glsl: Update lexers in glsl and glcpp to hande end position of token.
[mesa.git] / src / glsl / glsl_lexer.ll
index ef1402bfcccc8025900112061b810c36567494eb..760235127b89c77bc2158e4d0577adcd0d687e55 100644 (file)
@@ -38,8 +38,9 @@ static int classify_identifier(struct _mesa_glsl_parse_state *, const char *);
    do {                                                                \
       yylloc->source = 0;                                      \
       yylloc->first_column = yycolumn + 1;                     \
-      yylloc->first_line = yylineno + 1;                       \
+      yylloc->first_line = yylloc->last_line = yylineno + 1;   \
       yycolumn += yyleng;                                      \
+      yylloc->last_column = yycolumn + 1;                      \
    } while(0);
 
 #define YY_USER_INIT yylineno = 0; yycolumn = 0;
@@ -72,12 +73,12 @@ static int classify_identifier(struct _mesa_glsl_parse_state *, const char *);
                          alt_expr, token)                              \
    do {                                                                        \
       if (yyextra->is_version(allowed_glsl, allowed_glsl_es)           \
-          || alt_expr) {                                               \
+          || (alt_expr)) {                                             \
         return token;                                                  \
       } else if (yyextra->is_version(reserved_glsl,                    \
                                      reserved_glsl_es)) {              \
         _mesa_glsl_error(yylloc, yyextra,                              \
-                         "Illegal use of reserved word `%s'", yytext); \
+                         "illegal use of reserved word `%s'", yytext); \
         return ERROR_TOK;                                              \
       } else {                                                         \
         yylval->identifier = strdup(yytext);                           \
@@ -85,6 +86,21 @@ static int classify_identifier(struct _mesa_glsl_parse_state *, const char *);
       }                                                                        \
    } while (0)
 
+/**
+ * A macro for handling keywords that have been present in GLSL since
+ * its origin, but were changed into reserved words in GLSL 3.00 ES.
+ */
+#define DEPRECATED_ES_KEYWORD(token)                                   \
+   do {                                                                        \
+      if (yyextra->is_version(0, 300)) {                               \
+        _mesa_glsl_error(yylloc, yyextra,                              \
+                         "illegal use of reserved word `%s'", yytext); \
+        return ERROR_TOK;                                              \
+      } else {                                                         \
+         return token;                                                 \
+      }                                                                        \
+   } while (0)
+
 static int
 literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state,
                YYSTYPE *lval, YYLTYPE *lloc, int base)
@@ -107,12 +123,12 @@ literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state,
 
    if (value > UINT_MAX) {
       /* Note that signed 0xffffffff is valid, not out of range! */
-      if (state->is_version(130, 0)) {
+      if (state->is_version(130, 300)) {
         _mesa_glsl_error(lloc, state,
-                         "Literal value `%s' out of range", text);
+                         "literal value `%s' out of range", text);
       } else {
         _mesa_glsl_warning(lloc, state,
-                           "Literal value `%s' out of range", text);
+                           "literal value `%s' out of range", text);
       }
    } else if (base == 10 && !is_uint && (unsigned)value > (unsigned)INT_MAX + 1) {
       /* Tries to catch unintentionally providing a negative value.
@@ -120,7 +136,7 @@ literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state,
        * want to warn for INT_MAX.
        */
       _mesa_glsl_warning(lloc, state,
-                        "Signed literal value `%s' is interpreted as %d",
+                        "signed literal value `%s' is interpreted as %d",
                         text, lval->n);
    }
    return is_uint ? UINTCONSTANT : INTCONSTANT;
@@ -134,7 +150,7 @@ literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state,
 %option bison-bridge bison-locations reentrant noyywrap
 %option nounput noyy_top_state
 %option never-interactive
-%option prefix="_mesa_glsl_"
+%option prefix="_mesa_glsl_lexer_"
 %option extra-type="struct _mesa_glsl_parse_state *"
 
