#define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)}
-const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
+static const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
STATEVAR(gl_DepthRange),
STATEVAR(gl_ClipPlane),
STATEVAR(gl_Point),