* DEALINGS IN THE SOFTWARE.
*/
#include <string.h>
-#include "main/imports.h"
+#include "main/core.h" /* for MAX2 */
#include "ir.h"
#include "ir_visitor.h"
#include "glsl_types.h"
+ir_rvalue::ir_rvalue()
+{
+ this->type = glsl_type::error_type;
+}
+
+bool ir_rvalue::is_zero() const
+{
+ return false;
+}
+
+bool ir_rvalue::is_one() const
+{
+ return false;
+}
+
+bool ir_rvalue::is_negative_one() const
+{
+ return false;
+}
+
+/**
+ * Modify the swizzle make to move one component to another
+ *
+ * \param m IR swizzle to be modified
+ * \param from Component in the RHS that is to be swizzled
+ * \param to Desired swizzle location of \c from
+ */
+static void
+update_rhs_swizzle(ir_swizzle_mask &m, unsigned from, unsigned to)
+{
+ switch (to) {
+ case 0: m.x = from; break;
+ case 1: m.y = from; break;
+ case 2: m.z = from; break;
+ case 3: m.w = from; break;
+ default: assert(!"Should not get here.");
+ }
+
+ m.num_components = MAX2(m.num_components, (to + 1));
+}
+
+void
+ir_assignment::set_lhs(ir_rvalue *lhs)
+{
+ void *mem_ctx = this;
+ bool swizzled = false;
+
+ while (lhs != NULL) {
+ ir_swizzle *swiz = lhs->as_swizzle();
+
+ if (swiz == NULL)
+ break;
+
+ unsigned write_mask = 0;
+ ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 };
+
+ for (unsigned i = 0; i < swiz->mask.num_components; i++) {
+ unsigned c = 0;
+
+ switch (i) {
+ case 0: c = swiz->mask.x; break;
+ case 1: c = swiz->mask.y; break;
+ case 2: c = swiz->mask.z; break;
+ case 3: c = swiz->mask.w; break;
+ default: assert(!"Should not get here.");
+ }
+
+ write_mask |= (((this->write_mask >> i) & 1) << c);
+ update_rhs_swizzle(rhs_swiz, i, c);
+ }
+
+ this->write_mask = write_mask;
+ lhs = swiz->val;
+
+ this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz);
+ swizzled = true;
+ }
+
+ if (swizzled) {
+ /* Now, RHS channels line up with the LHS writemask. Collapse it
+ * to just the channels that will be written.
+ */
+ ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 };
+ int rhs_chan = 0;
+ for (int i = 0; i < 4; i++) {
+ if (write_mask & (1 << i))
+ update_rhs_swizzle(rhs_swiz, i, rhs_chan++);
+ }
+ this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz);
+ }
+
+ assert((lhs == NULL) || lhs->as_dereference());
+
+ this->lhs = (ir_dereference *) lhs;
+}
+
+ir_variable *
+ir_assignment::whole_variable_written()
+{
+ ir_variable *v = this->lhs->whole_variable_referenced();
+
+ if (v == NULL)
+ return NULL;
+
+ if (v->type->is_scalar())
+ return v;
+
+ if (v->type->is_vector()) {
+ const unsigned mask = (1U << v->type->vector_elements) - 1;
+
+ if (mask != this->write_mask)
+ return NULL;
+ }
+
+ /* Either all the vector components are assigned or the variable is some
+ * composite type (and the whole thing is assigned.
