*/
#include <stdio.h>
-#include <stdlib.h>
-#include "main/core.h" /* for Elements */
-#include "glsl_symbol_table.h"
+#include "main/core.h" /* for Elements, MAX2 */
#include "glsl_parser_extras.h"
#include "glsl_types.h"
-extern "C" {
-#include "program/hash_table.h"
-}
+#include "util/hash_table.h"
+
+mtx_t glsl_type::mutex = _MTX_INITIALIZER_NP;
hash_table *glsl_type::array_types = NULL;
hash_table *glsl_type::record_types = NULL;
hash_table *glsl_type::interface_types = NULL;
+hash_table *glsl_type::subroutine_types = NULL;
void *glsl_type::mem_ctx = NULL;
void
vector_elements(vector_elements), matrix_columns(matrix_columns),
length(0)
{
+ mtx_lock(&glsl_type::mutex);
+
init_ralloc_type_ctx();
assert(name != NULL);
this->name = ralloc_strdup(this->mem_ctx, name);
+
+ mtx_unlock(&glsl_type::mutex);
+
/* Neither dimension is zero or both dimensions are zero.
*/
assert((vector_elements == 0) == (matrix_columns == 0));
memset(& fields, 0, sizeof(fields));
}
-glsl_type::glsl_type(GLenum gl_type,
+glsl_type::glsl_type(GLenum gl_type, glsl_base_type base_type,
enum glsl_sampler_dim dim, bool shadow, bool array,
unsigned type, const char *name) :
gl_type(gl_type),
- base_type(GLSL_TYPE_SAMPLER),
+ base_type(base_type),
sampler_dimensionality(dim), sampler_shadow(shadow),
sampler_array(array), sampler_type(type), interface_packing(0),
- vector_elements(0), matrix_columns(0),
length(0)
{
+ mtx_lock(&glsl_type::mutex);
+
init_ralloc_type_ctx();
assert(name != NULL);
this->name = ralloc_strdup(this->mem_ctx, name);
+
+ mtx_unlock(&glsl_type::mutex);
+
memset(& fields, 0, sizeof(fields));
+
+ if (base_type == GLSL_TYPE_SAMPLER) {
+ /* Samplers take no storage whatsoever. */
+ matrix_columns = vector_elements = 0;
+ } else {
+ matrix_columns = vector_elements = 1;
+ }
}
glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
{
unsigned int i;
+ mtx_lock(&glsl_type::mutex);
+
init_ralloc_type_ctx();
assert(name != NULL);
this->name = ralloc_strdup(this->mem_ctx, name);
this->fields.structure = ralloc_array(this->mem_ctx,
glsl_struct_field, length);
+
for (i = 0; i < length; i++) {
this->fields.structure[i].type = fields[i].type;
this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
this->fields.structure[i].interpolation = fields[i].interpolation;
this->fields.structure[i].centroid = fields[i].centroid;
this->fields.structure[i].sample = fields[i].sample;
- this->fields.structure[i].row_major = fields[i].row_major;
+ this->fields.structure[i].matrix_layout = fields[i].matrix_layout;
+ this->fields.structure[i].patch = fields[i].patch;
}
+
+ mtx_unlock(&glsl_type::mutex);
}
glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
{
unsigned int i;
+ mtx_lock(&glsl_type::mutex);
+
init_ralloc_type_ctx();
assert(name != NULL);
this->name = ralloc_strdup(this->mem_ctx, name);
this->fields.structure[i].interpolation = fields[i].interpolation;
this->fields.structure[i].centroid = fields[i].centroid;
this->fields.structure[i].sample = fields[i].sample;
- this->fields.structure[i].row_major = fields[i].row_major;
+ this->fields.structure[i].matrix_layout = fields[i].matrix_layout;
+ this->fields.structure[i].patch = fields[i].patch;
}
+
+ mtx_unlock(&glsl_type::mutex);
}
+glsl_type::glsl_type(const char *subroutine_name) :
+ gl_type(0),
