printf("%s ", type_name);
}
- if (is_array) {
- printf("[ ");
-
- if (array_size) {
- array_size->print();
- }
-
- printf("] ");
+ if (array_specifier) {
+ array_specifier->print();
}
}
bool
ast_fully_specified_type::has_qualifiers() const
{
- return this->qualifier.flags.i != 0;
+ /* 'subroutine' isnt a real qualifier. */
+ ast_type_qualifier subroutine_only;
+ subroutine_only.flags.i = 0;
+ subroutine_only.flags.q.subroutine = 1;
+ subroutine_only.flags.q.subroutine_def = 1;
+ return (this->qualifier.flags.i & ~subroutine_only.flags.i) != 0;
}
bool ast_type_qualifier::has_interpolation() const
|| this->flags.q.packed
|| this->flags.q.explicit_location
|| this->flags.q.explicit_index
- || this->flags.q.explicit_binding;
+ || this->flags.q.explicit_binding
+ || this->flags.q.explicit_offset;
}
bool
|| this->flags.q.varying
|| this->flags.q.in
|| this->flags.q.out
- || this->flags.q.uniform;
+ || this->flags.q.uniform
+ || this->flags.q.buffer;
}
bool
ast_type_qualifier::has_auxiliary_storage() const
{
- return this->flags.q.centroid;
+ return this->flags.q.centroid
+ || this->flags.q.sample
+ || this->flags.q.patch;
}
const char*
ubo_layout_mask.flags.q.packed = 1;
ubo_layout_mask.flags.q.shared = 1;
+ ast_type_qualifier ubo_binding_mask;
+ ubo_binding_mask.flags.i = 0;
+ ubo_binding_mask.flags.q.explicit_binding = 1;
+ ubo_binding_mask.flags.q.explicit_offset = 1;
+
+ ast_type_qualifier stream_layout_mask;
+ stream_layout_mask.flags.i = 0;
+ stream_layout_mask.flags.q.stream = 1;
+
/* Uniform block layout qualifiers get to overwrite each
* other (rightmost having priority), while all other
* qualifiers currently don't allow duplicates.
*/
+ ast_type_qualifier allowed_duplicates_mask;
+ allowed_duplicates_mask.flags.i =
+ ubo_mat_mask.flags.i |
+ ubo_layout_mask.flags.i |
+ ubo_binding_mask.flags.i;
+
+ /* Geometry shaders can have several layout qualifiers
+ * assigning different stream values.
+ */
+ if (state->stage == MESA_SHADER_GEOMETRY)
+ allowed_duplicates_mask.flags.i |=
+ stream_layout_mask.flags.i;
- if ((this->flags.i & q.flags.i & ~(ubo_mat_mask.flags.i |
- ubo_layout_mask.flags.i)) != 0) {
+ if ((this->flags.i & q.flags.i & ~allowed_duplicates_mask.flags.i) != 0) {
_mesa_glsl_error(loc, state,
"duplicate layout qualifiers used");
return false;
this->max_vertices = q.max_vertices;
}
+ if (q.flags.q.invocations) {
+ if (this->flags.q.invocations && this->invocations != q.invocations) {
+ _mesa_glsl_error(loc, state,
+ "geometry shader set conflicting invocations "
+ "(%d and %d)", this->invocations, q.invocations);
+ return false;
+ }
+ this->invocations = q.invocations;
+ }
+
+ if (state->stage == MESA_SHADER_GEOMETRY &&
+ state->has_explicit_attrib_stream()) {
+ if (q.flags.q.stream && q.stream >= state->ctx->Const.MaxVertexStreams) {
+ _mesa_glsl_error(loc, state,
+ "`stream' value is larger than MAX_VERTEX_STREAMS - 1 "
+ "(%d > %d)",
+ q.stream, state->ctx->Const.MaxVertexStreams - 1);
+ }
+ if (this->flags.q.explicit_stream &&
+ this->stream >= state->ctx->Const.MaxVertexStreams) {
+ _mesa_glsl_error(loc, state,
+ "`stream' value is larger than MAX_VERTEX_STREAMS - 1 "
+ "(%d > %d)",
+ this->stream, state->ctx->Const.MaxVertexStreams - 1);
+ }
+
+ if (!this->flags.q.explicit_stream) {
+ if (q.flags.q.stream) {
+ this->flags.q.stream = 1;
+ this->stream = q.stream;
+ } else if (!this->flags.q.stream && this->flags.q.out) {
