Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / glsl / builtin_types.cpp
index 0a0fa8cd35e81c215ac3938ae14f972f3fb2bfc9..9cf198fd12703515d92cfe48456d4b3b2930d6d8 100644 (file)
@@ -36,6 +36,7 @@
 
 #include "glsl_types.h"
 #include "glsl_parser_extras.h"
+#include "util/macros.h"
 
 /**
  * Declarations of type flyweights (glsl_type::_foo_type) and
 
 #define STRUCT_TYPE(NAME)                                       \
    const glsl_type glsl_type::_struct_##NAME##_type =           \
-      glsl_type(NAME##_fields, Elements(NAME##_fields), #NAME); \
+      glsl_type(NAME##_fields, ARRAY_SIZE(NAME##_fields), #NAME); \
    const glsl_type *const glsl_type::struct_##NAME##_type =     \
       &glsl_type::_struct_##NAME##_type;
 
 static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = {
-   { glsl_type::float_type, "near", false, -1 },
-   { glsl_type::float_type, "far",  false, -1 },
-   { glsl_type::float_type, "diff", false, -1 },
+   glsl_struct_field(glsl_type::float_type, "near"),
+   glsl_struct_field(glsl_type::float_type, "far"),
+   glsl_struct_field(glsl_type::float_type, "diff"),
 };
 
 static const struct glsl_struct_field gl_PointParameters_fields[] = {
-   { glsl_type::float_type, "size", false, -1 },
-   { glsl_type::float_type, "sizeMin", false, -1 },
-   { glsl_type::float_type, "sizeMax", false, -1 },
-   { glsl_type::float_type, "fadeThresholdSize", false, -1 },
-   { glsl_type::float_type, "distanceConstantAttenuation", false, -1 },
-   { glsl_type::float_type, "distanceLinearAttenuation", false, -1 },
-   { glsl_type::float_type, "distanceQuadraticAttenuation", false, -1 },
+   glsl_struct_field(glsl_type::float_type, "size"),
+   glsl_struct_field(glsl_type::float_type, "sizeMin"),
+   glsl_struct_field(glsl_type::float_type, "sizeMax"),
+   glsl_struct_field(glsl_type::float_type, "fadeThresholdSize"),
+   glsl_struct_field(glsl_type::float_type, "distanceConstantAttenuation"),
+   glsl_struct_field(glsl_type::float_type, "distanceLinearAttenuation"),
+   glsl_struct_field(glsl_type::float_type, "distanceQuadraticAttenuation"),
 };
 
 static const struct glsl_struct_field gl_MaterialParameters_fields[] = {
-   { glsl_type::vec4_type, "emission", false, -1 },
-   { glsl_type::vec4_type, "ambient", false, -1 },
-   { glsl_type::vec4_type, "diffuse", false, -1 },
-   { glsl_type::vec4_type, "specular", false, -1 },
-   { glsl_type::float_type, "shininess", false, -1 },
+   glsl_struct_field(glsl_type::vec4_type, "emission"),
+   glsl_struct_field(glsl_type::vec4_type, "ambient"),
+   glsl_struct_field(glsl_type::vec4_type, "diffuse"),
+   glsl_struct_field(glsl_type::vec4_type, "specular"),
+   glsl_struct_field(glsl_type::float_type, "shininess"),
 };
 
 static const struct glsl_struct_field gl_LightSourceParameters_fields[] = {
-   { glsl_type::vec4_type, "ambient", false, -1 },
-   { glsl_type::vec4_type, "diffuse", false, -1 },
-   { glsl_type::vec4_type, "specular", false, -1 },
-   { glsl_type::vec4_type, "position", false, -1 },
-   { glsl_type::vec4_type, "halfVector", false, -1 },
-   { glsl_type::vec3_type, "spotDirection", false, -1 },
-   { glsl_type::float_type, "spotExponent", false, -1 },
-   { glsl_type::float_type, "spotCutoff", false, -1 },
-   { glsl_type::float_type, "spotCosCutoff", false, -1 },
-   { glsl_type::float_type, "constantAttenuation", false, -1 },
-   { glsl_type::float_type, "linearAttenuation", false, -1 },
-   { glsl_type::float_type, "quadraticAttenuation", false, -1 },
+   glsl_struct_field(glsl_type::vec4_type, "ambient"),
+   glsl_struct_field(glsl_type::vec4_type, "diffuse"),
+   glsl_struct_field(glsl_type::vec4_type, "specular"),
+   glsl_struct_field(glsl_type::vec4_type, "position"),
+   glsl_struct_field(glsl_type::vec4_type, "halfVector"),
+   glsl_struct_field(glsl_type::vec3_type, "spotDirection"),
+   glsl_struct_field(glsl_type::float_type, "spotExponent"),
+   glsl_struct_field(glsl_type::float_type, "spotCutoff"),
+   glsl_struct_field(glsl_type::float_type, "spotCosCutoff"),
+   glsl_struct_field(glsl_type::float_type, "constantAttenuation"),
+   glsl_struct_field(glsl_type::float_type, "linearAttenuation"),
+   glsl_struct_field(glsl_type::float_type, "quadraticAttenuation"),
 };
 
