{ ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" },
{ ir_var_uniform, -1, "float", "gl_NormalScale" },
{ ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"},
+
+ /* Mesa-internal ATI_envmap_bumpmap state. */
+ { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix0"},
+ { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix1"},
+ { ir_var_uniform, -1, "vec4", "gl_MESAFogParamsOptimized"},
};