return is_array() ? length : -1;
}
+ /**
+ * Return the number of coordinate components needed for this sampler type.
+ *
+ * This is based purely on the sampler's dimensionality. For example, this
+ * returns 1 for sampler1D, and 3 for sampler2DArray.
+ *
+ * Note that this is often different than actual coordinate type used in
+ * a texturing built-in function, since those pack additional values (such
+ * as the shadow comparitor or projector) into the coordinate type.
+ */
+ int sampler_coordinate_components() const;
+
private:
/**
* ralloc context for all glsl_type allocations