glsl: Replace atomic_ssbo and ssbo_atomic with atomic
[mesa.git] / src / glsl / ast_type.cpp
index 8aabd95f999c59d1039435c93c7423b48f7df53a..8643b7bfb761df00bb8cad3746099c7afe9649c8 100644 (file)
@@ -32,21 +32,23 @@ ast_type_specifier::print(void) const
       printf("%s ", type_name);
    }
 
-   if (is_array) {
-      printf("[ ");
-
-      if (array_size) {
-        array_size->print();
-      }
-
-      printf("] ");
+   if (array_specifier) {
+      array_specifier->print();
    }
 }
 
 bool
-ast_fully_specified_type::has_qualifiers() const
+ast_fully_specified_type::has_qualifiers(_mesa_glsl_parse_state *state) const
 {
-   return this->qualifier.flags.i != 0;
+   /* 'subroutine' isnt a real qualifier. */
+   ast_type_qualifier subroutine_only;
+   subroutine_only.flags.i = 0;
+   subroutine_only.flags.q.subroutine = 1;
+   subroutine_only.flags.q.subroutine_def = 1;
+   if (state->has_explicit_uniform_location()) {
+      subroutine_only.flags.q.explicit_index = 1;
+   }
+   return (this->qualifier.flags.i & ~subroutine_only.flags.i) != 0;
 }
 
 bool ast_type_qualifier::has_interpolation() const
@@ -66,13 +68,15 @@ ast_type_qualifier::has_layout() const
           || this->flags.q.depth_less
           || this->flags.q.depth_unchanged
           || this->flags.q.std140
+          || this->flags.q.std430
           || this->flags.q.shared
           || this->flags.q.column_major
           || this->flags.q.row_major
           || this->flags.q.packed
           || this->flags.q.explicit_location
           || this->flags.q.explicit_index
-          || this->flags.q.explicit_binding;
+          || this->flags.q.explicit_binding
+          || this->flags.q.explicit_offset;
 }
 
 bool
@@ -83,13 +87,17 @@ ast_type_qualifier::has_storage() const
           || this->flags.q.varying
           || this->flags.q.in
           || this->flags.q.out
-          || this->flags.q.uniform;
+          || this->flags.q.uniform
+          || this->flags.q.buffer
+          || this->flags.q.shared_storage;
 }
 
 bool
 ast_type_qualifier::has_auxiliary_storage() const
 {
-   return this->flags.q.centroid;
+   return this->flags.q.centroid
+          || this->flags.q.sample
+          || this->flags.q.patch;
 }
 
 const char*
@@ -108,7 +116,7 @@ ast_type_qualifier::interpolation_string() const
 bool
 ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
                                    _mesa_glsl_parse_state *state,
-                                   ast_type_qualifier q)
+                                   const ast_type_qualifier &q)
 {
    ast_type_qualifier ubo_mat_mask;
    ubo_mat_mask.flags.i = 0;
@@ -120,14 +128,35 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
    ubo_layout_mask.flags.q.std140 = 1;
    ubo_layout_mask.flags.q.packed = 1;
    ubo_layout_mask.flags.q.shared = 1;
+   ubo_layout_mask.flags.q.std430 = 1;
+
+   ast_type_qualifier ubo_binding_mask;
+   ubo_binding_mask.flags.i = 0;
+   ubo_binding_mask.flags.q.explicit_binding = 1;
+   ubo_binding_mask.flags.q.explicit_offset = 1;
+
+   ast_type_qualifier stream_layout_mask;
+   stream_layout_mask.flags.i = 0;
+   stream_layout_mask.flags.q.stream = 1;
 
    /* Uniform block layout qualifiers get to overwrite each
     * other (rightmost having priority), while all other
     * qualifiers currently don't allow duplicates.
     */
+   ast_type_qualifier allowed_duplicates_mask;
+   allowed_duplicates_mask.flags.i =
+      ubo_mat_mask.flags.i |
+      ubo_layout_mask.flags.i |
+      ubo_binding_mask.flags.i;
 
