-in array
+ * variables aren't redeclared to illegal sizes. But we're looking
+ * at a redeclaration of a named built-in interface block. So we
+ * have to manually call check_builtin_array_max_size() for all parts
+ * of the interface that are arrays.
+ */
+ for (unsigned i = 0; i < num_variables; i++) {
+ if (fields[i].type->is_array()) {
+ const unsigned size = fields[i].type->array_size();
+ check_builtin_array_max_size(fields[i].name, size, loc, state);
+ }
+ }
+ } else {
+ validate_identifier(this->instance_name, loc, state);
+ }
+
ir_variable *var;
if (this->is_array) {
var_mode);
}
- var->init_interface_type(block_type);
if (state->target == geometry_shader && var_mode == ir_var_shader_in)
handle_geometry_shader_input_decl(state, loc, var);
- state->symbols->add_variable(var);
- instructions->push_tail(var);
+
+ if (ir_variable *earlier =
+ state->symbols->get_variable(this->instance_name)) {
+ if (!redeclaring_per_vertex) {
+ _mesa_glsl_error(&loc, state, "`%s' redeclared",
+ this->instance_name);
+ }
+ earlier->how_declared = ir_var_declared_normally;
+ earlier->type = var->type;
+ earlier->reinit_interface_type(block_type);
+ delete var;
+ } else {
+ state->symbols->add_variable(var);
+ instructions->push_tail(var);
+ }
} else {
/* In order to have an array size, the block must also be declared with
* an instane name.
new(state) ir_variable(fields[i].type,
ralloc_strdup(state, fields[i].name),
var_mode);
+ var->interpolation = fields[i].interpolation;
+ var->centroid = fields[i].centroid;
+ var->sample = fields[i].sample;
var->init_interface_type(block_type);
+ if (redeclaring_per_vertex) {
+ ir_variable *earlier =
+ get_variable_being_redeclared(var, loc, state,
+ true /* allow_all_redeclarations */);
+ if (strncmp(var->name, "gl_", 3) != 0 || earlier == NULL) {
+ _mesa_glsl_error(&loc, state,
+ "redeclaration of gl_PerVertex can only "
+ "include built-in variables");
+ } else if (earlier->how_declared == ir_var_declared_normally) {
+ _mesa_glsl_error(&loc, state,
+ "`%s' has already been redeclared", var->name);
+ } else {
+ earlier->how_declared = ir_var_declared_in_block;
+ earlier->reinit_interface_type(block_type);
+ }
+ continue;
+ }
+
if (state->symbols->get_variable(var->name) != NULL)
_mesa_glsl_error(&loc, state, "`%s' redeclared", var->name);
state->symbols->add_variable(var);
instructions->push_tail(var);
}
+
+ if (redeclaring_per_vertex && block_type != earlier_per_vertex) {
+ /* From section 7.1 ("Built-in Language Variables") of the GLSL 4.10 spec:
+ *
+ * It is also a compilation error ... to redeclare a built-in
+ * block and then use a member from that built-in block that was
+ * not included in the redeclaration.
+ *
+ * This appears to be a clarification to the behaviour established
+ * for gl_PerVertex by GLSL 1.50, therefore we implement this
+ * behaviour regardless of GLSL version.
+ *
+ * To prevent the shader from using a member that was not included in
+ * the redeclaration, we disable any ir_variables that are still
+ * associated with the old declaration of gl_PerVertex (since we've
+ * already updated all of the variables contained in the new
+ * gl_PerVertex to point to it).
+ *
+ * As a side effect this will prevent
+ * validate_intrastage_interface_blocks() from getting confused and
+ * thinking there are conflicting definitions of gl_PerVertex in the
+ * shader.
+ */
+ foreach_list_safe(node, instructions) {
+ ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ if (var != NULL &&
+ var->get_interface_type() == earlier_per_vertex &&
+ var->mode == var_mode) {
+ if (var->how_declared == ir_var_declared_normally) {
+ _mesa_glsl_error(&loc, state,
+ "redeclaration of gl_PerVertex cannot "
+ "follow a redeclaration of `%s'",
+ var->name);
+ }
+ state->symbols->disable_variable(var->name);
+ var->remove();
+ }
+ }
+ }
}
return NULL;
/* Note: gl_PrimitiveIDIn has mode ir_var_shader_in, but it's not an
* array; skip it.
*/
- if (!var->type->is_array())
- continue;
- if (var->type->length == 0) {
+ if (var->type->is_unsized_array()) {
if (var->max_array_access >= num_vertices) {
_mesa_glsl_error(&loc, state,
"this geometry shader input layout implies %u"
user_defined_fs_output->name);
}
}
+
+
+static void
+remove_per_vertex_blocks(exec_list *instructions,
+ _mesa_glsl_parse_state *state, ir_variable_mode mode)
+{
+ /* Find the gl_PerVertex interface block of the appropriate (in/out) mode,
+ * if it exists in this shader type.
+ */
+ const glsl_type *per_vertex = NULL;
+ switch (mode) {
+ case ir_var_shader_in:
+ if (ir_variable *gl_in = state->symbols->get_variable("gl_in"))
+ per_vertex = gl_in->get_interface_type();
+ break;
+ case ir_var_shader_out:
+ if (ir_variable *gl_Position =
+ state->symbols->get_variable("gl_Position")) {
+ per_vertex = gl_Position->get_interface_type();
+ }
+ break;
+ default:
+ assert(!"Unexpected mode");
+ break;
+ }
+
+ /* If we didn't find a built-in gl_PerVertex interface block, then we don't
+ * need to do anything.
+ */
+ if (per_vertex == NULL)
+ return;
+
+ /* If the interface block is used by the shader, then we don't need to do
+ * anything.
+ */
+ interface_block_usage_visitor v(mode, per_vertex);
+ v.run(instructions);
+ if (v.usage_found())
+ return;
+
+ /* Remove any ir_variable declarations that refer to the interface block
+ * we're removing.
+ */
+ foreach_list_safe(node, instructions) {
+ ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ if (var != NULL && var->get_interface_type() == per_vertex &&
+ var->mode == mode) {
+ state->symbols->disable_variable(var->name);
+ var->remove();
+ }
+ }
+}