glsl: Improve the local dead code optimization to eliminate unused channels.
[mesa.git] / src / glsl / glsl_parser_extras.h
index f957a926be39f8e8b777539cc254e96545b1df3a..1a909c68b7f174bfc5c00f14f54c974f6f8413a9 100644 (file)
 #ifndef GLSL_PARSER_EXTRAS_H
 #define GLSL_PARSER_EXTRAS_H
 
-#include <cstdlib>
+/*
+ * Most of the definitions here only apply to C++
+ */
+#ifdef __cplusplus
+
+
+#include <stdlib.h>
 #include "glsl_symbol_table.h"
 
 enum _mesa_glsl_parser_targets {
    vertex_shader,
    geometry_shader,
-   fragment_shader,
-   ir_shader
+   fragment_shader
+};
+
+struct gl_context;
+
+struct glsl_switch_state {
+   /** Temporary variables needed for switch statement. */
+   ir_variable *test_var;
+   ir_variable *is_fallthru_var;
+   ir_variable *is_break_var;
+   class ast_switch_statement *switch_nesting_ast;
+
+   /** Table of constant values already used in case labels */
+   struct hash_table *labels_ht;
+   class ast_case_label *previous_default;
+
+   bool is_switch_innermost; // if switch stmt is closest to break, ...
 };
 
 struct _mesa_glsl_parse_state {
+   _mesa_glsl_parse_state(struct gl_context *_ctx, GLenum target,
+                         void *mem_ctx);
+
+   /* Callers of this ralloc-based new need not call delete. It's
+    * easier to just ralloc_free 'ctx' (or any of its ancestors). */
+   static void* operator new(size_t size, void *ctx)
+   {
+      void *mem = rzalloc_size(ctx, size);
+      assert(mem != NULL);
+
+      return mem;
+   }
+
+   /* If the user *does* call delete, that's OK, we will just
+    * ralloc_free in that case. */
+   static void operator delete(void *mem)
+   {
+      ralloc_free(mem);
+   }
+
+   struct gl_context *const ctx;
    void *scanner;
    exec_list translation_unit;
    glsl_symbol_table *symbols;
 
+   bool es_shader;
    unsigned language_version;
+   const char *version_string;
    enum _mesa_glsl_parser_targets target;
 
+   /**
+    * Printable list of GLSL versions supported by the current context
+    *
+    * \note
+    * This string should probably be generated per-context instead of per
+    * invokation of the compiler.  This should be changed when the method of
+    * tracking supported GLSL versions changes.
+    */
+   const char *supported_version_string;
+
    /**
     * Implementation defined limits that affect built-in variables, etc.
     *
     * \sa struct gl_constants (in mtypes.h)
     */
    struct {
+      /* 1.10 */
+      unsigned MaxLights;
+      unsigned MaxClipPlanes;
+      unsigned MaxTextureUnits;
+      unsigned MaxTextureCoords;
+      unsigned MaxVertexAttribs;
+      unsigned MaxVertexUniformComponents;
+      unsigned MaxVaryingFloats;
+      unsigned MaxVertexTextureImageUnits;
+      unsigned MaxCombinedTextureImageUnits;
+      unsigned MaxTextureImageUnits;
+      unsigned MaxFragmentUniformComponents;
+
+      /* ARB_draw_buffers */
       unsigned MaxDrawBuffers;
+
+      /**
+       * Set of GLSL versions supported by the current context
+       *
+       * Knowing that version X is supported doesn't mean that versions before
+       * X are also supported.  Version 1.00 is only supported in an ES2
+       * context or when GL_ARB_ES2_compatibility is supported.  In an OpenGL
+       * 3.0 "forward compatible" context, GLSL 1.10 and 1.20 are \b not
+       * supported.
+       */
+      /*@{*/
+      unsigned GLSL_100ES:1;
+      unsigned GLSL_110:1;
+      unsigned GLSL_120:1;
+      unsigned GLSL_130:1;
+      unsigned GLSL_140:1;
+      /*@}*/
    } Const;
 
    /**
@@ -60,17 +145,29 @@ struct _mesa_glsl_parse_state {
     */
    class ir_function_signature *current_function;
 
+   /**
+    * During AST to IR conversion, pointer to the toplevel IR
+    * instruction list being generated.
+    */
+   exec_list *toplevel_ir;
+
    /** Have we found a return statement in this function? */
    bool found_return;
 
    /** Was there an error during compilation? */
    bool error;
 
-   /** Index of last generated anonymous temporary. */
-   unsigned temp_index;
+   /**
+    * Are all shader inputs / outputs invariant?
+    *
+    * This is set when the 'STDGL invariant(all)' pragma is used.
+    */
+   bool all_invariant;
 