+ base_type(GLSL_TYPE_SUBROUTINE),
+ sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
+ sampler_type(0), interface_packing(0),
+ vector_elements(0), matrix_columns(0),
+ length(0)
+{
+ mtx_lock(&glsl_type::mutex);
+
+ init_ralloc_type_ctx();
+ assert(subroutine_name != NULL);
+ this->name = ralloc_strdup(this->mem_ctx, subroutine_name);
+ this->vector_elements = 1;
+ mtx_unlock(&glsl_type::mutex);
+}
bool
glsl_type::contains_sampler() const
}
}
+bool
+glsl_type::contains_double() const
+{
+ if (this->is_array()) {
+ return this->fields.array->contains_double();
+ } else if (this->is_record()) {
+ for (unsigned int i = 0; i < this->length; i++) {
+ if (this->fields.structure[i].type->contains_double())
+ return true;
+ }
+ return false;
+ } else {
+ return this->is_double();
+ }
+}
+
bool
glsl_type::contains_opaque() const {
switch (base_type) {
case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
case GLSL_TYPE_ATOMIC_UINT:
return true;
case GLSL_TYPE_ARRAY:
- return element_type()->contains_opaque();
+ return fields.array->contains_opaque();
case GLSL_TYPE_STRUCT:
for (unsigned int i = 0; i < length; i++) {
if (fields.structure[i].type->contains_opaque())
}
}
+bool
+glsl_type::contains_subroutine() const
+{
+ if (this->is_array()) {
+ return this->fields.array->contains_subroutine();
+ } else if (this->is_record()) {
+ for (unsigned int i = 0; i < this->length; i++) {
+ if (this->fields.structure[i].type->contains_subroutine())
+ return true;
+ }
+ return false;
+ } else {
+ return this->is_subroutine();
+ }
+}
+
gl_texture_index
glsl_type::sampler_index() const
{
}
}
+bool
+glsl_type::contains_image() const
+{
+ if (this->is_array()) {
+ return this->fields.array->contains_image();
+ } else if (this->is_record()) {
+ for (unsigned int i = 0; i < this->length; i++) {
+ if (this->fields.structure[i].type->contains_image())
+ return true;
+ }
+ return false;
+ } else {
+ return this->is_image();
+ }
+}
const glsl_type *glsl_type::get_base_type() const
{
return int_type;
case GLSL_TYPE_FLOAT:
return float_type;
+ case GLSL_TYPE_DOUBLE:
+ return double_type;
case GLSL_TYPE_BOOL:
return bool_type;
default:
return int_type;
case GLSL_TYPE_FLOAT:
return float_type;
+ case GLSL_TYPE_DOUBLE:
+ return double_type;
case GLSL_TYPE_BOOL:
return bool_type;
default:
void
_mesa_glsl_release_types(void)
{
+ /* Should only be called during atexit (either when unloading shared
+ * object, or if process terminates), so no mutex-locking should be
+ * necessary.
+ */
if (glsl_type::array_types != NULL) {
- hash_table_dtor(glsl_type::array_types);
+ _mesa_hash_table_destroy(glsl_type::array_types, NULL);
glsl_type::array_types = NULL;
}
if (glsl_type::record_types != NULL) {
- hash_table_dtor(glsl_type::record_types);
+ _mesa_hash_table_destroy(glsl_type::record_types, NULL);
glsl_type::record_types = NULL;
}
+
+ if (glsl_type::interface_types != NULL) {
+ _mesa_hash_table_destroy(glsl_type::interface_types, NULL);
+ glsl_type::interface_types = NULL;
+ }
}
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
sampler_type(0), interface_packing(0),
vector_elements(0), matrix_columns(0),
- name(NULL), length(length)
+ length(length), name(NULL)
{
this->fields.array = array;
/* Inherit the gl type of the base. The GL type is used for
* NUL.
