mesa: set up gl_vert_result and gl_frag_attrib values for gl_ClipDistance.
[mesa.git] / src / glsl / builtin_variables.h
index dfc93f39db98311c1809b7b99c4e3820533c7891..9b4f5d9e3ec0f8e86b0d3b51aa12c63504c31444 100644 (file)
@@ -105,5 +105,6 @@ static const builtin_variable builtin_110_deprecated_uniforms[] = {
    /* Mesa-internal ATI_envmap_bumpmap state. */
    { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix0"},
    { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix1"},
+   { ir_var_uniform, -1, "vec4", "gl_MESAFogParamsOptimized"},
 };