    /** Loop or switch statement containing the current instructions. */
-   class ir_instruction *loop_or_switch_nesting;
+   class ast_iteration_statement *loop_nesting_ast;
+
+   struct glsl_switch_state switch_state;
 
    /** List of structures defined in user code. */
    const glsl_type **user_structures;
@@ -82,13 +179,40 @@ struct _mesa_glsl_parse_state {
     * \name Enable bits for GLSL extensions
     */
    /*@{*/
-   unsigned ARB_draw_buffers_enable:1;
-   unsigned ARB_draw_buffers_warn:1;
-   unsigned ARB_texture_rectangle_enable:1;
-   unsigned ARB_texture_rectangle_warn:1;
-   unsigned EXT_texture_array_enable:1;
-   unsigned EXT_texture_array_warn:1;
+   bool ARB_draw_buffers_enable;
+   bool ARB_draw_buffers_warn;
+   bool ARB_draw_instanced_enable;
+   bool ARB_draw_instanced_warn;
+   bool ARB_explicit_attrib_location_enable;
+   bool ARB_explicit_attrib_location_warn;
+   bool ARB_fragment_coord_conventions_enable;
+   bool ARB_fragment_coord_conventions_warn;
+   bool ARB_texture_rectangle_enable;
+   bool ARB_texture_rectangle_warn;
+   bool EXT_texture_array_enable;
+   bool EXT_texture_array_warn;
+   bool ARB_shader_texture_lod_enable;
+   bool ARB_shader_texture_lod_warn;
+   bool ARB_shader_stencil_export_enable;
+   bool ARB_shader_stencil_export_warn;
+   bool AMD_conservative_depth_enable;
+   bool AMD_conservative_depth_warn;
+   bool ARB_conservative_depth_enable;
+   bool ARB_conservative_depth_warn;
+   bool AMD_shader_stencil_export_enable;
+   bool AMD_shader_stencil_export_warn;
+   bool OES_texture_3D_enable;
+   bool OES_texture_3D_warn;
+   bool OES_EGL_image_external_enable;
+   bool OES_EGL_image_external_warn;
    /*@}*/
+
+   /** Extensions supported by the OpenGL implementation. */
+   const struct gl_extensions *extensions;
+
+   /** Shaders containing built-in functions that are used for linking. */
+   struct gl_shader *builtins_to_link[16];
+   unsigned num_builtins_to_link;
 };
 
 typedef struct YYLTYPE {
@@ -101,6 +225,25 @@ typedef struct YYLTYPE {
 # define YYLTYPE_IS_DECLARED 1
 # define YYLTYPE_IS_TRIVIAL 1
 
+# define YYLLOC_DEFAULT(Current, Rhs, N)                       \
+do {                                                           \
+   if (N)                                                      \
+   {                                                           \
+      (Current).first_line   = YYRHSLOC(Rhs, 1).first_line;    \
+      (Current).first_column = YYRHSLOC(Rhs, 1).first_column;  \
+      (Current).last_line    = YYRHSLOC(Rhs, N).last_line;     \
+      (Current).last_column  = YYRHSLOC(Rhs, N).last_column;   \
+   }                                                           \
+   else                                                                \
+   {                                                           \
+      (Current).first_line   = (Current).last_line =           \
+        YYRHSLOC(Rhs, 0).last_line;                            \
+      (Current).first_column = (Current).last_column =         \
+        YYRHSLOC(Rhs, 0).last_column;                          \
+   }                                                           \
+   (Current).source = 0;                                       \
+} while (0)
+
 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
                             const char *fmt, ...);
 
@@ -113,10 +256,6 @@ extern void _mesa_glsl_warning(const YYLTYPE *locp,
                               _mesa_glsl_parse_state *state,
                               const char *fmt, ...);
 
-extern "C" {
-extern int preprocess(void *ctx, const char **shader, char **info_log);
-}
-
 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
                                  const char *string);
 
@@ -146,6 +285,26 @@ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
 extern const char *
 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
 
-void do_ir_to_mesa(exec_list *instructions);
+
+#endif /* __cplusplus */
+
+
+/*
+ * These definitions apply to C and C++
+ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern int preprocess(void *ctx, const char **shader, char **info_log,
+                      const struct gl_extensions *extensions, int api);
+
+extern void _mesa_destroy_shader_compiler(void);
+extern void _mesa_destroy_shader_compiler_caches(void);
+
+#ifdef __cplusplus
+}
+#endif
+
 
 #endif /* GLSL_PARSER_EXTRAS_H */