#include <assert.h>
extern "C" {
-#include <talloc.h>
-#include "main/mtypes.h"
+#include "main/core.h" /* for struct gl_context */
+#include "main/context.h"
}
+#include "ralloc.h"
#include "ast.h"
#include "glsl_parser_extras.h"
#include "glsl_parser.h"
#include "ir_optimization.h"
+#include "loop_analysis.h"
-_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct __GLcontextRec *ctx,
+_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
GLenum target, void *mem_ctx)
+ : ctx(_ctx)
{
switch (target) {
case GL_VERTEX_SHADER: this->target = vertex_shader; break;
this->scanner = NULL;
this->translation_unit.make_empty();
this->symbols = new(mem_ctx) glsl_symbol_table;
- this->info_log = talloc_strdup(mem_ctx, "");
+ this->info_log = ralloc_strdup(mem_ctx, "");
this->error = false;
- this->loop_or_switch_nesting = NULL;
+ this->loop_nesting_ast = NULL;
+ this->switch_state.switch_nesting_ast = NULL;
+
+ this->num_builtins_to_link = 0;
+
+ /* Set default language version and extensions */
+ this->language_version = 110;
+ this->es_shader = false;
this->ARB_texture_rectangle_enable = true;
- if (ctx != NULL) {
- this->extensions = &ctx->Extensions;
-
- this->Const.MaxLights = ctx->Const.MaxLights;
- this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
- this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
- this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
- this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
- this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
- this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
- this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits;
- this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
- this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
- this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
-
- this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
- } else {
- /* If there is no GL context (standalone compiler), fill in constants
- * with the minimum required values.
- */
- static struct gl_extensions null_extensions;
-
- memset(&null_extensions, 0, sizeof(null_extensions));
- null_extensions.ARB_draw_buffers = GL_TRUE;
- null_extensions.ARB_fragment_coord_conventions = GL_TRUE;
- null_extensions.EXT_texture_array = GL_TRUE;
- null_extensions.NV_texture_rectangle = GL_TRUE;
-
- this->extensions = &null_extensions;
-
- /* 1.10 minimums. */
- this->Const.MaxLights = 8;
- this->Const.MaxClipPlanes = 8;
- this->Const.MaxTextureUnits = 2;
-
- /* More than the 1.10 minimum to appease parser tests taken from
- * apps that (hopefully) already checked the number of coords.
- */
- this->Const.MaxTextureCoords = 4;
-
- this->Const.MaxVertexAttribs = 16;
- this->Const.MaxVertexUniformComponents = 512;
- this->Const.MaxVaryingFloats = 32;
- this->Const.MaxVertexTextureImageUnits = 0;
- this->Const.MaxCombinedTextureImageUnits = 2;
- this->Const.MaxTextureImageUnits = 2;
- this->Const.MaxFragmentUniformComponents = 64;
-
- this->Const.MaxDrawBuffers = 2;
+ /* OpenGL ES 2.0 has different defaults from desktop GL. */
+ if (ctx->API == API_OPENGLES2) {
+ this->language_version = 100;
+ this->es_shader = true;
+ this->ARB_texture_rectangle_enable = false;
+ }
+
+ this->extensions = &ctx->Extensions;
+
+ this->Const.MaxLights = ctx->Const.MaxLights;
+ this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
+ this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
+ this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
+ this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
+ this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
+ this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
+ this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits;
+ this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
+ this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
+ this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
+
+ this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
+
+ const unsigned lowest_version =
+ (ctx->API == API_OPENGLES2) || ctx->Extensions.ARB_ES2_compatibility
+ ? 100 : 110;
+ const unsigned highest_version =
+ _mesa_is_desktop_gl(ctx) ? ctx->Const.GLSLVersion : 100;
