}
}
+bool
+glsl_type::contains_sampler() const
+{
+ if (this->is_array()) {
+ return this->fields.array->contains_sampler();
+ } else if (this->is_record()) {
+ for (unsigned int i = 0; i < this->length; i++) {
+ if (this->fields.structure[i].type->contains_sampler())
+ return true;
+ }
+ return false;
+ } else {
+ return this->is_sampler();
+ }
+}
+
+gl_texture_index
+glsl_type::sampler_index() const
+{
+ const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
+
+ assert(t->is_sampler());
+
+ switch (t->sampler_dimensionality) {
+ case GLSL_SAMPLER_DIM_1D:
+ return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
+ case GLSL_SAMPLER_DIM_2D:
+ return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
+ case GLSL_SAMPLER_DIM_3D:
+ return TEXTURE_3D_INDEX;
+ case GLSL_SAMPLER_DIM_CUBE:
+ return TEXTURE_CUBE_INDEX;
+ case GLSL_SAMPLER_DIM_RECT:
+ return TEXTURE_RECT_INDEX;
+ case GLSL_SAMPLER_DIM_BUF:
+ return TEXTURE_BUFFER_INDEX;
+ case GLSL_SAMPLER_DIM_EXTERNAL:
+ return TEXTURE_EXTERNAL_INDEX;
+ default:
+ assert(!"Should not get here.");
+ return TEXTURE_BUFFER_INDEX;
+ }
+}
+
void
glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
{
}
void
-glsl_type::generate_110_types(glsl_symbol_table *symtab)
+glsl_type::generate_110_types(glsl_symbol_table *symtab, bool add_deprecated)
{
generate_100ES_types(symtab);
Elements(builtin_110_types),
false);
add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false);
- add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
- Elements(builtin_110_deprecated_structure_types),
- false);
+ if (add_deprecated) {
+ add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
+ Elements(builtin_110_deprecated_structure_types),
+ false);
+ }
}
void
-glsl_type::generate_120_types(glsl_symbol_table *symtab)
+glsl_type::generate_120_types(glsl_symbol_table *symtab, bool add_deprecated)
{
- generate_110_types(symtab);
+ generate_110_types(symtab, add_deprecated);
add_types_to_symbol_table(symtab, builtin_120_types,
Elements(builtin_120_types), false);
void
-glsl_type::generate_130_types(glsl_symbol_table *symtab)
+glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated)
{
- generate_120_types(symtab);
+ generate_120_types(symtab, add_deprecated);
add_types_to_symbol_table(symtab, builtin_130_types,
Elements(builtin_130_types), false);
}
+void
+glsl_type::generate_140_types(glsl_symbol_table *symtab)
+{
+ generate_130_types(symtab, false);
+
+ add_types_to_symbol_table(symtab, builtin_140_types,
+ Elements(builtin_140_types), false);
+
+ add_types_to_symbol_table(symtab, builtin_EXT_texture_buffer_object_types,
+ Elements(builtin_EXT_texture_buffer_object_types),
+ false);
+}
+
+
void
glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
bool warn)
}
+void
+glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab,
+ bool warn)
+{
+ add_types_to_symbol_table(symtab, builtin_OES_EGL_image_external_types,
+ Elements(builtin_OES_EGL_image_external_types),
+ warn);
+}
+
void
_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
{
glsl_type::generate_100ES_types(state->symbols);
break;
case 110:
- glsl_type::generate_110_types(state->symbols);
+ glsl_type::generate_110_types(state->symbols, true);
break;
case 120:
- glsl_type::generate_120_types(state->symbols);
+ glsl_type::generate_120_types(state->symbols, true);
break;
case 130:
- glsl_type::generate_130_types(state->symbols);
+ glsl_type::generate_130_types(state->symbols, true);
+ break;
+ case 140:
+ glsl_type::generate_140_types(state->symbols);
break;
default:
/* error */
break;
}
- if (state->ARB_texture_rectangle_enable) {
+ if (state->ARB_texture_rectangle_enable ||
+ state->language_version >= 140) {
glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
state->ARB_texture_rectangle_warn);
}
glsl_type::generate_EXT_texture_array_types(state->symbols,
state->EXT_texture_array_warn);
}
+
+ /* We cannot check for language_version == 100 here because we need the
+ * types to support fixed-function program generation. But this is fine
+ * since the extension is never enabled for OpenGL contexts.
+ */
+ if (state->OES_EGL_image_external_enable) {
+ glsl_type::generate_OES_EGL_image_external_types(state->symbols,
+ state->OES_EGL_image_external_warn);
+ }
}
}
+const glsl_type *glsl_type::get_scalar_type() const
+{
+ const glsl_type *type = this;
+
+ /* Handle arrays */
+ while (type->base_type == GLSL_TYPE_ARRAY)
+ type = type->fields.array;
+
+ /* Handle vectors and matrices */
+ switch (type->base_type) {
+ case GLSL_TYPE_UINT:
+ return uint_type;
+ case GLSL_TYPE_INT:
+ return int_type;
+ case GLSL_TYPE_FLOAT:
+ return float_type;
+ default:
+ /* Handle everything else */
+ return type;
+ }
+}
+
+
void
_mesa_glsl_release_types(void)
{
return 0;
}
}
+
+bool
+glsl_type::can_implicitly_convert_to(const glsl_type *desired) const
+{
+ if (this == desired)
+ return true;
+
+ /* There is no conversion among matrix types. */
+ if (this->matrix_columns > 1 || desired->matrix_columns > 1)
+ return false;
+
+ /* int and uint can be converted to float. */
+ return desired->is_float()
+ && this->is_integer()
+ && this->vector_elements == desired->vector_elements;
+}