#include <string.h>
#include "main/core.h" /* for MAX2 */
#include "ir.h"
-#include "ir_visitor.h"
#include "glsl_types.h"
-ir_rvalue::ir_rvalue()
+ir_rvalue::ir_rvalue(enum ir_node_type t)
+ : ir_instruction(t)
{
this->type = glsl_type::error_type;
}
return false;
}
-bool ir_rvalue::is_basis() const
-{
- return false;
-}
-
/**
* Modify the swizzle make to move one component to another
*
ir_assignment::ir_assignment(ir_dereference *lhs, ir_rvalue *rhs,
ir_rvalue *condition, unsigned write_mask)
+ : ir_instruction(ir_type_assignment)
{
- this->ir_type = ir_type_assignment;
this->condition = condition;
this->rhs = rhs;
this->lhs = lhs;
ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs,
ir_rvalue *condition)
+ : ir_instruction(ir_type_assignment)
{
- this->ir_type = ir_type_assignment;
this->condition = condition;
this->rhs = rhs;
ir_expression::ir_expression(int op, const struct glsl_type *type,
ir_rvalue *op0, ir_rvalue *op1,
ir_rvalue *op2, ir_rvalue *op3)
+ : ir_rvalue(ir_type_expression)
{
- this->ir_type = ir_type_expression;
this->type = type;
this->operation = ir_expression_operation(op);
this->operands[0] = op0;
}
ir_expression::ir_expression(int op, ir_rvalue *op0)
+ : ir_rvalue(ir_type_expression)
{
- this->ir_type = ir_type_expression;
-
this->operation = ir_expression_operation(op);
this->operands[0] = op0;
this->operands[1] = NULL;
case ir_unop_round_even:
case ir_unop_sin:
case ir_unop_cos:
- case ir_unop_sin_reduced:
- case ir_unop_cos_reduced:
case ir_unop_dFdx:
+ case ir_unop_dFdx_coarse:
+ case ir_unop_dFdx_fine:
case ir_unop_dFdy:
+ case ir_unop_dFdy_coarse:
+ case ir_unop_dFdy_fine:
case ir_unop_bitfield_reverse:
+ case ir_unop_interpolate_at_centroid:
+ case ir_unop_saturate:
this->type = op0->type;
break;
case ir_unop_f2i:
case ir_unop_b2i:
case ir_unop_u2i:
+ case ir_unop_d2i:
case ir_unop_bitcast_f2i:
case ir_unop_bit_count:
case ir_unop_find_msb:
case ir_unop_find_lsb:
+ case ir_unop_subroutine_to_int:
this->type = glsl_type::get_instance(GLSL_TYPE_INT,
op0->type->vector_elements, 1);
break;
case ir_unop_b2f:
case ir_unop_i2f:
case ir_unop_u2f:
+ case ir_unop_d2f:
case ir_unop_bitcast_i2f:
case ir_unop_bitcast_u2f:
this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
case ir_unop_f2b:
case ir_unop_i2b:
+ case ir_unop_d2b:
this->type = glsl_type::get_instance(GLSL_TYPE_BOOL,
op0->type->vector_elements, 1);
break;
+ case ir_unop_f2d:
+ case ir_unop_i2d:
+ case ir_unop_u2d:
+ this->type = glsl_type::get_instance(GLSL_TYPE_DOUBLE,
+ op0->type->vector_elements, 1);
+ break;
+
case ir_unop_i2u:
case ir_unop_f2u:
+ case ir_unop_d2u:
case ir_unop_bitcast_f2u:
this->type = glsl_type::get_instance(GLSL_TYPE_UINT,
op0->type->vector_elements, 1);
this->type = glsl_type::float_type;
break;
+ case ir_unop_unpack_double_2x32:
+ this->type = glsl_type::uvec2_type;
+ break;
+
case ir_unop_any:
this->type = glsl_type::bool_type;
break;
this->type = glsl_type::uint_type;
break;
+ case ir_unop_pack_double_2x32:
+ this->type = glsl_type::double_type;
+ break;
+
case ir_unop_unpack_snorm_2x16:
case ir_unop_unpack_unorm_2x16:
case ir_unop_unpack_half_2x16:
this->type = glsl_type::vec4_type;
break;
+ case ir_unop_frexp_sig:
+ this->type = op0->type;
+ break;
+ case ir_unop_frexp_exp:
+ this->type = glsl_type::get_instance(GLSL_TYPE_INT,
+ op0->type->vector_elements, 1);
