extern "C" {
#include <talloc.h>
-#include "main/mtypes.h"
+#include "main/core.h" /* for struct __GLcontextRec */
}
#include "ast.h"
#include "glsl_parser_extras.h"
#include "glsl_parser.h"
+#include "ir_optimization.h"
+#include "loop_analysis.h"
_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct __GLcontextRec *ctx,
GLenum target, void *mem_ctx)
static struct gl_extensions null_extensions;
memset(&null_extensions, 0, sizeof(null_extensions));
+ null_extensions.ARB_draw_buffers = GL_TRUE;
+ null_extensions.ARB_fragment_coord_conventions = GL_TRUE;
+ null_extensions.EXT_texture_array = GL_TRUE;
+ null_extensions.NV_texture_rectangle = GL_TRUE;
+
this->extensions = &null_extensions;
/* 1.10 minimums. */
ast_node::ast_node(void)
{
- /* empty */
+ this->location.source = 0;
+ this->location.line = 0;
+ this->location.column = 0;
}
name = identifier;
this->declarations.push_degenerate_list_at_head(&declarator_list->link);
}
+
+bool
+do_common_optimization(exec_list *ir, bool linked)
+{
+ GLboolean progress = GL_FALSE;
+
+ progress = do_sub_to_add_neg(ir) || progress;
+
+ if (linked) {
+ progress = do_function_inlining(ir) || progress;
+ progress = do_dead_functions(ir) || progress;
+ }
+ progress = do_structure_splitting(ir) || progress;
+ progress = do_if_simplification(ir) || progress;
+ progress = do_copy_propagation(ir) || progress;
+ if (linked)
+ progress = do_dead_code(ir) || progress;
+ else
+ progress = do_dead_code_unlinked(ir) || progress;
+ progress = do_dead_code_local(ir) || progress;
+ progress = do_tree_grafting(ir) || progress;
+ progress = do_constant_propagation(ir) || progress;
+ if (linked)
+ progress = do_constant_variable(ir) || progress;
+ else
+ progress = do_constant_variable_unlinked(ir) || progress;
+ progress = do_constant_folding(ir) || progress;
+ progress = do_algebraic(ir) || progress;
+ progress = do_if_return(ir) || progress;
+ progress = do_vec_index_to_swizzle(ir) || progress;
+ progress = do_swizzle_swizzle(ir) || progress;
+ progress = do_noop_swizzle(ir) || progress;
+
+ loop_state *ls = analyze_loop_variables(ir);
+ progress = set_loop_controls(ir, ls) || progress;
+ delete ls;
+
+ return progress;
+}
+
+extern "C" {
+
+/**
+ * To be called at GL teardown time, this frees compiler datastructures.
+ *
+ * After calling this, any previously compiled shaders and shader
+ * programs would be invalid. So this should happen at approximately
+ * program exit.
+ */
+void
+_mesa_destroy_shader_compiler(void)
+{
+ _mesa_destroy_shader_compiler_caches();
+
+ _mesa_glsl_release_types();
+}
+
+/**
+ * Releases compiler caches to trade off performance for memory.
+ *
+ * Intended to be used with glReleaseShaderCompiler().
+ */
+void
+_mesa_destroy_shader_compiler_caches(void)
+{
+ _mesa_glsl_release_functions();
+}
+
+}