sampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
isampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
usampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
-sampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, SAMPLER2DMSARRAY);
-isampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMSARRAY);
-usampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, USAMPLER2DMSARRAY);
+sampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, SAMPLER2DMSARRAY);
+isampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, ISAMPLER2DMSARRAY);
+usampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, USAMPLER2DMSARRAY);
/* keywords available with ARB_texture_cube_map_array_enable extension on desktop GLSL */
samplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAY);
image1DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE1DARRAYSHADOW);
image2DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE2DARRAYSHADOW);
-coherent KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, COHERENT);
-volatile KEYWORD_WITH_ALT(110, 100, 420, 0, yyextra->ARB_shader_image_load_store_enable, VOLATILE);
-restrict KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, RESTRICT);
-readonly KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, READONLY);
-writeonly KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, WRITEONLY);
+coherent KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, COHERENT);
+volatile KEYWORD_WITH_ALT(110, 100, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, VOLATILE);
+restrict KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, RESTRICT);
+readonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, READONLY);
+writeonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, WRITEONLY);
atomic_uint KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_atomic_counters_enable, ATOMIC_UINT);
+shared KEYWORD_WITH_ALT(430, 310, 430, 310, yyextra->ARB_compute_shader_enable, SHARED);
+
struct return STRUCT;
void return VOID_TOK;