+ break;
+
default:
assert(!"not reached: missing automatic type setup for ir_expression");
this->type = op0->type;
}
ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1)
+ : ir_rvalue(ir_type_expression)
{
- this->ir_type = ir_type_expression;
-
this->operation = ir_expression_operation(op);
this->operands[0] = op0;
this->operands[1] = op1;
} else if (op1->type->is_scalar()) {
this->type = op0->type;
} else {
- /* FINISHME: matrix types */
- assert(!op0->type->is_matrix() && !op1->type->is_matrix());
- assert(op0->type == op1->type);
- this->type = op0->type;
+ if (this->operation == ir_binop_mul) {
+ this->type = glsl_type::get_mul_type(op0->type, op1->type);
+ } else {
+ assert(op0->type == op1->type);
+ this->type = op0->type;
+ }
}
break;
break;
case ir_binop_dot:
- this->type = glsl_type::float_type;
+ this->type = op0->type->get_base_type();
break;
case ir_binop_pack_half_2x16_split:
case ir_binop_rshift:
case ir_binop_bfm:
case ir_binop_ldexp:
+ case ir_binop_interpolate_at_offset:
+ case ir_binop_interpolate_at_sample:
this->type = op0->type;
break;
ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1,
ir_rvalue *op2)
+ : ir_rvalue(ir_type_expression)
{
- this->ir_type = ir_type_expression;
-
this->operation = ir_expression_operation(op);
this->operands[0] = op0;
this->operands[1] = op1;
"u2f",
"i2u",
"u2i",
+ "d2f",
+ "f2d",
+ "d2i",
+ "i2d",
+ "d2u",
+ "u2d",
+ "d2b",
"bitcast_i2f",
"bitcast_f2i",
"bitcast_u2f",
"round_even",
"sin",
"cos",
- "sin_reduced",
- "cos_reduced",
"dFdx",
+ "dFdxCoarse",
+ "dFdxFine",
"dFdy",
+ "dFdyCoarse",
+ "dFdyFine",
"packSnorm2x16",
"packSnorm4x8",
"packUnorm2x16",
"bit_count",
"find_msb",
"find_lsb",
+ "sat",
+ "packDouble2x32",
+ "unpackDouble2x32",
+ "frexp_sig",
+ "frexp_exp",
"noise",
+ "subroutine_to_int",
+ "interpolate_at_centroid",
"+",
"-",
"*",
"ubo_load",
"ldexp",
"vector_extract",
+ "interpolate_at_offset",
+ "interpolate_at_sample",
"fma",
"lrp",
"csel",
const char *ir_expression::operator_string(ir_expression_operation op)
{
- assert((unsigned int) op < Elements(operator_strs));
- assert(Elements(operator_strs) == (ir_quadop_vector + 1));
+ assert((unsigned int) op < ARRAY_SIZE(operator_strs));
+ assert(ARRAY_SIZE(operator_strs) == (ir_quadop_vector + 1));
return operator_strs[op];
}
}
ir_constant::ir_constant()
+ : ir_rvalue(ir_type_constant)
{
- this->ir_type = ir_type_constant;
}
ir_constant::ir_constant(const struct glsl_type *type,
const ir_constant_data *data)
+ : ir_rvalue(ir_type_constant)
{
assert((type->base_type >= GLSL_TYPE_UINT)
&& (type->base_type <= GLSL_TYPE_BOOL));
- this->ir_type = ir_type_constant;
this->type = type;
memcpy(& this->value, data, sizeof(this->value));
}
ir_constant::ir_constant(float f, unsigned vector_elements)
+ : ir_rvalue(ir_type_constant)
{
assert(vector_elements <= 4);
- this->ir_type = ir_type_constant;
this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, vector_elements, 1);
for (unsigned i = 0; i < vector_elements; i++) {
this->value.f[i] = f;
}
}
+ir_constant::ir_constant(double d, unsigned vector_elements)
+ : ir_rvalue(ir_type_constant)
+{
+ assert(vector_elements <= 4);
+ this->type = glsl_type::get_instance(GLSL_TYPE_DOUBLE, vector_elements, 1);
+ for (unsigned i = 0; i < vector_elements; i++) {
+ this->value.d[i] = d;
+ }
+ for (unsigned i = vector_elements; i < 16; i++) {
