return true;
}
+ bool check_separate_shader_objects_allowed(YYLTYPE *locp,
+ const ir_variable *var)
+ {
+ if (!this->has_separate_shader_objects()) {
+ const char *const requirement = this->es_shader
+ ? "GL_EXT_separate_shader_objects extension"
+ : "GL_ARB_separate_shader_objects extension or GLSL 420";
+
+ _mesa_glsl_error(locp, this, "%s explicit location requires %s",
+ mode_string(var), requirement);
+ return false;
+ }
+
+ return true;
+ }
+
bool has_explicit_attrib_location() const
{
return ARB_explicit_attrib_location_enable || is_version(330, 300);
return ARB_uniform_buffer_object_enable || is_version(140, 300);
}
+ bool has_separate_shader_objects() const
+ {
+ return ARB_separate_shader_objects_enable || is_version(410, 0)
+ || EXT_separate_shader_objects_enable;
+ }
+
void process_version_directive(YYLTYPE *locp, int version,
const char *ident);
exec_list translation_unit;
glsl_symbol_table *symbols;
- unsigned num_uniform_blocks;
- unsigned uniform_block_array_size;
- struct gl_uniform_block *uniform_blocks;
-
unsigned num_supported_versions;
struct {
unsigned ver;
*/
struct ast_type_qualifier *default_uniform_qualifier;
+ /**
+ * Variables to track different cases if a fragment shader redeclares
+ * built-in variable gl_FragCoord.
+ *
+ * Note: These values are computed at ast_to_hir time rather than at parse
+ * time.
+ */
+ bool fs_redeclares_gl_fragcoord;
+ bool fs_origin_upper_left;
+ bool fs_pixel_center_integer;
+ bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
+
/**
* True if a geometry shader input primitive type was specified using a
* layout directive.
*/
bool gs_input_prim_type_specified;
- /**
- * If gs_input_prim_type_specified is true, the primitive type that was
- * specified. Otherwise ignored.
- */
- GLenum gs_input_prim_type;
+ /** Input layout qualifiers from GLSL 1.50. (geometry shader controls)*/
+ struct ast_type_qualifier *in_qualifier;
/**
* True if a compute shader input local size was specified using a layout
/* ARB_compute_shader */
unsigned MaxComputeWorkGroupCount[3];
unsigned MaxComputeWorkGroupSize[3];
+
+ /* ARB_shader_image_load_store */
+ unsigned MaxImageUnits;
+ unsigned MaxCombinedImageUnitsAndFragmentOutputs;
+ unsigned MaxImageSamples;
+ unsigned MaxVertexImageUniforms;
+ unsigned MaxGeometryImageUniforms;
+ unsigned MaxFragmentImageUniforms;
+ unsigned MaxCombinedImageUniforms;
} Const;
/**
* \name Enable bits for GLSL extensions
*/
/*@{*/
+ /* ARB extensions go here, sorted alphabetically.
+ */
bool ARB_arrays_of_arrays_enable;
bool ARB_arrays_of_arrays_warn;
+ bool ARB_compute_shader_enable;
+ bool ARB_compute_shader_warn;
+ bool ARB_conservative_depth_enable;
+ bool ARB_conservative_depth_warn;
bool ARB_draw_buffers_enable;
bool ARB_draw_buffers_warn;
bool ARB_draw_instanced_enable;
bool ARB_explicit_attrib_location_warn;
bool ARB_fragment_coord_conventions_enable;
bool ARB_fragment_coord_conventions_warn;
- bool ARB_texture_rectangle_enable;
- bool ARB_texture_rectangle_warn;
- bool ARB_texture_gather_enable;
- bool ARB_texture_gather_warn;
- bool EXT_texture_array_enable;
- bool EXT_texture_array_warn;
- bool ARB_shader_texture_lod_enable;
- bool ARB_shader_texture_lod_warn;
- bool ARB_shader_stencil_export_enable;
- bool ARB_shader_stencil_export_warn;
- bool AMD_conservative_depth_enable;
- bool AMD_conservative_depth_warn;
- bool ARB_conservative_depth_enable;
- bool ARB_conservative_depth_warn;
- bool AMD_shader_stencil_export_enable;
- bool AMD_shader_stencil_export_warn;
