*/
#include <ctype.h>
#include <limits.h>
-#include "strtod.h"
+#include "util/strtod.h"
#include "ast.h"
#include "glsl_parser_extras.h"
#include "glsl_parser.h"
#define YY_USER_ACTION \
do { \
- yylloc->source = 0; \
yylloc->first_column = yycolumn + 1; \
- yylloc->first_line = yylineno + 1; \
+ yylloc->first_line = yylloc->last_line = yylineno + 1; \
yycolumn += yyleng; \
+ yylloc->last_column = yycolumn + 1; \
} while(0);
-#define YY_USER_INIT yylineno = 0; yycolumn = 0;
+#define YY_USER_INIT yylineno = 0; yycolumn = 0; yylloc->source = 0;
/* A macro for handling reserved words and keywords across language versions.
*
alt_expr, token) \
do { \
if (yyextra->is_version(allowed_glsl, allowed_glsl_es) \
- || alt_expr) { \
+ || (alt_expr)) { \
return token; \
} else if (yyextra->is_version(reserved_glsl, \
reserved_glsl_es)) { \
_mesa_glsl_error(yylloc, yyextra, \
- "Illegal use of reserved word `%s'", yytext); \
+ "illegal use of reserved word `%s'", yytext); \
return ERROR_TOK; \
} else { \
- yylval->identifier = strdup(yytext); \
+ void *mem_ctx = yyextra; \
+ yylval->identifier = ralloc_strdup(mem_ctx, yytext); \
return classify_identifier(yyextra, yytext); \
} \
} while (0)
do { \
if (yyextra->is_version(0, 300)) { \
_mesa_glsl_error(yylloc, yyextra, \
- "Illegal use of reserved word `%s'", yytext); \
+ "illegal use of reserved word `%s'", yytext); \
return ERROR_TOK; \
} else { \
return token; \
/* Note that signed 0xffffffff is valid, not out of range! */
if (state->is_version(130, 300)) {
_mesa_glsl_error(lloc, state,
- "Literal value `%s' out of range", text);
+ "literal value `%s' out of range", text);
} else {
_mesa_glsl_warning(lloc, state,
- "Literal value `%s' out of range", text);
+ "literal value `%s' out of range", text);
}
} else if (base == 10 && !is_uint && (unsigned)value > (unsigned)INT_MAX + 1) {
/* Tries to catch unintentionally providing a negative value.
* want to warn for INT_MAX.
*/
_mesa_glsl_warning(lloc, state,
- "Signed literal value `%s' is interpreted as %d",
+ "signed literal value `%s' is interpreted as %d",
text, lval->n);
}
return is_uint ? UINTCONSTANT : INTCONSTANT;
%option bison-bridge bison-locations reentrant noyywrap
%option nounput noyy_top_state
%option never-interactive
-%option prefix="_mesa_glsl_"
+%option prefix="_mesa_glsl_lexer_"
%option extra-type="struct _mesa_glsl_parse_state *"
+%option warn nodefault
+ /* Note: When adding any start conditions to this list, you must also
+ * update the "Internal compiler error" catch-all rule near the end of
+ * this file. */
%x PP PRAGMA
DEC_INT [1-9][0-9]*
* one-based.
*/
yylineno = strtol(ptr, &ptr, 0) - 1;
+
+ /* From GLSL 3.30 and GLSL ES on, after processing the
+ * line directive (including its new-line), the implementation
+ * will behave as if it is compiling at the line number passed
+ * as argument. It was line number + 1 in older specifications.
+ */
+ if (yyextra->is_version(330, 100))
+ yylineno--;
+
yylloc->source = strtol(ptr, NULL, 0);
}
{HASH}line{SPCP}{INT}{SPC}$ {
* one-based.
*/
yylineno = strtol(ptr, &ptr, 0) - 1;
+
+ /* From GLSL 3.30 and GLSL ES on, after processing the
+ * line directive (including its new-line), the implementation
+ * will behave as if it is compiling at the line number passed
+ * as argument. It was line number + 1 in older specifications.