+ char *supported = ralloc_strdup(this, "");
+
+ for (unsigned ver = lowest_version; ver <= highest_version; ver += 10) {
+ const char *const prefix = (ver == lowest_version)
+ ? ""
+ : ((ver == highest_version) ? ", and " : ", ");
+
+ ralloc_asprintf_append(& supported, "%s%d.%02d%s",
+ prefix,
+ ver / 100, ver % 100,
+ (ver == 100) ? " ES" : "");
}
+
+ this->supported_version_string = supported;
+
+ if (ctx->Const.ForceGLSLExtensionsWarn)
+ _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
+
+ this->default_uniform_qualifier = new(this) ast_type_qualifier();
+ this->default_uniform_qualifier->flags.q.shared = 1;
+ this->default_uniform_qualifier->flags.q.column_major = 1;
}
const char *
case vertex_shader: return "vertex";
case fragment_shader: return "fragment";
case geometry_shader: return "geometry";
- case ir_shader: break;
}
assert(!"Should not get here.");
return "unknown";
}
+/* This helper function will append the given message to the shader's
+ info log and report it via GL_ARB_debug_output. Per that extension,
+ 'type' is one of the enum values classifying the message, and
+ 'id' is the implementation-defined ID of the given message. */
+static void
+_mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
+ GLenum type, GLuint id, const char *fmt, va_list ap)
+{
+ bool error = (type == GL_DEBUG_TYPE_ERROR_ARB);
+
+ assert(state->info_log != NULL);
+
+ /* Get the offset that the new message will be written to. */
+ int msg_offset = strlen(state->info_log);
+
+ ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
+ locp->source,
+ locp->first_line,
+ locp->first_column,
+ error ? "error" : "warning");
+ ralloc_vasprintf_append(&state->info_log, fmt, ap);
+
+ const char *const msg = &state->info_log[msg_offset];
+ struct gl_context *ctx = state->ctx;
+ /* Report the error via GL_ARB_debug_output. */
+ if (error)
+ _mesa_shader_debug(ctx, type, id, msg, strlen(msg));
+
+ ralloc_strcat(&state->info_log, "\n");
+}
void
_mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
const char *fmt, ...)
{
va_list ap;
+ GLenum type = GL_DEBUG_TYPE_ERROR_ARB;
state->error = true;
- assert(state->info_log != NULL);
- state->info_log = talloc_asprintf_append(state->info_log,
- "%u:%u(%u): error: ",
- locp->source,
- locp->first_line,
- locp->first_column);
va_start(ap, fmt);
- state->info_log = talloc_vasprintf_append(state->info_log, fmt, ap);
+ _mesa_glsl_msg(locp, state, type, SHADER_ERROR_UNKNOWN, fmt, ap);
va_end(ap);
- state->info_log = talloc_strdup_append(state->info_log, "\n");
}
const char *fmt, ...)
{
va_list ap;
+ GLenum type = GL_DEBUG_TYPE_OTHER_ARB;
- assert(state->info_log != NULL);
- state->info_log = talloc_asprintf_append(state->info_log,
- "%u:%u(%u): warning: ",
- locp->source,
- locp->first_line,
- locp->first_column);
va_start(ap, fmt);
- state->info_log = talloc_vasprintf_append(state->info_log, fmt, ap);
+ _mesa_glsl_msg(locp, state, type, 0, fmt, ap);
va_end(ap);
- state->info_log = talloc_strdup_append(state->info_log, "\n");
+}
+
+
+/**
+ * Enum representing the possible behaviors that can be specified in
+ * an #extension directive.
+ */
+enum ext_behavior {
+ extension_disable,
+ extension_enable,
+ extension_require,
+ extension_warn
+};
+
+/**
+ * Element type for _mesa_glsl_supported_extensions
+ */
+struct _mesa_glsl_extension {
+ /**
+ * Name of the extension when referred to in a GLSL extension
+ * statement
+ */
+ const char *name;
+
+ /** True if this extension is available to vertex shaders */
+ bool avail_in_VS;
+
+ /** True if this extension is available to geometry shaders */
+ bool avail_in_GS;
+
+ /** True if this extension is available to fragment shaders */
+ bool avail_in_FS;
+
+ /** True if this extension is available to desktop GL shaders */
+ bool avail_in_GL;
+
+ /** True if this extension is available to GLES shaders */
+ bool avail_in_ES;
+
+ /**
+ * Flag in the gl_extensions struct indicating whether this
+ * extension is supported by the driver, or
+ * &gl_extensions::dummy_true if supported by all drivers.
+ *
+ * Note: the type (GLboolean gl_extensions::*) is a "pointer to
+ * member" type, the type-safe alternative to the "offsetof" macro.