+ */
+ return v;
+}
+
+ir_assignment::ir_assignment(ir_dereference *lhs, ir_rvalue *rhs,
+ ir_rvalue *condition, unsigned write_mask)
+{
+ this->ir_type = ir_type_assignment;
+ this->condition = condition;
+ this->rhs = rhs;
+ this->lhs = lhs;
+ this->write_mask = write_mask;
+
+ if (lhs->type->is_scalar() || lhs->type->is_vector()) {
+ int lhs_components = 0;
+ for (int i = 0; i < 4; i++) {
+ if (write_mask & (1 << i))
+ lhs_components++;
+ }
+
+ assert(lhs_components == this->rhs->type->vector_elements);
+ }
+}
+
ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs,
ir_rvalue *condition)
{
- this->lhs = lhs;
- this->rhs = rhs;
+ this->ir_type = ir_type_assignment;
this->condition = condition;
+ this->rhs = rhs;
+
+ /* If the RHS is a vector type, assume that all components of the vector
+ * type are being written to the LHS. The write mask comes from the RHS
+ * because we can have a case where the LHS is a vec4 and the RHS is a
+ * vec3. In that case, the assignment is:
+ *
+ * (assign (...) (xyz) (var_ref lhs) (var_ref rhs))
+ */
+ if (rhs->type->is_vector())
+ this->write_mask = (1U << rhs->type->vector_elements) - 1;
+ else if (rhs->type->is_scalar())
+ this->write_mask = 1;
+ else
+ this->write_mask = 0;
+
+ this->set_lhs(lhs);
}
+ir_expression::ir_expression(int op, const struct glsl_type *type,
+ ir_rvalue *op0)
+{
+ assert(get_num_operands(ir_expression_operation(op)) == 1);
+ this->ir_type = ir_type_expression;
+ this->type = type;
+ this->operation = ir_expression_operation(op);
+ this->operands[0] = op0;
+ this->operands[1] = NULL;
+ this->operands[2] = NULL;
+ this->operands[3] = NULL;
+}
+
ir_expression::ir_expression(int op, const struct glsl_type *type,
ir_rvalue *op0, ir_rvalue *op1)
{
+ assert(((op1 == NULL) && (get_num_operands(ir_expression_operation(op)) == 1))
+ || (get_num_operands(ir_expression_operation(op)) == 2));
+ this->ir_type = ir_type_expression;
+ this->type = type;
+ this->operation = ir_expression_operation(op);
+ this->operands[0] = op0;
+ this->operands[1] = op1;
+ this->operands[2] = NULL;
+ this->operands[3] = NULL;
+}
+
+ir_expression::ir_expression(int op, const struct glsl_type *type,
+ ir_rvalue *op0, ir_rvalue *op1,
+ ir_rvalue *op2, ir_rvalue *op3)
+{
+ this->ir_type = ir_type_expression;
this->type = type;
this->operation = ir_expression_operation(op);
this->operands[0] = op0;
this->operands[1] = op1;
+ this->operands[2] = op2;
+ this->operands[3] = op3;
+}
+
+ir_expression::ir_expression(int op, ir_rvalue *op0)
+{
+ this->ir_type = ir_type_expression;
+
+ this->operation = ir_expression_operation(op);
+ this->operands[0] = op0;
+ this->operands[1] = NULL;
+ this->operands[2] = NULL;
+ this->operands[3] = NULL;
+
+ assert(op <= ir_last_unop);
+
+ switch (this->operation) {
+ case ir_unop_bit_not:
+ case ir_unop_logic_not:
+ case ir_unop_neg:
+ case ir_unop_abs:
+ case ir_unop_sign:
+ case ir_unop_rcp:
+ case ir_unop_rsq:
+ case ir_unop_sqrt:
+ case ir_unop_exp:
+ case ir_unop_log:
+ case ir_unop_exp2:
+ case ir_unop_log2:
+ case ir_unop_trunc:
+ case ir_unop_ceil:
+ case ir_unop_floor:
+ case ir_unop_fract:
+ case ir_unop_round_even:
+ case ir_unop_sin:
+ case ir_unop_cos:
+ case ir_unop_sin_reduced:
+ case ir_unop_cos_reduced:
+ case ir_unop_dFdx:
+ case ir_unop_dFdy:
+ this->type = op0->type;
+ break;
+
+ case ir_unop_f2i:
+ case ir_unop_b2i:
+ this->type = glsl_type::get_instance(GLSL_TYPE_INT,
+ op0->type->vector_elements, 1);
+ break;
+
+ case ir_unop_b2f:
+ case ir_unop_i2f:
+ case ir_unop_u2f:
+ this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
+ op0->type->vector_elements, 1);
+ break;
+
+ case ir_unop_f2b:
+ case ir_unop_i2b:
+ this->type = glsl_type::get_instance(GLSL_TYPE_BOOL,