*/
const unsigned name_length = strlen(array->name) + 10 + 3;
+
+ mtx_lock(&glsl_type::mutex);
char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
+ mtx_unlock(&glsl_type::mutex);
if (length == 0)
snprintf(n, name_length, "%s[]", array->name);
return ts[components - 1];
}
+const glsl_type *
+glsl_type::dvec(unsigned components)
+{
+ if (components == 0 || components > 4)
+ return error_type;
+
+ static const glsl_type *const ts[] = {
+ double_type, dvec2_type, dvec3_type, dvec4_type
+ };
+ return ts[components - 1];
+}
const glsl_type *
glsl_type::ivec(unsigned components)
return ivec(rows);
case GLSL_TYPE_FLOAT:
return vec(rows);
+ case GLSL_TYPE_DOUBLE:
+ return dvec(rows);
case GLSL_TYPE_BOOL:
return bvec(rows);
default:
return error_type;
}
} else {
- if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
+ if ((base_type != GLSL_TYPE_FLOAT && base_type != GLSL_TYPE_DOUBLE) || (rows == 1))
return error_type;
/* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
*/
#define IDX(c,r) (((c-1)*3) + (r-1))
- switch (IDX(columns, rows)) {
- case IDX(2,2): return mat2_type;
- case IDX(2,3): return mat2x3_type;
- case IDX(2,4): return mat2x4_type;
- case IDX(3,2): return mat3x2_type;
- case IDX(3,3): return mat3_type;
- case IDX(3,4): return mat3x4_type;
- case IDX(4,2): return mat4x2_type;
- case IDX(4,3): return mat4x3_type;
- case IDX(4,4): return mat4_type;
- default: return error_type;
+ if (base_type == GLSL_TYPE_DOUBLE) {
+ switch (IDX(columns, rows)) {
+ case IDX(2,2): return dmat2_type;
+ case IDX(2,3): return dmat2x3_type;
+ case IDX(2,4): return dmat2x4_type;
+ case IDX(3,2): return dmat3x2_type;
+ case IDX(3,3): return dmat3_type;
+ case IDX(3,4): return dmat3x4_type;
+ case IDX(4,2): return dmat4x2_type;
+ case IDX(4,3): return dmat4x3_type;
+ case IDX(4,4): return dmat4_type;
+ default: return error_type;
+ }
+ } else {
+ switch (IDX(columns, rows)) {
+ case IDX(2,2): return mat2_type;
+ case IDX(2,3): return mat2x3_type;
+ case IDX(2,4): return mat2x4_type;
+ case IDX(3,2): return mat3x2_type;
+ case IDX(3,3): return mat3_type;
+ case IDX(3,4): return mat3x4_type;
+ case IDX(4,2): return mat4x2_type;
+ case IDX(4,3): return mat4x3_type;
+ case IDX(4,4): return mat4_type;
+ default: return error_type;
+ }
}
}
return error_type;
}
-
const glsl_type *
-glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
+glsl_type::get_sampler_instance(enum glsl_sampler_dim dim,
+ bool shadow,
+ bool array,
+ glsl_base_type type)
{
-
- if (array_types == NULL) {
- array_types = hash_table_ctor(64, hash_table_string_hash,
- hash_table_string_compare);
+ switch (type) {
+ case GLSL_TYPE_FLOAT:
+ switch (dim) {
+ case GLSL_SAMPLER_DIM_1D:
+ if (shadow)
+ return (array ? sampler1DArrayShadow_type : sampler1DShadow_type);
+ else
+ return (array ? sampler1DArray_type : sampler1D_type);
+ case GLSL_SAMPLER_DIM_2D:
+ if (shadow)
+ return (array ? sampler2DArrayShadow_type : sampler2DShadow_type);
+ else
+ return (array ? sampler2DArray_type : sampler2D_type);
+ case GLSL_SAMPLER_DIM_3D:
+ if (shadow || array)
+ return error_type;
+ else
+ return sampler3D_type;
+ case GLSL_SAMPLER_DIM_CUBE:
+ if (shadow)
+ return (array ? samplerCubeArrayShadow_type : samplerCubeShadow_type);
+ else
+ return (array ? samplerCubeArray_type : samplerCube_type);
+ case GLSL_SAMPLER_DIM_RECT:
+ if (array)
+ return error_type;
+ if (shadow)
+ return sampler2DRectShadow_type;
+ else
+ return sampler2DRect_type;
+ case GLSL_SAMPLER_DIM_BUF:
+ if (shadow || array)
+ return error_type;
+ else
+ return samplerBuffer_type;
