* DEALINGS IN THE SOFTWARE.
*/
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <fcntl.h>
-#include <unistd.h>
+#include <stdio.h>
+#include <string.h>
+#include <errno.h>
#include "glcpp.h"
+#include "main/mtypes.h"
+#include "main/shaderobj.h"
extern int yydebug;
+void
+_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
+ struct gl_shader *sh)
+{
+ (void) ctx;
+ *ptr = sh;
+}
+
+/* Read from fp until EOF and return a string of everything read.
+ */
static char *
-load_text_file(void *ctx, const char *file_name)
+load_text_fp (void *ctx, FILE *fp)
{
+#define CHUNK 4096
char *text = NULL;
- struct stat st;
- ssize_t total_read = 0;
- int fd = file_name == NULL ? STDIN_FILENO : open(file_name, O_RDONLY);
+ size_t text_size = 0;
+ size_t total_read = 0;
+ size_t bytes;
- if (fd < 0) {
- return NULL;
- }
+ while (1) {
+ if (total_read + CHUNK + 1 > text_size) {
+ text_size = text_size ? text_size * 2 : CHUNK + 1;
+ text = reralloc_size (ctx, text, text_size);
+ if (text == NULL) {
+ fprintf (stderr, "Out of memory\n");
+ return NULL;
+ }
+ }
+ bytes = fread (text + total_read, 1, CHUNK, fp);
+ total_read += bytes;
- if (fstat(fd, & st) == 0) {
- text = (char *) talloc_size(ctx, st.st_size + 1);
- if (text != NULL) {
- do {
- ssize_t bytes = read(fd, text + total_read,
- st.st_size - total_read);
- if (bytes < 0) {
- text = NULL;
- break;
- }
-
- if (bytes == 0) {
- break;
- }
-
- total_read += bytes;
- } while (total_read < st.st_size);
-
- text[total_read] = '\0';
+ if (bytes < CHUNK) {
+ break;
}
}
- close(fd);
+ text[total_read] = '\0';
+
+ return text;
+}
+
+static char *
+load_text_file(void *ctx, const char *filename)
+{
+ char *text;
+ FILE *fp;
+
+ if (filename == NULL || strcmp (filename, "-") == 0)
+ return load_text_fp (ctx, stdin);
+
+ fp = fopen (filename, "r");
+ if (fp == NULL) {
+ fprintf (stderr, "Failed to open file %s: %s\n",
+ filename, strerror (errno));
+ return NULL;
+ }
+
+ text = load_text_fp (ctx, fp);
+
+ fclose(fp);
return text;
}
int
-main (void)
+main (int argc, char *argv[])
{
- void *ctx = talloc(NULL, void*);
- const char *shader = load_text_file(ctx, NULL);
- char *info_log = talloc_strdup(ctx, "");
- int ret = preprocess(ctx, &shader, &info_log, NULL);
+ char *filename = NULL;
+ void *ctx = ralloc(NULL, void*);
+ char *info_log = ralloc_strdup(ctx, "");
+ const char *shader;
+ int ret;
+
+ if (argc) {
+ filename = argv[1];
+ }
+
+ shader = load_text_file (ctx, filename);
+ if (shader == NULL)
+ return 1;
+
+ ret = preprocess(ctx, &shader, &info_log, NULL, API_OPENGL);
printf("%s", shader);
fprintf(stderr, "%s", info_log);
- talloc_free(ctx);
+ ralloc_free(ctx);
return ret;
}