unsigned pixel_center_integer:1;
/*@}*/
+ /**
+ * Was the location explicitly set in the shader?
+ *
+ * If the location is explicitly set in the shader, it \b cannot be changed
+ * by the linker or by the API (e.g., calls to \c glBindAttribLocation have
+ * no effect).
+ */
+ unsigned explicit_location:1;
+
/**
* Storage location of the base of this variable
*
ir_unop_ceil,
ir_unop_floor,
ir_unop_fract,
+ ir_unop_round_even,
/*@}*/
/**