nir/spirv: pull out logic for getting builtin locations
[mesa.git] / src / glsl / glsl_lexer.ll
index 57c46be84ca537feebf4d205d8687dda87df1f2c..10db5b8b632e4fe8d97fea5993ed3724252c25df 100644 (file)
@@ -36,14 +36,13 @@ static int classify_identifier(struct _mesa_glsl_parse_state *, const char *);
 
 #define YY_USER_ACTION                                         \
    do {                                                                \
-      yylloc->source = 0;                                      \
       yylloc->first_column = yycolumn + 1;                     \
       yylloc->first_line = yylloc->last_line = yylineno + 1;   \
       yycolumn += yyleng;                                      \
       yylloc->last_column = yycolumn + 1;                      \
    } while(0);
 
-#define YY_USER_INIT yylineno = 0; yycolumn = 0;
+#define YY_USER_INIT yylineno = 0; yycolumn = 0; yylloc->source = 0;
 
 /* A macro for handling reserved words and keywords across language versions.
  *
@@ -188,6 +187,15 @@ HASH               ^{SPC}#{SPC}
                                    * one-based.
                                    */
                                   yylineno = strtol(ptr, &ptr, 0) - 1;
+
+                                   /* From GLSL 3.30 and GLSL ES on, after processing the
+                                    * line directive (including its new-line), the implementation
+                                    * will behave as if it is compiling at the line number passed
+                                    * as argument. It was line number + 1 in older specifications.
+                                    */
+                                   if (yyextra->is_version(330, 100))
+                                      yylineno--;
+
                                   yylloc->source = strtol(ptr, NULL, 0);
                                }
 {HASH}line{SPCP}{INT}{SPC}$    {
@@ -203,6 +211,14 @@ HASH               ^{SPC}#{SPC}
                                    * one-based.
                                    */
                                   yylineno = strtol(ptr, &ptr, 0) - 1;
+
+                                   /* From GLSL 3.30 and GLSL ES on, after processing the
+                                    * line directive (including its new-line), the implementation
+                                    * will behave as if it is compiling at the line number passed
+                                    * as argument. It was line number + 1 in older specifications.
+                                    */
+                                   if (yyextra->is_version(330, 100))
+                                      yylineno--;
                                }
 ^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}on{SPC}\) {
                                  BEGIN PP;
@@ -393,7 +409,7 @@ restrict    KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store
 readonly       KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, READONLY);
 writeonly      KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, WRITEONLY);
 
-atomic_uint     KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_atomic_counters_enable, ATOMIC_UINT);
+atomic_uint     KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_atomic_counters_enable, ATOMIC_UINT);
 
 struct         return STRUCT;
 void           return VOID_TOK;
@@ -458,6 +474,17 @@ layout             {
                            return FLOATCONSTANT;
                        }
 
+[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?(lf|LF)        |
+\.[0-9]+([eE][+-]?[0-9]+)?(lf|LF)      |
+[0-9]+\.([eE][+-]?[0-9]+)?(lf|LF)      |
+[0-9]+[eE][+-]?[0-9]+(lf|LF)           {
+                           if (!yyextra->is_version(400, 0) &&
+                               !yyextra->ARB_gpu_shader_fp64_enable)
+                               return ERROR_TOK;
+                           yylval->dreal = _mesa_strtod(yytext, NULL);
+                           return DOUBLECONSTANT;
+                       }
+
 true                   {
                            yylval->n = 1;
                            return BOOLCONSTANT;
@@ -489,7 +516,7 @@ external    KEYWORD(110, 100, 0, 0, EXTERNAL);
 interface      KEYWORD(110, 100, 0, 0, INTERFACE);
 long           KEYWORD(110, 100, 0, 0, LONG_TOK);
 short          KEYWORD(110, 100, 0, 0, SHORT_TOK);
-double         KEYWORD(110, 100, 400, 0, DOUBLE_TOK);
+double         KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DOUBLE_TOK);
 half           KEYWORD(110, 100, 0, 0, HALF);
 fixed          KEYWORD(110, 100, 0, 0, FIXED_TOK);
 unsigned       KEYWORD(110, 100, 0, 0, UNSIGNED);
@@ -498,9 +525,21 @@ output             KEYWORD(110, 100, 0, 0, OUTPUT);
 hvec2          KEYWORD(110, 100, 0, 0, HVEC2);
 hvec3          KEYWORD(110, 100, 0, 0, HVEC3);
 hvec4          KEYWORD(110, 100, 0, 0, HVEC4);
-dvec2          KEYWORD(110, 100, 400, 0, DVEC2);
-dvec3          KEYWORD(110, 100, 400, 0, DVEC3);
-dvec4          KEYWORD(110, 100, 400, 0, DVEC4);
+dvec2          KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC2);
+dvec3          KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC3);
+dvec4          KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC4);
+dmat2          KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
+dmat3          KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
+dmat4          KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
+dmat2x2                KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
+dmat2x3                KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X3);
+dmat2x4                KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X4);
+dmat3x2                KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X2);
+dmat3x3                KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
+dmat3x4                KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X4);
+dmat4x2                KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X2);
+dmat4x3                KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X3);
+dmat4x4                KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
 fvec2          KEYWORD(110, 100, 0, 0, FVEC2);
 fvec3          KEYWORD(110, 100, 0, 0, FVEC3);
 fvec4          KEYWORD(110, 100, 0, 0, FVEC4);
@@ -544,7 +583,13 @@ subroutine KEYWORD(0, 300, 0, 0, SUBROUTINE);
 [_a-zA-Z][_a-zA-Z0-9]* {
                            struct _mesa_glsl_parse_state *state = yyextra;
                            void *ctx = state;  
-                           yylval->identifier = ralloc_strdup(ctx, yytext);
+                           if (state->es_shader && strlen(yytext) > 1024) {
+                              _mesa_glsl_error(yylloc, state,
+                                               "Identifier `%s' exceeds 1024 characters",
+                                               yytext);
+                           } else {
+                             yylval->identifier = ralloc_strdup(ctx, yytext);
+                           }
                            return classify_identifier(state, yytext);
                        }