/** Temporary variables needed for switch statement. */
ir_variable *test_var;
ir_variable *is_fallthru_var;
- ir_variable *is_break_var;
class ast_switch_statement *switch_nesting_ast;
+ /** Used to detect if 'continue' was called inside a switch. */
+ ir_variable *continue_inside;
+
+ /** Used to set condition if 'default' label should be chosen. */
+ ir_variable *run_default;
+
/** Table of constant values already used in case labels */
struct hash_table *labels_ht;
class ast_case_label *previous_default;
{
unsigned required_version = this->es_shader ?
required_glsl_es_version : required_glsl_version;
+ unsigned this_version = this->forced_language_version
+ ? this->forced_language_version : this->language_version;
return required_version != 0
- && this->language_version >= required_version;
+ && this_version >= required_version;
}
bool check_version(unsigned required_glsl_version,
return check_version(130, 300, locp, "bit-wise operations are forbidden");
}
+ bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
+ {
+ if (!this->has_explicit_attrib_stream()) {
+ const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 400";
+
+ _mesa_glsl_error(locp, this, "explicit stream requires %s",
+ requirement);
+ return false;
+ }
+
+ return true;
+ }
+
bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
const ir_variable *var)
{
{
if (!this->has_separate_shader_objects()) {
const char *const requirement = this->es_shader
- ? "GL_EXT_separate_shader_objects extension"
+ ? "GL_EXT_separate_shader_objects extension or GLSL ES 310"
: "GL_ARB_separate_shader_objects extension or GLSL 420";
_mesa_glsl_error(locp, this, "%s explicit location requires %s",
return true;
}
+ bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
+ const ir_variable *)
+ {
+ if (!this->has_explicit_attrib_location() ||
+ !this->has_explicit_uniform_location()) {
+ const char *const requirement = this->es_shader
+ ? "GLSL ES 310"
+ : "GL_ARB_explicit_uniform_location and either "
+ "GL_ARB_explicit_attrib_location or GLSL 330.";
+
+ _mesa_glsl_error(locp, this,
+ "uniform explicit location requires %s",
+ requirement);
+ return false;
+ }
+
+ return true;
+ }
+
+ bool has_atomic_counters() const
+ {
+ return ARB_shader_atomic_counters_enable || is_version(420, 310);
+ }
+
+ bool has_explicit_attrib_stream() const
+ {
+ return ARB_gpu_shader5_enable || is_version(400, 0);
+ }
+
bool has_explicit_attrib_location() const
{
return ARB_explicit_attrib_location_enable || is_version(330, 300);
}
+ bool has_explicit_uniform_location() const
+ {
+ return ARB_explicit_uniform_location_enable || is_version(430, 310);
+ }
+
bool has_uniform_buffer_objects() const
{
return ARB_uniform_buffer_object_enable || is_version(140, 300);
bool has_separate_shader_objects() const
{
- return ARB_separate_shader_objects_enable || is_version(410, 0)
+ return ARB_separate_shader_objects_enable || is_version(410, 310)
|| EXT_separate_shader_objects_enable;
}
+ bool has_double() const
+ {
+ return ARB_gpu_shader_fp64_enable || is_version(400, 0);
+ }
+
void process_version_directive(YYLTYPE *locp, int version,
const char *ident);
struct {
unsigned ver;
bool es;
- } supported_versions[12];
+ } supported_versions[15];
bool es_shader;
unsigned language_version;
+ unsigned forced_language_version;
gl_shader_stage stage;
/**
unsigned MaxCombinedAtomicCounters;
unsigned MaxAtomicBufferBindings;
+ /* These are also atomic counter related, but they weren't added to
+ * until atomic counters were added to core in GLSL 4.20 and GLSL ES
+ * 3.10.
+ */
+ unsigned MaxVertexAtomicCounterBuffers;
+ unsigned MaxGeometryAtomicCounterBuffers;
+ unsigned MaxFragmentAtomicCounterBuffers;
+ unsigned MaxCombinedAtomicCounterBuffers;
+ unsigned MaxAtomicCounterBufferSize;
+
/* ARB_compute_shader */
unsigned MaxComputeWorkGroupCount[3];
unsigned MaxComputeWorkGroupSize[3];
unsigned MaxGeometryImageUniforms;
unsigned MaxFragmentImageUniforms;
unsigned MaxCombinedImageUniforms;
+
+ /* ARB_viewport_array */
+ unsigned MaxViewports;
} Const;
/**
bool ARB_compute_shader_warn;
bool ARB_conservative_depth_enable;
bool ARB_conservative_depth_warn;
+ bool ARB_derivative_control_enable;
+ bool ARB_derivative_control_warn;
bool ARB_draw_buffers_enable;
bool ARB_draw_buffers_warn;
bool ARB_draw_instanced_enable;
bool ARB_explicit_uniform_location_warn;
bool ARB_fragment_coord_conventions_enable;
bool ARB_fragment_coord_conventions_warn;
+ bool ARB_fragment_layer_viewport_enable;
+ bool ARB_fragment_layer_viewport_warn;
bool ARB_gpu_shader5_enable;
bool ARB_gpu_shader5_warn;
+ bool ARB_gpu_shader_fp64_enable;
+ bool ARB_gpu_shader_fp64_warn;
bool ARB_sample_shading_enable;
bool ARB_sample_shading_warn;
bool ARB_separate_shader_objects_enable;
bool ARB_shader_bit_encoding_warn;
bool ARB_shader_image_load_store_enable;
bool ARB_shader_image_load_store_warn;
+ bool ARB_shader_precision_enable;
+ bool ARB_shader_precision_warn;
bool ARB_shader_stencil_export_enable;
bool ARB_shader_stencil_export_warn;
bool ARB_shader_texture_lod_enable;
bool ARB_texture_rectangle_warn;
bool ARB_uniform_buffer_object_enable;
bool ARB_uniform_buffer_object_warn;
+ bool ARB_vertex_attrib_64bit_enable;
+ bool ARB_vertex_attrib_64bit_warn;
bool ARB_viewport_array_enable;
bool ARB_viewport_array_warn;
bool AMD_shader_trinary_minmax_warn;
bool AMD_vertex_shader_layer_enable;
bool AMD_vertex_shader_layer_warn;
+ bool AMD_vertex_shader_viewport_index_enable;
+ bool AMD_vertex_shader_viewport_index_warn;
+ bool EXT_draw_buffers_enable;
+ bool EXT_draw_buffers_warn;
bool EXT_separate_shader_objects_enable;
bool EXT_separate_shader_objects_warn;
bool EXT_shader_integer_mix_enable;
*/
unsigned gs_input_size;
- bool early_fragment_tests;
+ bool fs_early_fragment_tests;
/** Atomic counter offsets by binding */
unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
+
+ bool allow_extension_directive_midshader;
};
# define YYLLOC_DEFAULT(Current, Rhs, N) \
extern const char *
_mesa_shader_stage_to_string(unsigned stage);
+extern const char *
+_mesa_shader_stage_to_abbrev(unsigned stage);
+
extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, struct gl_context *gl_ctx);