+ this->value.d[i] = 0.0;
+ }
+}
+
ir_constant::ir_constant(unsigned int u, unsigned vector_elements)
+ : ir_rvalue(ir_type_constant)
{
assert(vector_elements <= 4);
- this->ir_type = ir_type_constant;
this->type = glsl_type::get_instance(GLSL_TYPE_UINT, vector_elements, 1);
for (unsigned i = 0; i < vector_elements; i++) {
this->value.u[i] = u;
}
ir_constant::ir_constant(int integer, unsigned vector_elements)
+ : ir_rvalue(ir_type_constant)
{
assert(vector_elements <= 4);
- this->ir_type = ir_type_constant;
this->type = glsl_type::get_instance(GLSL_TYPE_INT, vector_elements, 1);
for (unsigned i = 0; i < vector_elements; i++) {
this->value.i[i] = integer;
}
ir_constant::ir_constant(bool b, unsigned vector_elements)
+ : ir_rvalue(ir_type_constant)
{
assert(vector_elements <= 4);
- this->ir_type = ir_type_constant;
this->type = glsl_type::get_instance(GLSL_TYPE_BOOL, vector_elements, 1);
for (unsigned i = 0; i < vector_elements; i++) {
this->value.b[i] = b;
}
ir_constant::ir_constant(const ir_constant *c, unsigned i)
+ : ir_rvalue(ir_type_constant)
{
- this->ir_type = ir_type_constant;
this->type = c->type->get_base_type();
switch (this->type->base_type) {
case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break;
case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break;
case GLSL_TYPE_BOOL: this->value.b[0] = c->value.b[i]; break;
+ case GLSL_TYPE_DOUBLE: this->value.d[0] = c->value.d[i]; break;
default: assert(!"Should not get here."); break;
}
}
ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list)
+ : ir_rvalue(ir_type_constant)
{
- this->ir_type = ir_type_constant;
this->type = type;
assert(type->is_scalar() || type->is_vector() || type->is_matrix()
if (type->is_array()) {
this->array_elements = ralloc_array(this, ir_constant *, type->length);
unsigned i = 0;
- foreach_list(node, value_list) {
- ir_constant *value = (ir_constant *) node;
+ foreach_in_list(ir_constant, value, value_list) {
assert(value->as_constant() != NULL);
this->array_elements[i++] = value;
if (value->type->is_scalar() && value->next->is_tail_sentinel()) {
if (type->is_matrix()) {
/* Matrix - fill diagonal (rest is already set to 0) */
- assert(type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned i = 0; i < type->matrix_columns; i++)
- this->value.f[i * type->vector_elements + i] = value->value.f[0];
+ assert(type->base_type == GLSL_TYPE_FLOAT ||
+ type->base_type == GLSL_TYPE_DOUBLE);
+ for (unsigned i = 0; i < type->matrix_columns; i++) {
+ if (type->base_type == GLSL_TYPE_FLOAT)
+ this->value.f[i * type->vector_elements + i] =
+ value->value.f[0];
+ else
+ this->value.d[i * type->vector_elements + i] =
+ value->value.d[0];
+ }
} else {
/* Vector or scalar - fill all components */
switch (type->base_type) {
for (unsigned i = 0; i < type->components(); i++)
this->value.f[i] = value->value.f[0];
break;
+ case GLSL_TYPE_DOUBLE:
+ for (unsigned i = 0; i < type->components(); i++)
+ this->value.d[i] = value->value.d[0];
+ break;
case GLSL_TYPE_BOOL:
for (unsigned i = 0; i < type->components(); i++)
this->value.b[i] = value->value.b[0];
case GLSL_TYPE_BOOL:
this->value.b[i] = value->get_bool_component(j);
break;
+ case GLSL_TYPE_DOUBLE:
+ this->value.d[i] = value->get_double_component(j);
+ break;
default:
/* FINISHME: What to do? Exceptions are not the answer.
