extern "C" {
#include <talloc.h>
-#include "main/mtypes.h"
+#include "main/core.h" /* for struct __GLcontextRec */
}
#include "ast.h"
#include "glsl_parser_extras.h"
#include "glsl_parser.h"
#include "ir_optimization.h"
+#include "loop_analysis.h"
_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct __GLcontextRec *ctx,
GLenum target, void *mem_ctx)
progress = do_swizzle_swizzle(ir) || progress;
progress = do_noop_swizzle(ir) || progress;
+ loop_state *ls = analyze_loop_variables(ir);
+ progress = set_loop_controls(ir, ls) || progress;
+ delete ls;
+
return progress;
}
+
+extern "C" {
+
+/**
+ * To be called at GL teardown time, this frees compiler datastructures.
+ *
+ * After calling this, any previously compiled shaders and shader
+ * programs would be invalid. So this should happen at approximately
+ * program exit.
+ */
+void
+_mesa_destroy_shader_compiler(void)
+{
+ _mesa_destroy_shader_compiler_caches();
+
+ _mesa_glsl_release_types();
+}
+
+/**
+ * Releases compiler caches to trade off performance for memory.
+ *
+ * Intended to be used with glReleaseShaderCompiler().
+ */
+void
+_mesa_destroy_shader_compiler_caches(void)
+{
+ _mesa_glsl_release_functions();
+}
+
+}