+ op0->type->vector_elements, 1);
+ break;
+
+ case ir_unop_noise:
+ this->type = glsl_type::float_type;
+ break;
+
+ case ir_unop_any:
+ this->type = glsl_type::bool_type;
+ break;
+
+ default:
+ assert(!"not reached: missing automatic type setup for ir_expression");
+ this->type = op0->type;
+ break;
+ }
+}
+
+ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1)
+{
+ this->ir_type = ir_type_expression;
+
+ this->operation = ir_expression_operation(op);
+ this->operands[0] = op0;
+ this->operands[1] = op1;
+ this->operands[2] = NULL;
+ this->operands[3] = NULL;
+
+ assert(op > ir_last_unop);
+
+ switch (this->operation) {
+ case ir_binop_all_equal:
+ case ir_binop_any_nequal:
+ this->type = glsl_type::bool_type;
+ break;
+
+ case ir_binop_add:
+ case ir_binop_sub:
+ case ir_binop_min:
+ case ir_binop_max:
+ case ir_binop_pow:
+ case ir_binop_mul:
+ case ir_binop_div:
+ case ir_binop_mod:
+ if (op0->type->is_scalar()) {
+ this->type = op1->type;
+ } else if (op1->type->is_scalar()) {
+ this->type = op0->type;
+ } else {
+ /* FINISHME: matrix types */
+ assert(!op0->type->is_matrix() && !op1->type->is_matrix());
+ assert(op0->type == op1->type);
+ this->type = op0->type;
+ }
+ break;
+
+ case ir_binop_logic_and:
+ case ir_binop_logic_xor:
+ case ir_binop_logic_or:
+ case ir_binop_bit_and:
+ case ir_binop_bit_xor:
+ case ir_binop_bit_or:
+ if (op0->type->is_scalar()) {
+ this->type = op1->type;
+ } else if (op1->type->is_scalar()) {
+ this->type = op0->type;
+ }
+ break;
+
+ case ir_binop_equal:
+ case ir_binop_nequal:
+ case ir_binop_lequal:
+ case ir_binop_gequal:
+ case ir_binop_less:
+ case ir_binop_greater:
+ assert(op0->type == op1->type);
+ this->type = glsl_type::get_instance(GLSL_TYPE_BOOL,
+ op0->type->vector_elements, 1);
+ break;
+
+ case ir_binop_dot:
+ this->type = glsl_type::float_type;
+ break;
+
+ case ir_binop_lshift:
+ case ir_binop_rshift:
+ this->type = op0->type;
+ break;
+
+ default:
+ assert(!"not reached: missing automatic type setup for ir_expression");
+ this->type = glsl_type::float_type;
+ }
}
unsigned int
ir_expression::get_num_operands(ir_expression_operation op)
{
-/* Update ir_print_visitor.cpp when updating this list. */
- const int num_operands[] = {
- 1, /* ir_unop_bit_not */
- 1, /* ir_unop_logic_not */
- 1, /* ir_unop_neg */
- 1, /* ir_unop_abs */
- 1, /* ir_unop_sign */
- 1, /* ir_unop_rcp */
- 1, /* ir_unop_rsq */
- 1, /* ir_unop_sqrt */
- 1, /* ir_unop_exp */
- 1, /* ir_unop_log */
- 1, /* ir_unop_exp2 */
- 1, /* ir_unop_log2 */
- 1, /* ir_unop_f2i */
- 1, /* ir_unop_i2f */
- 1, /* ir_unop_f2b */
- 1, /* ir_unop_b2f */
- 1, /* ir_unop_i2b */
- 1, /* ir_unop_b2i */
- 1, /* ir_unop_u2f */
-
- 1, /* ir_unop_trunc */
- 1, /* ir_unop_ceil */
- 1, /* ir_unop_floor */
- 1, /* ir_unop_fract */
-
- 1, /* ir_unop_sin */
- 1, /* ir_unop_cos */
-
- 1, /* ir_unop_dFdx */
- 1, /* ir_unop_dFdy */
-
- 2, /* ir_binop_add */
- 2, /* ir_binop_sub */
- 2, /* ir_binop_mul */
- 2, /* ir_binop_div */
- 2, /* ir_binop_mod */
-
- 2, /* ir_binop_less */
- 2, /* ir_binop_greater */
- 2, /* ir_binop_lequal */
- 2, /* ir_binop_gequal */
- 2, /* ir_binop_equal */
- 2, /* ir_binop_nequal */
-
- 2, /* ir_binop_lshift */
- 2, /* ir_binop_rshift */
- 2, /* ir_binop_bit_and */
- 2, /* ir_binop_bit_xor */
- 2, /* ir_binop_bit_or */
-
- 2, /* ir_binop_logic_and */
- 2, /* ir_binop_logic_xor */
- 2, /* ir_binop_logic_or */
-
- 2, /* ir_binop_dot */
- 2, /* ir_binop_min */
- 2, /* ir_binop_max */
-
- 2, /* ir_binop_pow */
- };
+ assert(op <= ir_last_opcode);
+
+ if (op <= ir_last_unop)
+ return 1;
+
+ if (op <= ir_last_binop)
+ return 2;
- assert(sizeof(num_operands) / sizeof(num_operands[0]) == ir_binop_pow + 1);