+ case GLSL_SAMPLER_DIM_MS:
+ if (shadow)
+ return error_type;
+ return (array ? sampler2DMSArray_type : sampler2DMS_type);
+ case GLSL_SAMPLER_DIM_EXTERNAL:
+ if (shadow || array)
+ return error_type;
+ else
+ return samplerExternalOES_type;
+ }
+ case GLSL_TYPE_INT:
+ if (shadow)
+ return error_type;
+ switch (dim) {
+ case GLSL_SAMPLER_DIM_1D:
+ return (array ? isampler1DArray_type : isampler1D_type);
+ case GLSL_SAMPLER_DIM_2D:
+ return (array ? isampler2DArray_type : isampler2D_type);
+ case GLSL_SAMPLER_DIM_3D:
+ if (array)
+ return error_type;
+ return isampler3D_type;
+ case GLSL_SAMPLER_DIM_CUBE:
+ return (array ? isamplerCubeArray_type : isamplerCube_type);
+ case GLSL_SAMPLER_DIM_RECT:
+ if (array)
+ return error_type;
+ return isampler2DRect_type;
+ case GLSL_SAMPLER_DIM_BUF:
+ if (array)
+ return error_type;
+ return isamplerBuffer_type;
+ case GLSL_SAMPLER_DIM_MS:
+ return (array ? isampler2DMSArray_type : isampler2DMS_type);
+ case GLSL_SAMPLER_DIM_EXTERNAL:
+ return error_type;
+ }
+ case GLSL_TYPE_UINT:
+ if (shadow)
+ return error_type;
+ switch (dim) {
+ case GLSL_SAMPLER_DIM_1D:
+ return (array ? usampler1DArray_type : usampler1D_type);
+ case GLSL_SAMPLER_DIM_2D:
+ return (array ? usampler2DArray_type : usampler2D_type);
+ case GLSL_SAMPLER_DIM_3D:
+ if (array)
+ return error_type;
+ return usampler3D_type;
+ case GLSL_SAMPLER_DIM_CUBE:
+ return (array ? usamplerCubeArray_type : usamplerCube_type);
+ case GLSL_SAMPLER_DIM_RECT:
+ if (array)
+ return error_type;
+ return usampler2DRect_type;
+ case GLSL_SAMPLER_DIM_BUF:
+ if (array)
+ return error_type;
+ return usamplerBuffer_type;
+ case GLSL_SAMPLER_DIM_MS:
+ return (array ? usampler2DMSArray_type : usampler2DMS_type);
+ case GLSL_SAMPLER_DIM_EXTERNAL:
+ return error_type;
+ }
+ default:
+ return error_type;
}
+ unreachable("switch statement above should be complete");
+}
+
+const glsl_type *
+glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
+{
/* Generate a name using the base type pointer in the key. This is
* done because the name of the base type may not be unique across
* shaders. For example, two shaders may have different record types
char key[128];
snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
- const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
- if (t == NULL) {
- t = new glsl_type(base, array_size);
+ mtx_lock(&glsl_type::mutex);
+
+ if (array_types == NULL) {
+ array_types = _mesa_hash_table_create(NULL, _mesa_key_hash_string,
+ _mesa_key_string_equal);
+ }
+
+ const struct hash_entry *entry = _mesa_hash_table_search(array_types, key);
+ if (entry == NULL) {
+ mtx_unlock(&glsl_type::mutex);
+ const glsl_type *t = new glsl_type(base, array_size);
+ mtx_lock(&glsl_type::mutex);
- hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key));
+ entry = _mesa_hash_table_insert(array_types,
+ ralloc_strdup(mem_ctx, key),
+ (void *) t);
}
- assert(t->base_type == GLSL_TYPE_ARRAY);
- assert(t->length == array_size);
- assert(t->fields.array == base);
+ assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_ARRAY);
+ assert(((glsl_type *) entry->data)->length == array_size);
+ assert(((glsl_type *) entry->data)->fields.array == base);
+
+ mtx_unlock(&glsl_type::mutex);
- return t;
+ return (glsl_type *) entry->data;
}
if (this->interface_packing != b->interface_packing)
return false;
+ /* From the GLSL 4.20 specification (Sec 4.2):
+ *
+ * "Structures must have the same name, sequence of type names, and
+ * type definitions, and field names to be considered the same type."