+ /* Assign default global stream value */
+ this->flags.q.stream = 1;
+ this->stream = state->out_qualifier->stream;
+ }
+ } else {
+ if (q.flags.q.explicit_stream) {
+ _mesa_glsl_error(loc, state,
+ "duplicate layout `stream' qualifier");
+ }
+ }
+ }
+
+ if (q.flags.q.vertices) {
+ if (this->flags.q.vertices && this->vertices != q.vertices) {
+ _mesa_glsl_error(loc, state,
+ "tessellation control shader set conflicting "
+ "vertices (%d and %d)",
+ this->vertices, q.vertices);
+ return false;
+ }
+ this->vertices = q.vertices;
+ }
+
+ if (q.flags.q.vertex_spacing) {
+ if (this->flags.q.vertex_spacing && this->vertex_spacing != q.vertex_spacing) {
+ _mesa_glsl_error(loc, state,
+ "conflicting vertex spacing used");
+ return false;
+ }
+ this->vertex_spacing = q.vertex_spacing;
+ }
+
+ if (q.flags.q.ordering) {
+ if (this->flags.q.ordering && this->ordering != q.ordering) {
+ _mesa_glsl_error(loc, state,
+ "conflicting ordering used");
+ return false;
+ }
+ this->ordering = q.ordering;
+ }
+
+ if (q.flags.q.point_mode) {
+ if (this->flags.q.point_mode && this->point_mode != q.point_mode) {
+ _mesa_glsl_error(loc, state,
+ "conflicting point mode used");
+ return false;
+ }
+ this->point_mode = q.point_mode;
+ }
+
if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
this->flags.i &= ~ubo_mat_mask.flags.i;
if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
this->flags.i &= ~ubo_layout_mask.flags.i;
+ for (int i = 0; i < 3; i++) {
+ if (q.flags.q.local_size & (1 << i)) {
+ if ((this->flags.q.local_size & (1 << i)) &&
+ this->local_size[i] != q.local_size[i]) {
+ _mesa_glsl_error(loc, state,
+ "compute shader set conflicting values for "
+ "local_size_%c (%d and %d)", 'x' + i,
+ this->local_size[i], q.local_size[i]);
+ return false;
+ }
+ this->local_size[i] = q.local_size[i];
+ }
+ }
+
this->flags.i |= q.flags.i;
if (q.flags.q.explicit_location)
if (q.flags.q.explicit_binding)
this->binding = q.binding;
+ if (q.flags.q.explicit_offset)
+ this->offset = q.offset;
+
+ if (q.precision != ast_precision_none)
+ this->precision = q.precision;
+
+ if (q.flags.q.explicit_image_format) {
+ this->image_format = q.image_format;
+ this->image_base_type = q.image_base_type;
+ }
+
return true;
}
+bool
+ast_type_qualifier::merge_out_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ ast_type_qualifier q,
+ ast_node* &node)
+{
+ void *mem_ctx = state;
+ const bool r = this->merge_qualifier(loc, state, q);
+
+ if (state->stage == MESA_SHADER_TESS_CTRL) {
+ node = new(mem_ctx) ast_tcs_output_layout(*loc, q.vertices);
+ }
+
+ return r;
+}
+
+bool
+ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ ast_type_qualifier q,
+ ast_node* &node)
+{
+ void *mem_ctx = state;
+ bool create_gs_ast = false;
+ bool create_cs_ast = false;
+ ast_type_qualifier valid_in_mask;
+ valid_in_mask.flags.i = 0;
+
+ switch (state->stage) {
+ case MESA_SHADER_TESS_EVAL:
+ if (q.flags.q.prim_type) {
+ /* Make sure this is a valid input primitive type. */
+ switch (q.prim_type) {
+ case GL_TRIANGLES:
+ case GL_QUADS:
+ case GL_ISOLINES:
+ break;
+ default:
+ _mesa_glsl_error(loc, state,
+ "invalid tessellation evaluation "
+ "shader input primitive type");
+ break;
+ }
+ }
+
+ valid_in_mask.flags.q.prim_type = 1;
+ valid_in_mask.flags.q.vertex_spacing = 1;
+ valid_in_mask.flags.q.ordering = 1;
+ valid_in_mask.flags.q.point_mode = 1;
+ break;