 %x PP PRAGMA
@@ -223,12 +239,12 @@ HASH              ^{SPC}#{SPC}
 
 \n             { yylineno++; yycolumn = 0; }
 
-attribute      return ATTRIBUTE;
+attribute      DEPRECATED_ES_KEYWORD(ATTRIBUTE);
 const          return CONST_TOK;
 bool           return BOOL_TOK;
 float          return FLOAT_TOK;
 int            return INT_TOK;
-uint           KEYWORD(130, 0, 130, 0, UINT_TOK);
+uint           KEYWORD(130, 300, 130, 300, UINT_TOK);
 
 break          return BREAK;
 continue       return CONTINUE;
@@ -246,84 +262,74 @@ bvec4             return BVEC4;
 ivec2          return IVEC2;
 ivec3          return IVEC3;
 ivec4          return IVEC4;
-uvec2          KEYWORD(130, 0, 130, 0, UVEC2);
-uvec3          KEYWORD(130, 0, 130, 0, UVEC3);
-uvec4          KEYWORD(130, 0, 130, 0, UVEC4);
+uvec2          KEYWORD(130, 300, 130, 300, UVEC2);
+uvec3          KEYWORD(130, 300, 130, 300, UVEC3);
+uvec4          KEYWORD(130, 300, 130, 300, UVEC4);
 vec2           return VEC2;
 vec3           return VEC3;
 vec4           return VEC4;
 mat2           return MAT2X2;
 mat3           return MAT3X3;
 mat4           return MAT4X4;
-mat2x2         KEYWORD(120, 0, 120, 0, MAT2X2);
-mat2x3         KEYWORD(120, 0, 120, 0, MAT2X3);
-mat2x4         KEYWORD(120, 0, 120, 0, MAT2X4);
-mat3x2         KEYWORD(120, 0, 120, 0, MAT3X2);
-mat3x3         KEYWORD(120, 0, 120, 0, MAT3X3);
-mat3x4         KEYWORD(120, 0, 120, 0, MAT3X4);
-mat4x2         KEYWORD(120, 0, 120, 0, MAT4X2);
-mat4x3         KEYWORD(120, 0, 120, 0, MAT4X3);
-mat4x4         KEYWORD(120, 0, 120, 0, MAT4X4);
+mat2x2         KEYWORD(120, 300, 120, 300, MAT2X2);
+mat2x3         KEYWORD(120, 300, 120, 300, MAT2X3);
+mat2x4         KEYWORD(120, 300, 120, 300, MAT2X4);
+mat3x2         KEYWORD(120, 300, 120, 300, MAT3X2);
+mat3x3         KEYWORD(120, 300, 120, 300, MAT3X3);
+mat3x4         KEYWORD(120, 300, 120, 300, MAT3X4);
+mat4x2         KEYWORD(120, 300, 120, 300, MAT4X2);
+mat4x3         KEYWORD(120, 300, 120, 300, MAT4X3);
+mat4x4         KEYWORD(120, 300, 120, 300, MAT4X4);
 
 in             return IN_TOK;
 out            return OUT_TOK;
 inout          return INOUT_TOK;
 uniform                return UNIFORM;
-varying                return VARYING;
-centroid       KEYWORD(120, 0, 120, 0, CENTROID);
+varying                DEPRECATED_ES_KEYWORD(VARYING);
+centroid       KEYWORD(120, 300, 120, 300, CENTROID);
 invariant      KEYWORD(120, 100, 120, 100, INVARIANT);
-flat           KEYWORD(130, 100, 130, 0, FLAT);
-smooth         KEYWORD(130, 0, 130, 0, SMOOTH);
-noperspective  KEYWORD(130, 0, 130, 0, NOPERSPECTIVE);
+flat           KEYWORD(130, 100, 130, 300, FLAT);
+smooth         KEYWORD(130, 300, 130, 300, SMOOTH);
+noperspective  KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
 