+ *
+ * GLSL ES behaves the same (Ver 1.00 Sec 4.2.4, Ver 3.00 Sec 4.2.5).
+ *
+ * Note that we cannot force type name check when comparing unnamed
+ * structure types, these have a unique name assigned during parsing.
+ */
+ if (!this->is_anonymous() && !b->is_anonymous())
+ if (strcmp(this->name, b->name) != 0)
+ return false;
+
for (unsigned i = 0; i < this->length; i++) {
if (this->fields.structure[i].type != b->fields.structure[i].type)
return false;
if (strcmp(this->fields.structure[i].name,
b->fields.structure[i].name) != 0)
return false;
- if (this->fields.structure[i].row_major
- != b->fields.structure[i].row_major)
+ if (this->fields.structure[i].matrix_layout
+ != b->fields.structure[i].matrix_layout)
return false;
if (this->fields.structure[i].location
!= b->fields.structure[i].location)
if (this->fields.structure[i].sample
!= b->fields.structure[i].sample)
return false;
+ if (this->fields.structure[i].patch
+ != b->fields.structure[i].patch)
+ return false;
}
return true;
}
-int
+bool
glsl_type::record_key_compare(const void *a, const void *b)
{
const glsl_type *const key1 = (glsl_type *) a;
const glsl_type *const key2 = (glsl_type *) b;
- /* Return zero is the types match (there is zero difference) or non-zero
- * otherwise.
- */
- if (strcmp(key1->name, key2->name) != 0)
- return 1;
-
- return !key1->record_compare(key2);
+ return strcmp(key1->name, key2->name) == 0 && key1->record_compare(key2);
}
+/**
+ * Generate an integer hash value for a glsl_type structure type.
+ */
unsigned
glsl_type::record_key_hash(const void *a)
{
const glsl_type *const key = (glsl_type *) a;
- char hash_key[128];
- unsigned size = 0;
-
- size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
+ uintptr_t hash = key->length;
+ unsigned retval;
for (unsigned i = 0; i < key->length; i++) {
- if (size >= sizeof(hash_key))
- break;
-
- size += snprintf(& hash_key[size], sizeof(hash_key) - size,
- "%p", (void *) key->fields.structure[i].type);
+ /* casting pointer to uintptr_t */
+ hash = (hash * 13 ) + (uintptr_t) key->fields.structure[i].type;
}
- return hash_table_string_hash(& hash_key);
+ if (sizeof(hash) == 8)
+ retval = (hash & 0xffffffff) ^ ((uint64_t) hash >> 32);
+ else
+ retval = hash;
+
+ return retval;
}
{
const glsl_type key(fields, num_fields, name);
+ mtx_lock(&glsl_type::mutex);
+
if (record_types == NULL) {
- record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
+ record_types = _mesa_hash_table_create(NULL, record_key_hash,
+ record_key_compare);
}
- const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
- if (t == NULL) {
- t = new glsl_type(fields, num_fields, name);
+ const struct hash_entry *entry = _mesa_hash_table_search(record_types,
+ &key);
+ if (entry == NULL) {
+ mtx_unlock(&glsl_type::mutex);
+ const glsl_type *t = new glsl_type(fields, num_fields, name);
+ mtx_lock(&glsl_type::mutex);
- hash_table_insert(record_types, (void *) t, t);
+ entry = _mesa_hash_table_insert(record_types, t, (void *) t);
}
- assert(t->base_type == GLSL_TYPE_STRUCT);
- assert(t->length == num_fields);
- assert(strcmp(t->name, name) == 0);
+ assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_STRUCT);
+ assert(((glsl_type *) entry->data)->length == num_fields);
+ assert(strcmp(((glsl_type *) entry->data)->name, name) == 0);
- return t;
+ mtx_unlock(&glsl_type::mutex);
+
+ return (glsl_type *) entry->data;
}
{
const glsl_type key(fields, num_fields, packing, block_name);
+ mtx_lock(&glsl_type::mutex);
+
if (interface_types == NULL) {
- interface_types = hash_table_ctor(64, record_key_hash, record_key_compare);