*/
c->array_elements = ralloc_array(c, ir_constant *, type->length);
for (unsigned i = 0; i < type->length; i++)
- c->array_elements[i] = ir_constant::zero(c, type->element_type());
+ c->array_elements[i] = ir_constant::zero(c, type->fields.array);
}
if (type->is_record()) {
case GLSL_TYPE_INT: return this->value.i[i] != 0;
case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0;
case GLSL_TYPE_BOOL: return this->value.b[i];
+ case GLSL_TYPE_DOUBLE: return this->value.d[i] != 0.0;
default: assert(!"Should not get here."); break;
}
case GLSL_TYPE_INT: return (float) this->value.i[i];
case GLSL_TYPE_FLOAT: return this->value.f[i];
case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0f : 0.0f;
+ case GLSL_TYPE_DOUBLE: return (float) this->value.d[i];
+ default: assert(!"Should not get here."); break;
+ }
+
+ /* Must return something to make the compiler happy. This is clearly an
+ * error case.
+ */
+ return 0.0;
+}
+
+double
+ir_constant::get_double_component(unsigned i) const
+{
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT: return (double) this->value.u[i];
+ case GLSL_TYPE_INT: return (double) this->value.i[i];
+ case GLSL_TYPE_FLOAT: return (double) this->value.f[i];
+ case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0;
+ case GLSL_TYPE_DOUBLE: return this->value.d[i];
default: assert(!"Should not get here."); break;
}
case GLSL_TYPE_INT: return this->value.i[i];
case GLSL_TYPE_FLOAT: return (int) this->value.f[i];
case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
+ case GLSL_TYPE_DOUBLE: return (int) this->value.d[i];
default: assert(!"Should not get here."); break;
}
case GLSL_TYPE_INT: return this->value.i[i];
case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i];
case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
+ case GLSL_TYPE_DOUBLE: return (unsigned) this->value.d[i];
default: assert(!"Should not get here."); break;
}
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL: {
unsigned int size = src->type->components();
assert (size <= this->type->components() - offset);
case GLSL_TYPE_BOOL:
value.b[i+offset] = src->get_bool_component(i);
break;
+ case GLSL_TYPE_DOUBLE:
+ value.d[i+offset] = src->get_double_component(i);
+ break;
default: // Shut up the compiler
break;
}
case GLSL_TYPE_STRUCT: {
assert (src->type == this->type);
this->components.make_empty();
- foreach_list(node, &src->components) {
- ir_constant *const orig = (ir_constant *) node;
-
+ foreach_in_list(ir_constant, orig, &src->components) {
this->components.push_tail(orig->clone(this, NULL));
}
break;
case GLSL_TYPE_BOOL:
value.b[i+offset] = src->get_bool_component(id++);
break;
+ case GLSL_TYPE_DOUBLE:
+ value.d[i+offset] = src->get_double_component(id++);
+ break;
default:
assert(!"Should not get here.");
return;
if (this->value.b[i] != c->value.b[i])
return false;
break;
+ case GLSL_TYPE_DOUBLE:
+ if (this->value.d[i] != c->value.d[i])
+ return false;
+ break;
default:
assert(!"Should not get here.");
return false;
if (this->value.b[c] != bool(i))
return false;
break;
+ case GLSL_TYPE_DOUBLE:
+ if (this->value.d[c] != double(f))
+ return false;
+ break;
default:
/* The only other base types are structures, arrays, and samplers.