+ * In a nutshell:
+ *
+ * - foo bar::* p declares p to be an "offset" to a field of type
+ * foo that exists within struct bar
+ * - &bar::baz computes the "offset" of field baz within struct bar
+ * - x.*p accesses the field of x that exists at "offset" p
+ * - x->*p is equivalent to (*x).*p
+ */
+ const GLboolean gl_extensions::* supported_flag;
+
+ /**
+ * Flag in the _mesa_glsl_parse_state struct that should be set
+ * when this extension is enabled.
+ *
+ * See note in _mesa_glsl_extension::supported_flag about "pointer
+ * to member" types.
+ */
+ bool _mesa_glsl_parse_state::* enable_flag;
+
+ /**
+ * Flag in the _mesa_glsl_parse_state struct that should be set
+ * when the shader requests "warn" behavior for this extension.
+ *
+ * See note in _mesa_glsl_extension::supported_flag about "pointer
+ * to member" types.
+ */
+ bool _mesa_glsl_parse_state::* warn_flag;
+
+
+ bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
+ void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
+};
+
+#define EXT(NAME, VS, GS, FS, GL, ES, SUPPORTED_FLAG) \
+ { "GL_" #NAME, VS, GS, FS, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
+ &_mesa_glsl_parse_state::NAME##_enable, \
+ &_mesa_glsl_parse_state::NAME##_warn }
+
+/**
+ * Table of extensions that can be enabled/disabled within a shader,
+ * and the conditions under which they are supported.
+ */
+static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
+ /* target availability API availability */
+ /* name VS GS FS GL ES supported flag */
+ EXT(ARB_conservative_depth, false, false, true, true, false, ARB_conservative_depth),
+ EXT(ARB_draw_buffers, false, false, true, true, false, dummy_true),
+ EXT(ARB_draw_instanced, true, false, false, true, false, ARB_draw_instanced),
+ EXT(ARB_explicit_attrib_location, true, false, true, true, false, ARB_explicit_attrib_location),
+ EXT(ARB_fragment_coord_conventions, true, false, true, true, false, ARB_fragment_coord_conventions),
+ EXT(ARB_texture_rectangle, true, false, true, true, false, dummy_true),
+ EXT(EXT_texture_array, true, false, true, true, false, EXT_texture_array),
+ EXT(ARB_shader_texture_lod, true, false, true, true, false, ARB_shader_texture_lod),
+ EXT(ARB_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
+ EXT(AMD_conservative_depth, false, false, true, true, false, ARB_conservative_depth),
+ EXT(AMD_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
+ EXT(OES_texture_3D, true, false, true, false, true, EXT_texture3D),
+ EXT(OES_EGL_image_external, true, false, true, false, true, OES_EGL_image_external),
+ EXT(ARB_shader_bit_encoding, true, true, true, true, false, ARB_shader_bit_encoding),
+ EXT(ARB_uniform_buffer_object, true, false, true, true, false, ARB_uniform_buffer_object),
+ EXT(OES_standard_derivatives, false, false, true, false, true, OES_standard_derivatives),
+ EXT(ARB_texture_cube_map_array, true, false, true, true, false, ARB_texture_cube_map_array),
+};
+
+#undef EXT
+
+
+/**
+ * Determine whether a given extension is compatible with the target,
+ * API, and extension information in the current parser state.
+ */
+bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
+ state) const
+{
+ /* Check that this extension matches the type of shader we are
+ * compiling to.
+ */
+ switch (state->target) {
+ case vertex_shader:
+ if (!this->avail_in_VS) {
+ return false;
+ }
+ break;
+ case geometry_shader:
+ if (!this->avail_in_GS) {
+ return false;
+ }
+ break;
+ case fragment_shader:
+ if (!this->avail_in_FS) {
+ return false;
+ }
+ break;
+ default:
+ assert (!"Unrecognized shader target");
+ return false;
+ }
+
+ /* Check that this extension matches whether we are compiling
+ * for desktop GL or GLES.
+ */
+ if (state->es_shader) {
+ if (!this->avail_in_ES) return false;
+ } else {
+ if (!this->avail_in_GL) return false;
+ }
+
+ /* Check that this extension is supported by the OpenGL
+ * implementation.
