};
const glsl_type *const glsl_type::bool_type = & builtin_core_types[0];
+const glsl_type *const glsl_type::bvec2_type = & builtin_core_types[1];
+const glsl_type *const glsl_type::bvec3_type = & builtin_core_types[2];
+const glsl_type *const glsl_type::bvec4_type = & builtin_core_types[3];
const glsl_type *const glsl_type::int_type = & builtin_core_types[4];
+const glsl_type *const glsl_type::ivec2_type = & builtin_core_types[5];
+const glsl_type *const glsl_type::ivec3_type = & builtin_core_types[6];
const glsl_type *const glsl_type::ivec4_type = & builtin_core_types[7];
const glsl_type *const glsl_type::float_type = & builtin_core_types[8];
const glsl_type *const glsl_type::vec2_type = & builtin_core_types[9];
/*@}*/
-/** \name Types added in GLSL 1.30
+/** \name Types added in GLSL 1.40
*/
/*@{*/
const glsl_type glsl_type::builtin_140_types[] = {
GLSL_SAMPLER_DIM_EXTERNAL, 0, 0, GLSL_TYPE_FLOAT, "samplerExternalOES"),
};
/*@}*/
+
+/** \name Sampler types added by GL_ARB_texture_cube_map_array
+ */
+/*@{*/
+const glsl_type glsl_type::builtin_ARB_texture_cube_map_array_types[] = {
+ glsl_type(GL_SAMPLER_CUBE_MAP_ARRAY,
+ GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_FLOAT, "samplerCubeArray"),
+ glsl_type(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,
+ GLSL_SAMPLER_DIM_CUBE, 1, 1, GLSL_TYPE_FLOAT, "samplerCubeArrayShadow"),
+ glsl_type(GL_INT_SAMPLER_CUBE_MAP_ARRAY,
+ GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT, "isamplerCubeArray"),
+ glsl_type(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,
+ GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT, "usamplerCubeArray"),
+};
+/*@}*/