* Samplers cannot be constants, and the others should have been
}
bool
-ir_constant::is_basis() const
+ir_constant::is_uint16_constant() const
{
- if (!this->type->is_scalar() && !this->type->is_vector())
- return false;
-
- if (this->type->is_boolean())
+ if (!type->is_integer())
return false;
- unsigned ones = 0;
- for (unsigned c = 0; c < this->type->vector_elements; c++) {
- switch (this->type->base_type) {
- case GLSL_TYPE_FLOAT:
- if (this->value.f[c] == 1.0)
- ones++;
- else if (this->value.f[c] != 0.0)
- return false;
- break;
- case GLSL_TYPE_INT:
- if (this->value.i[c] == 1)
- ones++;
- else if (this->value.i[c] != 0)
- return false;
- break;
- case GLSL_TYPE_UINT:
- if (int(this->value.u[c]) == 1)
- ones++;
- else if (int(this->value.u[c]) != 0)
- return false;
- break;
- default:
- /* The only other base types are structures, arrays, samplers, and
- * booleans. Samplers cannot be constants, and the others should
- * have been filtered out above.
- */
- assert(!"Should not get here.");
- return false;
- }
- }
-
- return ones == 1;
+ return value.u[0] < (1 << 16);
}
ir_loop::ir_loop()
+ : ir_instruction(ir_type_loop)
{
- this->ir_type = ir_type_loop;
}
ir_dereference_variable::ir_dereference_variable(ir_variable *var)
+ : ir_dereference(ir_type_dereference_variable)
{
assert(var != NULL);
- this->ir_type = ir_type_dereference_variable;
this->var = var;
this->type = var->type;
}
ir_dereference_array::ir_dereference_array(ir_rvalue *value,
ir_rvalue *array_index)
+ : ir_dereference(ir_type_dereference_array)
{
- this->ir_type = ir_type_dereference_array;
this->array_index = array_index;
this->set_array(value);
}
ir_dereference_array::ir_dereference_array(ir_variable *var,
ir_rvalue *array_index)
+ : ir_dereference(ir_type_dereference_array)
{
void *ctx = ralloc_parent(var);
- this->ir_type = ir_type_dereference_array;
this->array_index = array_index;
this->set_array(new(ctx) ir_dereference_variable(var));
}
const glsl_type *const vt = this->array->type;
if (vt->is_array()) {
- type = vt->element_type();
+ type = vt->fields.array;
} else if (vt->is_matrix()) {
type = vt->column_type();
} else if (vt->is_vector()) {
ir_dereference_record::ir_dereference_record(ir_rvalue *value,
const char *field)
+ : ir_dereference(ir_type_dereference_record)
{
assert(value != NULL);
- this->ir_type = ir_type_dereference_record;
this->record = value;
this->field = ralloc_strdup(this, field);
this->type = this->record->type->field_type(field);
ir_dereference_record::ir_dereference_record(ir_variable *var,
const char *field)
+ : ir_dereference(ir_type_dereference_record)
{
void *ctx = ralloc_parent(var);
- this->ir_type = ir_type_dereference_record;
this->record = new(ctx) ir_dereference_variable(var);
this->field = ralloc_strdup(this, field);
this->type = this->record->type->field_type(field);
if ((var == NULL) || var->data.read_only)
return false;
- /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
+ /* From section 4.1.7 of the GLSL 4.40 spec:
*
- * "Samplers cannot be treated as l-values; hence cannot be used
- * as out or inout function parameters, nor can they be
- * assigned into."
