ir_variable *in_var(const glsl_type *type, const char *name);
ir_variable *out_var(const glsl_type *type, const char *name);
ir_constant *imm(float f, unsigned vector_elements=1);
+ ir_constant *imm(bool b, unsigned vector_elements=1);
ir_constant *imm(int i, unsigned vector_elements=1);
ir_constant *imm(unsigned u, unsigned vector_elements=1);
ir_constant *imm(double d, unsigned vector_elements=1);
return new(mem_ctx) ir_variable(type, name, ir_var_function_out);
}
+ir_constant *
+builtin_builder::imm(bool b, unsigned vector_elements)
+{
+ return new(mem_ctx) ir_constant(b, vector_elements);
+}
+
ir_constant *
builtin_builder::imm(float f, unsigned vector_elements)
{
ir_function_signature *
builtin_builder::_any(const glsl_type *type)
{
- return unop(always_available, ir_unop_any, glsl_type::bool_type, type);
+ ir_variable *v = in_var(type, "v");
+ MAKE_SIG(glsl_type::bool_type, always_available, 1, v);
+
+ const unsigned vec_elem = v->type->vector_elements;
+ body.emit(ret(expr(ir_binop_any_nequal, v, imm(false, vec_elem))));
+
+ return sig;
}
ir_function_signature *
ir_variable *v = in_var(type, "v");
MAKE_SIG(glsl_type::bool_type, always_available, 1, v);
- switch (type->vector_elements) {
- case 2:
- body.emit(ret(logic_and(swizzle_x(v), swizzle_y(v))));
- break;
- case 3:
- body.emit(ret(logic_and(logic_and(swizzle_x(v), swizzle_y(v)),
- swizzle_z(v))));
- break;
- case 4:
- body.emit(ret(logic_and(logic_and(logic_and(swizzle_x(v), swizzle_y(v)),
- swizzle_z(v)),
- swizzle_w(v))));
- break;
- }
+ const unsigned vec_elem = v->type->vector_elements;
+ body.emit(ret(expr(ir_binop_all_equal, v, imm(true, vec_elem))));
return sig;
}