-sampler1D      return SAMPLER1D;
+sampler1D      DEPRECATED_ES_KEYWORD(SAMPLER1D);
 sampler2D      return SAMPLER2D;
 sampler3D      return SAMPLER3D;
 samplerCube    return SAMPLERCUBE;
-sampler1DArray KEYWORD(130, 0, 130, 0, SAMPLER1DARRAY);
-sampler2DArray KEYWORD(130, 0, 130, 0, SAMPLER2DARRAY);
-sampler1DShadow        return SAMPLER1DSHADOW;
+sampler1DArray KEYWORD(130, 300, 130, 0, SAMPLER1DARRAY);
+sampler2DArray KEYWORD(130, 300, 130, 300, SAMPLER2DARRAY);
+sampler1DShadow        DEPRECATED_ES_KEYWORD(SAMPLER1DSHADOW);
 sampler2DShadow        return SAMPLER2DSHADOW;
-samplerCubeShadow      KEYWORD(130, 0, 130, 0, SAMPLERCUBESHADOW);
-sampler1DArrayShadow   KEYWORD(130, 0, 130, 0, SAMPLER1DARRAYSHADOW);
-sampler2DArrayShadow   KEYWORD(130, 0, 130, 0, SAMPLER2DARRAYSHADOW);
-isampler1D             KEYWORD(130, 0, 130, 0, ISAMPLER1D);
-isampler2D             KEYWORD(130, 0, 130, 0, ISAMPLER2D);
-isampler3D             KEYWORD(130, 0, 130, 0, ISAMPLER3D);
-isamplerCube           KEYWORD(130, 0, 130, 0, ISAMPLERCUBE);
-isampler1DArray                KEYWORD(130, 0, 130, 0, ISAMPLER1DARRAY);
-isampler2DArray                KEYWORD(130, 0, 130, 0, ISAMPLER2DARRAY);
-usampler1D             KEYWORD(130, 0, 130, 0, USAMPLER1D);
-usampler2D             KEYWORD(130, 0, 130, 0, USAMPLER2D);
-usampler3D             KEYWORD(130, 0, 130, 0, USAMPLER3D);
-usamplerCube           KEYWORD(130, 0, 130, 0, USAMPLERCUBE);
-usampler1DArray                KEYWORD(130, 0, 130, 0, USAMPLER1DARRAY);
-usampler2DArray                KEYWORD(130, 0, 130, 0, USAMPLER2DARRAY);
-
-samplerCubeArray       {
-                         if (yyextra->ARB_texture_cube_map_array_enable)
-                            return SAMPLERCUBEARRAY;
-                         else
-                            return IDENTIFIER;
-               }
-isamplerCubeArray      {
-                         if (yyextra->ARB_texture_cube_map_array_enable)
-                            return ISAMPLERCUBEARRAY;
-                         else
-                            return IDENTIFIER;
-               }
-usamplerCubeArray      {
-                         if (yyextra->ARB_texture_cube_map_array_enable)
-                            return USAMPLERCUBEARRAY;
-                         else
-                            return IDENTIFIER;
-               }
-samplerCubeArrayShadow {
-                         if (yyextra->ARB_texture_cube_map_array_enable)
-                            return SAMPLERCUBEARRAYSHADOW;
-                         else
-                            return IDENTIFIER;
-               }
+samplerCubeShadow      KEYWORD(130, 300, 130, 300, SAMPLERCUBESHADOW);
+sampler1DArrayShadow   KEYWORD(130, 300, 130, 0, SAMPLER1DARRAYSHADOW);
+sampler2DArrayShadow   KEYWORD(130, 300, 130, 300, SAMPLER2DARRAYSHADOW);
+isampler1D             KEYWORD(130, 300, 130, 0, ISAMPLER1D);
+isampler2D             KEYWORD(130, 300, 130, 300, ISAMPLER2D);
+isampler3D             KEYWORD(130, 300, 130, 300, ISAMPLER3D);
+isamplerCube           KEYWORD(130, 300, 130, 300, ISAMPLERCUBE);
+isampler1DArray                KEYWORD(130, 300, 130, 0, ISAMPLER1DARRAY);
+isampler2DArray                KEYWORD(130, 300, 130, 300, ISAMPLER2DARRAY);
+usampler1D             KEYWORD(130, 300, 130, 0, USAMPLER1D);
+usampler2D             KEYWORD(130, 300, 130, 300, USAMPLER2D);
+usampler3D             KEYWORD(130, 300, 130, 300, USAMPLER3D);
+usamplerCube           KEYWORD(130, 300, 130, 300, USAMPLERCUBE);
+usampler1DArray                KEYWORD(130, 300, 130, 0, USAMPLER1DARRAY);
+usampler2DArray                KEYWORD(130, 300, 130, 300, USAMPLER2DARRAY);
+
+   /* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
+   /* these are reserved but not defined in GLSL 3.00 */
+sampler2DMS        KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
+isampler2DMS       KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
+usampler2DMS       KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
+sampler2DMSArray   KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, SAMPLER2DMSARRAY);
+isampler2DMSArray  KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMSARRAY);
+usampler2DMSArray  KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, USAMPLER2DMSARRAY);
+
+   /* keywords available with ARB_texture_cube_map_array_enable extension on desktop GLSL */
+samplerCubeArray   KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAY);
+isamplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, ISAMPLERCUBEARRAY);
+usamplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, USAMPLERCUBEARRAY);
+samplerCubeArrayShadow   KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAYSHADOW);
 