 static const struct glsl_struct_field gl_LightModelParameters_fields[] = {
-   { glsl_type::vec4_type, "ambient", false, -1 },
+   glsl_struct_field(glsl_type::vec4_type, "ambient"),
 };
 
 static const struct glsl_struct_field gl_LightModelProducts_fields[] = {
-   { glsl_type::vec4_type, "sceneColor", false, -1 },
+   glsl_struct_field(glsl_type::vec4_type, "sceneColor"),
 };
 
 static const struct glsl_struct_field gl_LightProducts_fields[] = {
-   { glsl_type::vec4_type, "ambient", false, -1 },
-   { glsl_type::vec4_type, "diffuse", false, -1 },
-   { glsl_type::vec4_type, "specular", false, -1 },
+   glsl_struct_field(glsl_type::vec4_type, "ambient"),
+   glsl_struct_field(glsl_type::vec4_type, "diffuse"),
+   glsl_struct_field(glsl_type::vec4_type, "specular"),
 };
 
 static const struct glsl_struct_field gl_FogParameters_fields[] = {
-   { glsl_type::vec4_type, "color", false, -1 },
-   { glsl_type::float_type, "density", false, -1 },
-   { glsl_type::float_type, "start", false, -1 },
-   { glsl_type::float_type, "end", false, -1 },
-   { glsl_type::float_type, "scale", false, -1 },
+   glsl_struct_field(glsl_type::vec4_type, "color"),
+   glsl_struct_field(glsl_type::float_type, "density"),
+   glsl_struct_field(glsl_type::float_type, "start"),
+   glsl_struct_field(glsl_type::float_type, "end"),
+   glsl_struct_field(glsl_type::float_type, "scale"),
 };
 
 #include "builtin_type_macros.h"
@@ -158,6 +159,20 @@ const static struct builtin_type_versions {
    T(mat4x2,                          120, 300)
    T(mat4x3,                          120, 300)
 
+   T(double,                          400, 999)
+   T(dvec2,                           400, 999)
+   T(dvec3,                           400, 999)
+   T(dvec4,                           400, 999)
+   T(dmat2,                           400, 999)
+   T(dmat3,                           400, 999)
+   T(dmat4,                           400, 999)
+   T(dmat2x3,                         400, 999)
+   T(dmat2x4,                         400, 999)
+   T(dmat3x2,                         400, 999)
+   T(dmat3x4,                         400, 999)
+   T(dmat4x2,                         400, 999)
+   T(dmat4x3,                         400, 999)
+
    T(sampler1D,                       110, 999)
    T(sampler2D,                       110, 100)
    T(sampler3D,                       110, 300)
@@ -167,7 +182,7 @@ const static struct builtin_type_versions {
    T(samplerCubeArray,                400, 999)
    T(sampler2DRect,                   140, 999)
    T(samplerBuffer,                   140, 999)
-   T(sampler2DMS,                     150, 999)
+   T(sampler2DMS,                     150, 310)
    T(sampler2DMSArray,                150, 999)
 
    T(isampler1D,                      130, 999)
@@ -179,7 +194,7 @@ const static struct builtin_type_versions {
    T(isamplerCubeArray,               400, 999)
    T(isampler2DRect,                  140, 999)
    T(isamplerBuffer,                  140, 999)
-   T(isampler2DMS,                    150, 999)
+   T(isampler2DMS,                    150, 310)
    T(isampler2DMSArray,               150, 999)
 
    T(usampler1D,                      130, 999)
@@ -191,7 +206,7 @@ const static struct builtin_type_versions {
    T(usamplerCubeArray,               400, 999)
    T(usampler2DRect,                  140, 999)
    T(usamplerBuffer,                  140, 999)
-   T(usampler2DMS,                    150, 999)
+   T(usampler2DMS,                    150, 310)
    T(usampler2DMSArray,               150, 999)
 