+ if (op == ir_quadop_vector)
+ return 4;
- return num_operands[op];
+ assert(false);
+ return 0;
}
static const char *const operator_strs[] = {
"i2b",
"b2i",
"u2f",
+ "any",
"trunc",
"ceil",
"floor",
"fract",
+ "round_even",
"sin",
"cos",
+ "sin_reduced",
+ "cos_reduced",
"dFdx",
"dFdy",
+ "noise",
"+",
"-",
"*",
">=",
"==",
"!=",
+ "all_equal",
+ "any_nequal",
"<<",
">>",
"&",
"min",
"max",
"pow",
+ "vector",
};
+const char *ir_expression::operator_string(ir_expression_operation op)
+{
+ assert((unsigned int) op < Elements(operator_strs));
+ assert(Elements(operator_strs) == (ir_quadop_vector + 1));
+ return operator_strs[op];
+}
+
const char *ir_expression::operator_string()
{
- assert((unsigned int) operation <=
- sizeof(operator_strs) / sizeof(operator_strs[0]));
- return operator_strs[operation];
+ return operator_string(this->operation);
+}
+
+const char*
+depth_layout_string(ir_depth_layout layout)
+{
+ switch(layout) {
+ case ir_depth_layout_none: return "";
+ case ir_depth_layout_any: return "depth_any";
+ case ir_depth_layout_greater: return "depth_greater";
+ case ir_depth_layout_less: return "depth_less";
+ case ir_depth_layout_unchanged: return "depth_unchanged";
+
+ default:
+ assert(0);
+ return "";
+ }
}
ir_expression_operation
ir_constant::ir_constant()
{
- /* empty */
+ this->ir_type = ir_type_constant;
}
ir_constant::ir_constant(const struct glsl_type *type,
assert((type->base_type >= GLSL_TYPE_UINT)
&& (type->base_type <= GLSL_TYPE_BOOL));
+ this->ir_type = ir_type_constant;
this->type = type;
memcpy(& this->value, data, sizeof(this->value));
}
ir_constant::ir_constant(float f)
{
+ this->ir_type = ir_type_constant;
this->type = glsl_type::float_type;
this->value.f[0] = f;
+ for (int i = 1; i < 16; i++) {
+ this->value.f[i] = 0;
+ }
}
ir_constant::ir_constant(unsigned int u)
{
+ this->ir_type = ir_type_constant;
this->type = glsl_type::uint_type;
this->value.u[0] = u;
+ for (int i = 1; i < 16; i++) {
+ this->value.u[i] = 0;
+ }
}
ir_constant::ir_constant(int i)
{
+ this->ir_type = ir_type_constant;
this->type = glsl_type::int_type;
this->value.i[0] = i;
+ for (int i = 1; i < 16; i++) {
+ this->value.i[i] = 0;
+ }
}
ir_constant::ir_constant(bool b)
{
+ this->ir_type = ir_type_constant;
this->type = glsl_type::bool_type;
this->value.b[0] = b;
+ for (int i = 1; i < 16; i++) {
+ this->value.b[i] = false;
+ }
}
ir_constant::ir_constant(const ir_constant *c, unsigned i)
{
+ this->ir_type = ir_type_constant;
this->type = c->type->get_base_type();
switch (this->type->base_type) {
ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list)
{
+ this->ir_type = ir_type_constant;
this->type = type;
- /* FINISHME: Support array types. */
assert(type->is_scalar() || type->is_vector() || type->is_matrix()
- || type->is_record());
+ || type->is_record() || type->is_array());
+
+ if (type->is_array()) {
+ this->array_elements = ralloc_array(this, ir_constant *, type->length);
+ unsigned i = 0;
+ foreach_list(node, value_list) {
+ ir_constant *value = (ir_constant *) node;
+ assert(value->as_constant() != NULL);
+
+ this->array_elements[i++] = value;
+ }
+ return;
+ }
/* If the constant is a record, the types of each of the entries in
* value_list must be a 1-for-1 match with the structure components. Each
return;
}
+ for (unsigned i = 0; i < 16; i++) {
+ this->value.u[i] = 0;
+ }
ir_constant *value = (ir_constant *) (value_list->head);
+ /* Constructors with exactly one scalar argument are special for vectors
+ * and matrices. For vectors, the scalar value is replicated to fill all
+ * the components. For matrices, the scalar fills the components of the
+ * diagonal while the rest is filled with 0.
