glsl: Add infrastructure for ARB_shading_language_packing
[mesa.git] / src / glsl / glsl_parser_extras.h
index cfe02e3b0c1a3a68ad7f243fd7286a8f3b6c2a3c..53df149d87168ac81588d27edde51975f846a9d1 100644 (file)
 #ifndef GLSL_PARSER_EXTRAS_H
 #define GLSL_PARSER_EXTRAS_H
 
-#include <cstdlib>
+/*
+ * Most of the definitions here only apply to C++
+ */
+#ifdef __cplusplus
+
+
+#include <stdlib.h>
 #include "glsl_symbol_table.h"
 
 enum _mesa_glsl_parser_targets {
    vertex_shader,
    geometry_shader,
-   fragment_shader,
-   ir_shader
+   fragment_shader
 };
 
+struct gl_context;
+
+struct glsl_switch_state {
+   /** Temporary variables needed for switch statement. */
+   ir_variable *test_var;
+   ir_variable *is_fallthru_var;
+   ir_variable *is_break_var;
+   class ast_switch_statement *switch_nesting_ast;
+
+   /** Table of constant values already used in case labels */
+   struct hash_table *labels_ht;
+   class ast_case_label *previous_default;
+
+   bool is_switch_innermost; // if switch stmt is closest to break, ...
+};
+
+const char *
+glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
+
+typedef struct YYLTYPE {
+   int first_line;
+   int first_column;
+   int last_line;
+   int last_column;
+   unsigned source;
+} YYLTYPE;
+# define YYLTYPE_IS_DECLARED 1
+# define YYLTYPE_IS_TRIVIAL 1
+
 struct _mesa_glsl_parse_state {
+   _mesa_glsl_parse_state(struct gl_context *_ctx, GLenum target,
+                         void *mem_ctx);
+
+   /* Callers of this ralloc-based new need not call delete. It's
+    * easier to just ralloc_free 'ctx' (or any of its ancestors). */
+   static void* operator new(size_t size, void *ctx)
+   {
+      void *mem = rzalloc_size(ctx, size);
+      assert(mem != NULL);
+
+      return mem;
+   }
+
+   /* If the user *does* call delete, that's OK, we will just
+    * ralloc_free in that case. */
+   static void operator delete(void *mem)
+   {
+      ralloc_free(mem);
+   }
+
+   /**
+    * Generate a string representing the GLSL version currently being compiled
+    * (useful for error messages).
+    */
+   const char *get_version_string()
+   {
+      return glsl_compute_version_string(this, this->es_shader,
+                                         this->language_version);
+   }
+
+   /**
+    * Determine whether the current GLSL version is sufficiently high to
+    * support a certain feature.
+    *
+    * \param required_glsl_version is the desktop GLSL version that is
+    * required to support the feature, or 0 if no version of desktop GLSL
+    * supports the feature.
+    *
+    * \param required_glsl_es_version is the GLSL ES version that is required
+    * to support the feature, or 0 if no version of GLSL ES suports the
+    * feature.
+    */
+   bool is_version(unsigned required_glsl_version,
+                   unsigned required_glsl_es_version)
+   {
+      unsigned required_version = this->es_shader ?
+         required_glsl_es_version : required_glsl_version;
+      return required_version != 0
+         && this->language_version >= required_version;
+   }
+
+   bool check_version(unsigned required_glsl_version,
+                      unsigned required_glsl_es_version,
+                      YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
+
+   bool check_precision_qualifiers_allowed(YYLTYPE *locp)
+   {
+      return check_version(130, 100, locp,
+                           "precision qualifiers are forbidden");
+   }
+
+   bool check_bitwise_operations_allowed(YYLTYPE *locp)
+   {
+      return check_version(130, 300, locp, "bit-wise operations are forbidden");
+   }
+
+   void process_version_directive(YYLTYPE *locp, int version,
+                                  const char *ident);
+
+   struct gl_context *const ctx;
    void *scanner;
    exec_list translation_unit;
    glsl_symbol_table *symbols;
 
+   unsigned num_uniform_blocks;
+   unsigned uniform_block_array_size;
+   struct gl_uniform_block *uniform_blocks;
+
+   bool es_shader;
    unsigned language_version;
    enum _mesa_glsl_parser_targets target;
 
+   /**
+    * Default uniform layout qualifiers tracked during parsing.
+    * Currently affects uniform blocks and uniform buffer variables in
+    * those blocks.
+    */
+   struct ast_type_qualifier *default_uniform_qualifier;
+
+   /**
+    * Printable list of GLSL versions supported by the current context
+    *
+    * \note
+    * This string should probably be generated per-context instead of per
+    * invokation of the compiler.  This should be changed when the method of
+    * tracking supported GLSL versions changes.
+    */
+   const char *supported_version_string;
+
+   /**
+    * Implementation defined limits that affect built-in variables, etc.
+    *
+    * \sa struct gl_constants (in mtypes.h)
+    */
+   struct {
+      /* 1.10 */
+      unsigned MaxLights;
+      unsigned MaxClipPlanes;
+      unsigned MaxTextureUnits;
+      unsigned MaxTextureCoords;
+      unsigned MaxVertexAttribs;
+      unsigned MaxVertexUniformComponents;
+      unsigned MaxVaryingFloats;
+      unsigned MaxVertexTextureImageUnits;
+      unsigned MaxCombinedTextureImageUnits;
+      unsigned MaxTextureImageUnits;
+      unsigned MaxFragmentUniformComponents;
+
+      /* ARB_draw_buffers */
+      unsigned MaxDrawBuffers;
+
+      /* 3.00 ES */
+      int MinProgramTexelOffset;
+      int MaxProgramTexelOffset;
+   } Const;
+
    /**
     * During AST to IR conversion, pointer to current IR function
     *
@@ -51,14 +204,29 @@ struct _mesa_glsl_parse_state {
     */
    class ir_function_signature *current_function;
 
