#ifndef GLSL_TYPES_H
#define GLSL_TYPES_H
-#include <cstring>
-#include <cassert>
+#include <string.h>
+#include <assert.h>
extern "C" {
#include "GL/gl.h"
-#include <talloc.h>
}
+#include "ralloc.h"
+
struct _mesa_glsl_parse_state;
struct glsl_symbol_table;
* and \c GLSL_TYPE_UINT are valid.
*/
- /* Callers of this talloc-based new need not call delete. It's
- * easier to just talloc_free 'mem_ctx' (or any of its ancestors). */
+ /* Callers of this ralloc-based new need not call delete. It's
+ * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
static void* operator new(size_t size)
{
if (glsl_type::mem_ctx == NULL) {
- glsl_type::mem_ctx = talloc_init("glsl_type");
+ glsl_type::mem_ctx = ralloc_context(NULL);
assert(glsl_type::mem_ctx != NULL);
}
void *type;
- type = talloc_size(glsl_type::mem_ctx, size);
+ type = ralloc_size(glsl_type::mem_ctx, size);
assert(type != NULL);
return type;
}
/* If the user *does* call delete, that's OK, we will just
- * talloc_free in that case. */
+ * ralloc_free in that case. */
static void operator delete(void *type)
{
- talloc_free(type);
+ ralloc_free(type);
}
/**
*/
/*@{*/
static const glsl_type *const error_type;
+ static const glsl_type *const void_type;
static const glsl_type *const int_type;
static const glsl_type *const ivec4_type;
static const glsl_type *const uint_type;
private:
/**
- * talloc context for all glsl_type allocations
+ * ralloc context for all glsl_type allocations
*
* Set on the first call to \c glsl_type::new.
*/
static void *mem_ctx;
- void init_talloc_type_ctx(void);
+ void init_ralloc_type_ctx(void);
/** Constructor for vector and matrix types */
glsl_type(GLenum gl_type,
*/
/*@{*/
static const glsl_type _error_type;
- static const glsl_type void_type;
+ static const glsl_type _void_type;
static const glsl_type builtin_core_types[];
static const glsl_type builtin_structure_types[];
static const glsl_type builtin_110_deprecated_structure_types[];