+ interface_types = _mesa_hash_table_create(NULL, record_key_hash,
+ record_key_compare);
+ }
+
+ const struct hash_entry *entry = _mesa_hash_table_search(interface_types,
+ &key);
+ if (entry == NULL) {
+ mtx_unlock(&glsl_type::mutex);
+ const glsl_type *t = new glsl_type(fields, num_fields,
+ packing, block_name);
+ mtx_lock(&glsl_type::mutex);
+
+ entry = _mesa_hash_table_insert(interface_types, t, (void *) t);
+ }
+
+ assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_INTERFACE);
+ assert(((glsl_type *) entry->data)->length == num_fields);
+ assert(strcmp(((glsl_type *) entry->data)->name, block_name) == 0);
+
+ mtx_unlock(&glsl_type::mutex);
+
+ return (glsl_type *) entry->data;
+}
+
+const glsl_type *
+glsl_type::get_subroutine_instance(const char *subroutine_name)
+{
+ const glsl_type key(subroutine_name);
+
+ mtx_lock(&glsl_type::mutex);
+
+ if (subroutine_types == NULL) {
+ subroutine_types = _mesa_hash_table_create(NULL, record_key_hash,
+ record_key_compare);
}
- const glsl_type *t = (glsl_type *) hash_table_find(interface_types, & key);
- if (t == NULL) {
- t = new glsl_type(fields, num_fields, packing, block_name);
+ const struct hash_entry *entry = _mesa_hash_table_search(subroutine_types,
+ &key);
+ if (entry == NULL) {
+ mtx_unlock(&glsl_type::mutex);
+ const glsl_type *t = new glsl_type(subroutine_name);
+ mtx_lock(&glsl_type::mutex);
- hash_table_insert(interface_types, (void *) t, t);
+ entry = _mesa_hash_table_insert(subroutine_types, t, (void *) t);
}
- assert(t->base_type == GLSL_TYPE_INTERFACE);
- assert(t->length == num_fields);
- assert(strcmp(t->name, block_name) == 0);
+ assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_SUBROUTINE);
+ assert(strcmp(((glsl_type *) entry->data)->name, subroutine_name) == 0);
+
+ mtx_unlock(&glsl_type::mutex);
+
+ return (glsl_type *) entry->data;
+}
+
+
+const glsl_type *
+glsl_type::get_mul_type(const glsl_type *type_a, const glsl_type *type_b)
+{
+ if (type_a == type_b) {
+ return type_a;
+ } else if (type_a->is_matrix() && type_b->is_matrix()) {
+ /* Matrix multiply. The columns of A must match the rows of B. Given
+ * the other previously tested constraints, this means the vector type
+ * of a row from A must be the same as the vector type of a column from
+ * B.
+ */
+ if (type_a->row_type() == type_b->column_type()) {
+ /* The resulting matrix has the number of columns of matrix B and
+ * the number of rows of matrix A. We get the row count of A by
+ * looking at the size of a vector that makes up a column. The
+ * transpose (size of a row) is done for B.
+ */
+ const glsl_type *const type =
+ get_instance(type_a->base_type,
+ type_a->column_type()->vector_elements,
+ type_b->row_type()->vector_elements);
+ assert(type != error_type);
+
+ return type;
+ }
+ } else if (type_a->is_matrix()) {
+ /* A is a matrix and B is a column vector. Columns of A must match
+ * rows of B. Given the other previously tested constraints, this
+ * means the vector type of a row from A must be the same as the
+ * vector the type of B.
+ */
+ if (type_a->row_type() == type_b) {
+ /* The resulting vector has a number of elements equal to
+ * the number of rows of matrix A. */
+ const glsl_type *const type =
+ get_instance(type_a->base_type,
+ type_a->column_type()->vector_elements,
+ 1);
+ assert(type != error_type);
+
+ return type;
+ }
+ } else {
+ assert(type_b->is_matrix());
+
+ /* A is a row vector and B is a matrix. Columns of A must match rows
+ * of B. Given the other previously tested constraints, this means
+ * the type of A must be the same as the vector type of a column from
+ * B.