- bool OES_texture_3D_enable;
- bool OES_texture_3D_warn;
- bool OES_EGL_image_external_enable;
- bool OES_EGL_image_external_warn;
+ bool ARB_gpu_shader5_enable;
+ bool ARB_gpu_shader5_warn;
+ bool ARB_sample_shading_enable;
+ bool ARB_sample_shading_warn;
+ bool ARB_separate_shader_objects_enable;
+ bool ARB_separate_shader_objects_warn;
+ bool ARB_shader_atomic_counters_enable;
+ bool ARB_shader_atomic_counters_warn;
bool ARB_shader_bit_encoding_enable;
bool ARB_shader_bit_encoding_warn;
- bool ARB_uniform_buffer_object_enable;
- bool ARB_uniform_buffer_object_warn;
- bool OES_standard_derivatives_enable;
- bool OES_standard_derivatives_warn;
- bool ARB_texture_cube_map_array_enable;
- bool ARB_texture_cube_map_array_warn;
+ bool ARB_shader_image_load_store_enable;
+ bool ARB_shader_image_load_store_warn;
+ bool ARB_shader_stencil_export_enable;
+ bool ARB_shader_stencil_export_warn;
+ bool ARB_shader_texture_lod_enable;
+ bool ARB_shader_texture_lod_warn;
+ bool ARB_shading_language_420pack_enable;
+ bool ARB_shading_language_420pack_warn;
bool ARB_shading_language_packing_enable;
bool ARB_shading_language_packing_warn;
+ bool ARB_texture_cube_map_array_enable;
+ bool ARB_texture_cube_map_array_warn;
+ bool ARB_texture_gather_enable;
+ bool ARB_texture_gather_warn;
bool ARB_texture_multisample_enable;
bool ARB_texture_multisample_warn;
bool ARB_texture_query_levels_enable;
bool ARB_texture_query_levels_warn;
bool ARB_texture_query_lod_enable;
bool ARB_texture_query_lod_warn;
- bool ARB_gpu_shader5_enable;
- bool ARB_gpu_shader5_warn;
+ bool ARB_texture_rectangle_enable;
+ bool ARB_texture_rectangle_warn;
+ bool ARB_uniform_buffer_object_enable;
+ bool ARB_uniform_buffer_object_warn;
+ bool ARB_viewport_array_enable;
+ bool ARB_viewport_array_warn;
+
+ /* KHR extensions go here, sorted alphabetically.
+ */
+
+ /* OES extensions go here, sorted alphabetically.
+ */
+ bool OES_EGL_image_external_enable;
+ bool OES_EGL_image_external_warn;
+ bool OES_standard_derivatives_enable;
+ bool OES_standard_derivatives_warn;
+ bool OES_texture_3D_enable;
+ bool OES_texture_3D_warn;
+
+ /* All other extensions go here, sorted alphabetically.
+ */
+ bool AMD_conservative_depth_enable;
+ bool AMD_conservative_depth_warn;
+ bool AMD_shader_stencil_export_enable;
+ bool AMD_shader_stencil_export_warn;
+ bool AMD_shader_trinary_minmax_enable;
+ bool AMD_shader_trinary_minmax_warn;
bool AMD_vertex_shader_layer_enable;
bool AMD_vertex_shader_layer_warn;
- bool ARB_shading_language_420pack_enable;
- bool ARB_shading_language_420pack_warn;
- bool ARB_sample_shading_enable;
- bool ARB_sample_shading_warn;
+ bool EXT_separate_shader_objects_enable;
+ bool EXT_separate_shader_objects_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
- bool ARB_shader_atomic_counters_enable;
- bool ARB_shader_atomic_counters_warn;
- bool AMD_shader_trinary_minmax_enable;
- bool AMD_shader_trinary_minmax_warn;
- bool ARB_viewport_array_enable;
- bool ARB_viewport_array_warn;
- bool ARB_compute_shader_enable;
- bool ARB_compute_shader_warn;
+ bool EXT_texture_array_enable;
+ bool EXT_texture_array_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */
const struct gl_extensions *extensions;
bool uses_builtin_functions;
+ bool fs_uses_gl_fragcoord;
/**
* For geometry shaders, size of the most recently seen input declaration
*/
unsigned gs_input_size;
+ bool early_fragment_tests;
+
/** Atomic counter offsets by binding */
unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
};