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glsl: Track blocks in the symbol table using the glsl_type instead of the gl_uniform_...
[mesa.git]
/
src
/
glsl
/
glsl_symbol_table.h
diff --git
a/src/glsl/glsl_symbol_table.h
b/src/glsl/glsl_symbol_table.h
index f95fb8a0115ac84c85343110105496fab007300a..9f5602787f083c1a077b8bb93d18debb28ebbe18 100644
(file)
--- a/
src/glsl/glsl_symbol_table.h
+++ b/
src/glsl/glsl_symbol_table.h
@@
-99,7
+99,6
@@
public:
bool add_variable(ir_variable *v);
bool add_type(const char *name, const glsl_type *t);
bool add_function(ir_function *f);
- bool add_uniform_block(struct gl_uniform_block *u);
/*@}*/
/**