#include "main/shaderobj.h"
}
-#include "ralloc.h"
+#include "util/ralloc.h"
#include "ast.h"
#include "glsl_parser_extras.h"
#include "glsl_parser.h"
}
-static unsigned known_desktop_glsl_versions[] =
+static const unsigned known_desktop_glsl_versions[] =
{ 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
this->default_uniform_qualifier->flags.q.shared = 1;
this->default_uniform_qualifier->flags.q.column_major = 1;
+ this->fs_uses_gl_fragcoord = false;
+ this->fs_redeclares_gl_fragcoord = false;
+ this->fs_origin_upper_left = false;
+ this->fs_pixel_center_integer = false;
+ this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
+
this->gs_input_prim_type_specified = false;
this->gs_input_size = 0;
this->in_qualifier = new(this) ast_type_qualifier();
this->early_fragment_tests = false;
memset(this->atomic_counter_offsets, 0,
sizeof(this->atomic_counter_offsets));
+ this->allow_extension_directive_midshader =
+ ctx->Const.AllowGLSLExtensionDirectiveMidShader;
}
/**
static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
/* API availability */
/* name GL ES supported flag */
+
+ /* ARB extensions go here, sorted alphabetically.
+ */
EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
+ EXT(ARB_compute_shader, true, false, ARB_compute_shader),
EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
EXT(ARB_draw_buffers, true, false, dummy_true),
EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
+ EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
- EXT(ARB_texture_rectangle, true, false, dummy_true),
- EXT(EXT_texture_array, true, false, EXT_texture_array),
- EXT(ARB_separate_shader_objects, true, false, ARB_separate_shader_objects),
- EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
- EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
- EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
- EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
- EXT(OES_texture_3D, false, true, EXT_texture3D),
- EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
+ EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
+ EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
+ EXT(ARB_sample_shading, true, false, ARB_sample_shading),
+ EXT(ARB_separate_shader_objects, true, false, dummy_true),
+ EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
- EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
- EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
- EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
- EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
+ EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
+ EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
+ EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
+ EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
+ EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
+ EXT(ARB_texture_gather, true, false, ARB_texture_gather),
EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
- EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
+ EXT(ARB_texture_rectangle, true, false, dummy_true),
+ EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
+ EXT(ARB_viewport_array, true, false, ARB_viewport_array),
+
+ /* KHR extensions go here, sorted alphabetically.
+ */
+
+ /* OES extensions go here, sorted alphabetically.
+ */
+ EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
+ EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
+ EXT(OES_texture_3D, false, true, EXT_texture3D),
+
+ /* All other extensions go here, sorted alphabetically.
+ */
+ EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
+ EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
+ EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
+ EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
+ EXT(EXT_separate_shader_objects, false, true, dummy_true),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
- EXT(ARB_texture_gather, true, false, ARB_texture_gather),
- EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
- EXT(ARB_sample_shading, true, false, ARB_sample_shading),
- EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
- EXT(ARB_viewport_array, true, false, ARB_viewport_array),
- EXT(ARB_compute_shader, true, false, ARB_compute_shader),
- EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
+ EXT(EXT_texture_array, true, false, EXT_texture_array),
};
#undef EXT
if (extension && extension->compatible_with_state(state)) {
extension->set_flags(state, behavior);
} else {
- static const char *const fmt = "extension `%s' unsupported in %s shader";
+ static const char fmt[] = "extension `%s' unsupported in %s shader";
if (behavior == extension_require) {
_mesa_glsl_error(name_locp, state, fmt,
{
printf("{\n");
- foreach_list_const(n, &this->statements) {
- ast_node *ast = exec_node_data(ast_node, n, link);
+ foreach_list_typed(ast_node, ast, link, &this->statements) {
ast->print();
}
subexpressions[0]->print();
printf("( ");
- foreach_list_const (n, &this->expressions) {
- if (n != this->expressions.get_head())
+ foreach_list_typed (ast_node, ast, link, &this->expressions) {