+ */
+ if (yyextra->is_version(330, 100))
+ yylineno--;
}
^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}on{SPC}\) {
BEGIN PP;
<PP>[ \t\r]* { }
<PP>: return COLON;
<PP>[_a-zA-Z][_a-zA-Z0-9]* {
- yylval->identifier = strdup(yytext);
+ void *mem_ctx = yyextra;
+ yylval->identifier = ralloc_strdup(mem_ctx, yytext);
return IDENTIFIER;
}
<PP>[1-9][0-9]* {
return INTCONSTANT;
}
<PP>\n { BEGIN 0; yylineno++; yycolumn = 0; return EOL; }
+<PP>. { return yytext[0]; }
\n { yylineno++; yycolumn = 0; }
usampler1DArray KEYWORD(130, 300, 130, 0, USAMPLER1DARRAY);
usampler2DArray KEYWORD(130, 300, 130, 300, USAMPLER2DARRAY);
-samplerCubeArray {
- if (yyextra->ARB_texture_cube_map_array_enable)
- return SAMPLERCUBEARRAY;
- else
- return IDENTIFIER;
- }
-isamplerCubeArray {
- if (yyextra->ARB_texture_cube_map_array_enable)
- return ISAMPLERCUBEARRAY;
- else
- return IDENTIFIER;
- }
-usamplerCubeArray {
- if (yyextra->ARB_texture_cube_map_array_enable)
- return USAMPLERCUBEARRAY;
- else
- return IDENTIFIER;
- }
-samplerCubeArrayShadow {
- if (yyextra->ARB_texture_cube_map_array_enable)
- return SAMPLERCUBEARRAYSHADOW;
- else
- return IDENTIFIER;
- }
+ /* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
+ /* these are reserved but not defined in GLSL 3.00 */
+sampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
+isampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
+usampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
+sampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, SAMPLER2DMSARRAY);
+isampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMSARRAY);
+usampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, USAMPLER2DMSARRAY);
+
+ /* keywords available with ARB_texture_cube_map_array_enable extension on desktop GLSL */
+samplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAY);
+isamplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, ISAMPLERCUBEARRAY);
+usamplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, USAMPLERCUBEARRAY);
+samplerCubeArrayShadow KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAYSHADOW);
samplerExternalOES {
if (yyextra->OES_EGL_image_external_enable)
return IDENTIFIER;
}
+ /* keywords available with ARB_gpu_shader5 */
+precise KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_gpu_shader5_enable, PRECISE);
+
+ /* keywords available with ARB_shader_image_load_store */
+image1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1D);
+image2D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2D);
+image3D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE3D);
+image2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DRECT);
+imageCube KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBE);
+imageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGEBUFFER);
+image1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1DARRAY);
+image2DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY);
+imageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBEARRAY);
+image2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMS);
+image2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMSARRAY);
+iimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1D);
+iimage2D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2D);
+iimage3D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE3D);
+iimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DRECT);
+iimageCube KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBE);
+iimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGEBUFFER);
+iimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1DARRAY);
+iimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY);
+iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBEARRAY);
+iimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMS);
+iimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMSARRAY);
+uimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1D);
+uimage2D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2D);
+uimage3D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE3D);
+uimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DRECT);
+uimageCube KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBE);
+uimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGEBUFFER);
+uimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1DARRAY);
+uimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY);
+uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBEARRAY);
+uimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMS);
+uimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMSARRAY);
+image1DShadow KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW);
+image2DShadow KEYWORD(130, 300, 0, 0, IMAGE2DSHADOW);
+image1DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE1DARRAYSHADOW);
+image2DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE2DARRAYSHADOW);
+
+coherent KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, COHERENT);
+volatile KEYWORD_WITH_ALT(110, 100, 420, 0, yyextra->ARB_shader_image_load_store_enable, VOLATILE);
+restrict KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, RESTRICT);
+readonly KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, READONLY);
+writeonly KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, WRITEONLY);
+
+atomic_uint KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_atomic_counters_enable, ATOMIC_UINT);
struct return STRUCT;
void return VOID_TOK;
|| yyextra->AMD_conservative_depth_enable
|| yyextra->ARB_conservative_depth_enable
|| yyextra->ARB_explicit_attrib_location_enable
+ || yyextra->ARB_explicit_uniform_location_enable
+ || yyextra->has_separate_shader_objects()
|| yyextra->ARB_uniform_buffer_object_enable
- || yyextra->ARB_fragment_coord_conventions_enable) {
+ || yyextra->ARB_fragment_coord_conventions_enable
+ || yyextra->ARB_shading_language_420pack_enable
+ || yyextra->ARB_compute_shader_enable) {
return LAYOUT_TOK;
} else {
- yylval->identifier = strdup(yytext);
- return IDENTIFIER;
+ void *mem_ctx = yyextra;
+ yylval->identifier = ralloc_strdup(mem_ctx, yytext);
+ return classify_identifier(yyextra, yytext);
}
}
return LITERAL_INTEGER(8);
}
-[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?[fF]? {
- yylval->real = glsl_strtod(yytext, NULL);
- return FLOATCONSTANT;
- }
-\.[0-9]+([eE][+-]?[0-9]+)?[fF]? {
- yylval->real = glsl_strtod(yytext, NULL);
- return FLOATCONSTANT;
- }
-[0-9]+\.([eE][+-]?[0-9]+)?[fF]? {
- yylval->real = glsl_strtod(yytext, NULL);
- return FLOATCONSTANT;
- }
+[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?[fF]? |
+\.[0-9]+([eE][+-]?[0-9]+)?[fF]? |
+[0-9]+\.([eE][+-]?[0-9]+)?[fF]? |
[0-9]+[eE][+-]?[0-9]+[fF]? {
- yylval->real = glsl_strtod(yytext, NULL);
+ yylval->real = _mesa_strtof(yytext, NULL);
return FLOATCONSTANT;
}
-[0-9]+[fF] {
- yylval->real = glsl_strtod(yytext, NULL);
- return FLOATCONSTANT;
+
+[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?(lf|LF) |
+\.[0-9]+([eE][+-]?[0-9]+)?(lf|LF) |
+[0-9]+\.([eE][+-]?[0-9]+)?(lf|LF) |
+[0-9]+[eE][+-]?[0-9]+(lf|LF) {
+ if (!yyextra->is_version(400, 0) &&
+ !yyextra->ARB_gpu_shader_fp64_enable)
+ return ERROR_TOK;
+ yylval->dreal = _mesa_strtod(yytext, NULL);
+ return DOUBLECONSTANT;
}
true {
default KEYWORD(110, 100, 130, 300, DEFAULT);
inline KEYWORD(110, 100, 0, 0, INLINE_TOK);
noinline KEYWORD(110, 100, 0, 0, NOINLINE);
-volatile KEYWORD(110, 100, 0, 0, VOLATILE);
public KEYWORD(110, 100, 0, 0, PUBLIC_TOK);
static KEYWORD(110, 100, 0, 0, STATIC);
extern KEYWORD(110, 100, 0, 0, EXTERN);
interface KEYWORD(110, 100, 0, 0, INTERFACE);
long KEYWORD(110, 100, 0, 0, LONG_TOK);
short KEYWORD(110, 100, 0, 0, SHORT_TOK);
-double KEYWORD(110, 100, 400, 0, DOUBLE_TOK);
+double KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DOUBLE_TOK);
half KEYWORD(110, 100, 0, 0, HALF);
fixed KEYWORD(110, 100, 0, 0, FIXED_TOK);
unsigned KEYWORD(110, 100, 0, 0, UNSIGNED);
hvec2 KEYWORD(110, 100, 0, 0, HVEC2);
hvec3 KEYWORD(110, 100, 0, 0, HVEC3);
hvec4 KEYWORD(110, 100, 0, 0, HVEC4);
-dvec2 KEYWORD(110, 100, 400, 0, DVEC2);
-dvec3 KEYWORD(110, 100, 400, 0, DVEC3);
-dvec4 KEYWORD(110, 100, 400, 0, DVEC4);