-   if ((this->flags.i & q.flags.i & ~(ubo_mat_mask.flags.i |
-                                     ubo_layout_mask.flags.i)) != 0) {
+   /* Geometry shaders can have several layout qualifiers
+    * assigning different stream values.
+    */
+   if (state->stage == MESA_SHADER_GEOMETRY)
+      allowed_duplicates_mask.flags.i |=
+         stream_layout_mask.flags.i;
+
+   if ((this->flags.i & q.flags.i & ~allowed_duplicates_mask.flags.i) != 0) {
       _mesa_glsl_error(loc, state,
                       "duplicate layout qualifiers used");
       return false;
@@ -143,13 +172,82 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
    }
 
    if (q.flags.q.max_vertices) {
-      if (this->flags.q.max_vertices && this->max_vertices != q.max_vertices) {
+      if (this->max_vertices) {
+         this->max_vertices->merge_qualifier(q.max_vertices);
+      } else {
+         this->max_vertices = q.max_vertices;
+      }
+   }
+
+   if (q.flags.q.subroutine_def) {
+      if (this->flags.q.subroutine_def) {
+        _mesa_glsl_error(loc, state,
+                         "conflicting subroutine qualifiers used");
+      } else {
+         this->subroutine_list = q.subroutine_list;
+      }
+   }
+
+   if (q.flags.q.invocations) {
+      if (this->invocations) {
+         this->invocations->merge_qualifier(q.invocations);
+      } else {
+         this->invocations = q.invocations;
+      }
+   }
+
+   if (state->stage == MESA_SHADER_GEOMETRY &&
+       state->has_explicit_attrib_stream()) {
+      if (!this->flags.q.explicit_stream) {
+         if (q.flags.q.stream) {
+            this->flags.q.stream = 1;
+            this->stream = q.stream;
+         } else if (!this->flags.q.stream && this->flags.q.out) {
+            /* Assign default global stream value */
+            this->flags.q.stream = 1;
+            this->stream = state->out_qualifier->stream;
+         }
+      } else {
+         if (q.flags.q.explicit_stream) {
+            _mesa_glsl_error(loc, state,
+                             "duplicate layout `stream' qualifier");
+         }
+      }
+   }
+
+   if (q.flags.q.vertices) {
+      if (this->vertices) {
+         this->vertices->merge_qualifier(q.vertices);
+      } else {
+         this->vertices = q.vertices;
+      }
+   }
+
+   if (q.flags.q.vertex_spacing) {
+      if (this->flags.q.vertex_spacing && this->vertex_spacing != q.vertex_spacing) {
+        _mesa_glsl_error(loc, state,
+                         "conflicting vertex spacing used");
+        return false;
+      }
+      this->vertex_spacing = q.vertex_spacing;
+   }
+
+   if (q.flags.q.ordering) {
+      if (this->flags.q.ordering && this->ordering != q.ordering) {
         _mesa_glsl_error(loc, state,
-                         "geometry shader set conflicting max_vertices "
-                         "(%d and %d)", this->max_vertices, q.max_vertices);
+                         "conflicting ordering used");
         return false;
       }
-      this->max_vertices = q.max_vertices;
+      this->ordering = q.ordering;
+   }
+
+   if (q.flags.q.point_mode) {
+      if (this->flags.q.point_mode && this->point_mode != q.point_mode) {
+        _mesa_glsl_error(loc, state,
+                         "conflicting point mode used");
+        return false;
+      }
+      this->point_mode = q.point_mode;
    }
 
    if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
@@ -157,6 +255,16 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
    if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
       this->flags.i &= ~ubo_layout_mask.flags.i;
 
+   for (int i = 0; i < 3; i++) {
+      if (q.flags.q.local_size & (1 << i)) {
+         if (this->local_size[i]) {
+            this->local_size[i]->merge_qualifier(q.local_size[i]);
+         } else {
+            this->local_size[i] = q.local_size[i];
+         }
+      }
+   }
+
    this->flags.i |= q.flags.i;
 
    if (q.flags.q.explicit_location)
@@ -168,9 +276,245 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
    if (q.flags.q.explicit_binding)
       this->binding = q.binding;
 
