|| yyextra->ARB_uniform_buffer_object_enable
|| yyextra->ARB_fragment_coord_conventions_enable
|| yyextra->ARB_shading_language_420pack_enable
- || yyextra->ARB_compute_shader_enable) {
+ || yyextra->ARB_compute_shader_enable
+ || yyextra->ARB_tessellation_shader_enable) {
return LAYOUT_TOK;
} else {
void *mem_ctx = yyextra;