}
bool
-ast_fully_specified_type::has_qualifiers() const
+ast_fully_specified_type::has_qualifiers(_mesa_glsl_parse_state *state) const
{
- return this->qualifier.flags.i != 0;
+ /* 'subroutine' isnt a real qualifier. */
+ ast_type_qualifier subroutine_only;
+ subroutine_only.flags.i = 0;
+ subroutine_only.flags.q.subroutine = 1;
+ subroutine_only.flags.q.subroutine_def = 1;
+ if (state->has_explicit_uniform_location()) {
+ subroutine_only.flags.q.explicit_index = 1;
+ }
+ return (this->qualifier.flags.i & ~subroutine_only.flags.i) != 0;
}
bool ast_type_qualifier::has_interpolation() const
|| this->flags.q.depth_less
|| this->flags.q.depth_unchanged
|| this->flags.q.std140
+ || this->flags.q.std430
|| this->flags.q.shared
|| this->flags.q.column_major
|| this->flags.q.row_major
|| this->flags.q.varying
|| this->flags.q.in
|| this->flags.q.out
- || this->flags.q.uniform;
+ || this->flags.q.uniform
+ || this->flags.q.buffer
+ || this->flags.q.shared_storage;
}
bool
ast_type_qualifier::has_auxiliary_storage() const
{
return this->flags.q.centroid
- || this->flags.q.sample;
+ || this->flags.q.sample
+ || this->flags.q.patch;
}
const char*
bool
ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
- ast_type_qualifier q)
+ const ast_type_qualifier &q)
{
ast_type_qualifier ubo_mat_mask;
ubo_mat_mask.flags.i = 0;
ubo_layout_mask.flags.q.std140 = 1;
ubo_layout_mask.flags.q.packed = 1;
ubo_layout_mask.flags.q.shared = 1;
+ ubo_layout_mask.flags.q.std430 = 1;
ast_type_qualifier ubo_binding_mask;
ubo_binding_mask.flags.i = 0;
}
if (q.flags.q.max_vertices) {
- if (this->flags.q.max_vertices && this->max_vertices != q.max_vertices) {
+ if (this->max_vertices) {
+ this->max_vertices->merge_qualifier(q.max_vertices);
+ } else {
+ this->max_vertices = q.max_vertices;
+ }
+ }
+
+ if (q.flags.q.subroutine_def) {
+ if (this->flags.q.subroutine_def) {
_mesa_glsl_error(loc, state,
- "geometry shader set conflicting max_vertices "
- "(%d and %d)", this->max_vertices, q.max_vertices);
- return false;
+ "conflicting subroutine qualifiers used");
+ } else {
+ this->subroutine_list = q.subroutine_list;
}
- this->max_vertices = q.max_vertices;
}
if (q.flags.q.invocations) {
- if (this->flags.q.invocations && this->invocations != q.invocations) {
- _mesa_glsl_error(loc, state,
- "geometry shader set conflicting invocations "
- "(%d and %d)", this->invocations, q.invocations);
- return false;
+ if (this->invocations) {
+ this->invocations->merge_qualifier(q.invocations);
+ } else {
+ this->invocations = q.invocations;
}
- this->invocations = q.invocations;
}
if (state->stage == MESA_SHADER_GEOMETRY &&
state->has_explicit_attrib_stream()) {
- if (q.flags.q.stream && q.stream >= state->ctx->Const.MaxVertexStreams) {
- _mesa_glsl_error(loc, state,
- "`stream' value is larger than MAX_VERTEX_STREAMS - 1 "
- "(%d > %d)",
- q.stream, state->ctx->Const.MaxVertexStreams - 1);
- }
- if (this->flags.q.explicit_stream &&
- this->stream >= state->ctx->Const.MaxVertexStreams) {
- _mesa_glsl_error(loc, state,
- "`stream' value is larger than MAX_VERTEX_STREAMS - 1 "
- "(%d > %d)",
