{ ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" },
{ ir_var_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" },
{ ir_var_out, FRAG_RESULT_COLOR, "vec4", "gl_FragColor" },
+};
+
+static const builtin_variable builtin_100ES_fs_variables[] = {
+ { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
+};
+
+static const builtin_variable builtin_110_fs_variables[] = {
{ ir_var_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" },
};