+   if (q.flags.q.explicit_offset)
+      this->offset = q.offset;
+
    if (q.precision != ast_precision_none)
       this->precision = q.precision;
 
+   if (q.flags.q.explicit_image_format) {
+      this->image_format = q.image_format;
+      this->image_base_type = q.image_base_type;
+   }
+
    return true;
 }
 
+bool
+ast_type_qualifier::merge_out_qualifier(YYLTYPE *loc,
+                                        _mesa_glsl_parse_state *state,
+                                        const ast_type_qualifier &q,
+                                        ast_node* &node)
+{
+   void *mem_ctx = state;
+   const bool r = this->merge_qualifier(loc, state, q);
+
+   if (state->stage == MESA_SHADER_TESS_CTRL) {
+      node = new(mem_ctx) ast_tcs_output_layout(*loc);
+   }
+
+   return r;
+}
+
+bool
+ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
+                                       _mesa_glsl_parse_state *state,
+                                       const ast_type_qualifier &q,
+                                       ast_node* &node)
+{
+   void *mem_ctx = state;
+   bool create_gs_ast = false;
+   bool create_cs_ast = false;
+   ast_type_qualifier valid_in_mask;
+   valid_in_mask.flags.i = 0;
+
+   switch (state->stage) {
+   case MESA_SHADER_TESS_EVAL:
+      if (q.flags.q.prim_type) {
+         /* Make sure this is a valid input primitive type. */
+         switch (q.prim_type) {
+         case GL_TRIANGLES:
+         case GL_QUADS:
+         case GL_ISOLINES:
+            break;
+         default:
+            _mesa_glsl_error(loc, state,
+                             "invalid tessellation evaluation "
+                             "shader input primitive type");
+            break;
+         }
+      }
+
+      valid_in_mask.flags.q.prim_type = 1;
+      valid_in_mask.flags.q.vertex_spacing = 1;
+      valid_in_mask.flags.q.ordering = 1;
+      valid_in_mask.flags.q.point_mode = 1;
+      break;
+   case MESA_SHADER_GEOMETRY:
+      if (q.flags.q.prim_type) {
+         /* Make sure this is a valid input primitive type. */
+         switch (q.prim_type) {
+         case GL_POINTS:
+         case GL_LINES:
+         case GL_LINES_ADJACENCY:
+         case GL_TRIANGLES:
+         case GL_TRIANGLES_ADJACENCY:
+            break;
+         default:
+            _mesa_glsl_error(loc, state,
+                             "invalid geometry shader input primitive type");
+            break;
+         }
+      }
+
+      create_gs_ast |=
+         q.flags.q.prim_type &&
+         !state->in_qualifier->flags.q.prim_type;
+
+      valid_in_mask.flags.q.prim_type = 1;
+      valid_in_mask.flags.q.invocations = 1;
+      break;
+   case MESA_SHADER_FRAGMENT:
+      valid_in_mask.flags.q.early_fragment_tests = 1;
+      break;
+   case MESA_SHADER_COMPUTE:
+      create_cs_ast |=
+         q.flags.q.local_size != 0 &&
+         state->in_qualifier->flags.q.local_size == 0;
+
+      valid_in_mask.flags.q.local_size = 7;
+      break;
+   default:
+      _mesa_glsl_error(loc, state,
+                       "input layout qualifiers only valid in "
+                       "geometry, fragment and compute shaders");
+      break;
+   }
+
+   /* Generate an error when invalid input layout qualifiers are used. */
+   if ((q.flags.i & ~valid_in_mask.flags.i) != 0) {
+      _mesa_glsl_error(loc, state,
+                      "invalid input layout qualifiers used");
+      return false;
+   }
+
+   /* Input layout qualifiers can be specified multiple
+    * times in separate declarations, as long as they match.
+    */
+   if (this->flags.q.prim_type) {
+      if (q.flags.q.prim_type &&
+          this->prim_type != q.prim_type) {
+         _mesa_glsl_error(loc, state,
+                          "conflicting input primitive %s specified",
+                          state->stage == MESA_SHADER_GEOMETRY ?
+                          "type" : "mode");
+      }
+   } else if (q.flags.q.prim_type) {
+      state->in_qualifier->flags.q.prim_type = 1;
