svgadump: Dump the new depth format names.
[mesa.git] / src / glsl / glsl_parser_extras.h
index 2f4d3cba77f8e2ad26f693bc37e080e6c3ca97b0..dc6911d1c9a0c595c5091469a8ccf57c43a81c90 100644 (file)
@@ -129,6 +129,12 @@ struct _mesa_glsl_parse_state {
     */
    class ir_function_signature *current_function;
 
+   /**
+    * During AST to IR conversion, pointer to the toplevel IR
+    * instruction list being generated.
+    */
+   exec_list *toplevel_ir;
+
    /** Have we found a return statement in this function? */
    bool found_return;
 
@@ -174,6 +180,8 @@ struct _mesa_glsl_parse_state {
    bool ARB_shader_stencil_export_warn;
    bool AMD_conservative_depth_enable;
    bool AMD_conservative_depth_warn;
+   bool ARB_conservative_depth_enable;
+   bool ARB_conservative_depth_warn;
    bool AMD_shader_stencil_export_enable;
    bool AMD_shader_stencil_export_warn;
    bool OES_texture_3D_enable;