glsl_symbol_table::glsl_symbol_table()
{
- this->language_version = 120;
+ this->separate_function_namespace = false;
this->table = _mesa_symbol_table_ctor();
this->mem_ctx = ralloc_context(NULL);
}
bool glsl_symbol_table::add_variable(ir_variable *v)
{
- if (this->language_version == 110) {
+ if (this->separate_function_namespace) {
/* In 1.10, functions and variables have separate namespaces. */
symbol_table_entry *existing = get_entry(v->name);
if (name_declared_this_scope(v->name)) {
bool glsl_symbol_table::add_function(ir_function *f)
{
- if (this->language_version == 110 && name_declared_this_scope(f->name)) {
+ if (this->separate_function_namespace && name_declared_this_scope(f->name)) {
/* In 1.10, functions and variables have separate namespaces. */
symbol_table_entry *existing = get_entry(f->name);
if ((existing->f == NULL) && (existing->t == NULL)) {
symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
int added = _mesa_symbol_table_add_global_symbol(table, -1, f->name, entry);
assert(added == 0);
+ (void)added;
}
ir_variable *glsl_symbol_table::get_variable(const char *name)