+ */
+ if (value->type->is_scalar() && value->next->is_tail_sentinel()) {
+ if (type->is_matrix()) {
+ /* Matrix - fill diagonal (rest is already set to 0) */
+ assert(type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned i = 0; i < type->matrix_columns; i++)
+ this->value.f[i * type->vector_elements + i] = value->value.f[0];
+ } else {
+ /* Vector or scalar - fill all components */
+ switch (type->base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ for (unsigned i = 0; i < type->components(); i++)
+ this->value.u[i] = value->value.u[0];
+ break;
+ case GLSL_TYPE_FLOAT:
+ for (unsigned i = 0; i < type->components(); i++)
+ this->value.f[i] = value->value.f[0];
+ break;
+ case GLSL_TYPE_BOOL:
+ for (unsigned i = 0; i < type->components(); i++)
+ this->value.b[i] = value->value.b[0];
+ break;
+ default:
+ assert(!"Should not get here.");
+ break;
+ }
+ }
+ return;
+ }
+
+ if (type->is_matrix() && value->type->is_matrix()) {
+ assert(value->next->is_tail_sentinel());
+
+ /* From section 5.4.2 of the GLSL 1.20 spec:
+ * "If a matrix is constructed from a matrix, then each component
+ * (column i, row j) in the result that has a corresponding component
+ * (column i, row j) in the argument will be initialized from there."
+ */
+ unsigned cols = MIN2(type->matrix_columns, value->type->matrix_columns);
+ unsigned rows = MIN2(type->vector_elements, value->type->vector_elements);
+ for (unsigned i = 0; i < cols; i++) {
+ for (unsigned j = 0; j < rows; j++) {
+ const unsigned src = i * value->type->vector_elements + j;
+ const unsigned dst = i * type->vector_elements + j;
+ this->value.f[dst] = value->value.f[src];
+ }
+ }
+
+ /* "All other components will be initialized to the identity matrix." */
+ for (unsigned i = cols; i < type->matrix_columns; i++)
+ this->value.f[i * type->vector_elements + i] = 1.0;
+
+ return;
+ }
+
/* Use each component from each entry in the value_list to initialize one
* component of the constant being constructed.
*/
for (unsigned i = 0; i < type->components(); /* empty */) {
assert(value->as_constant() != NULL);
- assert(!value->is_tail_sentinal());
+ assert(!value->is_tail_sentinel());
for (unsigned j = 0; j < value->type->components(); j++) {
switch (type->base_type) {
}
}
+ir_constant *
+ir_constant::zero(void *mem_ctx, const glsl_type *type)
+{
+ assert(type->is_numeric() || type->is_boolean());
+
+ ir_constant *c = new(mem_ctx) ir_constant;
+ c->type = type;
+ memset(&c->value, 0, sizeof(c->value));
+
+ return c;
+}
+
bool
ir_constant::get_bool_component(unsigned i) const
{
return 0;
}
+ir_constant *
+ir_constant::get_array_element(unsigned i) const
+{
+ assert(this->type->is_array());
+
+ /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Behavior is undefined if a shader subscripts an array with an index
+ * less than 0 or greater than or equal to the size the array was
+ * declared with."