 samplerExternalOES             {
                          if (yyextra->OES_EGL_image_external_enable)
@@ -332,21 +338,70 @@ samplerExternalOES                {
                             return IDENTIFIER;
                }
 
+   /* keywords available with ARB_shader_image_load_store */
+image1D         KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1D);
+image2D         KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2D);
+image3D         KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE3D);
+image2DRect     KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DRECT);
+imageCube       KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBE);
+imageBuffer     KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGEBUFFER);
+image1DArray    KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1DARRAY);
+image2DArray    KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY);
+imageCubeArray  KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBEARRAY);
+image2DMS       KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMS);
+image2DMSArray  KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMSARRAY);
+iimage1D        KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1D);
+iimage2D        KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2D);
+iimage3D        KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE3D);
+iimage2DRect    KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DRECT);
+iimageCube      KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBE);
+iimageBuffer    KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGEBUFFER);
+iimage1DArray   KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1DARRAY);
+iimage2DArray   KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY);
+iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBEARRAY);
+iimage2DMS      KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMS);
+iimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMSARRAY);
+uimage1D        KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1D);
+uimage2D        KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2D);
+uimage3D        KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE3D);
+uimage2DRect    KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DRECT);
+uimageCube      KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBE);
+uimageBuffer    KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGEBUFFER);
+uimage1DArray   KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1DARRAY);
+uimage2DArray   KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY);
+uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBEARRAY);
+uimage2DMS      KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMS);
+uimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMSARRAY);
+image1DShadow           KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW);
+image2DShadow           KEYWORD(130, 300, 0, 0, IMAGE2DSHADOW);
+image1DArrayShadow      KEYWORD(130, 300, 0, 0, IMAGE1DARRAYSHADOW);
+image2DArrayShadow      KEYWORD(130, 300, 0, 0, IMAGE2DARRAYSHADOW);
+
+coherent       KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, COHERENT);
+volatile       KEYWORD_WITH_ALT(110, 100, 420, 0, yyextra->ARB_shader_image_load_store_enable, VOLATILE);
+restrict       KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, RESTRICT);
+readonly       KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, READONLY);
+writeonly      KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, WRITEONLY);
+
+atomic_uint     KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_atomic_counters_enable, ATOMIC_UINT);
 
 struct         return STRUCT;
 void           return VOID_TOK;
 
 layout         {
-                 if ((yyextra->is_version(140, 0))
+                 if ((yyextra->is_version(140, 300))
                      || yyextra->AMD_conservative_depth_enable
                      || yyextra->ARB_conservative_depth_enable
                      || yyextra->ARB_explicit_attrib_location_enable
+                      || yyextra->has_separate_shader_objects()
                      || yyextra->ARB_uniform_buffer_object_enable
-                     || yyextra->ARB_fragment_coord_conventions_enable) {
+                     || yyextra->ARB_fragment_coord_conventions_enable
+                      || yyextra->ARB_shading_language_420pack_enable
+                      || yyextra->ARB_compute_shader_enable) {
                      return LAYOUT_TOK;
                   } else {
                      yylval->identifier = strdup(yytext);
-                     return IDENTIFIER;
+                     return classify_identifier(yyextra, yytext);
                   }
                }
 