+ *
+ * Note: the ->* operator indexes into state->extensions by the
+ * offset this->supported_flag. See
+ * _mesa_glsl_extension::supported_flag for more info.
+ */
+ return state->extensions->*(this->supported_flag);
+}
+
+/**
+ * Set the appropriate flags in the parser state to establish the
+ * given behavior for this extension.
+ */
+void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
+ ext_behavior behavior) const
+{
+ /* Note: the ->* operator indexes into state by the
+ * offsets this->enable_flag and this->warn_flag. See
+ * _mesa_glsl_extension::supported_flag for more info.
+ */
+ state->*(this->enable_flag) = (behavior != extension_disable);
+ state->*(this->warn_flag) = (behavior == extension_warn);
+}
+
+/**
+ * Find an extension by name in _mesa_glsl_supported_extensions. If
+ * the name is not found, return NULL.
+ */
+static const _mesa_glsl_extension *find_extension(const char *name)
+{
+ for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
+ if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
+ return &_mesa_glsl_supported_extensions[i];
+ }
+ }
+ return NULL;
}
bool
_mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
- const char *behavior, YYLTYPE *behavior_locp,
+ const char *behavior_string, YYLTYPE *behavior_locp,
_mesa_glsl_parse_state *state)
{
- enum {
- extension_disable,
- extension_enable,
- extension_require,
- extension_warn
- } ext_mode;
-
- if (strcmp(behavior, "warn") == 0) {
- ext_mode = extension_warn;
- } else if (strcmp(behavior, "require") == 0) {
- ext_mode = extension_require;
- } else if (strcmp(behavior, "enable") == 0) {
- ext_mode = extension_enable;
- } else if (strcmp(behavior, "disable") == 0) {
- ext_mode = extension_disable;
+ ext_behavior behavior;
+ if (strcmp(behavior_string, "warn") == 0) {
+ behavior = extension_warn;
+ } else if (strcmp(behavior_string, "require") == 0) {
+ behavior = extension_require;
+ } else if (strcmp(behavior_string, "enable") == 0) {
+ behavior = extension_enable;
+ } else if (strcmp(behavior_string, "disable") == 0) {
+ behavior = extension_disable;
} else {
_mesa_glsl_error(behavior_locp, state,
"Unknown extension behavior `%s'",
- behavior);
+ behavior_string);
return false;
}
- bool unsupported = false;
-
if (strcmp(name, "all") == 0) {
- if ((ext_mode == extension_enable) || (ext_mode == extension_require)) {
+ if ((behavior == extension_enable) || (behavior == extension_require)) {
_mesa_glsl_error(name_locp, state, "Cannot %s all extensions",
- (ext_mode == extension_enable)
+ (behavior == extension_enable)
? "enable" : "require");
return false;
- }
- } else if (strcmp(name, "GL_ARB_draw_buffers") == 0) {
- /* This extension is only supported in fragment shaders.
- */
- if (state->target != fragment_shader) {
- unsupported = true;
} else {
- state->ARB_draw_buffers_enable = (ext_mode != extension_disable);
- state->ARB_draw_buffers_warn = (ext_mode == extension_warn);
+ for (unsigned i = 0;
+ i < Elements(_mesa_glsl_supported_extensions); ++i) {
+ const _mesa_glsl_extension *extension
+ = &_mesa_glsl_supported_extensions[i];
+ if (extension->compatible_with_state(state)) {
+ _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
+ }
+ }
}
- } else if (strcmp(name, "GL_ARB_fragment_coord_conventions") == 0) {
- state->ARB_fragment_coord_conventions_enable =
- (ext_mode != extension_disable);
- state->ARB_fragment_coord_conventions_warn =
- (ext_mode == extension_warn);
-
- unsupported = !state->extensions->ARB_fragment_coord_conventions;
- } else if (strcmp(name, "GL_ARB_texture_rectangle") == 0) {
- state->ARB_texture_rectangle_enable = (ext_mode != extension_disable);
- state->ARB_texture_rectangle_warn = (ext_mode == extension_warn);
- } else if (strcmp(name, "GL_EXT_texture_array") == 0) {
