| HASH_UNDEF {
glcpp_parser_resolve_implicit_version(parser);
} IDENTIFIER NEWLINE {
+ if (strcmp("__LINE__", $3) == 0
+ || strcmp("__FILE__", $3) == 0
+ || strcmp("__VERSION__", $3) == 0)
+ glcpp_error(& @1, parser, "Built-in (pre-defined)"
+ " macro names can not be undefined.");
+
macro_t *macro = hash_table_find (parser->defines, $3);
if (macro) {
hash_table_remove (parser->defines, $3);
glcpp_warning(& @1, parser, "ignoring illegal #elif without expression");
}
}
-| HASH_ELSE {
+| HASH_ELSE { parser->lexing_directive = 1; } NEWLINE {
if (parser->skip_stack &&
parser->skip_stack->has_else)
{
if (parser->skip_stack)
parser->skip_stack->has_else = true;
}
- } NEWLINE
+ }
| HASH_ENDIF {
_glcpp_parser_skip_stack_pop (parser, & @1);
} NEWLINE
if (node_a == NULL || node_b == NULL)
return 0;
-
- if (node_a->token->type == SPACE) {
- node_a = node_a->next;
- continue;
- }
-
- if (node_b->token->type == SPACE) {
- node_b = node_b->next;
+ /* Make sure whitespace appears in the same places in both.
+ * It need not be exactly the same amount of whitespace,
+ * though.
+ */
+ if (node_a->token->type == SPACE
+ && node_b->token->type == SPACE) {
+ while (node_a->token->type == SPACE)
+ node_a = node_a->next;
+ while (node_b->token->type == SPACE)
+ node_b = node_b->next;
continue;
}
parser->defines = hash_table_ctor (32, hash_table_string_hash,
hash_table_string_compare);
parser->active = NULL;
- parser->lexing_if = 0;
+ parser->lexing_directive = 0;
parser->space_tokens = 1;
parser->newline_as_space = 0;
parser->in_control_line = 0;
/* Add pre-defined macros. */
if (parser->is_gles) {
add_builtin_define(parser, "GL_ES", 1);
+ add_builtin_define(parser, "GL_EXT_separate_shader_objects", 1);
if (extensions != NULL) {
if (extensions->OES_EGL_image_external)
add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
1);
+ if (extensions->ARB_fragment_layer_viewport)
+ add_builtin_define(parser, "GL_ARB_fragment_layer_viewport", 1);
+
if (extensions->ARB_explicit_attrib_location)
add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
+ if (extensions->ARB_explicit_uniform_location)
+ add_builtin_define(parser, "GL_ARB_explicit_uniform_location", 1);
+
if (extensions->ARB_shader_texture_lod)
add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
if (extensions->AMD_vertex_shader_layer)
add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1);
+ if (extensions->AMD_vertex_shader_viewport_index)
+ add_builtin_define(parser, "GL_AMD_vertex_shader_viewport_index", 1);
+
if (extensions->ARB_shading_language_420pack)
add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1);