+ */
+ if (type_a == type_b->column_type()) {
+ /* The resulting vector has a number of elements equal to
+ * the number of columns of matrix B. */
+ const glsl_type *const type =
+ get_instance(type_a->base_type,
+ type_b->row_type()->vector_elements,
+ 1);
+ assert(type != error_type);
+
+ return type;
+ }
+ }
- return t;
+ return error_type;
}
case GLSL_TYPE_BOOL:
return this->components();
+ case GLSL_TYPE_DOUBLE:
+ return 2 * this->components();
+
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_INTERFACE: {
unsigned size = 0;
case GLSL_TYPE_ARRAY:
return this->length * this->fields.array->component_slots();
+ case GLSL_TYPE_IMAGE:
+ return 1;
+
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_VOID:
+ case GLSL_TYPE_SUBROUTINE:
case GLSL_TYPE_ERROR:
break;
}
return 0;
}
+unsigned
+glsl_type::uniform_locations() const
+{
+ unsigned size = 0;
+
+ switch (this->base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
+ case GLSL_TYPE_SUBROUTINE:
+ return 1;
+
+ case GLSL_TYPE_STRUCT:
+ case GLSL_TYPE_INTERFACE:
+ for (unsigned i = 0; i < this->length; i++)
+ size += this->fields.structure[i].type->uniform_locations();
+ return size;
+ case GLSL_TYPE_ARRAY:
+ return this->length * this->fields.array->uniform_locations();
+ default:
+ return 0;
+ }
+}
+
bool
-glsl_type::can_implicitly_convert_to(const glsl_type *desired) const
+glsl_type::can_implicitly_convert_to(const glsl_type *desired,
+ _mesa_glsl_parse_state *state) const
{
if (this == desired)
return true;
if (this->matrix_columns > 1 || desired->matrix_columns > 1)
return false;
+ /* Vector size must match. */
+ if (this->vector_elements != desired->vector_elements)
+ return false;
+
/* int and uint can be converted to float. */
- return desired->is_float()
- && this->is_integer()
- && this->vector_elements == desired->vector_elements;
+ if (desired->is_float() && this->is_integer())
+ return true;
+
+ /* With GLSL 4.0 / ARB_gpu_shader5, int can be converted to uint.
+ * Note that state may be NULL here, when resolving function calls in the
+ * linker. By this time, all the state-dependent checks have already
+ * happened though, so allow anything that's allowed in any shader version. */
+ if ((!state || state->is_version(400, 0) || state->ARB_gpu_shader5_enable) &&
+ desired->base_type == GLSL_TYPE_UINT && this->base_type == GLSL_TYPE_INT)
+ return true;
+
+ /* No implicit conversions from double. */
+ if ((!state || state->has_double()) && this->is_double())
+ return false;
+
+ /* Conversions from different types to double. */
+ if ((!state || state->has_double()) && desired->is_double()) {
+ if (this->is_float())
+ return true;
+ if (this->is_integer())
+ return true;
+ }
+
+ return false;
}
unsigned
glsl_type::std140_base_alignment(bool row_major) const
{
+ unsigned N = is_double() ? 8 : 4;
+
/* (1) If the member is a scalar consuming <N> basic machine units, the
* base alignment is <N>.
