glsl: Link error if fs defines conflicting qualifiers for gl_FragCoord
[mesa.git] / src / glsl / glsl_parser_extras.cpp
index 345e426b75a3ba9934c4456a0991784925f49a5e..600658d9788572f2d714fac2f7d8b52b067ec766 100644 (file)
@@ -50,13 +50,14 @@ glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
 
 
 static unsigned known_desktop_glsl_versions[] =
-   { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 };
+   { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
 
 
 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
                                               gl_shader_stage stage,
                                                void *mem_ctx)
-   : ctx(_ctx), switch_state()
+   : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
+     switch_state()
 {
    assert(stage < MESA_SHADER_STAGES);
    this->stage = stage;
@@ -65,10 +66,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
    this->translation_unit.make_empty();
    this->symbols = new(mem_ctx) glsl_symbol_table;
 
-   this->num_uniform_blocks = 0;
-   this->uniform_block_array_size = 0;
-   this->uniform_blocks = NULL;
-
    this->info_log = ralloc_strdup(mem_ctx, "");
    this->error = false;
    this->loop_nesting_ast = NULL;
@@ -123,6 +120,20 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
    this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
    this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
 
+   /* Compute shader constants */
+   for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupCount); i++)
+      this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
+   for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
+      this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
+
+   this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
+   this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
+   this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
+   this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
+   this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
+   this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
+   this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
+
    this->current_function = NULL;
    this->toplevel_ir = NULL;
    this->found_return = false;
@@ -186,10 +197,17 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
    this->default_uniform_qualifier->flags.q.shared = 1;
    this->default_uniform_qualifier->flags.q.column_major = 1;
 
+   this->fs_uses_gl_fragcoord = false;
+   this->fs_redeclares_gl_fragcoord = false;
+   this->fs_origin_upper_left = false;
+   this->fs_pixel_center_integer = false;
+   this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
+
    this->gs_input_prim_type_specified = false;
-   this->gs_input_prim_type = GL_POINTS;
    this->gs_input_size = 0;
+   this->in_qualifier = new(this) ast_type_qualifier();
    this->out_qualifier = new(this) ast_type_qualifier();
+   this->early_fragment_tests = false;
    memset(this->atomic_counter_offsets, 0,
           sizeof(this->atomic_counter_offsets));
 }
@@ -291,6 +309,10 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
       }
    }
 
+   if (this->es_shader) {
+      this->ARB_texture_rectangle_enable = false;
+   }
+
    this->language_version = version;
 
    bool supported = false;
@@ -484,6 +506,7 @@ struct _mesa_glsl_extension {
 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    /*                                  API availability */
    /* name                             GL     ES         supported flag */
+   EXT(ARB_arrays_of_arrays,           true,  false,     ARB_arrays_of_arrays),
    EXT(ARB_conservative_depth,         true,  false,     ARB_conservative_depth),
    EXT(ARB_draw_buffers,               true,  false,     dummy_true),
    EXT(ARB_draw_instanced,             true,  false,     ARB_draw_instanced),
@@ -491,6 +514,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT(ARB_fragment_coord_conventions, true,  false,     ARB_fragment_coord_conventions),
    EXT(ARB_texture_rectangle,          true,  false,     dummy_true),
    EXT(EXT_texture_array,              true,  false,     EXT_texture_array),
+   EXT(ARB_separate_shader_objects,    true,  false,     ARB_separate_shader_objects),
    EXT(ARB_shader_texture_lod,         true,  false,     ARB_shader_texture_lod),
    EXT(ARB_shader_stencil_export,      true,  false,     ARB_shader_stencil_export),
    EXT(AMD_conservative_depth,         true,  false,     ARB_conservative_depth),
@@ -514,6 +538,8 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT(ARB_sample_shading,             true,  false,     ARB_sample_shading),
    EXT(AMD_shader_trinary_minmax,      true,  false,     dummy_true),
    EXT(ARB_viewport_array,             true,  false,     ARB_viewport_array),
+   EXT(ARB_compute_shader,             true,  false,     ARB_compute_shader),
+   EXT(ARB_shader_image_load_store,    true,  false,     ARB_shader_image_load_store),
 };
 
 #undef EXT
@@ -783,22 +809,18 @@ ast_node::print(void) const
 ast_node::ast_node(void)
 {
    this->location.source = 0;
-   this->location.line = 0;
-   this->location.column = 0;
+   this->location.first_line = 0;
+   this->location.first_column = 0;
+   this->location.last_line = 0;
+   this->location.last_column = 0;
 }
 
 
 static void
-ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
+ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
 {
-   if (is_array) {
-      printf("[ ");
-
-      if (array_size)
-        array_size->print();
-
-      printf("] ");
-   }
+   if (array_specifier)
+      array_specifier->print();
 }
 
 
@@ -1021,7 +1043,7 @@ ast_parameter_declarator::print(void) const
    type->print();
    if (identifier)
       printf("%s ", identifier);
-   ast_opt_array_size_print(is_array, array_size);
+   ast_opt_array_dimensions_print(array_specifier);
 }
 
 
@@ -1037,7 +1059,7 @@ void
 ast_declaration::print(void) const
 {
    printf("%s ", identifier);
-   ast_opt_array_size_print(is_array, array_size);
+   ast_opt_array_dimensions_print(array_specifier);
 
    if (initializer) {
       printf("= ");
@@ -1046,13 +1068,12 @@ ast_declaration::print(void) const
 }
 