+      state->in_qualifier->prim_type = q.prim_type;
+   }
+
+   if (q.flags.q.invocations) {
+      this->flags.q.invocations = 1;
+      if (this->invocations) {
+         this->invocations->merge_qualifier(q.invocations);
+      } else {
+         this->invocations = q.invocations;
+      }
+   }
+
+   if (q.flags.q.early_fragment_tests) {
+      state->fs_early_fragment_tests = true;
+   }
+
+   if (this->flags.q.vertex_spacing) {
+      if (q.flags.q.vertex_spacing &&
+          this->vertex_spacing != q.vertex_spacing) {
+         _mesa_glsl_error(loc, state,
+                          "conflicting vertex spacing specified");
+      }
+   } else if (q.flags.q.vertex_spacing) {
+      this->flags.q.vertex_spacing = 1;
+      this->vertex_spacing = q.vertex_spacing;
+   }
+
+   if (this->flags.q.ordering) {
+      if (q.flags.q.ordering &&
+          this->ordering != q.ordering) {
+         _mesa_glsl_error(loc, state,
+                          "conflicting ordering specified");
+      }
+   } else if (q.flags.q.ordering) {
+      this->flags.q.ordering = 1;
+      this->ordering = q.ordering;
+   }
+
+   if (this->flags.q.point_mode) {
+      if (q.flags.q.point_mode &&
+          this->point_mode != q.point_mode) {
+         _mesa_glsl_error(loc, state,
+                          "conflicting point mode specified");
+      }
+   } else if (q.flags.q.point_mode) {
+      this->flags.q.point_mode = 1;
+      this->point_mode = q.point_mode;
+   }
+
+   if (create_gs_ast) {
+      node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type);
+   } else if (create_cs_ast) {
+      node = new(mem_ctx) ast_cs_input_layout(*loc, q.local_size);
+   }
+
+   return true;
+}
+
+bool
+ast_layout_expression::process_qualifier_constant(struct _mesa_glsl_parse_state *state,
+                                                  const char *qual_indentifier,
+                                                  unsigned *value,
+                                                  bool can_be_zero)
+{
+   int min_value = 0;
+   bool first_pass = true;
+   *value = 0;
+
+   if (!can_be_zero)
+      min_value = 1;
+
+   for (exec_node *node = layout_const_expressions.head;
+           !node->is_tail_sentinel(); node = node->next) {
+
+      exec_list dummy_instructions;
+      ast_node *const_expression = exec_node_data(ast_node, node, link);
+
+      ir_rvalue *const ir = const_expression->hir(&dummy_instructions, state);
+
+      ir_constant *const const_int = ir->constant_expression_value();
+      if (const_int == NULL || !const_int->type->is_integer()) {
+         YYLTYPE loc = const_expression->get_location();
+         _mesa_glsl_error(&loc, state, "%s must be an integral constant "
+                          "expression", qual_indentifier);
+         return false;
+      }
+
+      if (const_int->value.i[0] < min_value) {
+         YYLTYPE loc = const_expression->get_location();
+         _mesa_glsl_error(&loc, state, "%s layout qualifier is invalid "
+                          "(%d < %d)", qual_indentifier,
+                          const_int->value.i[0], min_value);
+         return false;
+      }
+
+      if (!first_pass && *value != const_int->value.u[0]) {
+         YYLTYPE loc = const_expression->get_location();
+         _mesa_glsl_error(&loc, state, "%s layout qualifier does not "
+                         "match previous declaration (%d vs %d)",
+                          qual_indentifier, *value, const_int->value.i[0]);
+         return false;
+      } else {
+         first_pass = false;
+         *value = const_int->value.u[0];
+      }
+
+      /* If the location is const (and we've verified that
+       * it is) then no instructions should have been emitted
+       * when we converted it to HIR. If they were emitted,
+       * then either the location isn't const after all, or
+       * we are emitting unnecessary instructions.
+       */
+      assert(dummy_instructions.is_empty());
+   }
+
+   return true;
+}