+ *
+ * Most out-of-bounds accesses are removed before things could get this far.
+ * There are cases where non-constant array index values can get constant
+ * folded.
+ */
+ if (int(i) < 0)
+ i = 0;
+ else if (i >= this->type->length)
+ i = this->type->length - 1;
+
+ return array_elements[i];
+}
ir_constant *
ir_constant::get_record_field(const char *name)
/* If the end of the list is encountered before the element matching the
* requested field is found, return NULL.
*/
- if (node->is_tail_sentinal())
+ if (node->is_tail_sentinel())
return NULL;
}
if (this->type != c->type)
return false;
- /* FINISHME: This will probably also handle constant arrays as soon as those
- * FINISHME: are supported.
- */
+ if (this->type->is_array()) {
+ for (unsigned i = 0; i < this->type->length; i++) {
+ if (!this->array_elements[i]->has_value(c->array_elements[i]))
+ return false;
+ }
+ return true;
+ }
+
if (this->type->base_type == GLSL_TYPE_STRUCT) {
const exec_node *a_node = this->components.head;
const exec_node *b_node = c->components.head;
- while (!a_node->is_tail_sentinal()) {
- assert(!b_node->is_tail_sentinal());
+ while (!a_node->is_tail_sentinel()) {
+ assert(!b_node->is_tail_sentinel());
const ir_constant *const a_field = (ir_constant *) a_node;
const ir_constant *const b_field = (ir_constant *) b_node;
return true;
}
+bool
+ir_constant::is_zero() const
+{
+ if (!this->type->is_scalar() && !this->type->is_vector())
+ return false;
+
+ for (unsigned c = 0; c < this->type->vector_elements; c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ if (this->value.f[c] != 0.0)
+ return false;
+ break;
+ case GLSL_TYPE_INT:
+ if (this->value.i[c] != 0)
+ return false;
+ break;
+ case GLSL_TYPE_UINT:
+ if (this->value.u[c] != 0)
+ return false;
+ break;
+ case GLSL_TYPE_BOOL:
+ if (this->value.b[c] != false)
+ return false;
+ break;
+ default:
+ /* The only other base types are structures, arrays, and samplers.
+ * Samplers cannot be constants, and the others should have been
+ * filtered out above.
+ */
+ assert(!"Should not get here.");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool
+ir_constant::is_one() const
+{
+ if (!this->type->is_scalar() && !this->type->is_vector())
+ return false;
+
+ for (unsigned c = 0; c < this->type->vector_elements; c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ if (this->value.f[c] != 1.0)
+ return false;
+ break;
+ case GLSL_TYPE_INT:
+ if (this->value.i[c] != 1)
+ return false;
+ break;
+ case GLSL_TYPE_UINT:
+ if (this->value.u[c] != 1)
+ return false;
+ break;
+ case GLSL_TYPE_BOOL:
+ if (this->value.b[c] != true)
+ return false;
+ break;
+ default:
+ /* The only other base types are structures, arrays, and samplers.
+ * Samplers cannot be constants, and the others should have been
+ * filtered out above.
+ */
+ assert(!"Should not get here.");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool
+ir_constant::is_negative_one() const
+{
+ if (!this->type->is_scalar() && !this->type->is_vector())
+ return false;
+
+ if (this->type->is_boolean())
+ return false;
+
+ for (unsigned c = 0; c < this->type->vector_elements; c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ if (this->value.f[c] != -1.0)
+ return false;
+ break;
+ case GLSL_TYPE_INT:
+ if (this->value.i[c] != -1)
+ return false;
+ break;
+ case GLSL_TYPE_UINT:
+ if (int(this->value.u[c]) != -1)
+ return false;
+ break;
+ default:
+ /* The only other base types are structures, arrays, samplers, and
+ * booleans. Samplers cannot be constants, and the others should
+ * have been filtered out above.