+   /**
+    * During AST to IR conversion, pointer to the toplevel IR
+    * instruction list being generated.
+    */
+   exec_list *toplevel_ir;
+
+   /** Have we found a return statement in this function? */
+   bool found_return;
+
    /** Was there an error during compilation? */
    bool error;
 
-   /** Index of last generated anonymous temporary. */
-   unsigned temp_index;
+   /**
+    * Are all shader inputs / outputs invariant?
+    *
+    * This is set when the 'STDGL invariant(all)' pragma is used.
+    */
+   bool all_invariant;
 
    /** Loop or switch statement containing the current instructions. */
-   class ir_instruction *loop_or_switch_nesting;
+   class ast_iteration_statement *loop_nesting_ast;
+
+   struct glsl_switch_state switch_state;
 
    /** List of structures defined in user code. */
    const glsl_type **user_structures;
@@ -70,24 +238,70 @@ struct _mesa_glsl_parse_state {
     * \name Enable bits for GLSL extensions
     */
    /*@{*/
-   unsigned ARB_draw_buffers_enable:1;
-   unsigned ARB_draw_buffers_warn:1;
-   unsigned ARB_texture_rectangle_enable:1;
-   unsigned ARB_texture_rectangle_warn:1;
-   unsigned EXT_texture_array_enable:1;
-   unsigned EXT_texture_array_warn:1;
+   bool ARB_draw_buffers_enable;
+   bool ARB_draw_buffers_warn;
+   bool ARB_draw_instanced_enable;
+   bool ARB_draw_instanced_warn;
+   bool ARB_explicit_attrib_location_enable;
+   bool ARB_explicit_attrib_location_warn;
+   bool ARB_fragment_coord_conventions_enable;
+   bool ARB_fragment_coord_conventions_warn;
+   bool ARB_texture_rectangle_enable;
+   bool ARB_texture_rectangle_warn;
+   bool EXT_texture_array_enable;
+   bool EXT_texture_array_warn;
+   bool ARB_shader_texture_lod_enable;
+   bool ARB_shader_texture_lod_warn;
+   bool ARB_shader_stencil_export_enable;
+   bool ARB_shader_stencil_export_warn;
+   bool AMD_conservative_depth_enable;
+   bool AMD_conservative_depth_warn;
+   bool ARB_conservative_depth_enable;
+   bool ARB_conservative_depth_warn;
+   bool AMD_shader_stencil_export_enable;
+   bool AMD_shader_stencil_export_warn;
+   bool OES_texture_3D_enable;
+   bool OES_texture_3D_warn;
+   bool OES_EGL_image_external_enable;
+   bool OES_EGL_image_external_warn;
+   bool ARB_shader_bit_encoding_enable;
+   bool ARB_shader_bit_encoding_warn;
+   bool ARB_uniform_buffer_object_enable;
+   bool ARB_uniform_buffer_object_warn;
+   bool OES_standard_derivatives_enable;
+   bool OES_standard_derivatives_warn;
+   bool ARB_texture_cube_map_array_enable;
+   bool ARB_texture_cube_map_array_warn;
+   bool ARB_shading_language_packing_enable;
+   bool ARB_shading_language_packing_warn;
    /*@}*/
+
+   /** Extensions supported by the OpenGL implementation. */
+   const struct gl_extensions *extensions;
+
+   /** Shaders containing built-in functions that are used for linking. */
+   struct gl_shader *builtins_to_link[16];
+   unsigned num_builtins_to_link;
 };
 
-typedef struct YYLTYPE {
-   int first_line;
-   int first_column;
-   int last_line;
-   int last_column;
-   unsigned source;
-} YYLTYPE;
-# define YYLTYPE_IS_DECLARED 1
-# define YYLTYPE_IS_TRIVIAL 1
+# define YYLLOC_DEFAULT(Current, Rhs, N)                       \
+do {                                                           \
+   if (N)                                                      \
+   {                                                           \
+      (Current).first_line   = YYRHSLOC(Rhs, 1).first_line;    \
+      (Current).first_column = YYRHSLOC(Rhs, 1).first_column;  \
+      (Current).last_line    = YYRHSLOC(Rhs, N).last_line;     \
+      (Current).last_column  = YYRHSLOC(Rhs, N).last_column;   \
+   }                                                           \
+   else                                                                \
+   {                                                           \
+      (Current).first_line   = (Current).last_line =           \
+        YYRHSLOC(Rhs, 0).last_line;                            \
+      (Current).first_column = (Current).last_column =         \
+        YYRHSLOC(Rhs, 0).last_column;                          \
+   }                                                           \
+   (Current).source = 0;                                       \
+} while (0)
 
 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
                             const char *fmt, ...);
@@ -101,10 +315,6 @@ extern void _mesa_glsl_warning(const YYLTYPE *locp,
                               _mesa_glsl_parse_state *state,
                               const char *fmt, ...);
 
-extern "C" {
-extern int preprocess(void *ctx, const char **shader, char **info_log);
-}
-
 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
                                  const char *string);
 
@@ -134,6 +344,26 @@ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
 extern const char *
 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
 
-void do_ir_to_mesa(exec_list *instructions);
+
+#endif /* __cplusplus */
+
+
+/*
+ * These definitions apply to C and C++
+ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
+                      const struct gl_extensions *extensions, struct gl_context *gl_ctx);
+
+extern void _mesa_destroy_shader_compiler(void);
+extern void _mesa_destroy_shader_compiler_caches(void);
+
+#ifdef __cplusplus
+}
+#endif
+
 
 #endif /* GLSL_PARSER_EXTRAS_H */