#include <stdlib.h>
#include "glsl_symbol_table.h"
-enum _mesa_glsl_parser_targets {
- vertex_shader,
- geometry_shader,
- fragment_shader
-};
-
struct gl_context;
struct glsl_switch_state {
struct _mesa_glsl_parse_state {
- _mesa_glsl_parse_state(struct gl_context *_ctx, GLenum target,
+ _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
void *mem_ctx);
DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
bool es_shader;
unsigned language_version;
- enum _mesa_glsl_parser_targets target;
+ gl_shader_stage stage;
/**
* Number of nested struct_specifier levels
* \name Enable bits for GLSL extensions
*/
/*@{*/
+ bool ARB_arrays_of_arrays_enable;
+ bool ARB_arrays_of_arrays_warn;
bool ARB_draw_buffers_enable;
bool ARB_draw_buffers_warn;
bool ARB_draw_instanced_enable;
bool AMD_vertex_shader_layer_warn;
bool ARB_shading_language_420pack_enable;
bool ARB_shading_language_420pack_warn;
+ bool ARB_sample_shading_enable;
+ bool ARB_sample_shading_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
bool ARB_shader_atomic_counters_enable;
bool ARB_shader_atomic_counters_warn;
+ bool AMD_shader_trinary_minmax_enable;
+ bool AMD_shader_trinary_minmax_warn;
+ bool ARB_viewport_array_enable;
+ bool ARB_viewport_array_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */
const struct gl_extensions *extensions;
- /** Shaders containing built-in functions that are used for linking. */
- struct gl_shader *builtins_to_link[16];
- unsigned num_builtins_to_link;
+ bool uses_builtin_functions;
/**
* For geometry shaders, size of the most recently seen input declaration
* Unused for other shader types.
*/
unsigned gs_input_size;
+
+ /** Atomic counter offsets by binding */
+ unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
};
# define YYLLOC_DEFAULT(Current, Rhs, N) \
YYLTYPE *behavior_locp,
_mesa_glsl_parse_state *state);
-/**
- * Get the textual name of the specified shader target
- */
-extern const char *
-_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
-
-
#endif /* __cplusplus */
extern "C" {
#endif
+/**
+ * Get the textual name of the specified shader stage (which is a
+ * gl_shader_stage).
+ */
extern const char *
-_mesa_glsl_shader_target_name(GLenum type);
+_mesa_shader_stage_to_string(unsigned stage);
extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, struct gl_context *gl_ctx);