+ */
+ assert(!"Should not get here.");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+ir_loop::ir_loop()
+{
+ this->ir_type = ir_type_loop;
+ this->cmp = ir_unop_neg;
+ this->from = NULL;
+ this->to = NULL;
+ this->increment = NULL;
+ this->counter = NULL;
+}
+
+
ir_dereference_variable::ir_dereference_variable(ir_variable *var)
{
+ this->ir_type = ir_type_dereference_variable;
this->var = var;
this->type = (var != NULL) ? var->type : glsl_type::error_type;
}
ir_dereference_array::ir_dereference_array(ir_rvalue *value,
ir_rvalue *array_index)
{
+ this->ir_type = ir_type_dereference_array;
this->array_index = array_index;
this->set_array(value);
}
ir_dereference_array::ir_dereference_array(ir_variable *var,
ir_rvalue *array_index)
{
- void *ctx = talloc_parent(var);
+ void *ctx = ralloc_parent(var);
+ this->ir_type = ir_type_dereference_array;
this->array_index = array_index;
this->set_array(new(ctx) ir_dereference_variable(var));
}
ir_dereference_record::ir_dereference_record(ir_rvalue *value,
const char *field)
{
+ this->ir_type = ir_type_dereference_record;
this->record = value;
- this->field = field;
+ this->field = ralloc_strdup(this, field);
this->type = (this->record != NULL)
? this->record->type->field_type(field) : glsl_type::error_type;
}
ir_dereference_record::ir_dereference_record(ir_variable *var,
const char *field)
{
- void *ctx = talloc_parent(var);
+ void *ctx = ralloc_parent(var);
+ this->ir_type = ir_type_dereference_record;
this->record = new(ctx) ir_dereference_variable(var);
- this->field = field;
+ this->field = ralloc_strdup(this, field);
this->type = (this->record != NULL)
? this->record->type->field_type(field) : glsl_type::error_type;
}
+bool type_contains_sampler(const glsl_type *type)
+{
+ if (type->is_array()) {
+ return type_contains_sampler(type->fields.array);
+ } else if (type->is_record()) {
+ for (unsigned int i = 0; i < type->length; i++) {
+ if (type_contains_sampler(type->fields.structure[i].type))
+ return true;
+ }
+ return false;
+ } else {
+ return type->is_sampler();
+ }
+}
bool
ir_dereference::is_lvalue()
if (this->type->is_array() && !var->array_lvalue)
return false;
+ /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Samplers cannot be treated as l-values; hence cannot be used
+ * as out or inout function parameters, nor can they be
+ * assigned into."
+ */
+ if (type_contains_sampler(this->type))
+ return false;
+
return true;
}
: val(val)
{
const unsigned components[4] = { x, y, z, w };
+ this->ir_type = ir_type_swizzle;
this->init_mask(components, count);
}
unsigned count)
: val(val)
{
+ this->ir_type = ir_type_swizzle;
this->init_mask(comp, count);
}
ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask)
{
+ this->ir_type = ir_type_swizzle;
this->val = val;
this->mask = mask;
this->type = glsl_type::get_instance(val->type->base_type,
ir_swizzle *
ir_swizzle::create(ir_rvalue *val, const char *str, unsigned vector_length)
{
- void *ctx = talloc_parent(val);
+ void *ctx = ralloc_parent(val);
/* For each possible swizzle character, this table encodes the value in
* \c idx_map that represents the 0th element of the vector. For invalid
return this->val->variable_referenced();
}
-ir_variable::ir_variable(const struct glsl_type *type, const char *name)
+
+ir_variable::ir_variable(const struct glsl_type *type, const char *name,
+ ir_variable_mode mode)
: max_array_access(0), read_only(false), centroid(false), invariant(false),
- shader_in(false), shader_out(false),
- mode(ir_var_auto), interpolation(ir_var_smooth), array_lvalue(false)
+ mode(mode), interpolation(ir_var_smooth), array_lvalue(false)
{
+ this->ir_type = ir_type_variable;
this->type = type;
- this->name = talloc_strdup(this, name);
+ this->name = ralloc_strdup(this, name);