    T(sampler1DShadow,                 110, 999)
@@ -205,40 +220,40 @@ const static struct builtin_type_versions {
    T(struct_gl_DepthRangeParameters,  110, 100)
 
    T(image1D,                         420, 999)
-   T(image2D,                         420, 999)
-   T(image3D,                         420, 999)
+   T(image2D,                         420, 310)
+   T(image3D,                         420, 310)
    T(image2DRect,                     420, 999)
-   T(imageCube,                       420, 999)
+   T(imageCube,                       420, 310)
    T(imageBuffer,                     420, 999)
    T(image1DArray,                    420, 999)
-   T(image2DArray,                    420, 999)
+   T(image2DArray,                    420, 310)
    T(imageCubeArray,                  420, 999)
    T(image2DMS,                       420, 999)
    T(image2DMSArray,                  420, 999)
    T(iimage1D,                        420, 999)
-   T(iimage2D,                        420, 999)
-   T(iimage3D,                        420, 999)
+   T(iimage2D,                        420, 310)
+   T(iimage3D,                        420, 310)
    T(iimage2DRect,                    420, 999)
-   T(iimageCube,                      420, 999)
+   T(iimageCube,                      420, 310)
    T(iimageBuffer,                    420, 999)
    T(iimage1DArray,                   420, 999)
-   T(iimage2DArray,                   420, 999)
+   T(iimage2DArray,                   420, 310)
    T(iimageCubeArray,                 420, 999)
    T(iimage2DMS,                      420, 999)
    T(iimage2DMSArray,                 420, 999)
    T(uimage1D,                        420, 999)
-   T(uimage2D,                        420, 999)
-   T(uimage3D,                        420, 999)
+   T(uimage2D,                        420, 310)
+   T(uimage3D,                        420, 310)
    T(uimage2DRect,                    420, 999)
-   T(uimageCube,                      420, 999)
+   T(uimageCube,                      420, 310)
    T(uimageBuffer,                    420, 999)
    T(uimage1DArray,                   420, 999)
-   T(uimage2DArray,                   420, 999)
+   T(uimage2DArray,                   420, 310)
    T(uimageCubeArray,                 420, 999)
    T(uimage2DMS,                      420, 999)
    T(uimage2DMSArray,                 420, 999)
 
-   T(atomic_uint,                     420, 999)
+   T(atomic_uint,                     420, 310)
 };
 
 static const glsl_type *const deprecated_types[] = {
@@ -265,7 +280,7 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
 {
    struct glsl_symbol_table *symbols = state->symbols;
 
-   for (unsigned i = 0; i < Elements(builtin_type_versions); i++) {
+   for (unsigned i = 0; i < ARRAY_SIZE(builtin_type_versions); i++) {
       const struct builtin_type_versions *const t = &builtin_type_versions[i];
       if (state->is_version(t->min_gl, t->min_es)) {
          add_type(symbols, t->type);
@@ -276,7 +291,7 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
     * they're still present.  We've removed them in 1.40+ (OpenGL 3.1+).
     */
    if (!state->es_shader && state->language_version < 140) {
-      for (unsigned i = 0; i < Elements(deprecated_types); i++) {
+      for (unsigned i = 0; i < ARRAY_SIZE(deprecated_types); i++) {
          add_type(symbols, deprecated_types[i]);
       }
    }
@@ -357,8 +372,24 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
       add_type(symbols, glsl_type::uimage2DMSArray_type);
    }
 
-   if (state->ARB_shader_atomic_counters_enable) {
+   if (state->has_atomic_counters()) {
       add_type(symbols, glsl_type::atomic_uint_type);
    }
+
+   if (state->ARB_gpu_shader_fp64_enable) {
+      add_type(symbols, glsl_type::double_type);
+      add_type(symbols, glsl_type::dvec2_type);
+      add_type(symbols, glsl_type::dvec3_type);
+      add_type(symbols, glsl_type::dvec4_type);
+      add_type(symbols, glsl_type::dmat2_type);
+      add_type(symbols, glsl_type::dmat3_type);
+      add_type(symbols, glsl_type::dmat4_type);
+      add_type(symbols, glsl_type::dmat2x3_type);
+      add_type(symbols, glsl_type::dmat2x4_type);
+      add_type(symbols, glsl_type::dmat3x2_type);
+      add_type(symbols, glsl_type::dmat3x4_type);
+      add_type(symbols, glsl_type::dmat4x2_type);
+      add_type(symbols, glsl_type::dmat4x3_type);
+   }
 }
 /** @} */