* convenience pointers (glsl_type::foo_type).
* @{
*/
-#define DECL_TYPE(NAME, ...) \
- const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__, #NAME); \
- const glsl_type *const glsl_type::NAME##_type = &glsl_type::_##NAME##_type;
+#define DECL_TYPE(NAME, ...)
#define STRUCT_TYPE(NAME) \
const glsl_type glsl_type::_struct_##NAME##_type = \
#define T(TYPE, MIN_GL, MIN_ES) \
{ glsl_type::TYPE##_type, MIN_GL, MIN_ES },
-const static struct builtin_type_versions {
+static const struct builtin_type_versions {
const glsl_type *const type;
int min_gl;
int min_es;
T(struct_gl_DepthRangeParameters, 110, 100)
T(image1D, 420, 999)
- T(image2D, 420, 999)
- T(image3D, 420, 999)
+ T(image2D, 420, 310)
+ T(image3D, 420, 310)
T(image2DRect, 420, 999)
- T(imageCube, 420, 999)
+ T(imageCube, 420, 310)
T(imageBuffer, 420, 999)
T(image1DArray, 420, 999)
- T(image2DArray, 420, 999)
+ T(image2DArray, 420, 310)
T(imageCubeArray, 420, 999)
T(image2DMS, 420, 999)
T(image2DMSArray, 420, 999)
T(iimage1D, 420, 999)
- T(iimage2D, 420, 999)
- T(iimage3D, 420, 999)
+ T(iimage2D, 420, 310)
+ T(iimage3D, 420, 310)
T(iimage2DRect, 420, 999)
- T(iimageCube, 420, 999)
+ T(iimageCube, 420, 310)
T(iimageBuffer, 420, 999)
T(iimage1DArray, 420, 999)
- T(iimage2DArray, 420, 999)
+ T(iimage2DArray, 420, 310)
T(iimageCubeArray, 420, 999)
T(iimage2DMS, 420, 999)
T(iimage2DMSArray, 420, 999)
T(uimage1D, 420, 999)
- T(uimage2D, 420, 999)
- T(uimage3D, 420, 999)
+ T(uimage2D, 420, 310)
+ T(uimage3D, 420, 310)
T(uimage2DRect, 420, 999)
- T(uimageCube, 420, 999)
+ T(uimageCube, 420, 310)
T(uimageBuffer, 420, 999)
T(uimage1DArray, 420, 999)
- T(uimage2DArray, 420, 999)
+ T(uimage2DArray, 420, 310)
T(uimageCubeArray, 420, 999)
T(uimage2DMS, 420, 999)
T(uimage2DMSArray, 420, 999)
- T(atomic_uint, 420, 999)
+ T(atomic_uint, 420, 310)
};
static const glsl_type *const deprecated_types[] = {
add_type(symbols, glsl_type::usamplerCubeArray_type);
}
- if (state->ARB_texture_multisample_enable) {
+ if (state->ARB_texture_multisample_enable ||
+ state->OES_texture_storage_multisample_2d_array_enable) {
add_type(symbols, glsl_type::sampler2DMS_type);
add_type(symbols, glsl_type::isampler2DMS_type);
add_type(symbols, glsl_type::usampler2DMS_type);