* Several GLSL semantic checks require knowledge of whether or not a
* variable has been used. For example, it is an error to redeclare a
* variable as invariant after it has been used.
+ *
+ * This is only maintained in the ast_to_hir.cpp path, not in
+ * Mesa's fixed function or ARB program paths.
*/
unsigned used:1;
+ /**
+ * Has this variable been statically assigned?
+ *
+ * This answers whether the variable was assigned in any path of
+ * the shader during ast_to_hir. This doesn't answer whether it is
+ * still written after dead code removal, nor is it maintained in
+ * non-ast_to_hir.cpp (GLSL parsing) paths.
+ */
+ unsigned assigned:1;
+
/**
* Storage class of the variable.
*
* no effect).
*/
unsigned explicit_location:1;
+ unsigned explicit_index:1;
/**
* Does this variable have an initializer?