+dvec2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC2);
+dvec3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC3);
+dvec4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC4);
+dmat2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
+dmat3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
+dmat4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
+dmat2x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
+dmat2x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X3);
+dmat2x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X4);
+dmat3x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X2);
+dmat3x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
+dmat3x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X4);
+dmat4x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X2);
+dmat4x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X3);
+dmat4x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
fvec2 KEYWORD(110, 100, 0, 0, FVEC2);
fvec3 KEYWORD(110, 100, 0, 0, FVEC3);
fvec4 KEYWORD(110, 100, 0, 0, FVEC4);
superp KEYWORD(130, 100, 0, 0, SUPERP);
samplerBuffer KEYWORD(130, 300, 140, 0, SAMPLERBUFFER);
filter KEYWORD(130, 300, 0, 0, FILTER);
-image1D KEYWORD(130, 300, 0, 0, IMAGE1D);
-image2D KEYWORD(130, 300, 0, 0, IMAGE2D);
-image3D KEYWORD(130, 300, 0, 0, IMAGE3D);
-imageCube KEYWORD(130, 300, 0, 0, IMAGECUBE);
-iimage1D KEYWORD(130, 300, 0, 0, IIMAGE1D);
-iimage2D KEYWORD(130, 300, 0, 0, IIMAGE2D);
-iimage3D KEYWORD(130, 300, 0, 0, IIMAGE3D);
-iimageCube KEYWORD(130, 300, 0, 0, IIMAGECUBE);
-uimage1D KEYWORD(130, 300, 0, 0, UIMAGE1D);
-uimage2D KEYWORD(130, 300, 0, 0, UIMAGE2D);
-uimage3D KEYWORD(130, 300, 0, 0, UIMAGE3D);
-uimageCube KEYWORD(130, 300, 0, 0, UIMAGECUBE);
-image1DArray KEYWORD(130, 300, 0, 0, IMAGE1DARRAY);
-image2DArray KEYWORD(130, 300, 0, 0, IMAGE2DARRAY);
-iimage1DArray KEYWORD(130, 300, 0, 0, IIMAGE1DARRAY);
-iimage2DArray KEYWORD(130, 300, 0, 0, IIMAGE2DARRAY);
-uimage1DArray KEYWORD(130, 300, 0, 0, UIMAGE1DARRAY);
-uimage2DArray KEYWORD(130, 300, 0, 0, UIMAGE2DARRAY);
-image1DShadow KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW);
-image2DShadow KEYWORD(130, 300, 0, 0, IMAGE2DSHADOW);
-image1DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE1DARRAYSHADOW);
-image2DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE2DARRAYSHADOW);
-imageBuffer KEYWORD(130, 300, 0, 0, IMAGEBUFFER);
-iimageBuffer KEYWORD(130, 300, 0, 0, IIMAGEBUFFER);
-uimageBuffer KEYWORD(130, 300, 0, 0, UIMAGEBUFFER);
-row_major KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable, ROW_MAJOR);
+row_major KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);
/* Additional reserved words in GLSL 1.40 */
isampler2DRect KEYWORD(140, 300, 140, 0, ISAMPLER2DRECT);
usamplerBuffer KEYWORD(140, 300, 140, 0, USAMPLERBUFFER);
/* Additional reserved words in GLSL ES 3.00 */
-coherent KEYWORD(0, 300, 0, 0, COHERENT);
-restrict KEYWORD(0, 300, 0, 0, RESTRICT);
-readonly KEYWORD(0, 300, 0, 0, READONLY);
-writeonly KEYWORD(0, 300, 0, 0, WRITEONLY);
resource KEYWORD(0, 300, 0, 0, RESOURCE);
-atomic_uint KEYWORD(0, 300, 0, 0, ATOMIC_UINT);
patch KEYWORD(0, 300, 0, 0, PATCH);
-sample KEYWORD(0, 300, 0, 0, SAMPLE);
+sample KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_gpu_shader5_enable, SAMPLE);
subroutine KEYWORD(0, 300, 0, 0, SUBROUTINE);
-sampler2DMS KEYWORD(0, 300, 0, 0, SAMPLER2DMS);
-isampler2DMS KEYWORD(0, 300, 0, 0, ISAMPLER2DMS);
-usampler2DMS KEYWORD(0, 300, 0, 0, USAMPLER2DMS);
-sampler2DMSArray KEYWORD(0, 300, 0, 0, SAMPLER2DMSARRAY);
-isampler2DMSArray KEYWORD(0, 300, 0, 0, ISAMPLER2DMSARRAY);
-usampler2DMSArray KEYWORD(0, 300, 0, 0, USAMPLER2DMSARRAY);
[_a-zA-Z][_a-zA-Z0-9]* {
struct _mesa_glsl_parse_state *state = yyextra;
void *ctx = state;
- yylval->identifier = ralloc_strdup(ctx, yytext);
+ if (state->es_shader && strlen(yytext) > 1024) {
+ _mesa_glsl_error(yylloc, state,
+ "Identifier `%s' exceeds 1024 characters",
+ yytext);
+ } else {
+ yylval->identifier = ralloc_strdup(ctx, yytext);
+ }
return classify_identifier(state, yytext);
}