- this->stream, state->ctx->Const.MaxVertexStreams - 1);
- }
-
if (!this->flags.q.explicit_stream) {
if (q.flags.q.stream) {
this->flags.q.stream = 1;
}
}
+ if (q.flags.q.vertices) {
+ if (this->vertices) {
+ this->vertices->merge_qualifier(q.vertices);
+ } else {
+ this->vertices = q.vertices;
+ }
+ }
+
+ if (q.flags.q.vertex_spacing) {
+ if (this->flags.q.vertex_spacing && this->vertex_spacing != q.vertex_spacing) {
+ _mesa_glsl_error(loc, state,
+ "conflicting vertex spacing used");
+ return false;
+ }
+ this->vertex_spacing = q.vertex_spacing;
+ }
+
+ if (q.flags.q.ordering) {
+ if (this->flags.q.ordering && this->ordering != q.ordering) {
+ _mesa_glsl_error(loc, state,
+ "conflicting ordering used");
+ return false;
+ }
+ this->ordering = q.ordering;
+ }
+
+ if (q.flags.q.point_mode) {
+ if (this->flags.q.point_mode && this->point_mode != q.point_mode) {
+ _mesa_glsl_error(loc, state,
+ "conflicting point mode used");
+ return false;
+ }
+ this->point_mode = q.point_mode;
+ }
+
if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
this->flags.i &= ~ubo_mat_mask.flags.i;
if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
for (int i = 0; i < 3; i++) {
if (q.flags.q.local_size & (1 << i)) {
- if ((this->flags.q.local_size & (1 << i)) &&
- this->local_size[i] != q.local_size[i]) {
- _mesa_glsl_error(loc, state,
- "compute shader set conflicting values for "
- "local_size_%c (%d and %d)", 'x' + i,
- this->local_size[i], q.local_size[i]);
- return false;
+ if (this->local_size[i]) {
+ this->local_size[i]->merge_qualifier(q.local_size[i]);
+ } else {
+ this->local_size[i] = q.local_size[i];
}
- this->local_size[i] = q.local_size[i];
}
}
return true;
}
+bool
+ast_type_qualifier::merge_out_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ const ast_type_qualifier &q,
+ ast_node* &node)
+{
+ void *mem_ctx = state;
+ const bool r = this->merge_qualifier(loc, state, q);
+
+ if (state->stage == MESA_SHADER_TESS_CTRL) {
+ node = new(mem_ctx) ast_tcs_output_layout(*loc);
+ }
+
+ return r;
+}
+
bool
ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
- ast_type_qualifier q,
+ const ast_type_qualifier &q,
ast_node* &node)
{
void *mem_ctx = state;
valid_in_mask.flags.i = 0;
switch (state->stage) {
+ case MESA_SHADER_TESS_EVAL:
+ if (q.flags.q.prim_type) {
+ /* Make sure this is a valid input primitive type. */
+ switch (q.prim_type) {
+ case GL_TRIANGLES:
+ case GL_QUADS:
+ case GL_ISOLINES:
+ break;
+ default:
+ _mesa_glsl_error(loc, state,
+ "invalid tessellation evaluation "
+ "shader input primitive type");
+ break;
+ }
+ }
+
+ valid_in_mask.flags.q.prim_type = 1;
+ valid_in_mask.flags.q.vertex_spacing = 1;
+ valid_in_mask.flags.q.ordering = 1;
+ valid_in_mask.flags.q.point_mode = 1;
+ break;
case MESA_SHADER_GEOMETRY:
if (q.flags.q.prim_type) {
/* Make sure this is a valid input primitive type. */
if (q.flags.q.prim_type &&
this->prim_type != q.prim_type) {
_mesa_glsl_error(loc, state,
- "conflicting input primitive types specified");
+ "conflicting input primitive %s specified",
+ state->stage == MESA_SHADER_GEOMETRY ?
