case GLSL_TYPE_UINT: return (float) this->value.u[i];
case GLSL_TYPE_INT: return (float) this->value.i[i];
case GLSL_TYPE_FLOAT: return this->value.f[i];
- case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0;
+ case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0f : 0.0f;
default: assert(!"Should not get here."); break;
}