+ case MESA_SHADER_GEOMETRY:
+ if (q.flags.q.prim_type) {
+ /* Make sure this is a valid input primitive type. */
+ switch (q.prim_type) {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINES_ADJACENCY:
+ case GL_TRIANGLES:
+ case GL_TRIANGLES_ADJACENCY:
+ break;
+ default:
+ _mesa_glsl_error(loc, state,
+ "invalid geometry shader input primitive type");
+ break;
+ }
+ }
+
+ create_gs_ast |=
+ q.flags.q.prim_type &&
+ !state->in_qualifier->flags.q.prim_type;
+
+ valid_in_mask.flags.q.prim_type = 1;
+ valid_in_mask.flags.q.invocations = 1;
+ break;
+ case MESA_SHADER_FRAGMENT:
+ valid_in_mask.flags.q.early_fragment_tests = 1;
+ break;
+ case MESA_SHADER_COMPUTE:
+ create_cs_ast |=
+ q.flags.q.local_size != 0 &&
+ state->in_qualifier->flags.q.local_size == 0;
+
+ valid_in_mask.flags.q.local_size = 7;
+ break;
+ default:
+ _mesa_glsl_error(loc, state,
+ "input layout qualifiers only valid in "
+ "geometry, fragment and compute shaders");
+ break;
+ }
+
+ /* Generate an error when invalid input layout qualifiers are used. */
+ if ((q.flags.i & ~valid_in_mask.flags.i) != 0) {
+ _mesa_glsl_error(loc, state,
+ "invalid input layout qualifiers used");
+ return false;
+ }
+
+ /* Input layout qualifiers can be specified multiple
+ * times in separate declarations, as long as they match.
+ */
+ if (this->flags.q.prim_type) {
+ if (q.flags.q.prim_type &&
+ this->prim_type != q.prim_type) {
+ _mesa_glsl_error(loc, state,
+ "conflicting input primitive %s specified",
+ state->stage == MESA_SHADER_GEOMETRY ?
+ "type" : "mode");
+ }
+ } else if (q.flags.q.prim_type) {
+ state->in_qualifier->flags.q.prim_type = 1;
+ state->in_qualifier->prim_type = q.prim_type;
+ }
+
+ if (this->flags.q.invocations &&
+ q.flags.q.invocations &&
+ this->invocations != q.invocations) {
+ _mesa_glsl_error(loc, state,
+ "conflicting invocations counts specified");
+ return false;
+ } else if (q.flags.q.invocations) {
+ this->flags.q.invocations = 1;
+ this->invocations = q.invocations;
+ }
+
+ if (q.flags.q.early_fragment_tests) {
+ state->fs_early_fragment_tests = true;
+ }
+
+ if (this->flags.q.vertex_spacing) {
+ if (q.flags.q.vertex_spacing &&
+ this->vertex_spacing != q.vertex_spacing) {
+ _mesa_glsl_error(loc, state,
+ "conflicting vertex spacing specified");
+ }
+ } else if (q.flags.q.vertex_spacing) {
+ this->flags.q.vertex_spacing = 1;
+ this->vertex_spacing = q.vertex_spacing;
+ }
+
+ if (this->flags.q.ordering) {
+ if (q.flags.q.ordering &&
+ this->ordering != q.ordering) {
+ _mesa_glsl_error(loc, state,
+ "conflicting ordering specified");
+ }
+ } else if (q.flags.q.ordering) {
+ this->flags.q.ordering = 1;
+ this->ordering = q.ordering;
+ }
+
+ if (this->flags.q.point_mode) {
+ if (q.flags.q.point_mode &&
+ this->point_mode != q.point_mode) {
+ _mesa_glsl_error(loc, state,
+ "conflicting point mode specified");
+ }
+ } else if (q.flags.q.point_mode) {
+ this->flags.q.point_mode = 1;
+ this->point_mode = q.point_mode;
+ }
+
+ if (create_gs_ast) {
+ node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type);
+ } else if (create_cs_ast) {
+ /* Infer a local_size of 1 for every unspecified dimension */
+ unsigned local_size[3];
+ for (int i = 0; i < 3; i++) {
+ if (q.flags.q.local_size & (1 << i))
+ local_size[i] = q.local_size[i];
+ else
+ local_size[i] = 1;
+ }
+ node = new(mem_ctx) ast_cs_input_layout(*loc, local_size);
+ }
+
+ return true;
+}