+ "type" : "mode");
}
} else if (q.flags.q.prim_type) {
state->in_qualifier->flags.q.prim_type = 1;
state->in_qualifier->prim_type = q.prim_type;
}
- if (this->flags.q.invocations &&
- q.flags.q.invocations &&
- this->invocations != q.invocations) {
- _mesa_glsl_error(loc, state,
- "conflicting invocations counts specified");
- return false;
- } else if (q.flags.q.invocations) {
+ if (q.flags.q.invocations) {
this->flags.q.invocations = 1;
- this->invocations = q.invocations;
+ if (this->invocations) {
+ this->invocations->merge_qualifier(q.invocations);
+ } else {
+ this->invocations = q.invocations;
+ }
}
if (q.flags.q.early_fragment_tests) {
state->fs_early_fragment_tests = true;
}
+ if (this->flags.q.vertex_spacing) {
+ if (q.flags.q.vertex_spacing &&
+ this->vertex_spacing != q.vertex_spacing) {
+ _mesa_glsl_error(loc, state,
+ "conflicting vertex spacing specified");
+ }
+ } else if (q.flags.q.vertex_spacing) {
+ this->flags.q.vertex_spacing = 1;
+ this->vertex_spacing = q.vertex_spacing;
+ }
+
+ if (this->flags.q.ordering) {
+ if (q.flags.q.ordering &&
+ this->ordering != q.ordering) {
+ _mesa_glsl_error(loc, state,
+ "conflicting ordering specified");
+ }
+ } else if (q.flags.q.ordering) {
+ this->flags.q.ordering = 1;
+ this->ordering = q.ordering;
+ }
+
+ if (this->flags.q.point_mode) {
+ if (q.flags.q.point_mode &&
+ this->point_mode != q.point_mode) {
+ _mesa_glsl_error(loc, state,
+ "conflicting point mode specified");
+ }
+ } else if (q.flags.q.point_mode) {
+ this->flags.q.point_mode = 1;
+ this->point_mode = q.point_mode;
+ }
+
if (create_gs_ast) {
node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type);
} else if (create_cs_ast) {
- /* Infer a local_size of 1 for every unspecified dimension */
- unsigned local_size[3];
- for (int i = 0; i < 3; i++) {
- if (q.flags.q.local_size & (1 << i))
- local_size[i] = q.local_size[i];
- else
- local_size[i] = 1;
+ node = new(mem_ctx) ast_cs_input_layout(*loc, q.local_size);
+ }
+
+ return true;
+}
+
+bool
+ast_layout_expression::process_qualifier_constant(struct _mesa_glsl_parse_state *state,
+ const char *qual_indentifier,
+ unsigned *value,
+ bool can_be_zero)
+{
+ int min_value = 0;
+ bool first_pass = true;
+ *value = 0;
+
+ if (!can_be_zero)
+ min_value = 1;
+
+ for (exec_node *node = layout_const_expressions.head;
+ !node->is_tail_sentinel(); node = node->next) {
+
+ exec_list dummy_instructions;
+ ast_node *const_expression = exec_node_data(ast_node, node, link);
+
+ ir_rvalue *const ir = const_expression->hir(&dummy_instructions, state);
+
+ ir_constant *const const_int = ir->constant_expression_value();
+ if (const_int == NULL || !const_int->type->is_integer()) {
+ YYLTYPE loc = const_expression->get_location();
+ _mesa_glsl_error(&loc, state, "%s must be an integral constant "
+ "expression", qual_indentifier);
+ return false;
+ }
+
+ if (const_int->value.i[0] < min_value) {
+ YYLTYPE loc = const_expression->get_location();
+ _mesa_glsl_error(&loc, state, "%s layout qualifier is invalid "
+ "(%d < %d)", qual_indentifier,
+ const_int->value.i[0], min_value);
+ return false;
}
- node = new(mem_ctx) ast_cs_input_layout(*loc, local_size);
+
+ if (!first_pass && *value != const_int->value.u[0]) {
+ YYLTYPE loc = const_expression->get_location();
+ _mesa_glsl_error(&loc, state, "%s layout qualifier does not "
+ "match previous declaration (%d vs %d)",
+ qual_indentifier, *value, const_int->value.i[0]);
+ return false;
+ } else {
+ first_pass = false;
+ *value = const_int->value.u[0];
+ }
+
+ /* If the location is const (and we've verified that
+ * it is) then no instructions should have been emitted
+ * when we converted it to HIR. If they were emitted,
+ * then either the location isn't const after all, or
+ * we are emitting unnecessary instructions.
+ */
+ assert(dummy_instructions.is_empty());
}
return true;