*
if (this->is_scalar() || this->is_vector()) {
switch (this->vector_elements) {
case 1:
- return 4;
+ return N;
case 2:
- return 8;
+ return 2 * N;
case 3:
case 4:
- return 16;
+ return 4 * N;
}
}
this->fields.array->is_matrix()) {
return MAX2(this->fields.array->std140_base_alignment(row_major), 16);
} else {
- assert(this->fields.array->is_record());
+ assert(this->fields.array->is_record() ||
+ this->fields.array->is_array());
return this->fields.array->std140_base_alignment(row_major);
}
}
int r = this->vector_elements;
if (row_major) {
- vec_type = get_instance(GLSL_TYPE_FLOAT, c, 1);
+ vec_type = get_instance(base_type, c, 1);
array_type = glsl_type::get_array_instance(vec_type, r);
} else {
- vec_type = get_instance(GLSL_TYPE_FLOAT, r, 1);
+ vec_type = get_instance(base_type, r, 1);
array_type = glsl_type::get_array_instance(vec_type, c);
}
if (this->is_record()) {
unsigned base_alignment = 16;
for (unsigned i = 0; i < this->length; i++) {
+ bool field_row_major = row_major;
+ const enum glsl_matrix_layout matrix_layout =
+ glsl_matrix_layout(this->fields.structure[i].matrix_layout);
+ if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
+ field_row_major = true;
+ } else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
+ field_row_major = false;
+ }
+
const struct glsl_type *field_type = this->fields.structure[i].type;
base_alignment = MAX2(base_alignment,
- field_type->std140_base_alignment(row_major));
+ field_type->std140_base_alignment(field_row_major));
}
return base_alignment;
}
unsigned
glsl_type::std140_size(bool row_major) const
{
+ unsigned N = is_double() ? 8 : 4;
+
/* (1) If the member is a scalar consuming <N> basic machine units, the
* base alignment is <N>.
*
* <N> basic machine units, the base alignment is 4<N>.
*/
if (this->is_scalar() || this->is_vector()) {
- return this->vector_elements * 4;
+ return this->vector_elements * N;
}
/* (5) If the member is a column-major matrix with <C> columns and
* and <R> rows, the matrix is stored identically to a row of <S>*<R>
* row vectors with <C> components each, according to rule (4).
*/
- if (this->is_matrix() || (this->is_array() &&
- this->fields.array->is_matrix())) {
+ if (this->without_array()->is_matrix()) {
const struct glsl_type *element_type;
const struct glsl_type *vec_type;
unsigned int array_len;
}
if (row_major) {
- vec_type = get_instance(GLSL_TYPE_FLOAT,
- element_type->matrix_columns, 1);
+ vec_type = get_instance(element_type->base_type,
+ element_type->matrix_columns, 1);
+
array_len *= element_type->vector_elements;
} else {
- vec_type = get_instance(GLSL_TYPE_FLOAT,
+ vec_type = get_instance(element_type->base_type,
element_type->vector_elements, 1);
array_len *= element_type->matrix_columns;
}
*/
if (this->is_record()) {
unsigned size = 0;
+ unsigned max_align = 0;
+
for (unsigned i = 0; i < this->length; i++) {
+ bool field_row_major = row_major;
+ const enum glsl_matrix_layout matrix_layout =
+ glsl_matrix_layout(this->fields.structure[i].matrix_layout);
+ if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
+ field_row_major = true;
+ } else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
+ field_row_major = false;
+ }
+
const struct glsl_type *field_type = this->fields.structure[i].type;
- unsigned align = field_type->std140_base_alignment(row_major);
+ unsigned align = field_type->std140_base_alignment(field_row_major);
size = glsl_align(size, align);
- size += field_type->std140_size(row_major);
+ size += field_type->std140_size(field_row_major);
+
+ max_align = MAX2(align, max_align);
+
+ if (field_type->is_record() && (i + 1 < this->length))
+ size = glsl_align(size, 16);
}
- size = glsl_align(size,
- this->fields.structure[0].type->std140_base_alignment(row_major));
+ size = glsl_align(size, MAX2(max_align, 16));
return size;
}
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_DOUBLE:
return this->matrix_columns;
case GLSL_TYPE_STRUCT:
return this->length * this->fields.array->count_attribute_slots();
case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_VOID:
+ case GLSL_TYPE_SUBROUTINE:
case GLSL_TYPE_ERROR:
break;
}
}
int
-glsl_type::sampler_coordinate_components() const
+glsl_type::coordinate_components() const
{
- assert(is_sampler());
-
int size;
switch (sampler_dimensionality) {
break;
}
- /* Array textures need an additional component for the array index. */
- if (sampler_array)
+ /* Array textures need an additional component for the array index, except
+ * for cubemap array images that behave like a 2D array of interleaved
+ * cubemap faces.
+ */
+ if (sampler_array &&
+ !(base_type == GLSL_TYPE_IMAGE &&
+ sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE))
size += 1;
return size;