@@ -384,23 +439,23 @@ layout            {
                        }
 
 [0-9]+\.[0-9]+([eE][+-]?[0-9]+)?[fF]?  {
-                           yylval->real = glsl_strtod(yytext, NULL);
+                           yylval->real = glsl_strtof(yytext, NULL);
                            return FLOATCONSTANT;
                        }
 \.[0-9]+([eE][+-]?[0-9]+)?[fF]?                {
-                           yylval->real = glsl_strtod(yytext, NULL);
+                           yylval->real = glsl_strtof(yytext, NULL);
                            return FLOATCONSTANT;
                        }
 [0-9]+\.([eE][+-]?[0-9]+)?[fF]?                {
-                           yylval->real = glsl_strtod(yytext, NULL);
+                           yylval->real = glsl_strtof(yytext, NULL);
                            return FLOATCONSTANT;
                        }
 [0-9]+[eE][+-]?[0-9]+[fF]?             {
-                           yylval->real = glsl_strtod(yytext, NULL);
+                           yylval->real = glsl_strtof(yytext, NULL);
                            return FLOATCONSTANT;
                        }
 [0-9]+[fF]             {
-                           yylval->real = glsl_strtod(yytext, NULL);
+                           yylval->real = glsl_strtof(yytext, NULL);
                            return FLOATCONSTANT;
                        }
 
@@ -422,13 +477,12 @@ enum              KEYWORD(110, 100, 0, 0, ENUM);
 typedef                KEYWORD(110, 100, 0, 0, TYPEDEF);
 template       KEYWORD(110, 100, 0, 0, TEMPLATE);
 this           KEYWORD(110, 100, 0, 0, THIS);
-packed         KEYWORD_WITH_ALT(110, 100, 140, 0, yyextra->ARB_uniform_buffer_object_enable, PACKED_TOK);
+packed         KEYWORD_WITH_ALT(110, 100, 140, 300, yyextra->ARB_uniform_buffer_object_enable, PACKED_TOK);
 goto           KEYWORD(110, 100, 0, 0, GOTO);
-switch         KEYWORD(110, 100, 130, 0, SWITCH);
-default                KEYWORD(110, 100, 130, 0, DEFAULT);
+switch         KEYWORD(110, 100, 130, 300, SWITCH);
+default                KEYWORD(110, 100, 130, 300, DEFAULT);
 inline         KEYWORD(110, 100, 0, 0, INLINE_TOK);
 noinline       KEYWORD(110, 100, 0, 0, NOINLINE);
-volatile       KEYWORD(110, 100, 0, 0, VOLATILE);
 public         KEYWORD(110, 100, 0, 0, PUBLIC_TOK);
 static         KEYWORD(110, 100, 0, 0, STATIC);
 extern         KEYWORD(110, 100, 0, 0, EXTERN);
@@ -451,9 +505,9 @@ dvec4               KEYWORD(110, 100, 400, 0, DVEC4);
 fvec2          KEYWORD(110, 100, 0, 0, FVEC2);
 fvec3          KEYWORD(110, 100, 0, 0, FVEC3);
 fvec4          KEYWORD(110, 100, 0, 0, FVEC4);
-sampler2DRect          return SAMPLER2DRECT;
+sampler2DRect          DEPRECATED_ES_KEYWORD(SAMPLER2DRECT);
 sampler3DRect          KEYWORD(110, 100, 0, 0, SAMPLER3DRECT);
-sampler2DRectShadow    return SAMPLER2DRECTSHADOW;
+sampler2DRectShadow    DEPRECATED_ES_KEYWORD(SAMPLER2DRECTSHADOW);
 sizeof         KEYWORD(110, 100, 0, 0, SIZEOF);
 cast           KEYWORD(110, 100, 0, 0, CAST);
 namespace      KEYWORD(110, 100, 0, 0, NAMESPACE);
@@ -466,45 +520,27 @@ highp             KEYWORD(120, 100, 130, 100, HIGHP);
 precision      KEYWORD(120, 100, 130, 100, PRECISION);
 