+ this->explicit_location = false;
this->location = -1;
this->warn_extension = NULL;
this->constant_value = NULL;
+ this->origin_upper_left = false;
+ this->pixel_center_integer = false;
+ this->depth_layout = ir_depth_layout_none;
+ this->used = false;
if (type && type->base_type == GLSL_TYPE_SAMPLER)
this->read_only = true;
const char *
ir_variable::interpolation_string() const
{
- if (!this->shader_in && !this->shader_out)
- return "";
-
switch (this->interpolation) {
case ir_var_smooth: return "smooth";
case ir_var_flat: return "flat";
ir_function_signature::ir_function_signature(const glsl_type *return_type)
: return_type(return_type), is_defined(false), _function(NULL)
{
- /* empty */
+ this->ir_type = ir_type_function_signature;
+ this->is_builtin = false;
+}
+
+
+static bool
+modes_match(unsigned a, unsigned b)
+{
+ if (a == b)
+ return true;
+
+ /* Accept "in" vs. "const in" */
+ if ((a == ir_var_const_in && b == ir_var_in) ||
+ (b == ir_var_const_in && a == ir_var_in))
+ return true;
+
+ return false;
}
ir_variable *b = (ir_variable *)iter_b.get();
if (a->read_only != b->read_only ||
- a->mode != b->mode ||
+ !modes_match(a->mode, b->mode) ||
a->interpolation != b->interpolation ||
a->centroid != b->centroid) {
ir_function::ir_function(const char *name)
{
- this->name = talloc_strdup(this, name);
+ this->ir_type = ir_type_function;
+ this->name = ralloc_strdup(this, name);
+}
+
+
+bool
+ir_function::has_user_signature()
+{
+ foreach_list(n, &this->signatures) {
+ ir_function_signature *const sig = (ir_function_signature *) n;
+ if (!sig->is_builtin)
+ return true;
+ }
+ return false;
}
}
void
-ir_call::set_callee(const ir_function_signature *sig)
+ir_call::set_callee(ir_function_signature *sig)
{
assert((this->type == NULL) || (this->type == sig->return_type));
}
}
+
+static void
+steal_memory(ir_instruction *ir, void *new_ctx)
+{
+ ir_variable *var = ir->as_variable();
+ ir_constant *constant = ir->as_constant();
+ if (var != NULL && var->constant_value != NULL)
+ steal_memory(var->constant_value, ir);
+
+ /* The components of aggregate constants are not visited by the normal
+ * visitor, so steal their values by hand.
+ */
+ if (constant != NULL) {
+ if (constant->type->is_record()) {
+ foreach_iter(exec_list_iterator, iter, constant->components) {
+ ir_constant *field = (ir_constant *)iter.get();
+ steal_memory(field, ir);
+ }
+ } else if (constant->type->is_array()) {
+ for (unsigned int i = 0; i < constant->type->length; i++) {
+ steal_memory(constant->array_elements[i], ir);
+ }
+ }
+ }
+
+ ralloc_steal(new_ctx, ir);
+}
+
+
+void
+reparent_ir(exec_list *list, void *mem_ctx)
+{
+ foreach_list(node, list) {
+ visit_tree((ir_instruction *) node, steal_memory, mem_ctx);
+ }
+}
+
+
+static ir_rvalue *
+try_min_one(ir_rvalue *ir)
+{
+ ir_expression *expr = ir->as_expression();
+
+ if (!expr || expr->operation != ir_binop_min)
+ return NULL;
+
+ if (expr->operands[0]->is_one())
+ return expr->operands[1];
+
+ if (expr->operands[1]->is_one())
+ return expr->operands[0];
+
+ return NULL;
+}
+
+static ir_rvalue *
+try_max_zero(ir_rvalue *ir)
+{
+ ir_expression *expr = ir->as_expression();
+
+ if (!expr || expr->operation != ir_binop_max)
+ return NULL;
+
+ if (expr->operands[0]->is_zero())
+ return expr->operands[1];
+
+ if (expr->operands[1]->is_zero())
+ return expr->operands[0];
+
+ return NULL;
+}
+
+ir_rvalue *
+ir_rvalue::as_rvalue_to_saturate()
+{
+ ir_expression *expr = this->as_expression();
+
+ if (!expr)
+ return NULL;
+
+ ir_rvalue *max_zero = try_max_zero(expr);
+ if (max_zero) {
+ return try_min_one(max_zero);
+ } else {
+ ir_rvalue *min_one = try_min_one(expr);
+ if (min_one) {
+ return try_max_zero(min_one);
+ }
+ }
+
+ return NULL;
+}