+ if (&ast->link != this->expressions.get_head())
printf(", ");
- ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
case ast_sequence: {
printf("( ");
- foreach_list_const(n, & this->expressions) {
- if (n != this->expressions.get_head())
+ foreach_list_typed (ast_node, ast, link, & this->expressions) {
+ if (&ast->link != this->expressions.get_head())
printf(", ");
- ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf(") ");
case ast_aggregate: {
printf("{ ");
- foreach_list_const(n, & this->expressions) {
- if (n != this->expressions.get_head())
+ foreach_list_typed (ast_node, ast, link, & this->expressions) {
+ if (&ast->link != this->expressions.get_head())
printf(", ");
- ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf("} ");
return_type->print();
printf(" %s (", identifier);
- foreach_list_const(n, & this->parameters) {
- ast_node *ast = exec_node_data(ast_node, n, link);
+ foreach_list_typed(ast_node, ast, link, & this->parameters) {
ast->print();
}
if (type)
type->print();
- else
+ else if (invariant)
printf("invariant ");
+ else
+ printf("precise ");
- foreach_list_const (ptr, & this->declarations) {
- if (ptr != this->declarations.get_head())
+ foreach_list_typed (ast_node, ast, link, & this->declarations) {
+ if (&ast->link != this->declarations.get_head())
printf(", ");
- ast_node *ast = exec_node_data(ast_node, ptr, link);
ast->print();
}
{
this->type = type;
this->invariant = false;
+ this->precise = false;
}
void
void ast_case_label_list::print(void) const
{
- foreach_list_const(n, & this->labels) {
- ast_node *ast = exec_node_data(ast_node, n, link);
+ foreach_list_typed(ast_node, ast, link, & this->labels) {
ast->print();
}
printf("\n");
void ast_case_statement::print(void) const
{
labels->print();
- foreach_list_const(n, & this->stmts) {
- ast_node *ast = exec_node_data(ast_node, n, link);
+ foreach_list_typed(ast_node, ast, link, & this->stmts) {
ast->print();
printf("\n");
}
void ast_case_statement_list::print(void) const
{
- foreach_list_const(n, & this->cases) {
- ast_node *ast = exec_node_data(ast_node, n, link);
+ foreach_list_typed(ast_node, ast, link, & this->cases) {
ast->print();
}
}
ast_struct_specifier::print(void) const
{
printf("struct %s { ", name);
- foreach_list_const(n, &this->declarations) {
- ast_node *ast = exec_node_data(ast_node, n, link);
+ foreach_list_typed(ast_node, ast, link, &this->declarations) {
ast->print();
}
printf("} ");
assert(!state->cs_input_local_size_specified);
}
+ if (shader->Stage != MESA_SHADER_FRAGMENT) {
+ /* Should have been prevented by the parser. */
+ assert(!state->fs_uses_gl_fragcoord);
+ assert(!state->fs_redeclares_gl_fragcoord);
+ assert(!state->fs_pixel_center_integer);
+ assert(!state->fs_origin_upper_left);
+ }
+
switch (shader->Stage) {
case MESA_SHADER_GEOMETRY:
shader->Geom.VerticesOut = 0;
}
break;
+ case MESA_SHADER_FRAGMENT:
+ shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
+ shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
+ shader->pixel_center_integer = state->fs_pixel_center_integer;
+ shader->origin_upper_left = state->fs_origin_upper_left;
+ shader->ARB_fragment_coord_conventions_enable =
+ state->ARB_fragment_coord_conventions_enable;
+ break;
+
default:
/* Nothing to do. */
break;
}
if (dump_ast) {
- foreach_list_const(n, &state->translation_unit) {
- ast_node *ast = exec_node_data(ast_node, n, link);
+ foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
ast->print();
}
printf("\n\n");
if (shader->InfoLog)
ralloc_free(shader->InfoLog);
- shader->symbols = state->symbols;
+ shader->symbols = new(shader->ir) glsl_symbol_table;
shader->CompileStatus = !state->error;
shader->InfoLog = state->info_log;
shader->Version = state->language_version;
/* Retain any live IR, but trash the rest. */
reparent_ir(shader->ir, shader->ir);
+ /* Destroy the symbol table. Create a new symbol table that contains only
+ * the variables and functions that still exist in the IR. The symbol
+ * table will be used later during linking.
+ *
+ * There must NOT be any freed objects still referenced by the symbol
+ * table. That could cause the linker to dereference freed memory.
+ *
+ * We don't have to worry about types or interface-types here because those
+ * are fly-weights that are looked up by glsl_type.
+ */
+ foreach_in_list (ir_instruction, ir, shader->ir) {
+ switch (ir->ir_type) {
+ case ir_type_function:
+ shader->symbols->add_function((ir_function *) ir);
+ break;
+ case ir_type_variable:
+ shader->symbols->add_variable((ir_variable *) ir);
+ break;
+ default:
+ break;
+ }
+ }
+
+ delete state->symbols;
ralloc_free(state);
}
progress = do_constant_variable_unlinked(ir) || progress;
progress = do_constant_folding(ir) || progress;
progress = do_cse(ir) || progress;
- progress = do_algebraic(ir, native_integers) || progress;
+ progress = do_rebalance_tree(ir) || progress;
+ progress = do_algebraic(ir, native_integers, options) || progress;
progress = do_lower_jumps(ir) || progress;
progress = do_vec_index_to_swizzle(ir) || progress;
progress = lower_vector_insert(ir, false) || progress;