- state->EXT_texture_array_enable = (ext_mode != extension_disable);
- state->EXT_texture_array_warn = (ext_mode == extension_warn);
-
- unsupported = !state->extensions->EXT_texture_array;
} else {
- unsupported = true;
- }
-
- if (unsupported) {
- static const char *const fmt = "extension `%s' unsupported in %s shader";
-
- if (ext_mode == extension_require) {
- _mesa_glsl_error(name_locp, state, fmt,
- name, _mesa_glsl_shader_target_name(state->target));
- return false;
+ const _mesa_glsl_extension *extension = find_extension(name);
+ if (extension && extension->compatible_with_state(state)) {
+ extension->set_flags(state, behavior);
} else {
- _mesa_glsl_warning(name_locp, state, fmt,
- name, _mesa_glsl_shader_target_name(state->target));
+ static const char *const fmt = "extension `%s' unsupported in %s shader";
+
+ if (behavior == extension_require) {
+ _mesa_glsl_error(name_locp, state, fmt,
+ name, _mesa_glsl_shader_target_name(state->target));
+ return false;
+ } else {
+ _mesa_glsl_warning(name_locp, state, fmt,
+ name, _mesa_glsl_shader_target_name(state->target));
+ }
}
}
void
_mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
{
- if (q->constant)
+ if (q->flags.q.constant)
printf("const ");
- if (q->invariant)
+ if (q->flags.q.invariant)
printf("invariant ");
- if (q->attribute)
+ if (q->flags.q.attribute)
printf("attribute ");
- if (q->varying)
+ if (q->flags.q.varying)
printf("varying ");
- if (q->in && q->out)
+ if (q->flags.q.in && q->flags.q.out)
printf("inout ");
else {
- if (q->in)
+ if (q->flags.q.in)
printf("in ");
- if (q->out)
+ if (q->flags.q.out)
printf("out ");
}
- if (q->centroid)
+ if (q->flags.q.centroid)
printf("centroid ");
- if (q->uniform)
+ if (q->flags.q.uniform)
printf("uniform ");
- if (q->smooth)
+ if (q->flags.q.smooth)
printf("smooth ");
- if (q->flat)
+ if (q->flags.q.flat)
printf("flat ");
- if (q->noperspective)
+ if (q->flags.q.noperspective)
printf("noperspective ");
}
printf("? ");
subexpressions[1]->print();
printf(": ");
- subexpressions[1]->print();
+ subexpressions[2]->print();
break;
case ast_array_index:
this->subexpressions[0] = ex0;
this->subexpressions[1] = ex1;
this->subexpressions[2] = ex2;
+ this->non_lvalue_description = NULL;
}
}
-ast_declaration::ast_declaration(char *identifier, int is_array,
+ast_declaration::ast_declaration(const char *identifier, int is_array,
ast_expression *array_size,
ast_expression *initializer)
{
{
this->type = type;
this->invariant = false;
+ this->ubo_qualifiers_valid = false;
}
void
}
+void
+ast_switch_statement::print(void) const
+{
+ printf("switch ( ");
+ test_expression->print();
+ printf(") ");
+
+ body->print();
+}
+
+
+ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
+ ast_node *body)
+{
+ this->test_expression = test_expression;
+ this->body = body;
+}
+
+
+void
+ast_switch_body::print(void) const
+{
+ printf("{\n");
+ if (stmts != NULL) {
+ stmts->print();
+ }
+ printf("}\n");
+}
+
+
+ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
+{
+ this->stmts = stmts;
+}
+
+
+void ast_case_label::print(void) const
+{
+ if (test_value != NULL) {
+ printf("case ");
+ test_value->print();
+ printf(": ");
+ } else {
+ printf("default: ");
+ }
+}
+
+
+ast_case_label::ast_case_label(ast_expression *test_value)
+{
+ this->test_value = test_value;
+}
+
+
+void ast_case_label_list::print(void) const
+{
+ foreach_list_const(n, & this->labels) {
+ ast_node *ast = exec_node_data(ast_node, n, link);
+ ast->print();
+ }
+ printf("\n");
+}
+
+
+ast_case_label_list::ast_case_label_list(void)
+{
+}
+
+
+void ast_case_statement::print(void) const
+{
+ labels->print();
+ foreach_list_const(n, & this->stmts) {
+ ast_node *ast = exec_node_data(ast_node, n, link);
+ ast->print();