 
-ast_declaration::ast_declaration(const char *identifier, bool is_array,
-                                ast_expression *array_size,
+ast_declaration::ast_declaration(const char *identifier,
+                                ast_array_specifier *array_specifier,
                                 ast_expression *initializer)
 {
    this->identifier = identifier;
-   this->is_array = is_array;
-   this->array_size = array_size;
+   this->array_specifier = array_specifier;
    this->initializer = initializer;
 }
 
@@ -1332,25 +1353,66 @@ set_shader_inout_layout(struct gl_shader *shader,
 {
    if (shader->Stage != MESA_SHADER_GEOMETRY) {
       /* Should have been prevented by the parser. */
-      assert(!state->gs_input_prim_type_specified);
+      assert(!state->in_qualifier->flags.i);
       assert(!state->out_qualifier->flags.i);
-      return;
    }
 
-   shader->Geom.VerticesOut = 0;
-   if (state->out_qualifier->flags.q.max_vertices)
-      shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
+   if (shader->Stage != MESA_SHADER_COMPUTE) {
+      /* Should have been prevented by the parser. */
+      assert(!state->cs_input_local_size_specified);
+   }
 
-   if (state->gs_input_prim_type_specified) {
-      shader->Geom.InputType = state->gs_input_prim_type;
-   } else {
-      shader->Geom.InputType = PRIM_UNKNOWN;
+   if (shader->Stage != MESA_SHADER_FRAGMENT) {
+      /* Should have been prevented by the parser. */
+      assert(!state->fs_uses_gl_fragcoord);
+      assert(!state->fs_redeclares_gl_fragcoord);
+      assert(!state->fs_pixel_center_integer);
+      assert(!state->fs_origin_upper_left);
    }
 
-   if (state->out_qualifier->flags.q.prim_type) {
-      shader->Geom.OutputType = state->out_qualifier->prim_type;
-   } else {
-      shader->Geom.OutputType = PRIM_UNKNOWN;
+   switch (shader->Stage) {
+   case MESA_SHADER_GEOMETRY:
+      shader->Geom.VerticesOut = 0;
+      if (state->out_qualifier->flags.q.max_vertices)
+         shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
+
+      if (state->gs_input_prim_type_specified) {
+         shader->Geom.InputType = state->in_qualifier->prim_type;
+      } else {
+         shader->Geom.InputType = PRIM_UNKNOWN;
+      }
+
+      if (state->out_qualifier->flags.q.prim_type) {
+         shader->Geom.OutputType = state->out_qualifier->prim_type;
+      } else {
+         shader->Geom.OutputType = PRIM_UNKNOWN;
+      }
+
+      shader->Geom.Invocations = 0;
+      if (state->in_qualifier->flags.q.invocations)
+         shader->Geom.Invocations = state->in_qualifier->invocations;
+      break;
+
+   case MESA_SHADER_COMPUTE:
+      if (state->cs_input_local_size_specified) {
+         for (int i = 0; i < 3; i++)
+            shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
+      } else {
+         for (int i = 0; i < 3; i++)
+            shader->Comp.LocalSize[i] = 0;
+      }
+      break;
+
+   case MESA_SHADER_FRAGMENT:
+      shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
+      shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
+      shader->pixel_center_integer = state->fs_pixel_center_integer;
+      shader->origin_upper_left = state->fs_origin_upper_left;
+      break;
+
+   default:
+      /* Nothing to do. */
+      break;
    }
 }
 
@@ -1391,7 +1453,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
 
       /* Print out the unoptimized IR. */
       if (dump_hir) {
-         _mesa_print_ir(shader->ir, state);
+         _mesa_print_ir(stdout, shader->ir, state);
       }
    }
 
@@ -1403,7 +1465,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
       /* Do some optimization at compile time to reduce shader IR size
        * and reduce later work if the same shader is linked multiple times
        */
-      while (do_common_optimization(shader->ir, false, false, 32, options))
+      while (do_common_optimization(shader->ir, false, false, options,
+                                    ctx->Const.NativeIntegers))
          ;
 
       validate_ir_tree(shader->ir);
@@ -1419,12 +1482,6 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
    shader->IsES = state->es_shader;
    shader->uses_builtin_functions = state->uses_builtin_functions;
 
-   if (shader->UniformBlocks)
-      ralloc_free(shader->UniformBlocks);
-   shader->NumUniformBlocks = state->num_uniform_blocks;
-   shader->UniformBlocks = state->uniform_blocks;
-   ralloc_steal(shader, shader->UniformBlocks);
-
    if (!state->error)
       set_shader_inout_layout(shader, state);
 
@@ -1456,8 +1513,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
 bool
 do_common_optimization(exec_list *ir, bool linked,
                       bool uniform_locations_assigned,
-                      unsigned max_unroll_iterations,
-                       const struct gl_shader_compiler_options *options)
+                       const struct gl_shader_compiler_options *options,
+                       bool native_integers)
 {
    GLboolean progress = GL_FALSE;
 
@@ -1493,7 +1550,7 @@ do_common_optimization(exec_list *ir, bool linked,
       progress = do_constant_variable_unlinked(ir) || progress;
    progress = do_constant_folding(ir) || progress;
    progress = do_cse(ir) || progress;
-   progress = do_algebraic(ir) || progress;
+   progress = do_algebraic(ir, native_integers) || progress;
    progress = do_lower_jumps(ir) || progress;
    progress = do_vec_index_to_swizzle(ir) || progress;
    progress = lower_vector_insert(ir, false) || progress;
@@ -1506,7 +1563,7 @@ do_common_optimization(exec_list *ir, bool linked,
    loop_state *ls = analyze_loop_variables(ir);
    if (ls->loop_found) {
       progress = set_loop_controls(ir, ls) || progress;
-      progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
+      progress = unroll_loops(ir, ls, options) || progress;
    }
    delete ls;