+ * "Opaque variables cannot be treated as l-values; hence cannot
+ * be used as out or inout function parameters, nor can they be
+ * assigned into."
*/
- if (this->type->contains_sampler())
+ if (this->type->contains_opaque())
return false;
return true;
}
-static const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels" };
+static const char * const tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels" };
const char *ir_texture::opcode_string()
{
ir_swizzle::ir_swizzle(ir_rvalue *val, unsigned x, unsigned y, unsigned z,
unsigned w, unsigned count)
- : val(val)
+ : ir_rvalue(ir_type_swizzle), val(val)
{
const unsigned components[4] = { x, y, z, w };
- this->ir_type = ir_type_swizzle;
this->init_mask(components, count);
}
ir_swizzle::ir_swizzle(ir_rvalue *val, const unsigned *comp,
unsigned count)
- : val(val)
+ : ir_rvalue(ir_type_swizzle), val(val)
{
- this->ir_type = ir_type_swizzle;
this->init_mask(comp, count);
}
ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask)
+ : ir_rvalue(ir_type_swizzle)
{
- this->ir_type = ir_type_swizzle;
this->val = val;
this->mask = mask;
this->type = glsl_type::get_instance(val->type->base_type,
}
+bool ir_variable::temporaries_allocate_names = false;
+
+const char ir_variable::tmp_name[] = "compiler_temp";
+
ir_variable::ir_variable(const struct glsl_type *type, const char *name,
ir_variable_mode mode)
- : max_ifc_array_access(NULL)
+ : ir_instruction(ir_type_variable)
{
- this->ir_type = ir_type_variable;
this->type = type;
- this->name = ralloc_strdup(this, name);
+
+ if (mode == ir_var_temporary && !ir_variable::temporaries_allocate_names)
+ name = NULL;
+
+ /* The ir_variable clone method may call this constructor with name set to
+ * tmp_name.
+ */
+ assert(name != NULL
+ || mode == ir_var_temporary
+ || mode == ir_var_function_in
+ || mode == ir_var_function_out
+ || mode == ir_var_function_inout);
+ assert(name != ir_variable::tmp_name
+ || mode == ir_var_temporary);
+ if (mode == ir_var_temporary
+ && (name == NULL || name == ir_variable::tmp_name)) {
+ this->name = ir_variable::tmp_name;
+ } else {
+ this->name = ralloc_strdup(this, name);
+ }
+
+ this->u.max_ifc_array_access = NULL;
+
this->data.explicit_location = false;
this->data.has_initializer = false;
this->data.location = -1;
this->data.location_frac = 0;
- this->warn_extension = NULL;
+ this->data.binding = 0;
+ this->data.warn_extension_index = 0;
this->constant_value = NULL;
this->constant_initializer = NULL;
this->data.origin_upper_left = false;
this->data.read_only = false;
this->data.centroid = false;
this->data.sample = false;
+ this->data.patch = false;
this->data.invariant = false;
this->data.how_declared = ir_var_declared_normally;
this->data.mode = mode;
this->data.interpolation = INTERP_QUALIFIER_NONE;
this->data.max_array_access = 0;
- this->data.atomic.buffer_index = 0;
this->data.atomic.offset = 0;
- this->data.image.read_only = false;
- this->data.image.write_only = false;
- this->data.image.coherent = false;
- this->data.image._volatile = false;
- this->data.image._restrict = false;
+ this->data.image_read_only = false;
+ this->data.image_write_only = false;
+ this->data.image_coherent = false;
+ this->data.image_volatile = false;
+ this->data.image_restrict = false;
if (type != NULL) {
if (type->base_type == GLSL_TYPE_SAMPLER)