+ printf("\n");
+ }
+}
+
+
+ast_case_statement::ast_case_statement(ast_case_label_list *labels)
+{
+ this->labels = labels;
+}
+
+
+void ast_case_statement_list::print(void) const
+{
+ foreach_list_const(n, & this->cases) {
+ ast_node *ast = exec_node_data(ast_node, n, link);
+ ast->print();
+ }
+}
+
+
+ast_case_statement_list::ast_case_statement_list(void)
+{
+}
+
+
void
ast_iteration_statement::print(void) const
{
}
-ast_struct_specifier::ast_struct_specifier(char *identifier,
- ast_node *declarator_list)
+ast_struct_specifier::ast_struct_specifier(const char *identifier,
+ ast_declarator_list *declarator_list)
{
+ if (identifier == NULL) {
+ static unsigned anon_count = 1;
+ identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
+ anon_count++;
+ }
name = identifier;
this->declarations.push_degenerate_list_at_head(&declarator_list->link);
}
+/**
+ * Do the set of common optimizations passes
+ *
+ * \param ir List of instructions to be optimized
+ * \param linked Is the shader linked? This enables
+ * optimizations passes that remove code at
+ * global scope and could cause linking to
+ * fail.
+ * \param uniform_locations_assigned Have locations already been assigned for
+ * uniforms? This prevents the declarations
+ * of unused uniforms from being removed.
+ * The setting of this flag only matters if
+ * \c linked is \c true.
+ * \param max_unroll_iterations Maximum number of loop iterations to be
+ * unrolled. Setting to 0 forces all loops
+ * to be unrolled.
+ */
bool
-do_common_optimization(exec_list *ir, bool linked)
+do_common_optimization(exec_list *ir, bool linked,
+ bool uniform_locations_assigned,
+ unsigned max_unroll_iterations)
{
GLboolean progress = GL_FALSE;
- progress = do_sub_to_add_neg(ir) || progress;
+ progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
if (linked) {
progress = do_function_inlining(ir) || progress;
progress = do_dead_functions(ir) || progress;
+ progress = do_structure_splitting(ir) || progress;
}
- progress = do_structure_splitting(ir) || progress;
progress = do_if_simplification(ir) || progress;
progress = do_copy_propagation(ir) || progress;
+ progress = do_copy_propagation_elements(ir) || progress;
if (linked)
- progress = do_dead_code(ir) || progress;
+ progress = do_dead_code(ir, uniform_locations_assigned) || progress;
else
progress = do_dead_code_unlinked(ir) || progress;
progress = do_dead_code_local(ir) || progress;
progress = do_constant_variable_unlinked(ir) || progress;
progress = do_constant_folding(ir) || progress;
progress = do_algebraic(ir) || progress;
- progress = do_if_return(ir) || progress;
+ progress = do_lower_jumps(ir) || progress;
progress = do_vec_index_to_swizzle(ir) || progress;
progress = do_swizzle_swizzle(ir) || progress;
progress = do_noop_swizzle(ir) || progress;
+ progress = optimize_split_arrays(ir, linked) || progress;
+ progress = optimize_redundant_jumps(ir) || progress;
+
+ loop_state *ls = analyze_loop_variables(ir);
+ if (ls->loop_found) {
+ progress = set_loop_controls(ir, ls) || progress;
+ progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
+ }
+ delete ls;
+
return progress;
}
+
+extern "C" {
+
+/**
+ * To be called at GL teardown time, this frees compiler datastructures.
+ *
+ * After calling this, any previously compiled shaders and shader
+ * programs would be invalid. So this should happen at approximately
+ * program exit.
+ */
+void
+_mesa_destroy_shader_compiler(void)
+{
+ _mesa_destroy_shader_compiler_caches();
+
+ _mesa_glsl_release_types();
+}
+
+/**
+ * Releases compiler caches to trade off performance for memory.
+ *
+ * Intended to be used with glReleaseShaderCompiler().
+ */
+void
+_mesa_destroy_shader_compiler_caches(void)
+{
+ _mesa_glsl_release_functions();
+}
+
+}