     /* Additional reserved words in GLSL 1.30. */
-case           KEYWORD(130, 0, 130, 0, CASE);
-common         KEYWORD(130, 0, 0, 0, COMMON);
-partition      KEYWORD(130, 0, 0, 0, PARTITION);
-active         KEYWORD(130, 0, 0, 0, ACTIVE);
+case           KEYWORD(130, 300, 130, 300, CASE);
+common         KEYWORD(130, 300, 0, 0, COMMON);
+partition      KEYWORD(130, 300, 0, 0, PARTITION);
+active         KEYWORD(130, 300, 0, 0, ACTIVE);
 superp         KEYWORD(130, 100, 0, 0, SUPERP);
-samplerBuffer  KEYWORD(130, 0, 140, 0, SAMPLERBUFFER);
-filter         KEYWORD(130, 0, 0, 0, FILTER);
-image1D                KEYWORD(130, 0, 0, 0, IMAGE1D);
-image2D                KEYWORD(130, 0, 0, 0, IMAGE2D);
-image3D                KEYWORD(130, 0, 0, 0, IMAGE3D);
-imageCube      KEYWORD(130, 0, 0, 0, IMAGECUBE);
-iimage1D       KEYWORD(130, 0, 0, 0, IIMAGE1D);
-iimage2D       KEYWORD(130, 0, 0, 0, IIMAGE2D);
-iimage3D       KEYWORD(130, 0, 0, 0, IIMAGE3D);
-iimageCube     KEYWORD(130, 0, 0, 0, IIMAGECUBE);
-uimage1D       KEYWORD(130, 0, 0, 0, UIMAGE1D);
-uimage2D       KEYWORD(130, 0, 0, 0, UIMAGE2D);
-uimage3D       KEYWORD(130, 0, 0, 0, UIMAGE3D);
-uimageCube     KEYWORD(130, 0, 0, 0, UIMAGECUBE);
-image1DArray   KEYWORD(130, 0, 0, 0, IMAGE1DARRAY);
-image2DArray   KEYWORD(130, 0, 0, 0, IMAGE2DARRAY);
-iimage1DArray  KEYWORD(130, 0, 0, 0, IIMAGE1DARRAY);
-iimage2DArray  KEYWORD(130, 0, 0, 0, IIMAGE2DARRAY);
-uimage1DArray  KEYWORD(130, 0, 0, 0, UIMAGE1DARRAY);
-uimage2DArray  KEYWORD(130, 0, 0, 0, UIMAGE2DARRAY);
-image1DShadow  KEYWORD(130, 0, 0, 0, IMAGE1DSHADOW);
-image2DShadow  KEYWORD(130, 0, 0, 0, IMAGE2DSHADOW);
-image1DArrayShadow KEYWORD(130, 0, 0, 0, IMAGE1DARRAYSHADOW);
-image2DArrayShadow KEYWORD(130, 0, 0, 0, IMAGE2DARRAYSHADOW);
-imageBuffer    KEYWORD(130, 0, 0, 0, IMAGEBUFFER);
-iimageBuffer   KEYWORD(130, 0, 0, 0, IIMAGEBUFFER);
-uimageBuffer   KEYWORD(130, 0, 0, 0, UIMAGEBUFFER);
-row_major      KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable, ROW_MAJOR);
+samplerBuffer  KEYWORD(130, 300, 140, 0, SAMPLERBUFFER);
+filter         KEYWORD(130, 300, 0, 0, FILTER);
+row_major      KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);
 
     /* Additional reserved words in GLSL 1.40 */
-isampler2DRect KEYWORD(140, 0, 140, 0, ISAMPLER2DRECT);
-usampler2DRect KEYWORD(140, 0, 140, 0, USAMPLER2DRECT);
-isamplerBuffer KEYWORD(140, 0, 140, 0, ISAMPLERBUFFER);
-usamplerBuffer KEYWORD(140, 0, 140, 0, USAMPLERBUFFER);
+isampler2DRect KEYWORD(140, 300, 140, 0, ISAMPLER2DRECT);
+usampler2DRect KEYWORD(140, 300, 140, 0, USAMPLER2DRECT);
+isamplerBuffer KEYWORD(140, 300, 140, 0, ISAMPLERBUFFER);
+usamplerBuffer KEYWORD(140, 300, 140, 0, USAMPLERBUFFER);
+
+    /* Additional reserved words in GLSL ES 3.00 */
+resource       KEYWORD(0, 300, 0, 0, RESOURCE);
+patch          KEYWORD(0, 300, 0, 0, PATCH);
+sample         KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_gpu_shader5_enable, SAMPLE);
+subroutine     KEYWORD(0, 300, 0, 0, SUBROUTINE);
+
 
 [_a-zA-Z][_a-zA-Z0-9]* {
                            struct _mesa_glsl_parse_state *state = yyextra;