return INTERP_QUALIFIER_SMOOTH;
}
+const char *const ir_variable::warn_extension_table[] = {
+ "",
+ "GL_ARB_shader_stencil_export",
+ "GL_AMD_shader_stencil_export",
+};
+
+void
+ir_variable::enable_extension_warning(const char *extension)
+{
+ for (unsigned i = 0; i < ARRAY_SIZE(warn_extension_table); i++) {
+ if (strcmp(warn_extension_table[i], extension) == 0) {
+ this->data.warn_extension_index = i;
+ return;
+ }
+ }
+
+ assert(!"Should not get here.");
+ this->data.warn_extension_index = 0;
+}
+
+const char *
+ir_variable::get_extension_warning() const
+{
+ return this->data.warn_extension_index == 0
+ ? NULL : warn_extension_table[this->data.warn_extension_index];
+}
ir_function_signature::ir_function_signature(const glsl_type *return_type,
builtin_available_predicate b)
- : return_type(return_type), is_defined(false), is_intrinsic(false),
+ : ir_instruction(ir_type_function_signature),
+ return_type(return_type), is_defined(false), is_intrinsic(false),
builtin_avail(b), _function(NULL)
{
- this->ir_type = ir_type_function_signature;
this->origin = NULL;
}
a->data.interpolation != b->data.interpolation ||
a->data.centroid != b->data.centroid ||
a->data.sample != b->data.sample ||
- a->data.image.read_only != b->data.image.read_only ||
- a->data.image.write_only != b->data.image.write_only ||
- a->data.image.coherent != b->data.image.coherent ||
- a->data.image._volatile != b->data.image._volatile ||
- a->data.image._restrict != b->data.image._restrict) {
+ a->data.patch != b->data.patch ||
+ a->data.image_read_only != b->data.image_read_only ||
+ a->data.image_write_only != b->data.image_write_only ||
+ a->data.image_coherent != b->data.image_coherent ||
+ a->data.image_volatile != b->data.image_volatile ||
+ a->data.image_restrict != b->data.image_restrict) {
/* parameter a's qualifiers don't match */
return a->name;
ir_function::ir_function(const char *name)
+ : ir_instruction(ir_type_function)
{
- this->ir_type = ir_type_function;
this->name = ralloc_strdup(this, name);
}
bool
ir_function::has_user_signature()
{
- foreach_list(n, &this->signatures) {
- ir_function_signature *const sig = (ir_function_signature *) n;
+ foreach_in_list(ir_function_signature, sig, &this->signatures) {
if (!sig->is_builtin())
return true;
}
ir_rvalue *
ir_rvalue::error_value(void *mem_ctx)
{
- ir_rvalue *v = new(mem_ctx) ir_rvalue;
+ ir_rvalue *v = new(mem_ctx) ir_rvalue(ir_type_unset);
v->type = glsl_type::error_type;
return v;
void
visit_exec_list(exec_list *list, ir_visitor *visitor)
{
- foreach_list_safe(n, list) {
- ((ir_instruction *) n)->accept(visitor);
+ foreach_in_list_safe(ir_instruction, node, list) {
+ node->accept(visitor);
}
}
*/
if (constant != NULL) {
if (constant->type->is_record()) {
- foreach_list(n, &constant->components) {
- ir_constant *field = (ir_constant *) n;
+ foreach_in_list(ir_constant, field, &constant->components) {
steal_memory(field, ir);
}
} else if (constant->type->is_array()) {
void
reparent_ir(exec_list *list, void *mem_ctx)
{
- foreach_list(node, list) {
- visit_tree((ir_instruction *) node, steal_memory, mem_ctx);
+ foreach_in_list(ir_instruction, node, list) {
+ visit_tree(node, steal_memory, mem_ctx);
}
}
case ir_var_uniform:
return "uniform";
+ case ir_var_shader_storage:
+ return "buffer";
+
case ir_var_shader_in:
return "shader input";