ir_variable::ir_variable(const struct glsl_type *type, const char *name,
ir_variable_mode mode)
: max_array_access(0), max_ifc_array_access(NULL),
- read_only(false), centroid(false), invariant(false),
- mode(mode), interpolation(INTERP_QUALIFIER_NONE)
+ read_only(false), centroid(false), sample(false), invariant(false),
+ how_declared(ir_var_declared_normally), mode(mode),
+ interpolation(INTERP_QUALIFIER_NONE), atomic()
{
this->ir_type = ir_type_variable;
this->type = type;
this->depth_layout = ir_depth_layout_none;
this->used = false;
- if (type && type->base_type == GLSL_TYPE_SAMPLER)
- this->read_only = true;
+ if (type != NULL) {
+ if (type->base_type == GLSL_TYPE_SAMPLER)
+ this->read_only = true;
+
+ if (type->is_interface())
+ this->init_interface_type(type);
+ else if (type->is_array() && type->fields.array->is_interface())
+ this->init_interface_type(type->fields.array);
+ }
}
const char *
-ir_variable::interpolation_string() const
+interpolation_string(unsigned interpolation)
{
- switch (this->interpolation) {
+ switch (interpolation) {
case INTERP_QUALIFIER_NONE: return "no";
case INTERP_QUALIFIER_SMOOTH: return "smooth";
case INTERP_QUALIFIER_FLAT: return "flat";
ir_function_signature::ir_function_signature(const glsl_type *return_type,
builtin_available_predicate b)
- : return_type(return_type), is_defined(false), builtin_avail(b),
- _function(NULL)
+ : return_type(return_type), is_defined(false), is_intrinsic(false),
+ builtin_avail(b), _function(NULL)
{
this->ir_type = ir_type_function_signature;
this->origin = NULL;
if (a->read_only != b->read_only ||
!modes_match(a->mode, b->mode) ||
a->interpolation != b->interpolation ||
- a->centroid != b->centroid) {
+ a->centroid != b->centroid ||
+ a->sample != b->sample) {
/* parameter a's qualifiers don't match */
return a->name;
* parameter information comes from the function prototype, it may either
* specify incorrect parameter names or not have names at all.
*/
- foreach_iter(exec_list_iterator, iter, parameters) {
- assert(((ir_instruction *) iter.get())->as_variable() != NULL);
-
- iter.remove();
- }
-
new_params->move_nodes_to(¶meters);
}
return 3;
}
}
+
+/**
+ * Generate a string describing the mode of a variable
+ */
+const char *
+mode_string(const ir_variable *var)
+{
+ switch (var->mode) {
+ case ir_var_auto:
+ return (var->read_only) ? "global constant" : "global variable";
+
+ case ir_var_uniform:
+ return "uniform";
+
+ case ir_var_shader_in:
+ return "shader input";
+
+ case ir_var_shader_out:
+ return "shader output";
+
+ case ir_var_function_in:
+ case ir_var_const_in:
+ return "function input";
+
+ case ir_var_function_out:
+ return "function output";
+
+ case ir_var_function_inout:
+ return "function inout";
+
+ case ir_var_system_value:
+ return "shader input";
+
+ case ir_var_temporary:
+ return "compiler temporary";
+
+ case ir_var_mode_count:
+ break;
+ }
+
+ assert(!"Should not get here.");
+ return "invalid variable";
+}