st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format
[mesa.git] / src / glsl / ast_type.cpp
index 2b088bf8b855b23fa2efe058febbbb50240060c4..b596cd59ecf8ce7d614f63fc823fd19ea412dd5d 100644 (file)
@@ -32,14 +32,8 @@ ast_type_specifier::print(void) const
       printf("%s ", type_name);
    }
 
-   if (is_array) {
-      printf("[ ");
-
-      if (array_size) {
-        array_size->print();
-      }
-
-      printf("] ");
+   if (array_specifier) {
+      array_specifier->print();
    }
 }
 
@@ -90,7 +84,8 @@ ast_type_qualifier::has_storage() const
 bool
 ast_type_qualifier::has_auxiliary_storage() const
 {
-   return this->flags.q.centroid;
+   return this->flags.q.centroid
+          || this->flags.q.sample;
 }
 
 const char*
@@ -123,17 +118,32 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
    ubo_layout_mask.flags.q.shared = 1;
 
    ast_type_qualifier ubo_binding_mask;
+   ubo_binding_mask.flags.i = 0;
    ubo_binding_mask.flags.q.explicit_binding = 1;
    ubo_binding_mask.flags.q.explicit_offset = 1;
 
+   ast_type_qualifier stream_layout_mask;
+   stream_layout_mask.flags.i = 0;
+   stream_layout_mask.flags.q.stream = 1;
+
    /* Uniform block layout qualifiers get to overwrite each
     * other (rightmost having priority), while all other
     * qualifiers currently don't allow duplicates.
     */
+   ast_type_qualifier allowed_duplicates_mask;
+   allowed_duplicates_mask.flags.i =
+      ubo_mat_mask.flags.i |
+      ubo_layout_mask.flags.i |
+      ubo_binding_mask.flags.i;
+
+   /* Geometry shaders can have several layout qualifiers
+    * assigning different stream values.
+    */
+   if (state->stage == MESA_SHADER_GEOMETRY)
+      allowed_duplicates_mask.flags.i |=
+         stream_layout_mask.flags.i;
 
-   if ((this->flags.i & q.flags.i & ~(ubo_mat_mask.flags.i |
-                                     ubo_layout_mask.flags.i |
-                                      ubo_binding_mask.flags.i)) != 0) {
+   if ((this->flags.i & q.flags.i & ~allowed_duplicates_mask.flags.i) != 0) {
       _mesa_glsl_error(loc, state,
                       "duplicate layout qualifiers used");
       return false;
@@ -158,11 +168,68 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
       this->max_vertices = q.max_vertices;
    }
 
+   if (q.flags.q.invocations) {
+      if (this->flags.q.invocations && this->invocations != q.invocations) {
+         _mesa_glsl_error(loc, state,
+                          "geometry shader set conflicting invocations "
+                          "(%d and %d)", this->invocations, q.invocations);
+         return false;
+      }
+      this->invocations = q.invocations;
+   }
+
+   if (state->stage == MESA_SHADER_GEOMETRY &&
+       state->has_explicit_attrib_stream()) {
+      if (q.flags.q.stream && q.stream >= state->ctx->Const.MaxVertexStreams) {
+         _mesa_glsl_error(loc, state,
+                          "`stream' value is larger than MAX_VERTEX_STREAMS - 1 "
+                          "(%d > %d)",
+                          q.stream, state->ctx->Const.MaxVertexStreams - 1);
+      }
+      if (this->flags.q.explicit_stream &&
+          this->stream >= state->ctx->Const.MaxVertexStreams) {
+         _mesa_glsl_error(loc, state,
+                          "`stream' value is larger than MAX_VERTEX_STREAMS - 1 "
+                          "(%d > %d)",
+                          this->stream, state->ctx->Const.MaxVertexStreams - 1);
+      }
+
+      if (!this->flags.q.explicit_stream) {
+         if (q.flags.q.stream) {
+            this->flags.q.stream = 1;
+            this->stream = q.stream;
+         } else if (!this->flags.q.stream && this->flags.q.out) {
+            /* Assign default global stream value */
+            this->flags.q.stream = 1;
+            this->stream = state->out_qualifier->stream;
+         }
+      } else {
+         if (q.flags.q.explicit_stream) {
+            _mesa_glsl_error(loc, state,
+                             "duplicate layout `stream' qualifier");
+         }
+      }
+   }
+
    if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
       this->flags.i &= ~ubo_mat_mask.flags.i;
    if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
       this->flags.i &= ~ubo_layout_mask.flags.i;
 
