this->type = glsl_type::uvec2_type;
break;
- case ir_unop_any:
- this->type = glsl_type::bool_type;
- break;
-
case ir_unop_pack_snorm_2x16:
case ir_unop_pack_snorm_4x8:
case ir_unop_pack_unorm_2x16:
"bitcast_f2i",
"bitcast_u2f",
"bitcast_f2u",
- "any",
"trunc",
"ceil",
"floor",
this->data.pixel_center_integer = false;
this->data.depth_layout = ir_depth_layout_none;
this->data.used = false;
+ this->data.always_active_io = false;
this->data.read_only = false;
this->data.centroid = false;
this->data.sample = false;
ir_function::ir_function(const char *name)
: ir_instruction(ir_type_function)
{
+ this->subroutine_index = -1;
this->name = ralloc_strdup(this, name);
}