+   for (int i = 0; i < 3; i++) {
+      if (q.flags.q.local_size & (1 << i)) {
+         if ((this->flags.q.local_size & (1 << i)) &&
+             this->local_size[i] != q.local_size[i]) {
+            _mesa_glsl_error(loc, state,
+                             "compute shader set conflicting values for "
+                             "local_size_%c (%d and %d)", 'x' + i,
+                             this->local_size[i], q.local_size[i]);
+            return false;
+         }
+         this->local_size[i] = q.local_size[i];
+      }
+   }
+
    this->flags.i |= q.flags.i;
 
    if (q.flags.q.explicit_location)
@@ -180,6 +247,117 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
    if (q.precision != ast_precision_none)
       this->precision = q.precision;
 
+   if (q.flags.q.explicit_image_format) {
+      this->image_format = q.image_format;
+      this->image_base_type = q.image_base_type;
+   }
+
    return true;
 }
 
+bool
+ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
+                                       _mesa_glsl_parse_state *state,
+                                       ast_type_qualifier q,
+                                       ast_node* &node)
+{
+   void *mem_ctx = state;
+   bool create_gs_ast = false;
+   bool create_cs_ast = false;
+   ast_type_qualifier valid_in_mask;
+   valid_in_mask.flags.i = 0;
+
+   switch (state->stage) {
+   case MESA_SHADER_GEOMETRY:
+      if (q.flags.q.prim_type) {
+         /* Make sure this is a valid input primitive type. */
+         switch (q.prim_type) {
+         case GL_POINTS:
+         case GL_LINES:
+         case GL_LINES_ADJACENCY:
+         case GL_TRIANGLES:
+         case GL_TRIANGLES_ADJACENCY:
+            break;
+         default:
+            _mesa_glsl_error(loc, state,
+                             "invalid geometry shader input primitive type");
+            break;
+         }
+      }
+
+      create_gs_ast |=
+         q.flags.q.prim_type &&
+         !state->in_qualifier->flags.q.prim_type;
+
+      valid_in_mask.flags.q.prim_type = 1;
+      valid_in_mask.flags.q.invocations = 1;
+      break;
+   case MESA_SHADER_FRAGMENT:
+      if (q.flags.q.early_fragment_tests) {
+         state->early_fragment_tests = true;
+      } else {
+         _mesa_glsl_error(loc, state, "invalid input layout qualifier");
+      }
+      break;
+   case MESA_SHADER_COMPUTE:
+      create_cs_ast |=
+         q.flags.q.local_size != 0 &&
+         state->in_qualifier->flags.q.local_size == 0;
+
+      valid_in_mask.flags.q.local_size = 7;
+      break;
+   default:
+      _mesa_glsl_error(loc, state,
+                       "input layout qualifiers only valid in "
+                       "geometry, fragment and compute shaders");
+      break;
+   }
+
+   /* Generate an error when invalid input layout qualifiers are used. */
+   if ((q.flags.i & ~valid_in_mask.flags.i) != 0) {
+      _mesa_glsl_error(loc, state,
+                      "invalid input layout qualifiers used");
+      return false;
+   }
+
+   /* Input layout qualifiers can be specified multiple
+    * times in separate declarations, as long as they match.
+    */
+   if (this->flags.q.prim_type) {
+      if (q.flags.q.prim_type &&
+          this->prim_type != q.prim_type) {
+         _mesa_glsl_error(loc, state,
+                          "conflicting input primitive types specified");
+      }
+   } else if (q.flags.q.prim_type) {
+      state->in_qualifier->flags.q.prim_type = 1;
+      state->in_qualifier->prim_type = q.prim_type;
+   }
+
+   if (this->flags.q.invocations &&
+       q.flags.q.invocations &&
+       this->invocations != q.invocations) {
+      _mesa_glsl_error(loc, state,
+                       "conflicting invocations counts specified");
+      return false;
+   } else if (q.flags.q.invocations) {
+      this->flags.q.invocations = 1;
+      this->invocations = q.invocations;
+   }
+
+   if (create_gs_ast) {
+      node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type);
+   } else if (create_cs_ast) {
+      /* Infer a local_size of 1 for every unspecified dimension */
+      unsigned local_size[3];
+      for (int i = 0; i < 3; i++) {
+         if (q.flags.q.local_size & (1 << i))
+            local_size[i] = q.local_size[i];
+         else
+            local_size[i] = 1;
+      }
+      node = new(mem_ctx) ast_cs_input_layout(*loc, local_size);
+   }
+
+   return true;
+}